Jump to content

[ToV] Thicker Than Water (OOC)


Gizmo

Recommended Posts

  • Replies 55
  • Created
  • Last Reply

Top Posters In This Topic

Okay Giz, Tsunami already has her forcefield up, she will use her Cone of Water (Targeted Cone Area Blast 10) to attack as many of the blood golems as she can (it is selective, so she will only target the blood golems).  She has +14 to hit with it, so let me know if she can Take 10 (for 24 total).  If not, I will roll.  DC 25 toughness saves if it hits.

Link to comment

She can Take 10, since these are minions! They're just minions with pretty high Toughness is all! The golems are still in the process of stepping out of the curtain of blood so she'll be able to tag the front three with that.

 

Blood Golems

Toughness Save vs DC 25: 3#1d20+17 20 30 19

 

26 - Tsunami - Uninjured, 3HP

> 25 - Monsoon - Uninjured

20 - Frostbyte - Uninjured, 3HP

14 - Temperance - Uninjured, 3HP

12 - Ardent - Uninjured, 1HP

8 - Dam - Uninjured

Blood Golems x4 - Uninjured

Blood Golems x2 - Reforming

Link to comment

That's a big enough area to target all of the golems but Cathy's going to find that her ice can't get through the blood curtain from the outside. Have an HP!

 

She still has a chance to trip up two of the golems, however:

 

Blood Golems

Reflex Save vs DC 21 to Halve: 2#1d20+7 19 12

Opposed Strength Check: 2#1d20+14 24 21

 

26 - Tsunami - Uninjured, 3HP

25 - Monsoon - Uninjured

20 - Frostbyte - Uninjured, 4HP

> 14 - Temperance - Uninjured, 3HP

12 - Ardent - Uninjured, 1HP

8 - Dam - Uninjured, Demoralized

Blood Golems x3 - Uninjured

Blood Golems x1 - Uninjured, Prone

Blood Golems x2 - Reforming

Link to comment

26 - Tsunami - Uninjured, 3HP

25 - Monsoon - Uninjured

20 - Frostbyte - Uninjured, 4HP

14 - Temperance - Uninjured, 3HP

> 12 - Ardent - Uninjured, 1HP

8 - Dam - Uninjured, Demoralized

Blood Golems x2 - Uninjured

Blood Golems x2 - Reforming

Blood Golem x1 - Uninjured, Prone

Blood Golem x1 - Frozen

 

Ardent is up!

Link to comment

I thought I had this topic followed, apparently I did not.

 

Ardent is going to pull her Soul Glaive out of her body, switch it to Nullify Magic, and attempt to disrupt the blood curtain.  Tell me what I need to do.

Link to comment

Dam

Full Round: Exsanguination.

Damage 13 (Extras: Alternate Save [Fortitude], Area [General, Burst], Range [Perception, +2]; Flaws: Action [Full-Round], Distracting)

 

For the purposes of Concealment or Obscure, the sense she's using for that Perception is Blood Awareness with the mental sense type. In the meantime, though, that's a DC 28 Fortitude Save for everybody!

 

Blood Golems

The golems dealt with in the previous found spend their turn reforming, thawing and standing back up respectively. Tsunami, Frostbite and Temperance each get an HP! Meanwhile, the two still standing will take swings at Monsoon!

 

Aid Attack: 1d20+7 19

Unarmed Attack vs Monsoon: 1d20+9 10

 

They miss!

 

 

> 26 - Tsunami - Uninjured, 4HP

25 - Monsoon - Uninjured

20 - Frostbyte - Uninjured, 5HP

14 - Temperance - Uninjured, 4HP

12 - Ardent - Uninjured, 0HP

8 - Dam - Uninjured, Demoralized, Flat Footed

Blood Golems x2 - Uninjured

Blood Golems x2 - Reforming

Blood Golem x1 - Uninjured, Prone

Blood Golem x1 - Frozen

Link to comment

Tsunami gets a 13 for her Fort save, so she will reroll, getting a 20, which would be bruised and dazed. 

I will use another HP to remove the daze to act.


She will Power Attack Dam (-2 atk/+2 dam), getting a 29 on her attack roll.  That is a crit thanks to Improved Critical, so a DC 34 toughness save for Dam.

Link to comment

×
×
  • Create New...