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Thevshi, March 30, 2016 in Unknown Space
OOC for this thread.
Tagging, and ill see if anything comes up on the Xeno's sensor array - which is pretty handy.
Sensor Array Notice: 1d20+10 22
Of course it may not be a notice roll, so if not just replace the +10 with whatever seems reasonable (Search would be +2, Life Sciences +6, Earth Sciences +2) and keep the 12 roll I guess.
Probably some penalties for being in a spinning ship and/or range (although -1 per 20 miles is pretty good range on the sensor array).
Mainly looking for a safe place to land (radar) and if there is any bodies of water. I guess life signs and energy signs too, but secondary.
Not sure how many people are on the ship as I think we left it a bit grey? I have no preference (as long as its not dozens) so whatever suits the story best I guess?
I was thinking two crew members.
Fine by me!
So one thing I should note: the sensor log should have information that you were not able to fully analyze back when you were crashing (from when you used the sensors to scan the area).
Cheers, done a bit of narrative license downloading the readings to the Tank just to keep it sweet and efficient!
I think you misunderstood one of my prior IC posts, the cargo door never opened more than a very little bit, and it is now buried behind a mound of sand that leaked in, so you still cannot get the ATV out.
Ill edit accordingly, sorry! But for purposes of deciding what to do - how far across the desert is the jungle / lake?
The ship was not able to make an accurate reading of where it ended up, but it could be between 100-200 kilometers to the lake, sections of the jungle/forest could be 50 kilometers closer.
Edit made. Save the ATV for another day
We should probably roll initiatives for this scene.
Initiative vs Sandworm: 1d20+5 14
If he wins, he will simply ready an action - namely fire gun - if the Sandworm attacks (or more precisely, if it bursts through the sand looking to attack). As X-Ray Vision in play, I guess he will have a pretty good guess from a metre or two away if its opening its jaws to snap or something. I trust your judgement to do whatever is most dramatic!
Round One21 Soreen (unharmed)20 Sand Shark (unharmed)14 Starshot (unharmed, 1 HP)9 Laark (unharmed)
So, Soreen will take the full defense action as she draws her blaster, waiting for the creature to appear.
The Sand Shark goes after Laark, hitting with a 22. Laark has a DC 23 toughness save, and gets a 11, so he is staggered, disabled and dazed!
Starshot is up!
In which case, Starshot will do a straight up plasma web shot. Plasma Webbing on worm: 1d20+10 25 should hit, which means a DC 16 Reflex Save attack. Ill keep the tether on it.
That does hit, but the Sand Shark gets a 21 for its Reflex save, so avoids the net.Round Two21 Soreen (unharmed)20 Sand Shark (unharmed)14 Starshot (unharmed, 1 HP)
9 Laark (staggered, disabled, dazed)Soreen tries to shot it, but misses with a 10.
The sand shark will try to grapple Laark in its maw, but misses with a 13.
Stab Snake: 1d20+10 12 for a stab, which clearly will fail!
Laark gets himself back to his feet, then it is…
Round Three21 Soreen (unharmed)20 Sand Shark (unharmed)14 Starshot (unharmed, 1 HP)9 Laark (staggered, disabled, dazed)
Soreen will attack again, missing with a 13.
The Sand Shark attacks Laark, missing with a 9.
Starshot is up again!
Punchstab Sandthing: 1d20+10 25 punchstab Sand thing. DC 21 Tough Save. Lethal damage this time!
It gets a 21 on its toughness save, so picks up a bruise and injured.
Laark will take the total defense action.Round Four21 Soreen (unharmed)20 Sand Shark (bruised, injured)14 Starshot (unharmed, 1 HP)9 Laark (staggered, disabled, dazed)
Soreen fires at the creature again, hitting with a 19.
The Sand Shark gets a 27 on its toughness save and shakes it off.
It then goes for Laark one more time, missing with a 15.
If Starshot is up again, he will grab a smoke grenade and throw it on the ground. I hope the olfactory component works!
Move action will be to get out of the radius of the smoke grenade.
Free action to bark orders
Okay, everyone else reacts to the smoke grenade as described in the IC post. Soreen will use her standard action for the total defense action.
Round Five21 Soreen (unharmed)20 Sand Shark (bruised, injured)14 Starshot (unharmed, 1 HP)9 Laark (staggered, disabled)
Starshot is back up.
Ok at least bought a bit of time for crewmembers.
If its underground, another indirect Plasma shot then. For move action, if required, a nominal scan around to see if there is any rock to leap to (I watched "Tremors" recently...)
Blasting sand snake: 1d20+10 17, if that hits, DC 21 TOughness
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