Thevshi Posted April 8, 2016 Author Share Posted April 8, 2016 The insectoid draws a weapon and shoots at Queenie, hitting with a 27. That is a DC 23 toughness save for Queenie. The tough alien will charge Seresk, who Paradigm dropped down, but misses with a 12. The Grue drones draw blaster pistols, opening fire at all the heroes not in melee (2 on Queenie, 3 on Paradigm and 3 on Magnetar): 19, 14. 8, 23, 24, 19, 22, 22. Both miss Queenie, two hit Paradigm (her impervious stops) and three hit Magnetar, DC 20 toughness saves for him: 22, 27, 29, he makes them all just fine. Seresk tries to hit the tough alien who attacked him, just missing with a 15. Link to comment
Thevshi Posted April 8, 2016 Author Share Posted April 8, 2016 Paradigm will fly over to a group of Grue and Take 10 to attack one. The Grue misses its save so is out, Paradigm uses Takedown Attack to hit the next, which also misses its save. She then hits the third, and it misses as well. Link to comment
Thevshi Posted April 8, 2016 Author Share Posted April 8, 2016 Magnetar targets one of the Grue that shot him (Taking 10 to hit) and the Grue misses its save and is out. The five grunts open fire on Queenie and Magnetar (2/3): 6, 20, 6, 24, 13. So Queenie is hit, but it glances off her impervious. Magnetar is hit and gets a 22 on his toughness save and is fine. Round Two21 Queenie (unharmed, 1 HP)18 Insectoid (unharmed)15 Tough Alien (unharmed)14 Grue drones (4 in total, minions)13 Seresk (unharmed)9 Paradigm (unharmed, 3 HP)6 Magnetar (unharmed)5 Grunt aliens (4 in total, minions) Queenie is up! Link to comment
EternalPhoenix Posted April 9, 2016 Share Posted April 9, 2016 Quote http://orokos.com/roll/390446 Dunno what's with the quote box. I didn't ask for it. 18. Missed by 5. Well. That won't do. http://orokos.com/roll/390447 25. Because of course, the reroll is enough on its own. http://orokos.com/roll/390448 And once again, Queenie can't hit the broad side of a barn. 11. She was after the insectoid, for the record. Link to comment
Thevshi Posted April 21, 2016 Author Share Posted April 21, 2016 Okay, the insect alien will try to use Mind Control on Seresk, who has a DC 18 will save, Seresk makes it with a 23. The big alien again tries to attack Seresk, missing with a 10. The four remaining Grue will all fire on Magnetar: 22, 7, 15, 14, so only one hit. Magnetar gets a 30 on his toughness save and is fine. Seresk tries to hit the big alien in return, hitting with a 21 (DC 27 toughness save). The big alien gets a 25, so takes a bruise. Link to comment
Thevshi Posted April 21, 2016 Author Share Posted April 21, 2016 Paradigm will fly down to attack some of the Grue, taking 10 to hit one, and it goes down, she will use Takedown to hit another, it also is out. Link to comment
Thevshi Posted April 21, 2016 Author Share Posted April 21, 2016 Magnetar will take 10 to hit another Grue, it gets a 24 on its toughness save, but is still out. The other four aliens all fire on Magnetar, 24, 15, 12, 9, so one hit. Magnetar gets a 21 on his toughness save, which is just good enough. Round Three21 Queenie (unharmed, 0 HP)18 Jaas (unharmed)15 Tough Alien (bruised)14 Grue drones (2 in total, minions)13 Seresk (unharmed)9 Paradigm (unharmed, 3 HP) 6 Magnetar (unharmed)5 Grunt aliens (4 in total, minions) Queenie is up! Link to comment
EternalPhoenix Posted April 27, 2016 Share Posted April 27, 2016 ... So, just a 13, then. I'm either rolling very high or very low, lately. That will hit precisely nobody, so nevermind any of the rest. Link to comment
EternalPhoenix Posted January 10, 2018 Share Posted January 10, 2018 http://orokos.com/roll/583498 22. So, we're doing this again. Insectoid. DC's 25 Toughness. Link to comment
Thevshi Posted January 10, 2018 Author Share Posted January 10, 2018 That hits, the Jaas gets a 17 on its toughness save vs DC25, so it is bruised and dazed (and also knocked to the ground). Link to comment
Thevshi Posted January 11, 2018 Author Share Posted January 11, 2018 Okay, the Jaas will recover from being dazed (HP to Queenie) and try to Mind Control Magnetar (DC 18). Magnetar gets a 21, so he is fine. The tough alien attacks Seresk once more, this time hitting with a 20. DC 29 toughness save for Seresk, he only gets a 20 so is bruised and dazed and knocked off his feet. The two remaining Grue drones attack Magnetar, getting a 17 and 19, so one hit one miss. Magnetar only gets a 16 on his toughness save, so he is bruised. Link to comment
Thevshi Posted January 11, 2018 Author Share Posted January 11, 2018 Paradigm will fly down to attack the Tough Alien, hitting with a 30. That is a DC 32 toughness save, it only gets a 26, so it bruised and dazed and knocked back into another wall. Link to comment
Thevshi Posted January 11, 2018 Author Share Posted January 11, 2018 Magnetar will take a shot at another drone (again taking 10), the Grue only gets a 9, so it goes down. The other four aliens all fire on Magnetar again, but they all miss That brings up: Round Four 21 Queenie (unharmed, 1 HP) 18 Jaas (bruised) 15 Tough Alien (bruised 2, dazed) 14 Grue drones (1 left, minions) 13 Seresk (bruised) 9 Paradigm (unharmed, 3 HP) 6 Magnetar (bruised) 5 Grunt aliens (4 in total, minions) Queenie is up! Link to comment
EternalPhoenix Posted January 13, 2018 Share Posted January 13, 2018 Let's do that Obscure I talked about in Discord yesterday. Off her offensive array. Visual Senses, Range (touch), Selective Attack. 10 ranks. Independent Extra if you'll allow it. Link to comment
Thevshi Posted January 13, 2018 Author Share Posted January 13, 2018 Well, would need some justification as to why it would be independent and fade like smokescreen. Besides, 10 ranks covers a WAAAY bigger area than you need to, so you could go with less ranks of obscure and have some points for at least a low powered blast as part of the temp power. Link to comment
EternalPhoenix Posted January 13, 2018 Share Posted January 13, 2018 Right, I don't normally think of using multiple effects in a single array slot. How much space is there here? Link to comment
Thevshi Posted January 13, 2018 Author Share Posted January 13, 2018 A rank 5 Obscure should be plenty big enough, so with zero range and selective, that is 5 pp (to effect only visual senses). That would leave 21 pp left, which would give you a standard blast rank 10 (without the variable descriptor you normally have). Link to comment
EternalPhoenix Posted January 13, 2018 Share Posted January 13, 2018 Based on Discord convo...Obscure 5 (visual senses), Selective Attack Extra. Range (touch) Flaw. With Blast 8 on the side. Activating the Obscure is a Standard, so that'll be all for me. Link to comment
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