Avenger Assembled Posted January 16, 2016 Share Posted January 16, 2016 All right, Giz, are you sticking with Skill Mastery re: Stealth? And what's your current Gadget allocation? Link to comment
Gizmo Posted January 17, 2016 Share Posted January 17, 2016 Sure, that's a result of 30 for Stealth with Skill Mastery. Gadget Configuration - Infiltration Wetsuit Concealment 2 (Infravision; Feats: Close Range) [5PP] Immunity 3 (Environmental Condition 2 [cold, high pressure], Suffocation 1 [underwater]) [3PP] Swimming 1 (2.5MPH / 25' per Move Action; Feats: Environmental Adaptation [aquatic]) [2PP] I'll leave the remaining 10PP unassigned for now! Link to comment
Avenger Assembled Posted January 19, 2016 Author Share Posted January 19, 2016 Okay: Upstairs - Farida: http://www.atomicthinktank.com/viewtopic.php?p=484908#p484908 Init: 9 Monsoon: 15 Monsoon is going to try a Fast Acrobatic Bluff on her brother, then she'll Noahic him. Move Action: 29 Standard Action: She'll Power Attack for +5 21 hits Farida: Tou vs DC 26 http://orokos.com/roll/362509 = 18, bruised and dazed! Downstairs - OK, is Midnight going in the ducts, down the elevator shaft, or taking the stairs? All look equally safe (or unsafe) from the level above where he knows all the guards are Link to comment
Gizmo Posted January 24, 2016 Share Posted January 24, 2016 Hm. Let's say the elevator shaft, assuming it looks like Iyar would be able to follow him down that way with a minimal of help. Link to comment
Gizmo Posted January 28, 2016 Share Posted January 28, 2016 Midnight II Initiative: 1d20+5 12 Link to comment
Avenger Assembled Posted January 30, 2016 Author Share Posted January 30, 2016 http://orokos.com/roll/367667 = Guard init Guard 1: 22 Iyar: 19 Monsoon: 15 Midnight: 12 Guard 2: 12 Farida: 9 The guards keep running. Iyar draws her pistol and fires after the fleeing guards http://orokos.com/roll/367666 = 13 and misses! Monsoon Taunts her brother 22 vs 33, a fail, especially with the Move Action penalty - and blasts him again. http://orokos.com/roll/367670 = 15 oh dear! Midnight is up as soon as I post IC. Link to comment
Gizmo Posted February 3, 2016 Share Posted February 3, 2016 Midnight II Move Action: Demoralize Guards; DC 30 with Skill Mastery. Standard Action: Charge Guards, Power Attack 5, Taking 10. That's a result of 21 altogether and DC 28. Hopefully Takedown Attack 2 will mean he can knock out both guards before they get any further. If 21 isn't enough to hit them, let me know and I'll revise. Link to comment
Avenger Assembled Posted February 12, 2016 Author Share Posted February 12, 2016 That takes out the guards (their Toughness is below 8, so I'm not even going to bother rolling) Go ahead and post IC After you do, note it is a trap! Give me a DC 20 Reflex save to avoid being caught as doors swing down in front of you and behind you. http://orokos.com/roll/372550 28 Iyar makes it! Link to comment
Avenger Assembled Posted February 12, 2016 Author Share Posted February 12, 2016 OK, Nina will be showing up at the next turn. Link to comment
Gizmo Posted February 13, 2016 Share Posted February 13, 2016 Midnight II Reflex Save vs DC 20: 1d20+10 26 Link to comment
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