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The Kriegsmarine's Plan Z (ooc)


Brown Dynamite

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  • 1 month later...
  • 5 weeks later...

Take an HP lads!

The Zombies roll their Initiative: 1d20 14

They are all minions, but there are a shocking 8 of them out and about!

 

                                                                          Round 1

 

Initiative                          Character                                   HP                                           Condition
14                                 Zombies [x8]                              GM                                            Unharmed

13                                 Facsimile                                      2                                            Unharmed

11                                 Waverider                                      2                                           Unharmed

 

So most of them are just taking move actions this turn.  But here's a rundown of the stiuation.  5 zombies moving towards the mayor and various members of the city council.  2 towards a group of FCPD who are trying and failing to shoot them dead. 

 

The sole zombie with a target within reach will swipe at the nearest bystander

Standard ActionAttack nearest bystander (DC22): 1d20+3 8 He misses!

 

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Round 2

 

Initiative                          Character                                   HP                                           Condition
14                                 Phantasmo                                   2                                            Unharmed

14                                 Zombies [x8]                              GM                                            x3 Unconscious, 5 Unharmed

13                                 Facsimile                                      2                                            Unharmed

11                                 Waverider                                      1                                           Unharmed

 

Alright coincidentally, that works out so Phantasmo goes first Shoe!

Edited by HG Morrison
Edited Conditions and HP
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Alright, Tou Save vs Razor Sharp Card: 1d20+7 18

 

Zombies by the Mayor

Two will take two Move Actions towards Wave Rider reaching arm's reach.  Their attention taken by.  The remaining one will attack  Joey Sousaphone a washed up Saxophone player

Attack bystander (DC22): 1d20+3 9 Missing again!

 

Remaining Zombie by the police

Standard Action:  Bites Fascimile (DC22): 1d20+3 18

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  • 3 weeks later...

Facsimile will make use of his shockwave powerfeat to try and wrap up the zombies near the police with a clang! And then if they're all stitched up bounce over towards the mayor and his lot

 

DC 17 reflex save please

DC22 on a fail and on a pass and DC19 toughness save

Edited by Exaccus
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