Thevshi Posted January 23, 2016 Author Share Posted January 23, 2016 Okay, let's get things rolling with initiatives for those down on the surface. Will try to get stuff up for those in orbit tonight (and keep them synched with those on the ground, though they are probably slightly behind what is going on down there at the moment) Link to comment
Raveled Posted January 23, 2016 Share Posted January 23, 2016 Initiative: 1d20+7: 14 [1d20=7] Rush 'em, Praetorians! Link to comment
Tiffany Korta Posted January 23, 2016 Share Posted January 23, 2016 The Traveller's Initiative: 1d20+6 8. Link to comment
Vahnyu Posted January 24, 2016 Share Posted January 24, 2016 Initiative Roll: 1d20+2 21 You rang? Link to comment
Thevshi Posted January 28, 2016 Author Share Posted January 28, 2016 Did not need an initiative from you just yet Vahn, but we can hold that for when I do. Round One27 Huhunu (Unharmed)15 Kharag (Unharmed)14 Corona (Unharmed, 1HP)13 Paradigm (Unharmed, 3 HP)8 Traveller (Unharmed, 1 HP)8 Large criminals (2, both unharmed)4 Dragonid (Unharmed)4 Escaped prisoners (6 posing as maintenance workers, 14 others in nearby hover vehicles) Link to comment
Thevshi Posted January 31, 2016 Author Share Posted January 31, 2016 Huhunu holds. Kharag attacks one of the large humanoids, getting a 30! So that is a crit, the humanoid gets a 15, so he goes down! Corona is up! Link to comment
Raveled Posted February 1, 2016 Share Posted February 1, 2016 Corona is going to fly up and try to Intimidate the whole group. Results 1d20+14: 34 [1d20=20] Starting things off properly! Link to comment
Thevshi Posted February 1, 2016 Author Share Posted February 1, 2016 One problem Rav, Intimidate is a full-round action. (Demoralize is a move action, but you cannot demoralize an entire group). Link to comment
Raveled Posted February 1, 2016 Share Posted February 1, 2016 Then she won't fly, she'll just Intimidate. Link to comment
Thevshi Posted February 1, 2016 Author Share Posted February 1, 2016 Okay, given how spread out the groups are, I will say you are able to effect the remaining large humanoid near you, and the group that was posing as mechanics. The other group is too far away. They can't beat your roll, so go ahead and post. Link to comment
Thevshi Posted February 2, 2016 Author Share Posted February 2, 2016 Paradigm will fly over towards where the criminals are exiting the hover vehicles and use her shockwave on one of the groups. DC 23 reflex save for them to reduce the damage (making it DC21 instead of DC 28). All seven criminals fail their reflex saves. And they fail their toughness saves (which would have taken a natural 20 anyway). Traveller is up Tiff! Link to comment
Tiffany Korta Posted February 4, 2016 Share Posted February 4, 2016 Traveller will attemp to stun the fake dock workers Attack Roll: 1d20+10 12. With attempt being the optimum word. Link to comment
Thevshi Posted February 5, 2016 Author Share Posted February 5, 2016 Tiff, your area Stun is a general burst, not targeted, so there is no attack roll! (And they guys are minions anyway, so you could have taken 10). So, they try their Reflex saves: 10, 4, 3, 15, 15, 5, so two make it and lower their Fort saves. Three save vs DC 15: 23, 11, 17, so two make it, the other is dazed. And I forgot one that took the full blast, he gets a 10 on his fort save, so is Stunned. Two save vs. DC 12: 16, 10, so one makes it, the other is dazed. The remaining larger alien does what Corona told him, and freezes. Dragonid will fly forward toward the other group of criminals exiting one of the hover vehicles and uses his line area attack to catch three of them in a fiery blast. They get reflex saves vs. DC 20 to try to halve the effect: 16, 9 and 15, nope, they all take full damage.DC 25 toughness saves for each: 7, 10, 13 they all fail and go down. Of the remaining four criminals from that group, 2 will shoot at Dragonid: 23 and 11, so one hit. Dragoind saves vs: DC 20 damage: 27 so he is fine. The other two shoot at Paradigm: 18 and 9 so both miss.The four criminals that resisted Traveller’s stun also do what Corona told them and drop their weapons. This brings us back to: Round Two27 Huhunu (Unharmed)15 Kharag (Unharmed)14 Corona (Unharmed, 1HP)13 Paradigm (Unharmed, 3 HP)8 Traveller (Unharmed, 1 HP)8 Large criminals (1 unharmed)4 Dragonid (Unharmed)4 Escaped prisoners (6 posing as maintenance workers (2 dazed), 4 others in nearby hover vehicles) Huhunu will continue to hold.Kharag will run over towards the criminals fighting Dragonid and Paradigm, attacking the first of the two that shot at Dragonid (taking 10 to hit): the criminal gets a 22 for his toughness save, but still goes down. Kharag will use takedown attack on the other one, who gets a 11 so he is down as well. And we are back to Corona! Link to comment
Raveled Posted February 9, 2016 Share Posted February 9, 2016 Well hell, the rest of the team seem to be handling things. Corona's going to keep talking to the politicos. Link to comment
trollthumper Posted February 9, 2016 Share Posted February 9, 2016 All right, then. Cavalier will reorient his Offensive Capabilities Array to a new arrangement: ESP 9 (visual, audio) (20,000 miles, Flaws: Medium [Active Broadcast Mediums], Power Feats: Subtle) [19 PP] + Super Senses (Radio Sense Extended 9 [20,000 miles] Accurate) [12 PP] Link to comment
Thevshi Posted February 9, 2016 Author Share Posted February 9, 2016 Okay, for those in space, sentry robots are starting to try and destroy the Sar-Lan from the inside out.Time for initiatives (I already have one for Mater Vyrdna). Also TT, you can make a Notice or Search check for trying to locate the source of the transmission if you like. Link to comment
trollthumper Posted February 9, 2016 Share Posted February 9, 2016 13 on Search. So, I may not find anything. Also, initiative. 22 Link to comment
Thevshi Posted February 9, 2016 Author Share Posted February 9, 2016 Okay Tiff, Traveller is up, but the three criminals near her have dropped their weapons and are surrendering. Link to comment
Thevshi Posted February 9, 2016 Author Share Posted February 9, 2016 Giving everyone on the Sar-Lan a HP for the complication with the deathtrap and hostages. 22 Cavalier (Unharmed, 3 HP)21 Mater Vyrdna (Unharmed, 2 HP)21 Moon-Moth (Unharmed, 1 HP)15 Sentry Robots7 Magnetar (Unharmed) Cav is up TT! Link to comment
trollthumper Posted February 10, 2016 Share Posted February 10, 2016 Cavalier is going to shift his blaster to the focused Nullify Technology option. 19 to hit, and 22 on the Opposed Powers check if it hits. Link to comment
Thevshi Posted February 10, 2016 Author Share Posted February 10, 2016 TT, the robot cannot beat that, so it goes down. Also, forgot to mention, Cav got a relay back from Menton on a general location for the transmission from the planet's surface. Link to comment
Thevshi Posted February 10, 2016 Author Share Posted February 10, 2016 Okay, on the Sar-Lan, ether Mater or Moon-Moth can go next (as they have the same initiative), so whoever gets to it first…. I am going to be moving things forward on the ground in the morning…. Link to comment
Exaccus Posted February 10, 2016 Share Posted February 10, 2016 Moon-moth is primarily concerned more with the survivors at this point in time so he's going to try and find them with his actions, not sure what I'd need to be rolling for that though, maybe sense motive to try and get a bead on where a bunch of angry prisoners might've put the personnel or notice/search? Link to comment
Thevshi Posted February 10, 2016 Author Share Posted February 10, 2016 Well, all three of those are about the same roll, we will call it a sense motive check. Link to comment
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