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Rampart (PL 10/11) - RobRX


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Using my bronze reward to promote Cho/Rampart to PL 10.

Player Name: RobRX
Character Name: Rampart
Power Level: 10/11 (161/164PP 37PP earned pre-bump, 3PP earned post-bump)
Trade-Offs: -2 Attack / +2 Damage (Melee), +4 Attack / -4 Damage (Ranged), -2 Defense / +2 Toughness
Unspent Power Points: 3
Progress To Silver Status: 40/60
 
In Brief: Terminus-powered Paragon.

Alternate Identity: Cho Paige Lee
Identity: Public (In the sense people know she has superpowers)
Birthplace: Freedom City
Occupation: Student
Affiliations: Claremont Academy, WYRM
Family: Ken Lee (Father, Deceased), Wanda Benjamin, née Paige (Mother), John Benjamin (Stepfather), Naomi Benjamin (Half-sister)

Description:
Age: 17 (November 2, 1997)
Apparent Age: 18
Gender: Female
Ethnicity: Asian/African-American
Height: 6'6"
Weight: 190 lb
Eyes: Black
Hair: Black

Cho is a growing girl, perhaps more so due to her Terminus mutation. For her age, she is very tall and strongly built, her mutation having developped a small yet wiry athletic physique into a more noticeably large and powerful one. She's still in her awkward teenage years and this growth spurt only make her feel more awkward. Her hair is kept short for practicality and ease of maintenance.
 
While Cho doesn't really have a secret identity (only using the name Rampart on the basis that it's 'tradition' to be called something), she does wear a costume. Due to her molecular manipulation being too poorly understood, the costume is materialized with a wrist-attached morphic molecule device, which exist solely to focus her powers in a narrow, pre-determined way as a mean to quickly change between her civilian clothes and costume. A cape has been recently added to the costume.

jjxrh2.jpg

Power Descriptions:
Infused by Terminus energies, Cho has developed superhuman strength, endurance, speed and invulnerability and the ability of flight. These powers stem from her ability to alter and control molecules. These powers generally doesn't work on living organic  matter (unless used to destroy) with one exception; Cho's own body. It's from this power that her restructured body and physique come from.
 
History:
Cho's mother survived the Terminus invasion. Nothing all that out of the ordinary by itself, plenty of people had. The specific details she doesn't speak about, being quite shaken by the ordeal. However, the Terminus exposure had altered her mother and this was passed on to Cho (and to her sister, however no one currently knows this). After falling on hard times, Cho's father moved to Southside. He was killed only two years later in a gang shoot out. Cho then lived out with her mother and later her stepfather, with whom Cho had to learn to patch things with.

This all came to a change a few years ago. Cho began to experience excruciating pain nearly constantly and grew from small to outright towering and powerful, much to her delight as it only made her even better at sports she enjoyed so much and scared bullies away. However, deep down, she also felt scared and did not understand what was going on with her. Answers came when, in a fit of anger with a local jock bullying a smaller kid, she accidentally vaporized a chunk of the school's wall in a blast of Terminus energy. Following being enlisted at Claremont and later training with the World Youth Rescue Movement, Cho has learned to make much better use of her abilities.

Personality & Motivation:
Cho is desperate to prove herself and that her powers can be used for the greater good. She has good intentions but has poor judgment in how to proceed. Her temper is a lot less fiery than before and she's learned much but still remain, in many ways, quite the rookie to the superhero world. She tries to act more 'typically' of what someone would expect of a superhero like her but isn't sure if she's genuine or just putting on an act.

Powers & Tactics:
More confident and aware of her powers now, Cho has a better range of options in combat. Despite this, she remain quite reckless and still prone to resort to the typical tactic of 'hit it until it stop moving'. When harming her target is not an option, she instead resort to using her better-understood ability to alter molecules to restrain her target or alter the battlefield as best as she can. Nowadays she tries to resort less to violence right away.

Cho is a decent combattant. While good enough to hold her own in a fight, she rely more on her raw physical powers than refined combat skills. She has some basic training and a simple understanding of hand to hand combat but this is where her skills end. Her training primarily exist to supplement her powers and nothing else, it cannot replace them should she be depowered. It is very possible to outmatch her without even being stronger and tougher than her. While capable of moving fast, her reflexes are overall poor.


Complications:.

  • Growth Spurts: Cho is still prone to painful growth spurts, both physically and power-wise.
  • Matters of Power: Cho's snare can't work if there is nothing around to warp into restraints.
  • Must Follow The Code: In her attempt to be a better hero, Cho has set herself an increasingly harsh code. No killing (unless absolutely necessary), never harm anyone first, no refusing the surrender of an opponent and never letting a single life be harmed in her presence.
  • Patching the Family Life: Cho had a strained relationship with her family. While things are working out better now, there are still cracks here and there.
  • Temper: She'very passionate but this also has plenty of downsides, especially when you can cause a lot of damage.
  • The Conqueror WYRM: She's affiliated with the WYRM (World Youth Rescue Movement), which has a dark secret...
  • Vendetta: Cho is after a supervillain who harmed her stepfather.

Abilities: 4 + 4 + 4 + 4 + 2 + 0 = 18PP

Strength: 34/14 (+12/+2), 84/34/14 Lifting (Heavy Load: 800 tons / 1 ton. / 175 lbs.)

Dexterity 14 (+2)

Constitution 34/14 (+12/+2)

Intelligence 14 (+2)

Wisdom 12 (+1)

Charisma 10 (+0)

 

Combat: 16 + 12 = 28PP

Initiative: +2

Attack: +8, +14 Disintegrate

Grapple: +20/+10, +30 Super-Strength

Defense: +6 (+6 Base), +3 Flat-Footed

Knockback Resist: 10/1

 

Saving Throws: 0 + 0 + 4 + 7 = 11PP

Toughness: +12/+2 (+12/+2 CON) (Impervious 10/0)

Fortitude: +12/+2 (+12/+2 CON, +0PP)

Reflex: +6 (+2 DEX, +4PP)

Will: +8 (+1 WIS, +7PP)

 

Skills: 32R = 8PP

Acrobatics 8 (+10)

Diplomacy 4 (+4)

Knowledge (Physical Science) 4 (+6)

Notice 8 (+9)

Sense Motive 8 (+9)

 

Feats: 10PP

Accurate Attack

Grapple Finesse

Improved Grapple

Interpose

Luck 2

Power Attack

Quick Change

Takedown Attack

Ultimate Save (Toughness)

 

Powers: 20 + 20 + 28 + 2 + 5 + 9 + 10 = 94PP

Enhanced Constitution 20 [20PP]

Enhanced Strength 20 [20PP]

Entropic Energy Control 10 (20PP Array, Feats: Alternate Power 3, Dynamic Alternate Power 2) [28PP]

Base Dynamic Power: Super-Strength 10 (Lifting STR 84 [Heavy Load: 800 tons]) [20PP]

Alternate Power: Disintegrate 5 (400ft Max Range, Flaws: Action [Full], Feats: Accurate 3 [+6 Attack], Improved Range 3 [1 400ft Range Increment], Drawbacks: Full Power, Lethal) [16PP]

[8 + 8 = 16PP]

Damage 5 (Extras: Linked [Drain], Range [Ranged, 400ft Max Range], Flaws: Action [Full], Feats: Accurate 3 [+6 Attack], Improved Range 3 [1 400ft Range Increment], Drawbacks: Full Power, Lethal) [10PP]

Drain Toughness 5 (Extras: Affects Objects, Linked [Damage], Range [Ranged, 400ft Max Range], Flaws: Action [Full]) [10PP]

Alternate Power: Transform 4 (40ft, 10lbs, Broad to Broad, anything inorganic)  [15PP]

Alternate Power: Snare 10 (100ft) [20PP]

Dynamic Alternate Power: Flight 10 [20PP]

Dynamic Alternate Power: Speed 10 + Quickness 10 [20PP]

Flight 1 [2PP]

Super Senses 5 (Microscopic Vision 3, Analytical 2) [5PP]

Immunity 9 (Life Support) [9PP]

Impervious Toughness 10 (Drawbacks: Power Loss [Daka Crystal]) [9PP]

 

Drawbacks: (-1) + (-7) = -8PP

Vulnerability (Daka Crystal, Frequency: Uncommon, Intensity: Minor [+1 DC]) [-1PP]

Weakness (Daka Crystal, Frequency: Uncommon, Intensity: Major [Cumulative -1 to all Abilities, 1/round) [-7PP]

 

Abilities (18) + Combat (28) + Saving Throws (11) + Skills (8) + Feats (10) + Powers (94) - Drawbacks (8) = 161/164 Power Points

 

Edited by HG Morrison
+3 pp for April 2015
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