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Seahawk PL10 - The Osprey


The Sailor

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Player Name: The Osprey

Character Name: Seahawk
Power Level: 10 (150/150PP)
Trade-Offs: 0 Attack / 0 Damage, +3 Defense / -3 Toughness
Unspent Power Points: 0
Progress To Bronze Status: 0/30

In Brief: Seahawk is a Immortal Archetech test pilot by day, and a hard-hitting superheroine by night!


Residence: Freedom City, Riverside Neighborhood
Base of Operations: Archetech Aerospoace Research
Catchphrase: "Commence Sortie!"


Alternate Identity:
Identity: Secret - Naomi Baines
Birthplace: Cardiff, Wales, United Kingdom
Occupation: Test Pilot
Affiliations: Archetech
Family: Da'lith (aka Setsuna, Mother) 134 years old, Derek (Father) Deceased

Description:
Age: 24 (DoB: 8th January, 1991)
Apparent Age: 18
Gender: Female
Ethnicity: Caucasian
Height: 5'6"
Weight: 150
Eyes: Green
Hair: Blonde

 

Seahawk would seem like your average young adult, nothing of real note in terms of appearance other than the scar over her left eye and her elf-like ears. A sign of her genetic lineage with the Ga'Hai

 

Power Descriptions:

Her primary power is her ability to regenerate from damage at a heightened rate, even from the dead. As well she can concentrate psychic force into her punches and kicks to cause greater damage against an opponent. As a Archetech Test Pilot, she also has access to a highly advanced flight suit, and a prototype flight pack.

History:
Naomi was a girl who was always fascinated with flying. It was her distraction while living with her aunt after her parents died in a car accident when she was very young. She focused on qualifying to be a military aviator, but due to anti-depressants she was on most of her childhood, she was disqualified from enlistment. So, she did the next best thing. She got a high-grade pilot's licence, then got an advanced parachutist certification, and started being a aerobatic pilot, eventually getting picked for being a racing pilot.

 

She did great, but after one malfunction that caused her to bail out, but not before risking herself to get the plane away from spectators that she got the attention of Archetech's test pilot program. Her educational needs in being prepared to fly military-grade jets were payed for, and she took to her lessens with gusto, eventually getting to fly the best that Archetech had to offer.

 

After some sabotage to her ejection seat and engines by SHADOW agents on a jet she was testing a new high-efficiency engine on, she ended up dead. Or at least that was what should have happened. Instead her life became far, far more complex. She woke up in the water, and cut away from her tangled mess of a parachute that was keeping her stuck to the bay floor like some macabre balloon due to her life preserver. Then she had to figure a way back to shore. All the while wondering how she survived.

 

When she makes it back many interesting incidents happen near the hangars for Archetech's Aviation Division. After the crisis settled, she had time to realize what happened. She discovered she didn't look human anymore. Her once brown hair and blue eyes turned into blonde hair, stark green eyes, and pointed elf-like ears. Later she discovered that she had a heightened healing factor, to the point that even fatal damage wasn't an issue.

 

She has a lot of questions about her past, and strangely enough a familiar face delivers the first bit. Her Mother, days later. She tells her that she is one of a handful left of an Alien race called the Ga'Hai, a honorible and just warrior race that would come to the aid of the downtrodden, lost to the galaxy due to the machinations of the Communion, when in a last ditch, thinking they could stop them caused their homeworld's star to go supernova. Sadly the Ga'Hai lost all of their colonies before hand, and only about 200 single-person escape ships escaped into the depths of the galaxy. Naomi's mother made it to Earth. Setsuna revealed in the car accident she felt such sorrow she slipped away into the night from where the car accident occurred to mourn for her husband. She realized how fragile humans were.

 

The news and how it was delivered was such a shock... sticking to what she knew and re-applying herself as a test pilot, Miss America herself had a proposition... a special flight suit and flight pack was hers if she would fight alongside Freedom City's finest in the cause of justice.

 

To Naomi, this was just a new style of test flight.

Personality & Motivation:
Naomi is a calm customer, always thinking of her options and measuring her risks. She's motivated by trying to develop her changed identity as Naomi, and loves her duties as the superheroine Seahawk.

Powers & Tactics:
Naomi loves to get up-close and personal then getting away to set up another strike. In an aircraft she will push an aircraft to it's limits in order to take on any aerial foe.


Complications:
"I feel the need..." : Seahawk is impatient, she loves to dash in with reckless abandon and this leads sometimes into her not looking where she's leaping.

 

"...the need, for speed!!!" : Seahawk is a speed freak, willing to push the envelope, perhaps too hard to prove a point.

 

Secret: Seahawk is Naomi Baines, Test Pilot and employ of the Aeronautics division of Archetech.

 

"Call me Keebler again, I dare you." : Naomi is sensitive about her appearance and glad she hides it as Seahawk.

 

Abilities: 0 + 8 + 0 + 2 + 2 + 0 = 12PP

Strength: 10 (+0)

Dexterity: 18 (+4)

Constitution: 10 (+0)

Intelligence: 12 (+1)

Wisdom: 12 (+1)

Charisma: 10 (+0)

 

Combat: 8 + 10 = 18PP

Initiative: +0

Attack: +10 Melee (+6 Attack Focus), +4 Ranged

Grapple: +10

Defense: +13 (+5 Base, +8 Dodge Focus), +2 Flat-Footed

Knockback: -7

 

Saving Throws: 8 + 8 + 7 = 23PP

Toughness: +0/+7 (+0 Con, +7 Impervious [Force Field])

Fortitude: +8 (+0 Con, +8)

Reflex: +12 (+4 Dex, +8)

Will: +8 (+1 Wis, +7)

 

Skills: 52R = 13PP

Skill [Rank] [Modifier]

Acrobatics 1 +5

Computers 4 +5

Concentration 4 +5

Drive 6 +10 Skill Mastery

Escape Artist 1 +5

Language 1 Native: English, Welsh

Notice 9 +10 Skill Mastery

Pilot 11 +15 Skill Mastery

Sense Motive 4 +5

Slight of Hand 1 +5

Stealth 6 +10 Skill Mastery

Survival 4 +5

 

Feats: 23PP

Attack Focus: Melee 6

Benefit: Archetech Aeronautics Security Clearance 1

Benefit: Wealth 1

Dodge Focus 8

Improved Initiative 2 (+8)

Luck 2

Move-By Action

Quick Change 1

Skill Mastery 1: Pilot, Drive Notice, Stealth

 

Powers: 61PP

Regeneration 15 (Ga'Hai Healing Factor, Alien, Recovery Rate: Bruised 1, Disabled 6, Injured 4, Staggered 4) [15PP]

 

Regeneration 5 (Ga'Hai Immortality, Alien, Ressurection 5; True Resurrection) [5PP] (Note, True Resurrection is free)

 

Immunity 3 (Ga'Hai Health, Alien, Aging, Disease, Poison) [3PP]

 

Strike 10 (Psychic Strike, Psychic, Alien) [10PP]

 

Device 4(Archetech Multi-Purpose Flight Suit, Technology, Hard to Lose)[16PP]

Enhanced Trait 6 (Combat Flight System Integration, Technology, Attack Focus: Ranged 6; Flaws: Limited - Only when in Combat Aircraft)[3PP]

Immunity 1 (Integrated G Leggings, Technology, Extreme G Maneuvers (Rare Descriptor))[1PP]

Immunity 7 (Life Support System, Technology, All Environmental and All Suffocation)[7PP]

Force Field 7 (Repulsor Field System, Technology, Extras: Impervious, Flaws: Ablative)[7PP]

Feature 1 (Inflatable Life Preserver, Mechanical)[1PP]

Supersense 1 (Low-Light Vision, Technology)[1PP]

 

Device 3(Prototype Flight Pack, Technology, Hard to Lose)[12PP]

Flight 7(Repulsor Array, Technology, Drawback: Power Loss - Doesn't function in water (-1))[13PP]

Enhanced Trait 1(Microthruster Array, Technology, Environmental Adaptation: Zero Gee)[1PP]

Feature 1(Hidden Pocket)[1PP]

 

Drawbacks: (-0) + (-0) = -0PP
 
DC Block

ATTACK          RANGE         SAVE                       EFFECT
Unarmed         Touch         DC15 Toughness (Staged)    Damage (Physical)
Psychic Strike  Touch         DC25 Toughness             Damage (Physical)
Edited by The Osprey
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  • 2 weeks later...

There's a few things that leap out at me. First and foremost, Seahawk doesn't seem to have any attacks. At all. No way to disable an attacker, whatsoever. That's sort of the big one, everything else is small fires compared to that.

Re: Skill Mastery, Concentration is explicitly called out as a skill that cannot be used with Skill Mastery. With that in mind, you have two more skills to choose for that feat. Skills that have SM should have it called out in the Skills section of the sheet.

I don't think Security Clearance to Archetech is a big enough deal to warrant a use of the Benefit feat, but that can be debated by others.

How do the G-Compensation on the suit and the G-Leggings interact with each other? The first gives Adaptation to what I'm assuming is High Gravity environments, but the other gives outright Immunity to 'high-gee maneuvers' (however that works out in game). It seems like this is an unnecessary overlap.

Her exotic saves are a good deal higher than they really need to be, but that's not a huge issue. And you should call out what her extra Language is, as well as her native language, in the skills section.

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Re: Skill Mastery, Concentration is explicitly called out as a skill that cannot be used with Skill Mastery. With that in mind, you have two more skills to choose for that feat. Skills that have SM should have it called out in the Skills section of the sheet.

 

Two Skills? For one the concentration was a error. The Skills should be Pilot, Drive, Stealth, and Notice.

I don't think Security Clearance to Archetech is a big enough deal to warrant a use of the Benefit feat, but that can be debated by others.

 

I thought it would be important enough to warrant. I am willing for debate. :D

How do the G-Compensation on the suit and the G-Leggings interact with each other? The first gives Adaptation to what I'm assuming is High Gravity environments, but the other gives outright Immunity to 'high-gee maneuvers' (however that works out in game). It seems like this is an unnecessary overlap.

 

The G-compensation suit allows me to do things like move my arms and what not while making extreme maneuvers (Hence having an environmental adaptation which doesn't provide immunity, but cancels penalties), while the g-leggings prevent me from blacking out due to wild swings of g-forces (Giving me an immunity for extreme G maneuvers)... I'm not sure how that would be quantified in the game system, so I did my best to simulate.

Her exotic saves are a good deal higher than they really need to be, but that's not a huge issue.

 

Good! It's where I like 'em! ^_^

 

And you should call out what her extra Language is, as well as her native language, in the skills section. 

 

Native: English, and Welsh. Will call that out.

Edited by The Osprey
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