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[OOC] Teen Romance Superhero Drama


trollthumper

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Guardian has been running for two seasons, and just got an order for a third season. The show deals with Harry Langstrom, a.k.a., Guardian, a (surprisingly photogenic) forensic scientist with a rough past who gained superpowers after being exposed to a chemical accident. He uses his powers to maintain the piece on the streets of Seattle (well, Vancouver), while trying to trace the connections of the accident that gave him his powers, realizing it was no accident at all.

Alicia Gemmen plays his on-again, off-again love interest, Sarah Fredericks, an old childhood friend turned aspiring journalist. The first season was spent with them dancing around one another, with Sarah's boyfriend-at-the-time Nick - at least, until Nick died brutally at the hands of Season 1's Big Bad. There's the idea that Alicia is giving her all, but her character has been nicknamed "(Ugh) Sarah" in fan communities, in part due to her bad plots (like that "turning to drink" one at the start of Season 2).

Jennifer Alston and Henry Lincoln play Karen Levant and Vance Osten, Guardian's support staff. Both touched by the same accident that gave Guardian his powers, Karen is a cyberkinetic while Vance is a precognitive. They initially started as opponents for Guardian, but he managed to convince them to come over to the side of righteousness. There's a heavy fan community pushing for Harry to hook up with Karen... and another one pushing for him to hook up with Vance.

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Sharl notices that some of the dancers don't seem to be moving to the right beat of the music, and actually seem to be shimmying across the floor with their moves. Set and Temperance both notice said dancers are trying to get closer to Langstrom and Gemmen's scene in a way that doesn't ruin the shot or draw attention from the AD. Sekhmet notices that those dancers seem to have slight bulges under their shirts or in their dresses, perhaps indicative of firearms...

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Yep, we're in combat. For Madame Marvelous, we'll be using a somewhat tweaked build. I realized my original build for her was in my pre-Cave days, and is somewhat... Kensonian. As such, we'll be using my build at PL12, with the powers unique to Madame Marvelous stapled on. And, as a reminder, here are those powers

 

Enhanced Charisma 16 (Feats: Alternate Power) [17 PP]

Alt. Power: Paralyze 8 (Extras: Range [Ranged], Flaws: Action [Full-Round]) 

 

Immunity 5 (interaction skills) [5 PP]

 

Madame Marvelous goes on 11.

 

Temperance goes on 23.

 

Assume a group of 8 Minion Soldiers, as per the NPCs in the core book. They all go on 14.

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Set

Move Action: Teleport via shadows to Harry Langstrom and Alicia Gemmen.

Free Action: Be charming.

Move Action: Grab the actors and teleport away from Madame Marvelous.

 

This is using

Teleport 5 (500’; Extras: Accurate, Affects Others, Flaws: Medium [shadows], Short-Range, Power Feats: Turnabout) [11PP] (shadow walk; darkness aspect)
and Set is seeing with
Super-Senses 7 (Visual; Extras: Counters Concealment, Counters Obscure [All]) [7PP] (darkness aspect)
Let me know if there's any reason that won't work.
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There's no reason why that wouldn't work. 

 

Temperance: 23, Unharmed, 3 HP

Citizen: 22, Unharmed, 2 HP

Sekhmet: 21, Unharmed, 0 HP

Set: 18, Unharmed, 4 HP

Madame Marvelous: 11, Unharmed, 0 HP

 

Madame Marvelous recognizes that the odds aren't in her favor at this point. So, she pulls a flare gun from her dress and fires in into the air. In a nightclub with a sprinkler system. Which is also a live set. Full of wires and electrical equipment. And while the club's circuit breakers may be down, the production has brought in its own grip/electric truck so that the cameras and Klieg lights didn't overload Eclipse's breakers. 

 

Take 2 HP for "civilians in peril" and "villain escapes," because now it's time to make sure no one fries. Temperance, of course, is going to use Water Control to try and keep the water afloat. 

 

Citizen is up next in the effort to get the civilians out. 

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Sekhmet
Free Action: Shift to lioness form.
Full Round Action: Attempt to track Madame Marvelous: Notice check: 1d20+15 21
She's using

Super-Senses 4 (Accurate Auditory [+2], Acute Olfactory, Low-Light Vision) [4PP] and Super-Senses 2 (Olfactory Tracking 2) [2PP]

Set
Move Action: Environmental Control [Heat] to dry out everyone's clothes.
Standard Action: Move Object to blow any sparking equipment to one corner of the club.
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