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Supercape

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Throw me a DC 15 Current Events roll, +4 for Eidectic Memory feat, to remember this is the place that was rumoured to be run by a vampire and that Revenant nearly burnt to the ground (fighting some vampires on the top floor). 

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Ok if you want to know your fine wines, Roll DC 10/15/20 to have a basic grasp, 15 to be a gentleman of taste, and 20 to know intimate show off detail about your wines. 

 

Failure shifts the Matre to Unhelpful, 15 to Freindlly, and 20 to helpful. 

 

Feel free to make a DC 20/30 roll to get a +2 / +5 Situational bonus to the above (i.e. seeming to know your wines and foods more than you do!)

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So lets see about some drunkedness rolls. Essentially I think best done by the nauseate effect. The wine is flowing evenly, so if you want to keep pace, its a DC 5 Fort Roll. 

 

For reference, Sasha is a reporter (M&M COre book) just with +2 INT, WIS, CHA (because she is a good one), which gives +1 to various skills and Will save, and also with the attractive feat. 

 

Also giving her a +2 Bonus on Drunk saves, because, you know, hard hitting alcoholic reporter. 

 

1d20+2: 22 [1d20=20] she is drinking like a trooper. 

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The wine is super flowing now. The DC has risen to 10!

 

1d20+2=3 Sasha is drunk! (Sickened). 

 

For the sake of narrative, lets call that a DC 15 Sense Motive or Behavioural Sciences roll to notice. Its highish because she is essentially very good at pretending to be sober!

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So Geckoman is formally drunk (a Sickened result!)

 

We shall treat this as a save every hour to sober up if thats ok? (Bonus points for raw eggs, fry up, strong coffee, etc!)

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So, first off Sasha is trying to fascinate Geckoman! She is drunk, so I am giving her a -2 penalty: With her attractive bonus that is a net +6: 1d20+6=14

 

Save vs that with a Sense Motive or Will. And then a DC 20 Notice check if you make it (not distracted). If you are distracted, Ill hike that up to DC 30!

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