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Elite (PL10) - Blue Rose


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Elite
Power Level: 10 (150/156 PP)
Trade-Offs: Variable Offensive, +0 Defense/+0 Toughness
Unspent Power Points: 6

In-Brief: Delaztri noble and officer, who has now outlived her society.

Alternate Identity: Lady Tatiana Gaius Libera
Identity: Public
Birthplace: Muras
Occupation: Praetorian
Affiliations: Ancient Delaztri Empire
Family: None Living

Description:
Age: 37
Gender: Female
Ethnicity: Murian
Height: 5'7"
Weight: 160 lbs
Eyes: Gray
Hair: Blonde

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Tatiana is a powerfully built, human-looking women with weathered features and a commanding presence. Her wavy blonde hair is usually worn down, and on the job, she is most often seen in the uniform of an officer of the ancient Praetorian Empire.

She bears a jagged scar along her eye, and her left arm has been replaced by a sleek, mechanical replacement, the most glaring costs of her military life. In addition, she keeps the Sword of the Elite at her back, A compact weapon which erupts into a golden sword of light, and at her shoulders, the Wings of Muras, an armor of sorts, which projects a shimmering energy field to protect its wearer.

History:
The Sword of the Elite. A mighty relic of the ancient Delaztri Empire, forged by a mad genius of a swordsmith. Entrusted to a series of the empire's mightiest leaders, the weapon was enough to allow one warrior to single-handedly take on a legion. It turned great generals into unstoppable conquerors.

And they liked it.

The Elites- successors to the sword- earned great glory for their conquests, but also great infamy for their slow descent into brutality and bloodlust. An acceptable cost, by Delaztri standards.

Until Elite Ragnus Carn Ferox, after tearing his way through a Vishnari garrison, and continued fighting until he realized his opponents were armed with small arms, sticks, and their bare hands in defense of their children and elderly. The true battle won, he left. Left the world, and for a time, left the empire. On official pretext, of course.

There were many worlds an races marked for conquest, but Elite Ragnus chose one in particular. Muras. A peaceful planet, whose culture valued communication, arts, and learning, and according to Delaztri intelligence, their military upheld a rigid form of martial pacifism. Functional and defensive, and a respectable code of honor. Upon reaching the planet, he made himself known to the planet's leadership. A terrifying announcement, but the locals met it with admirable stoicism and resolve. He challenged the Murian high commander, General Valora Lumina, to a duel, with conventional arms. The pair fought to a draw, and Ragnus deemed Muras adequate.

So, he negotiated peaceful integration of the Murian people into the Delaztri Empire, one of the cornerstones of the agreement was declaring General Valora his successor as the Elite, and declaring the Murian people as the keepers of the sword, as their society could be trusted to wield it without letting its power consume them. And so, life went on for generations, with the Elite serving as stalwart defender of the Empire.

This is the world to which Lady Tatiana Gaius was born, heir apparent to one of the great military houses of Muras. Groomed from birth for leadership, for command, and for war. Upon graduating the Murian military academy, she was stationed to her first command, and began climbing up the ranks through honorable service, all the way up to becoming a general, as was her birthright.

In their expansion, the Delaztri came into conflict with the Qi'tar, who formed one of the few alliances capable of giving the empire a true challenge. In the war, they seized Cena V, a major Murian agricultural outpost, and a strong potential staging ground for an assault on Muras itself.

At the time, there were four Murian generals, including their Elite, She Whose Name Was Purged From History, the leader among the four. Despite all protests, the Elite received orders to deploy Murian forces in defense of more 'vital' targets. This was deemed unacceptable. So, she did the unthinkable to the piously honest Murian people. She falsified orders for the other three generals to liberate Cena V, while she and her strike group held the line personally.

It was a bloody conflict. The Elite's defense held, and Cena V was wrested from Qi'tar control, but of the three generals sent to liberate the world, she was the only one to survive. In the aftermath, the Elite was forced to retire for her deception, outcast from her world, and simply for being involved, Tatiana received equal parts praise and contempt. She received the title Tatiana Gaius Libera, yet lost her commission. However, the queen, respecting her honor and strength as a warrior declared her successor as the new Elite, and nominated her for membership in the Praetorian guard, once she had trained the next generation of generals, continue her service in defense of the Empire, even if politics necessitated an end to her military career.

Powers & Tactics:
Tatiana herself is not a powered individual. Though highly trained and capable both mentally and physically, she is not, in fact, superhuman. However, she is armed with superior alien technology.

The lesser of the two, the Wings of Muras, is a protective shield, both from attacks and environment, which can also enable flight and serve as a power supply.

The greater is the Sword of the Elite. While disabled, it looks like a particularly clunky short sword in a bulky sheath. Active, it is a sword of light, varying in quality from a tightly focused golden blade to a raging pillar of energy to a fine cord, or even changing in substance to fire or electricity or a kinetic field.

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Complications:
As Good as Your Word: Among Murians, you are as good as your word. The higher your station, the higher the expectations of honesty from you. Honesty is deeply ingrained in the culture, and as a highborn, Tatiana strives to be infallibly honest, as a matter of basic self-respect and honor. She understands the concepts of deception, tries not to judge other races for it, and knows how to spot a lie more often than not, but she does not, herself, lie.

Rules of Engagement: As the Elite, Tatiana holds herself to some unreasonable standards of what does and does not constitute honorable combat. She will not attack an opponent unawares (though planting an explosive charge on them to detonate should they attack is fair game), she will not decline a duel, and will generally conduct herself at the highest standards of honor in combat even if it puts her at a disadvantage or her opponent does not extend the same courtesy.

A Sword To Protect: The Sword of the Elite was once a tool of indiscriminate slaughter, its raw power corroding the honor and basic humanity of its wielders. High-ranking Murian officials were educated in the standards required if they were ever called upon to take up the blade. The most sacred among them is that the sword exists to protect, not destroy, and it exists in service to others, not to self. She will never draw the sword except to defend another, not even to defend herself. If her motivations would be impure, if drawing the sword would mean drawing it in anger or revenge, then she won't draw the sword.

Incoming: It is generally frowned upon to go about daily life carrying an ancient super weapon, and wearing the equivalent of power armor on your back. As such, she spends more time without her equipment than with. While she can call them by remote, it can take some time for them to arrive. How she holds out until then is another matter.

Stupid Batteries: The Wings of Muras are a tremendously powerful source of energy, but without it, she only has so much to work with. Her sword can only operate so long on internal power, and even her arm can run dry without a power source.

Mechanical Arm: Tatiana's left arm is not flesh and blood. Instead, it's very obviously robotic, making disguises rather difficult, but also having its own drawbacks, such as requiring power, not being able to recover naturally, and being susceptible to EMPs and the like.


Abilities: 8 + 8 + 8 + 14 + 10 + 10 = 58PP
Strength: 18 (+4)
Dexterity: 18 (+4)
Constitution: 18 (+4)
Intelligence: 24 (+7)
Wisdom: 20 (+5)
Charisma: 20 (+5)

Combat: 8 + 8 = 16PP
Initiative: +4 (+4 Dex)
Attack: +8 Melee, +4 Ranged (+4 Base, +4 Attack Focus: Melee)
Grapple: +12 (+18 with Sword of the Justicar)
Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed
Knockback: -5 (-3 flat-footed)

Saving Throws: 3 + 1 + 3 = 7PP
Toughness: +10 (+4 Con, +4 Defensive Roll, +2 Protection)
Fortitude: +7 (+4 Con, +3)
Reflex: +5 (+4 Dex, +1)
Will: +8 (+5 Wis, +3)

Skills: 92R=23PP
Acrobatics 1 (+5)
Computers 3 (+10)
Diplomacy 5 (+10)
Escape Artist 1 (+5)
Gather Information 5 (+10)
Intimidate 5 (+10)
Investigate 1 (+8)
Knowledge: Tactics 13 (+20)
Knowledge: Galactic Lore 3 (+10)
Language 2: Delaztri (Native), Galstandard, English
Notice 15 (+20)
Pilot 6 (+10)
Ride 1 (+5)
Search 1 (+8)
Sense Motive 15 (+20)
Craft: Artistic 3 (+10)
Perform: Stringed 5 (+10)
Perform: Dance 5 (+10)
Knowledge: History 1 (+8)
Knowledge: Art 1 (+8)

Feats: 15PP
Attack Focus: Melee 4
Defensive Roll 2
Dodge Focus 6
Eidetic Memory
Master Plan 2

Powers: 16 + 15 = 31PP

Device 4 (Wings of Muras; 20PP Container, Flaws: Hard-to-lose) [16 PP]


Feature 3 (Communicator, Power Supply, Remote Control) [3PP] (Standard Equipment, Tech)
Flight 3 (50 MPH/500 fpm) [6PP] (Hover, Tech)
Immunity 9 (Life Support) [9PP] (Environment Field, Tech)
Protection 2 [2PP] (Energy Shield, Tech)

 


Device 5 (Sword of the Elite; 25PP Container, Flaws: Easy-to-lose) [15 PP]

 

 


Sword of the Elite (Tech, Laser; 20PP Array Feats: Alternate Power 5) [25PP]
Base Power: Damage 10 (Extra: Area [100' Cone]) {20/20PP} (Sword of the Conqueror, Laser, Tech)
Alternate Power: Damage 2 (Extra: Autofire [6], Penetrating [6]; Feats: Accurate 3, Homing 2, Mighty) {20/20PP} (Sword of the Legion, Laser, Tech)
Alternate Power: Damage 6 (Feats: Accurate, Extended Reach 5, Knockback 5, Mighty, Subtle, Triggered: Target Attacks) {20/20PP} (Sword of the Diplomat, Tech, Kinetic)
Alternate Power: Damage 6 (Feats: Accurate, Improved Range, Mighty; Linked: Elongation 4 [Extra: Projection; Flaw: Limited: Sword], Super-Strength 2 [Flaw: Limited: Sword]) {15/20PP} (Sword of the Justicar, Tech, Laser)
Alternate Power: Damage 8 (Feats: Affects Insubstantial 2, Improved Critical 2, Mighty, Variable Descriptor 2) {15/20PP} (Sword of the Master, Tech, Variable)
Alternate Power: Drain Strength 12 (Feats: Slow Fade 4 (1 hour)) {16/20PP} (Sword of the Merciful, Tech, Electric)

 

 


DC Block:

 

 


ATTACK RANGE SAVE EFFECT

Unarmed +8 Touch DC19 Toughness (Staged) Damage (Physical)

Sword of the Conqueror 100' Cone DC20 Reflex/DC25 Toughness (Staged) Damage (Laser)

Sword of the Legion +14 Touch DC21 Toughness (Staged) Damage (Laser)

Sword of the Diplomat +10 Touch DC25 Toughness (Staged) Damage (Kinetic)

Sword of the Justicar +10 Touch DC25 Toughness (Staged) Damage (Laser)

Sword of the Master +8 Touch DC27 Toughness (Staged) Damage (Variable)

Sword of the Merciful +8 Touch DC22 Fortitude (Staged) Drain Strength (Electric)

 


Totals: Abilities (58) + Combat (16) + Saving Throws (7) + Skills (23) + Feats (15) + Powers (31) - Drawbacks (0) = 150/156 Power Points

 

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  • 3 weeks later...

Rose, sorry about the delay! 

 

Just a couple of things:

Skills: You left out the 5 ranks for Intimidate.

 

For the Communicator on the Wings of Muras, not sure you need to pay a PP for that to be part of the Device.  Also, per our current house rules for Communication, there really is no more 1 EP communicator, characters are generally allowed to have a cellphone (or equivalent device) for free, but that device cannot be used during combat.  If they want a communicator that can be used in combat, they need to buy the Communication power (either at equipment or a power/device, with equipment communicators requiring a move action to use, along with other limitations).

 

For the Sword, on the Drain Strength, Slow Fade 4 seems rather high to me.

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Will edit when able; currently at sea, and access time is tight.

Slow Fade 4 is not a tactical consideration. It's a strategic one. It's about getting someone into a state where they can be taken into custody without actually harming them (read: strength 0), without them recovering before they can be safely taken away. So, about an hour to get someone into a jail cell (unless they're just too strong and hit my drain cap).

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