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Shiranui (PL7) - horngeek


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Player Name: horngeek

Character Name: Shiranui (ä¸çŸ¥ç«)

Power Level: 7 (107/109PP)

Trade-Offs: None

Unspent Power Points: 2

Progress To Bronze Status: 4/30

In Brief: Young Japanese immigrant to America who's unknowingly become the host of Amaterasu herself.

Alternate Identity: Haruko Miyamoto

Identity: Secret

Birthplace: Japan

Occupation: Student

Affiliations: Kami (Unknown)

Family: Father (Daisuke Miyamoto), Mother (Hinata Miyamoto)

Description:

Age: 16

Apparent Age: 16

Gender: Female

Ethnicity: Japanese

Height: 5'2"

Weight: 120 lb

Eyes: Brown

Hair: Black

Haruko is, in many ways, a fairly typical Japanese teenager (if a rather pretty one). She's fairly short in America, with a build that is fairly slender, and normally keeps her back-length hair back with a headband. Her fair skin and brown eyes complete the picture.

 

When in 'civilian' outfits, she again dresses fairly typically. She's got the sort of face that doesn't actually need all that much makeup, but she generally wears clothing that is comfortable yet still fashionable.

 

{Costume to be determined}

Power Descriptions:

Shiranui's powers are quite simple in their visuals, as a matter of fact- they all involve light, of the sort that looks like it might come from the sun.  Whether warm and slightly comforting, or burning hot, there's very little variation.  

History:

Sometimes, the acts of gods, wise (and not-so-wise) mages, and hate-twisted spirits come together in the strangest way. This would be one of those times... but where to begin the tale. Perhaps you could begin it with telling about the life of Haruko Miyamoto, the daughter of a businessman who came to America to work in Freedom City for his company back in Japan. But while every life is interesting...

 

Perhaps the more relevant tale would be that of Hiroshima Shadow, and the goddess Amaterasu. The demon born of a man-made sun had always had the desire to supplant the kami of the Sun- although in years past, she always planned this in terms of supplanting Amaterasu in the minds of the people. In more recent times, however, she (through a series of events) came to join the Crime League, fighting by their side...

 

And the Crime League made options available that the Shadow could not pursue on her own. More... direct means. And an idea formed.

 

Oh, it took time. Medea's own antipathy towards her own gods likely had an influence. And... where were the gods when the bombs fell, hmm? Maybe her supplanting of Amaterasu should be a little more... literal.

 

A little questioning towards Medea confirmed that what she was planning was, indeed, possible. The sorceress was quite willing to give out information in this matter, although when it came time, she was engaged with her own projects. She did, however, point Hiroshima Shadow towards someone who might well be able to do the task. Pull Amaterasu down to the mortal realm... and just as importantly, make her oh so vulnerable.

 

Finally, the night came. The ritual was prepared, and Hiroshima Shadow waited with eager breath to take Amaterasu's power. The spell was cast... and in the heavens, Amaterasu screamed as the spell tore her away from her home. And then the unexpected happened.

Even with Hiroshima Shadow providing power beyond what the sorcerer could draw on his own, it was nowhere near enough to pull down the kami of the Sun by brute force. The ritual, instead, had relied on subtlety and a well-placed strike, and that was its undoing- while Amaterasu was hurt and forced down from Heaven, she was still able to overpower the part of the spell that would have forced her where the ritual directed. Fleeing, seeking shelter, she managed to find it, slipping into the being of a teenage girl named Haruko as she was sleeping… then starting to rest herself, her presence known by none.

Hiroshima Shadow's rage was… a sight to behold. She avoided killing her partner, certainly, but that was mostly because he was able to confirm that the ritual had… mostly worked. Amaterasu had been dragged down, they just had to find the person acting as host.

And meanwhile, Haruko woke up, rapidly finding out she had power to create light, but not knowing why. Her parents were concerned, obviously, but they didn't have the connections to figure out what was happening… and while they're trying to find out, in the meantime, Haruko may well attract attention from the darker side of the mystic community.  

Only time will tell what may result.

Personality & Motivation:

Haruko's best described by the term 'silk hiding steel'.  She's polite, quite soft-spoken... but somehow, manages to make herself known and heard anyway.  One of the main things she always tries to do is think before she speaks, considering all sides of a debate or conversation.  As far as her motivations... well, right now, she wants to figure out what exactly's happened to her.  Further than that... what was that phrase from that American comic?  With great power comes responsibility?  At the very least, there was a reason she gained these powers.  

Powers & Tactics:

As a vessel of Amaterasu, Shiranui mainly uses light-based abilities at present, whether simply creating light, or causing that light to dazzle or even burn.  She can also heal with her light, although she doesn't know exactly why.  In combat, Shiranui focuses mainly on a support role at present, peppering opponents with blasts and healing those who need it.  

Complications:

Secret: Haruko, like many other superheroes, chooses to keep her identity a secret, and this could cause her a major amount of trouble if the secret got out.

Amaterasu-Åmikami: Haruko doesn't know it. Her family doesn't know it. But being the host of one of the most powerful and influential deities of the Japanese pantheon gives her a metaphysical weight that could very easily be used for the wrong kind magical working. And those capable of such a working are likely to be able to tell. To say nothing of the reactions of other gods, both Shinto and otherwise.

Abilities: 0 + 2 + 2 + 6 + 6 + 8 = 24PP

Strength: 10 (+0)

Dexterity: 12 (+1)

Constitution: 12 (+1)

Intelligence: 16 (+3)

Wisdom: 16 (+3)

Charisma: 18 (+4)

Combat: 6 + 14 = 20PP

Initiative: +1

Attack: +3 Melee, +7 Ranged

Grapple: +3

Defense: +7 (+7 Base, +0 Dodge Focus), +4 Flat-Footed

Knockback: -3

Saving Throws: 5 + 5 + 4 = 14PP

Toughness: +7 (+1 Con, +6 Protection)

Fortitude: +6 (+1 Con, +5)

Reflex: +6 (+1 Dex, +5)

Will: +7 (+3 Wis, +4)

Skills: 68R = 17PP

Bluff 2 (+6)

Concentration 4 (+7)

Diplomacy 9 (+13)

Gather Information 7 (+11)

Intimidate 4 (+8)

Knowledge (Arcane Lore) 4 (+7)

Knowledge (Art) 4 (+7)

Knowledge (Current Events) 4 (+7)

Knowledge (History) 4 (+7)

Knowledge (Pop Culture) 4 (+7)

Language 1 (English, Japanese [Native])

Medicine 3 (+6)

Notice 2 (+5)

Perform (Singing) 9 (+13)

Sense Motive 7 (+10)

Feats: 9PP

Attack Focus (Ranged) 4

Fearless

Leadership

Luck 2

Ritualist

Powers: 17 + 6 + 0 = 23PP

Sun Goddess Array 7 (Light, Divine; Feats: Alternate Power 3) [17PP]

Base Power: Light Control 7 {14PP}

Alternate Power: Blast 7 {14PP}

Alternate Power: Dazzle 7 (Affects Visual) {14PP}

Alternate Power: Healing 7 {14PP}

 

Protection 6 [6PP]

Drawbacks: (-0) + (-0) = -0PP

 

DC Block

 

ATTACK RANGE SAVE EFFECT

Unarmed Touch DC15 Toughness (Staged) Damage (Physical)

 

Totals: Abilities (24) + Combat (20) + Saving Throws (14) + Skills (17) + Feats (9) + Powers (23) - Drawbacks (0) = 107/109 Power Points

Edited by Fox
+2pp for November 2014
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Fluff

Looks like height, weight, and costume are still undetermined. Costume may come out in play, but height and weight should probably be set so that other people have an easier time envisioning and describing your character.

Combat

Sweet Inari, someone remembered that you round up for flat-footed defense. You bring hope to us all, horn.

Powers

I like that the base power of the Goddess array is plain old Light Control. That's a really nice touch.

Just need you to weigh in on height/weight/costume here; everything else looks good.

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