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Hate Filled Stars [OOC]


Geez3r

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  • 2 weeks later...
  • 2 weeks later...

Initiative Roll (1d20+3=22) - Hydra

Hero Initiative Roll (1d20+2=4)

Blob Initiative (1d20+0=1)

Eagle Initiative (1d20+10=23)

Meteorite Golem Initiative (1d20-2=8)

 

Putting this together we have:

 

25 - Wayward - Unharmed, HP x 4

23 - Pitch - Unharmed, HP x 1

23 - Eagle - Unharmed

22 - Young Britania - Unharmed, HP x 3

22 - Hydra - Unharmed

14 - Thrude - Unharmed, HP x 1

13 - Maxima - Unharmed, HP x 2

8 - Meteorite Golem - Unharmed

4 - Hero - Unharmed

1 - Blob - Unharmed

?? - Asad - Unharmed, HP x3

 

Absurdist I need that initiative roll for Asad. 

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  • 2 weeks later...

I haven't heard anything from Absurdist, and he hasn't logged on in over a week, so for all intents and purposes he's at the bottom of the initiative order. 

 

As for Wayward's action, they make contact with the animated golem, but can't hold a grip (beat the opposed grapple without rolling). 

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So Pitch will use Move Object on the Statue, as its copper. Sure, copper is non magnetic, but her power here is actually a magical mastery of metals, so this should fly :)

 

Perception Range so I presume that is automatically hitting. Move Object 11, so STR 55 - I dont know if thats enough, but I would guess its ok. 

 

So its a grapple roll, which is where it might all fall down: 1d20+22=23 yep, thats as bad as it gets. 

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That's affirmative.  The statue opposes the grapple check without a roll again. 

 

Next on the chopping block is the Eagle.  It takes aim at Pitch, not liking the two-on one scenario

 

Debris Shower attack vs Pitch DEF 21, DC 23 Toughness Save on a hit (1d20+12=15) but wiffs.

 

 

25 - Wayward - Unharmed, HP x 4

23 - Pitch - Unharmed, HP x 1

23 - Eagle - Unharmed

22 - Young Britania - Unharmed, HP x 3

22 - Hydra - Unharmed

14 - Thrude - Unharmed, HP x 1

13 - Maxima - Unharmed, HP x 2

8 - Meteorite Golem - Unharmed

4 - Hero - Unharmed

1 - Blob - Unharmed

?? - Asad - Unharmed, HP x3

 

Young Britania is up, Absurdist, roll initiative and you can hop in where ever you land, failing that you'll keep your place at the bottom of the initiative order.  But let SC get a post up in the IC, followed by a GM post for the Eagle's action before posting IC.

Edited by Geez3r
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25 - Wayward - Unharmed, HP x 4

23 - Pitch - Unharmed, HP x 1

23 - Eagle - Unharmed

25* - Asad - Unharmed, HP x3

22 - Young Britania - Unharmed, HP x 3

22 - Hydra - Unharmed

14 - Thrude - Unharmed, HP x 1

13 - Maxima - Unharmed, HP x 2

8 - Meteorite Golem - Unharmed

4 - Hero - Unharmed

1 - Blob - Unharmed

 

* Asad will take his turn at this point in the initiative order, but will go back to his proper place in the order next round.  So Asad is up now. 

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That'll miss the Eagle. 

 

25 - Wayward - Unharmed, HP x 4

23 - Pitch - Unharmed, HP x 1

23 - Eagle - Unharmed

25* - Asad - Unharmed, HP x3

22 - Young Britania - Unharmed, HP x 3

22 - Hydra - Unharmed

14 - Thrude - Unharmed, HP x 1

13 - Maxima - Unharmed, HP x 2

8 - Meteorite Golem - Unharmed

4 - Hero - Unharmed

1 - Blob - Unharmed

 

Young Britania is up.

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  • 2 weeks later...
  • 2 weeks later...

Multi-head Bite Attack Roll vs Maxima DEF 15, DC 27 Toughness on Hit, Autofire (1d20+8=27)  Not only is that a hit, but it gets the full +5 for Autofire and +5 for being a crit. 

 

Toughness Save vs Hydra Bite, DC 37 (1d20+16=28) so Maxima will be Dazed and Bruised, avoiding the stagger by 1 point. 

 

So I'll throw up an IC post and then Thrude will be up. 

 

25 - Wayward - Unharmed, HP x 4

23 - Pitch - Unharmed, HP x 1

23 - Eagle - Unharmed

25* - Asad - Unharmed, HP x3

22 - Young Britania - Unharmed, HP x 3

22 - Hydra - Unharmed

14 - Thrude - Unharmed, HP x 1

13 - Maxima - Bruised x1, Dazed, HP x 2

8 - Meteorite Golem - Unharmed

4 - Hero - Unharmed

1 - Blob - Unharmed

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It has occurred to me that Shaen has not logged in to the site in over a month, as such we'll be dropping Thrude from the thread until such a time that Shaen reappears. 

 

That would put Maxima next in the initiative order, but she is dazed so she does nothing on her turn. 

 

Next the Meteorite Golem... does a thing that takes a full round action. 

 

The Hero Golem is going to go all swing batter batter on Wayward Attack Roll vs Wayward, DC 29 Toughness (1d20+6=25) and I wish I could roll this well on a PC...  If this dazes Wayward, the Golem will deal knockback, attempting to send Wayward flying into Pitch.  This is treated as a slam attack with a damage bonus equal to the Knockback rank which is 10 in this case (14 for the damage dealt - 4 for Wayward's Knockback modifier), and is applied to both parties in the event of a collision. 

 

Knockback Slam Attack vs Pitch, DC 25 Toughness (1d20+6=15)

 

And that's a miss, so Wayward will only have to make a DC 19 Toughness save when she collides with an oak tree some 75ft north of their current position should they be dazed by the initial attack. 

 

Lastly the Blob will attempt to shoot gobs of muck at Young Britania Attack Roll vs Young Britania, DC 18 Snare (1d20+12=24)

 

I'll get an IC post up and then Wayward is next.

 

 

25 - Wayward - Unharmed, HP x 4

25 - Asad - Unharmed, HP x3

23 - Pitch - Unharmed, HP x 1

23 - Eagle - Unharmed

22 - Young Britania - Unharmed, HP x 3

22 - Hydra - Unharmed

13 - Maxima - Bruised x1, Dazed, HP x 2

8 - Meteorite Golem - Unharmed, Did a Thing x1

4 - Hero - Unharmed

1 - Blob - Unharmed

Edited by Geez3r
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Toughness save vs YB attack, DC 23 (1d20+14=34) Nope.jpeg

 

I'm not going to make an IC post for just that though.  Asad is up. 

 

25 - Wayward - Bruised x1, HP x 4

25 - Asad - Unharmed, HP x3

23 - Pitch - Unharmed, HP x 1

23 - Eagle - Unharmed

22 - Young Britania - Unharmed, HP x 3

22 - Hydra - Unharmed

13 - Maxima - Bruised x1, Dazed, HP x 2

8 - Meteorite Golem - Unharmed, Did a Thing x1

4 - Hero - Unharmed

1 - Blob - Unharmed

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