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Ok so Charlie can recognise him as an occassional previous visitor on an INT DC 5 Check. 

 

Next, a Streetwise Knowledge skill

 

DC 10

The biker belongs to the Gaschuggers biker group, basically an outlaw gang.

 

DC 15

The Gaschuggers operate drugs, extortion, and most importantly, as hired muscle on wheels for the mob and other parties. Essentially mercenaries on motorcycles.

 

DC 20

Crowbar Frank is a local Gaschugger hustler, allegedly an ex-convict with a history of violence. Unlike other thugs, he is both competent and not stupid.  

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  • 3 weeks later...

That works for me!

 

Now, lets go for a Notice (Olfactory) Roll. Can you smell that engine oil in Wharton Forest? Super nose to the rescue!

 

Its a fairly obvious smell, so a DC 0 notice roll.

 

Thats to notice it 10 feet away. For every 2 points above 0, you notice it 10 feet further away (as per core rules), so a result of 10 would mean you notice it a 100 feet away!

 

(For reference, if you want to post, its DC 10 to notice its the same brand of oil that your customer used! as you have an acute nose!)

 

You may also wish to roll a stealth roll for prosperities sake, if you want to sneak up on them!

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Well, kinda. A dozen or so feet between them I guess. Some are next to each other. Certainly enough for any Area effect to take them out. Or, if you are thinking takedown, you could probably get half of them. 

 

As it is you have surprise on them, but a surprise round is just a standard action (so a move or an attack). If you want to sneak up to melee, lets call that a DC 15 stealth roll - they may be average dudes (or a bit above average fighting) so not great at noticing. On the downside there are six of them, looking different directions. On the upside they have had a few beers and are cocky...so yeah, I figure DC 15 to keep surprise!

 

If you are going combat mode, might be the time to roll initiative too!

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