Jump to content

Werewolves Are So Hot Right Now [OOC]


Recommended Posts

Sekhmet

Move Action: Demoralize Hellhound.: 1d20+18 38

Standard Action: Unarmed Attack vs. Hellhound.: 1d20+7 16

Hero Point: Unarmed Attack vs. Hellhound, HP Reroll.: 1d20+7 24

Same as before, DC 22 Toughness Save with Affects Insubstantial 2, Incurable and Vampiric 4.
Free Action: Improved Grab; Initiate Grapple vs. Hellhound.: 1d20+16 32

Set

Move Action: Taunt vs. Demon.: 1d20+16 30

Standard Action: Shadow Snare vs. Demon.

That's a DC 17 Reflex Save.
Link to comment
  • Replies 60
  • Created
  • Last Reply

Top Posters In This Topic

The Hellhound is Demoralized, and then is Bruised and Dazed, and then is Bound. The Demon, meanwhile, is Taunted and gets Bound.

Sekhmet: 24, Unharmed, 0 HP

Set: 23, Unharmed, 3 HP

Temperance: 22, Unharmed, 4 HP

Skaere: 22, Unharmed, 2 HP

Demon: 19, Bruised x1, Bound, 0 HP

Hellhound: 11, Bruised x1, Dazed (Sekhmet's Action), 0 HP

Temperance, meanwhile, unleashes the frosty flurry on the Hellhound. She also spends a Hero Point to gain Precise Shot so that Sekhmet isn't hurt. As the Werewolf has a -5 Defense from ranged attacks, the attack gains +3 from Autofire - so, DC27 TOU save. And he takes another Bruise.

Sekhmet: 24, Unharmed, 0 HP

Set: 23, Unharmed, 3 HP

Temperance: 22, Unharmed, 3 HP

Skaere: 22, Unharmed, 2 HP

Demon: 19, Bruised x1, Bound, 0 HP

Hellhound: 11, Bruised x2, Dazed (Sekhmet's Action), Bound, 0 HP

Skaere is up next.

Link to comment

Skaere would be Dazed and Staggered. And, as we've talked about, those results will stick.

Sekhmet: 24, Unharmed, 0 HP

Set: 23, Unharmed, 3 HP

Temperance: 22, Unharmed, 3 HP

Skaere: 22, Unharmed, Dazed (Demon's Action), Staggered, 2 HP

Demon: 19, Bruised x1, Bound, 0 HP

Hellhound: 11, Bruised x2, Dazed (Sekhmet's Action), Bound, 0 HP

The Demon would normally be able to use Perception-range effects, even when Helpless... if his perception wasn't screwed by the fact that Set's Snare obscures his senses. As such, the best he can try to do is:

Move Action: Demoralize Set. 28.

Standard Action: Attempt to break the snare via Perception-range Blast, because it's right in front of his eyes. That's a DC25 TOU save for Set's snare.

The Hellhound, meanwhile, ain't doing crap because it's Dazed.

Set and Sekhmet are up next.

Link to comment

Toughness Save vs. DC 25.: 1d20+7 11 Oof, that's 'disabled'.

 

Sekhmet

Free Action: Opposed Grapple Check.: 1d20+16 29

Move Action: Thow Hellhound at Demon.: 1d20+3 13

She's putting her +7 Strength bonus behind that.
Delay: Initiative 23, right after Set.

Set

Move Action: Taunt vs. Demon.: 1d20+16 23

Standard Action: Lightning Bolt vs. Demon.: 1d20+7 21

That should theoretically benefit from Autofire, putting it at DC 15+7+3 = 25.

Sekhmet

Standard Action: Charge Demon.: 1d20+9 13

DC 22, as before.
Link to comment

Hellhound loses the Grapple check, goes flying, hits the Demon. Both are rolling DC22 TOU. The Hellhound takes another Bruise, and the Demon makes the save.

 

Sekhmet: 24, Unharmed, 0 HP
Set: 23, Unharmed, 3 HP
Temperance: 22, Unharmed, 3 HP
Skaere: 22, Unharmed, Dazed (Demon's Action), Staggered, 2 HP
Demon: 19, Bruised x1, Bound (Snare - Disabled), 0 HP
Hellhound: 11, Bruised x3, Dazed (Sekhmet's Action), 0 HP

 

The Demon feels his ego deflate like a souffle, and gets thoroughly zapped. The Demon is then Dazed and Staggered.

 

Sekhmet: 24, Unharmed, 0 HP

Set: 23, Unharmed, 3 HP
Temperance: 22, Unharmed, 3 HP
Skaere: 22, Unharmed, Dazed (Demon's Action), Staggered, 2 HP
Demon: 19, Bruised x1, Bound (Snare - Disabled), Dazed (Set's Action), Staggered, Demoralized, 0 HP
Hellhound: 11, Bruised x3, Dazed (Sekhmet's Action), 0 HP

 

Sekhmet then clotheslines him, and the Demon takes another Bruise and Dazed.

 

Sekhmet: 24, Unharmed, 0 HP

Set: 23, Unharmed, 3 HP
Temperance: 22, Unharmed, 3 HP
Skaere: 22, Unharmed, Dazed (Demon's Action), Staggered, 2 HP
Demon: 19, Bruised x2, Bound (Snare - Disabled), Dazed (Sekhmet's Action), Staggered, Demoralized, 0 HP
Hellhound: 11, Bruised x3, Dazed (Sekhmet's Action), 0 HP

 

Temperance then decides to use multi-targeted Autofire, once again spending a HP for Precise Shot as she's firing into melee. The Hellhound manages to dodge the blow, but the Demon gets hit full-force. DC24 TOU save, +5 from Autofire, equals DC29 TOU. And the Demon goes down.

 

GI, as this is Skaere's debut, I know you're dazed, but I'll still let you RP an attempt to communicate with the other "werewolf" now that his infernal master has gone bye-bye. 

Link to comment
  • 2 months later...

×
×
  • Create New...