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Roo's Budget Builds


Aoiroo

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Character Name: Short Range Illusionist
Power Level: 7 (105)
Trade-Offs: +3 Attack / -3 Damage +5 Defense / -5 Toughness

In Brief: A short range weapons master illusionist.

Abilities: 4 + 4 + 0 + 2 + 8 + 6 = 24PP
Strength: 14 (+2)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 12 (+1)
Wisdom: 18 (+4)
Charisma: 16 (+3)



Combat: 8 + 8 = 16PP
Initiative: +2
Attack: +10 Melee, +4 Ranged
Grapple: +12
Defense: +12 (+4 Base, +8 Dodge Focus), +2 Flat-Footed
Knockback: -4



Saving Throws: 2 + 4 + 3 = 9PP
Toughness: +2 (+0 Con, +2 Defensive Roll)
Fortitude: +2 (+0 Con, +2)
Reflex: +6 (+2 Dex, +4)
Will: +7 (+4 Wis, +3)



Skills: 40R = 10PP
Bluff 7 (+10)

Concentration 6 (+10)

Craft: Artistic 3 (+5)

Diplomacy 7 (+10)

Intidimation 2 (+5)

Knowledge (Arcane Lore) 3 (+5)

Knowledge (Weapons) 4 (+5)

Notice 1 (+5)

Search 1 (+5)

Sense Motive 6 (+10)


Feats: 20PP

Accurate Attack

Attack Focus (Melee) 6

Defensive Roll

Dodge Focus 8

Equipment

Power Attack

Takedown Attack

Uncanny Dodge (Audial)


 

Equipment 5ep

Butterfly Sword Strike 2 (Feats: Mighty, Multiple Weapon x1, Subtle) 5ep


Powers: 26 = 26PP

Illusion Weaponmaster 11 (22PP, x4 Alternate Feats) 26PP

Base Power: Illusion 7 (All Senses, Flaws: Phantasm, Feats: Insidious) [22PP]
Alternate Power: Concealment 10 (Extras: Affects Others, Flaws: Phantasm, Feats: Close Range) 21/22PP

Alternate Power: Strike 7 (Extras: Alternate Save: Will, Area: Cylinder (5ft wide, 10ft tall), Feats: Variable Descriptor (Slashing, Bludgening, Slicing) 21/22PP
Alternate Power: Strike 4 + Drain (Will) 4 (Extras: Alternate Save: Will, Feats: Variable Descriptor 2 (Any Melee Weapon)) 14/22PP

Alternate Power: Stun 7 (Extras: Alternate Save: Will, Area: Cylinder, Sleep, Feats: Sleep) 22/22PP


Drawbacks: (-0) + (-0) = -0PP


DC Block

 

ATTACK      RANGE      SAVE                                      EFFECT

Unarmed     Touch        DC17 Toughness (Staged)     Damage (Physical)

Butterfly Sword     Touch        DC19 Toughness (Staged)     Damage (Physical)

Strike Touch/Area DC22 Will Save (Staged) Damage (Physical)

Strike/WillDrain Touch DC19/19 Will Save (Staged) Damage, Drain Will (Slow Fade)

Stun 7 Touch/Area DC 17 Will Save (Staged) Stun/Sleep

 
 
 

Totals: Abilities (24) + Combat (16) + Saving Throws (9) + Skills (10) + Feats (19) + Powers (26) - Drawbacks (0) = 105 Power Points

 

 

This is another take on Etain, or really, this is how I should of been playing her the first couple months I had her, the psychic weapon user. Essentually this is an illusionist with the lowest possible range, 5ft, what's that useful for, illusion weapons. This build is designed that the range doesn't increase, this person has to be close to do anything except sneak around, but if they can get there, watch the heck out.

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