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Cho Paige Lee (PL 8) - RobRX


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Player Name: RobRX
Character Name: Cho Paige Lee
Power Level: 8/9 (117/132PP)
Trade-Offs: -3 Attack / +3 Damage (melee), -3 Defense / +3 Toughness
Unspent Power Points: 15
Progress To Bronze Status: 27/30
 
In Brief: Terminus baby tries to become a better paragon as she develop her powers.

Alternate Identity: N/A
Identity: Public (In the sense people know she has superpowers)
Birthplace: Freedom City
Occupation: Student
Affiliations: Claremont Academy
Family: Ken Lee (Father, Deceased), Wanda Benjamin, née Paige (Mother), John Benjamin (Stepfather), Naomi Benjamin (Half-sister)

Description:
Age: 16 (1997)
Apparent Age: 16
Gender: Female
Ethnicity: Asian/African-American/Mixed
Height: 6'2"
Weight: 175 lb
Eyes: Black
Hair: Black

Cho is a growing girl, perhaps more so due to her Terminus mutation. For her age, she is very tall and strongly built. She’s still in her awkward teenage years and this growth spurt only make her feel more awkward. Due to the recent development of her imperviousness to harm, she’s had trouble cutting her hair and wears it short and messily cut.
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Power Descriptions:
Infused by Terminus energies, Cho has recently developed superhuman strength and endurance and even a certain measure of invulnerability. In addition to this, she can project a blast of destructive energy, disintegrating things. This is a power she has a much harder time controlling. Since she is young, there is room for her powers to grow and expand.

History:
Cho’s mother survived the Terminus invasion. Nothing all that out of the ordinary by itself, plenty of people had. The specific details she doesn’t speak about, being quite shaken by the ordeal. However, the Terminus exposure had altered her mother and this was passed on to Cho (and to her sister, however no one currently knows this). After falling on hard times, Cho’s father moved to Southside. He was killed only two years later in a gang shoot out.
Cho then lived out with her mother and later her stepfather. While he’s far from a bad man (and indeed helped Cho’s mother quite a lot), Cho and him have a very strained relationship. Mostly, she just doesn’t agree with him and resent the man for not being her father. Life was harsh and Cho’s flaring temper often got her in trouble with some dangerous people.

This all came to a change last year, however. Cho began to experience excruciating pain nearly constantly and grew from small to outright towering and powerful, much to her delight as it only made her even better at sports she enjoyed so much and scared bullies away. However, deep down, she also felt scared and did not understand what was going on with her. Answers came when, in a fit of anger with a local jock bullying a smaller kid, she accidentally vaporized a chunk of the school’s wall in a blast of Terminus energy. Ever since that, her powers have only kept growing in more painful spurts and functioning as a normal teenager is getting harder.

Personality & Motivation:
Cho is desperate to prove herself and that her powers can be used for the greater good. She has good intentions but has poor judgment in how to proceed. She’s quite hot-tempered and could easily have been labelled a troubled child.

Powers & Tactics:
Cho is a very poor combattant, untrained and unrestrained. On the flip side she’s monstrously strong and her newfound indestructibility has made her even more reckless. She also hasn’t tested the limits of said powers, which could mean some very nasty surprise down the line.

Complications:
Terminus Baby: Cho is a child of the Terminus, with all the stigmas associated with this.
Temper: She’s very passionate but this also has plenty of downsides, especially when you can cause a lot of damage.
Strained Family Life: Cho has a strained relationship with her parents following the outbreak of her powers.
Growth Spurts: Cho is still prone to painful growth spurts, both physically and power-wise. In addition, her body need fuel, giving her some cravings at the most inopportune moments. She can also be weakened if she doesn’t eat enough.

Power Level: 8 (117/117PP)
Trade-Offs: -3 Attack / +3 Damage (melee), -3 Defense / +3 Toughness

Abilities: 4 + 4 + 4 + 4 + 2 + 0 = 18PP
Strength 14/32 (+2/+11)
Dexterity 14 (+2)
Constitution 14/30 (+2/+10)
Intelligence 14 (+2)
Wisdom 12 (+1)
Charisma 10 (+0)

Combat: 8 + 6 = 14PP
Initiative: +2
Attack: +4, +5 melee
Grapple: +6, +14 with powers, up to +20 with full Super-Strength
Defense: +5 (+3 Base, +2 Dodge Focus), +1 Flat-Footed
Knockback: -1/-8 with powers

Saving Throws: 2 + 2 + 5 = 9PP
Toughness: +2/+10 (+2/+10 Con), Impervious 7
Fortitude: +4/+12 (+2/+10 Con, +2)
Reflex: +4 (+2 Dex, +2)
Will: +6 (+1 Wis, +5)

Skills: 12R = 3PP
Acrobatics 4 (+6)
Notice 4 (+5)
Sense Motive 4 (+5)

Feats: 11PP
Attack Focus (melee) 1
Dodge Focus 2
Grappling Finesse
Interpose
Luck 1
Power Attack
Quick Change
Takedown Attack
Ultimate Effort (Strength Checks)
Ultimate Effort (Toughness Checks)

Powers: 18 + 16 + 16 + 7 + 5 + 4 + 3 = 69PP

Super-Strength 6 (Effective Strength 62, ?? tons Heavy Load; Feats: Groundstrike, Shockwave, Super Breath; Alt Power) [16PP] (Endoentropic Strength)

Alternate Power: Damage 4 ( Extras: Linked to Drain [+0] Range [Ranged]; Drawback: Full-Power ) + Drain Toughness 4 ( Extras: Linked to Damage [+0], Affect Object, Range [Ranged]; Drawback: Full-Power ) {12/14} (Disintegration)


Enhanced Strength 18 (superhuman strength) [18PP]

Enhanced Constitution 16 (superhuman endurance) [16PP]

Impervious Extra on Toughness 7 (superhuman toughness) [7PP]

Immunity 5 (Disease, Poison, Cold, Heat, Pressure) [5PP]

Regeneration 4 (Ability Damage 3 [20 Minutes], Staggered 1 [20 Minutes]) [4 PP]

Power Movement 1 (2PP Array; Feats: Alternate Power) [3PP]
Base Power: Speed 2 (25mph/250ft per Move Action) [2PP]
Alternate Power: Leaping 2 (x5 per Move Action, 200ft Running Long Jump, 100ft Standing Long Jump, 50ft High Jump) [2PP]


Drawbacks: (-7) = -7PP
Power Loss, Impervious Toughness (Daka crystals, Frequency: Uncommon [-1]) [-1 PP]
Weakness (Daka crystals, Frequency: Uncommon [-1], Intensity: Moderate [-1], Cumulative -1 to all checks per round [-4]) [-6 PP]

DC Block:
ATTACK RANGE SAVE EFFECT
Unarmed [no powers] Touch DC 18 Toughness (Staged) Damage
Unarmed [with powers] Touch DC 26 Toughness (Staged) Damage
Entropic Blast Range DC 19 Toughness (Staged) Damage (Gravity)
DC 14 Fortitude (Staged) Drain (Toughness)

Abilities (18) + Combat (14) + Saving Throws (9) + Skills (3) + Feats (11) + Powers (69) - Drawbacks (-7) = 117/132 Power Points Edited by Supercape
+1 PP Oct 2014
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Okay Rob,

 

Fixed a few small format issues.

 

Looking at the Alt power to your Super Strength, I only count 8 pp use of the available 14.  Also, as you have it built right now, the Drain part of the Alt does not work on objects (you would need to add the Affects Objects extra (which would use another 4 pp).

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