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Gizmo

Gizmo's Character Scratchpad

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Gizmo   

Abilities: 4 + 2 + 4 + 14 + 0 + 8 = 32PP
Strength: 14/50 (+2/+20)
Dexterity: 12 (+1)
Constitution: 14/40 (+2/+15)
Intelligence: 24/8 (+7/-1)
Wisdom: 10/20 (+0/+5)
Charisma: 18 (+4)

 


Combat: 16 + 20 = 36PP
Initiative: +5/+1
Attack: +8 Base, +10 Melee
Defense:
     Reagent: +12 (+10 Base, +2 Dodge Focus), +5 Flat-Footed
     Alkahest: +10, +5 Flat-Footed

Grapple: +12/+36
Knockback: -2/-22

 


Saving Throws: 3 + 5 + 9 = 17PP
Toughness:
     Reagent: +4 (+2 Con, +2 Defensive Roll)
     Alkahest: +20 (+2 Con, +2 Defensive Roll, +3 Density, +11 Enhanced Constitution, +2 Growth) [Impervious 12]
Fortitude: +5/+18 (+2/+15 Con, +3)
Reflex: +6 (+1 Dex, +5)
Will: +9/+14 (+0/+5 Wis, +9)

 


Skills: 84R = 21PP
Bluff 2 (+6/+10) Attractive
Craft (Chemical) 13 (+20/+12) Skill Mastery
Concentration 5 (+5/+10)
Diplomacy 2 (+6/+10) Attractive

Disable Device 3 (+10/+2) Skill Mastery
Intimidate 4/16 (+8/+22) Enhanced Skill, Growth

Investigate 3 (+10)

Knowledge (Business) 1 (+8/+0)

Knowledge (History) 1 (+8/+0)

Knowledge (Life Sciences) 5 (+12/+4)
Knowledge (Physical Sciences) 13 (+20/+12) Skill Mastery
Language 4 (Arabic, Cantonese, English [Native], Italian, Latin)
Medicine 5 (+5/+10) Skill Mastery
Notice 5 (+5/+10)

Perform (Stringed Instruments) 6 (+10)

Perform (Vocals) 4 (+8)

Search 3 (+10)
Sense Motive 5 (+5/+10)
Stealth 0 (+1/-3) Growth

 


Feats: 10PP
Attack Focus (Melee) 2
Attractive

Challenge (Fast Startle)
Defensive Roll 1
Dodge Focus 2
Eidetic Memory

Improvised Tools
Inventor
Power Attack

Skill Mastery (Craft [Chemical], Disable Device, Knowledge [Physical Sciences], Medicine)
Speed of Thought

Startle

 

 

Powers: 20 + 3 + 1 + 95 = 119PP

Device 5 (Bandolier of Alchemical Flasks; 25PP Container; Flaws: Hard-to-Lose[20PP]

  • Base: Damage 8 (Byzantine Fire; Extras: Area [General, Burst], Ranged, Secondary Effect, Flaws: Action [Full Round], Unreliable [5 Uses], Feats: Alternate Power 5, Incurable, Progression 1 [Increased Area; 40' - 80' radius], Triggered 2) [25DP] (chemical, fire)
  • AP: Confuse 8 (Hallucinogenic Fumes; Extras: Alternate Save [Fortitude, +0], Area [General, Burst], Flaws: Unreliable [5 Uses], Feats: Progression 5 [Decrease Area 4, Increase Area 1; 20' - 80' radius], Ricochet, Triggered 2) {16/20} (chemical, inhalant)
  • AP: Drain Toughness 8 (Inorganic Solvent; Extras: Affects Objects Only [+0], Ranged, Secondary Effect, Flaws: Unreliable [5 Uses], Feats: Incurable, Ricochet, Triggered 2) {20/20} (chemical, acid)
  • AP: Healing 8 (Lesser Elixir; Extras: Total, Flaws: Unreliable [5 Uses], Feats: Stabilize, Persistent, Regrowth) {19/20} (chemical, qi)
  • AP: Obscure 5 (Magnetic Dust; Radio, Visual; Extras: Action [Move], Independent [+0], Flaws: Unreliable [5 Uses], Feats: Progression 2 [Decrease Area; 25' - 100' radius], Ricochet, Triggered 2) {20/20} (chemical, magnetism, smoke)
  • AP: Snare 8 (Resin Adhesive; Extras: Contagious, Flaws: Unreliable [5 Uses] Feats: Reversible, Ricochet, Triggered 2) {20/20} (chemical)

 

Device 1 (Bartitsu Cane; 5PP Container; Flaws: Easy-to-Lose) [3PP]

 

Damage 4 (Feats: Mighty) [5DP] (chemically treated wood)

 

Enhanced Feats 2 (Presence of Mind; Dodge Focus 2, Flaws: Limited [Human Form]) [1PP] (training)

 

Alkahest Form 20 (100PP Container [Active, Sustained]; Drawbacks: One-Way Transformation [When Calm, -3], Temporary Disability [Exhausted Upon Transforming Back, -2]) [95PP]

 

Density 6 (Mass x5; +12 Strength, +3 Toughness [Impervious], +2 Immovable, +2 Super-Strength) [18PP]

Enhanced Abilities 48 (Enhanced Strength 16, Enhanced Constitution 22, Enhanced Wisdom 10; Drawbacks: Decreased Intelligence 16) [32PP]

Enhanced Combat 2 (Counteracting Growth Penalty; Attack 1, Defence 1) [4PP]

Enhanced Feats 2 (Challenge [Fast Startle], Startle) [2PP]

Enhanced Skills 3 (+12 Intimidate) [3PP]

Growth 4 (Large; +8 Strength, +4 Constitution, -1 Combat, +4 Grapple, +2 Intimidate, -4 Stealth) [12PP]

Impervious 9 (Total 10) [9PP]

Immunity 7 (All Chemical Effects [Half-Effect, +5], Environmental Cold, Environmental Radiation) [7PP]

Regeneration 9 (Bruised 3 [No Action], Injured 6 [No Action]) [9PP]

Super-Senses 4 (Olfactory; Accurate [+2], Acute, Tracking 1) [4PP]

 

 

Drawbacks: -3PP

Vulnerability (Emotion Effects, Frequency: Common, Intensity: Moderate [x1.5 Effect]) [-3PP]

 


DC Block:
ATTACK                 RANGE                    SAVE              EFFECT
Unarmed (Reagent)      Touch                    DC 17 Toughness   Damage
Unarmed (Alkahest)     Touch                    DC 35 Toughness   Damage
Bartitsu Cane          Touch                    DC 21 Toughness   Damage

Byzantine Fire         Ranged, 40'-80' radius   DC 23 Toughness   Damage [Secondary Effect]

Hallucinogenic Fumes   Ranged, 20'-80' radius   DC 18 Fortitude   Confuse

Inorganic Solvent      Ranged                   DC 18 Reflex      Drain Toughness [Secondary Effect]

Resin Adhesive         Ranged                   DC 18 Reflex      Entangled/Bound

 

 

Totals: Abilities (32) + Combat (36) + Saving Throws (17) + Skills (21) + Feats (10) + Powers (119) - Drawbacks (3) = 232/232 Power Points

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