Gizmo

Gizmo's Character Scratchpad

26 posts in this topic

Abilities: 4 + 2 + 4 + 14 + 0 + 6 = 30PP
Strength: 14/50 (+2/+20)
Dexterity: 12 (+1)
Constitution: 14/40 (+2/+15)
Intelligence: 24/8 (+7/-1)
Wisdom: 10/20 (+0/+5)
Charisma: 16 (+3)

 


Combat: 16 + 20 = 36PP
Initiative: +5/+1
Attack: +8 Base, +10 Melee
Defense:
     Reagent: +12 (+10 Base, +2 Dodge Focus), +5 Flat-Footed
     Alkahest: +10, +5 Flat-Footed

Grapple: +12/+36
Knockback: -2/-22

 


Saving Throws: 3 + 4 + 8 = 15PP
Toughness:
     Reagent: +4 (+2 Con, +2 Defensive Roll)
     Alkahest: +20 (+2 Con, +2 Defensive Roll, +3 Density, +11 Enhanced Constitution, +2 Growth) [Impervious 12]
Fortitude: +5/+18 (+2/+15 Con, +3)
Reflex: +5 (+1 Dex, +4)
Will: +8/+13 (+0/+5 Wis, +8)

 


Skills: 72R = 18PP
Bluff 0 (+3/+7) Attractive
Craft (Chemical) 13 (+20/+12)
Concentration 5 (+5/+10)
Diplomacy 3 (+6/+10) Attractive

Disable Device 3 (+10/+2)
Intimidate 4/16 (+7/+21) Enhanced Skill, Growth

Knowledge (Business) 1 (+8/+0)

Knowledge (History) 1 (+8/+0)

Knowledge (Life Sciences) 5 (+12/+4)
Knowledge (Physical Sciences) 13 (+20/+12)
Language 4 (Arabic, Cantonese, English [Native], Italian, Latin)
Medicine 5 (+5/+10)
Notice 5 (+5/+10)

Perform (Stringed Instruments) 5 (+8)
Sense Motive 5 (+5/+10)
Stealth 0 (+1/-3) Growth

 


Feats: 9PP
Attack Focus (Melee) 2
Attractive

Challenge [Fast Startle]
Defensive Roll 1
Dodge Focus 2
Eidetic Memory
Equipment 1
Inventor
Power Attack
Speed of Thought

Startle

Equipment: 1PP = 5EP

     Bartitsu Cane (Damage 4 [Feats: Mighty]) [5EP] (chemically treated wood)

 

 

Powers: 16 + 1 + 95 = 112PP

Device 4 (Bandolier of Alchemical Flasks; 20PP Container; Flaws: Hard-to-Lose[16PP]

  • Base: Damage 8 (Byzantine Fire; Extras: Area [General, Burst], Ranged, Secondary Effect, Flaws: Action [Full Round], Unreliable [5 Uses], Feats: Alternate Power 4) [20DP] (chemical, fire)
  • AP: Confuse 8 (Hallucinogenic Fumes; Extras: Alternate Save [Fortitude, +0], Area [General, Burst], Flaws: Unreliable [5 Uses], Feats: Progression 5 [Decrease Area 4, Increase Area 1; 20' - 80' radius], Triggered 2) {15/16} (chemical, inhalant)
  • AP: Healing 8 (Lesser Elixir; Flaws: Unreliable [5 Uses], Feats: Stabilize, Persistent, Regrowth) {11/16} (chemical, qi)
  • AP: Obscure 4 (Magnetic Dust; Radio, Olfactory, Visual; Extras: Action [Move], Independent [+0], Flaws: Unreliable [5 Uses], Feats: Progression [Decrease Area; 25' - 50' radius]) {15/16} (chemical, magnetism, smoke)
  • AP: Snare 8 (Resin Adhesive; Extras: Contagious, Flaws: Unreliable [5 Uses]) {16/16} (chemical)

 

Enhanced Feats 2 (Presence of Mind; Dodge Focus 2, Flaws: Limited [Human Form]) [1PP] (training)

 

Alkahest Form 21 (100PP Container [Active, Sustained]; Drawbacks: One-Way Transformation [When Calm, -3], Temporary Disability [Exhausted Upon Transforming Back, -2]) [95PP]

 

Density 6 (Mass x5; +12 Strength, +3 Toughness [Impervious], +2 Immovable, +2 Super-Strength) [18PP]

Enhanced Abilities 48 (Enhanced Strength 16, Enhanced Constitution 22, Enhanced Wisdom 10; Drawbacks: Decreased Intelligence 16) [32PP]

Enhanced Combat 2 (Counteracting Growth Penalty; Attack 1, Defence 1) [4PP]

Enhanced Feats 2 (Challenge [Fast Startle], Startle) [2PP]

Enhanced Skills 3 (+12 Intimidate) [3PP]

Growth 4 (Large; +8 Strength, +4 Constitution, -1 Combat, +4 Grapple, +2 Intimidate, -4 Stealth) [12PP]

Impervious 9 (Total 10) [9PP]

Immunity 7 (All Chemical Effects [Half-Effect, +5], Environmental Cold, Environmental Radiation) [7PP]

Regeneration 9 (Bruised 3 [No Action], Injured 6 [No Action]) [9PP]

Super-Senses 4 (Olfactory; Accurate [+2], Acute, Tracking 1) [4PP]

 

Drawbacks: -3PP

Vulnerability (Emotion Effects, Frequency: Common, Intensity: Moderate [x1.5 Effect]) [-3PP]

 


DC Block:
ATTACK                 RANGE                SAVE              EFFECT
Unarmed (Reagent)      Touch                DC 17 Toughness   Damage
Unarmed (Alkahest)     Touch                DC 35 Toughness   Damage
Bartitsu Cane          Touch                DC 21 Toughness   Damage

Byzantine Fire         Ranged, 35' radius   DC 23 Toughness   Damage

                                            DC 19 Toughness   Damage [Secondary Effect]
Hallucinogenic Fumes   Ranged, 35' radius   DC 18 Fortitude   Confuse

 

 

Totals: Abilities (30) + Combat (36) + Saving Throws (15) + Skills (18) + Feats (9) + Powers (112) - Drawbacks (3) = 217/220 Power Points

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