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And up on the street, above the stalled subway carriage, we shall need some initiatives!

 

The Giant Ant is....(Peek if you want to metagame! ;) ) - and its initiative is Initiative: 1d20+3 14

 

 

 


Giant Ant

Power Level: 7; Power Points Spent: 87

STR: +10 (30), DEX: +3 (16), CON: +7 (24), INT: -4 (2), WIS: +1 (12), CHA: +0 (10)

Skills: Stealth 8 (+3)

Feats: Improved Grapple

Powers:
Additional Limbs 2 (2 extra limbs, Feats: Improved Grapple)
Growth 8 (+16 STR, +8 CON, +2 size categories; Permanent; Innate)
Protection 2 (+2 Toughness)
Speed 1 (Speed: 10 mph, 88 ft./rnd)
Super-Movement 2 (wall-crawling 2 (full speed))
Super-Senses 6 (infravision, scent, tracking: Choose Sense 1 (half speed), tremorsense)

 

Attack Bonus: +4 (Ranged: +4, Melee: +4, Grapple: +24)

Attacks: Unarmed Attack, +4 (DC 25)

Defense: +4  (Flat-footed: +2), Size: Huge, Knockback: -12

Tough: +9, Fort: +8, Ref: +10, Will: +4

Initiative: +3
 

 

Edited by Supercape
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Yes please, Gran!

 

Standard Medicine rolls, but at -2 due to very poor light. 

DC 10: Compound Fracture of Right Arm, Arterial bleed! Yoikes! You can also apply a torniquet to temporarily stop the bleeding (partially). Should keep him stable for half an hour or so. 

DC 15: Expertly stop the bleeding to stabilise him. 

DC 20: Surgical master, stop the bleeding set, the bone!

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This is PERFECT then. Well... not ideal. :D

Medicine: 1d20+2 16
I forgot the -2, so that's 14. Stopped the bleeding, at least! But... I'd also like to try something.

 

Arc's going to have a mini-crisis here and realize 'hey... I can make magic things!' and jury-rig a runestone from a quarter with the following effect: Healing 8 (Flaws: Empathic, Limited to Others) [4pp] Essentially, he's going to try and heal this guy's broken arm by taking on the injury himself.

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MEanwhile, Lob takes a tumble and is prone. 

 

The Giant Ant may well get squished! Its a damage 10 effect to get run over (narrative licence and all), and it has two bruises already: Tough vs Truck: 1d20+8 21 except I made a mistake, its tough is actually +9, and thats a 20 result vs a DC 25 Save. It takes ANOTHER bruise and is dazed. 

 

Round 4

16 - Lob - Unharmed - Prone -1 HP

14 - Giant Ant - Prone - Dazed - Bruised x3

 

Lob is up again!

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