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Shaking the Branches (OOC)


Thevshi

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Stealth: 1d20+19 26

 

If you feel the complication:

 

Messy: Fred's blood related powers are, to be frank, rather messy and ugly. It isn't a gore-fest (and remains PG-12), but it’s easy enough to see the signs of his powers (specks, drops, or pools of congealed blood), or follow the trail of his homunculus. And the sight of his blood draining out of his mouth to form the homunculus is a little unsettling...

 

Comes up, feel free to use!

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So, made a notice check to see if Jack spotted Foreshadow (yeah right) and/or Synapse (much more likely) as they came up, but no, he gets a natural 1

 

So, on to

 

Round Two

32 Foreshadow (unharmed, 1 HP)

29 Synapse (unharmed 3 HP)

26 Hound (unharmed)

21 Malcom (unharmed)

17 Bloody Mess (unharmed, 2 HP) [2d round of Boost]

14 Jack (unharmed)

 

Foreshadow is up!

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Okay, Malcom will move back out of the smoke cloud and then use shockwave to catch Foreshadow and Synapse in the cone.  DC 21 reflex save for Foreshadow to completely avoid, otherwise a DC 20 toughness save if he fails.

 

Synapse gets a 13 on her reflex save, so takes the full brunt of the shockwave.  She gets a 21, so I think I will use a HP to reroll for a 34 so she is just fine.

 

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Okay, Jack will move over and try to step on Mess, but misses with a 21.

 

So,

 

Round Three

32 Foreshadow (bruised 1 HP)

29 Synapse (unharmed 2 HP)

26 Hound (unharmed)

21 Malcom (unharmed)

17 Bloody Mess (unharmed, 2 HP) [3d round of Boost]

14 Jack (unharmed)

 

Foreshadow is up HGM!

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