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The Tremor (Work in Progress)


Bestia

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Tier: II (Ask before using.)
Character Name:  Trevor Ash IV
Power Level: 12 (180PP)
Trade-Offs: +4 Attack, -4 DC
Unspent Power Points: 0pp
In Brief: Fear Inducing Mob Boss
Alternate Identity: The Tremor
Identity: Secret
Birthplace: Freedom City
Occupation: Independently Wealthy
Affiliations: Metus

 

Family

- Wife (36) "Naome Ash"

- Daughter (16) "Cheri Ash"

 

Description
Age:  39
Apparent Age: Middle Aged
Gender: Male
Ethnicity: Caucasian
Height: 6'9"
Weight: 245 lbs
Eyes: Green
Hair: Black

 

Appearance
-

 

Power Descriptions
Invisible, and almost untraceable. The Tremor's fear is often regarded as merely his presence, with very few being aware of his mutation.

 

 


History
-

 

 

 

Personality & Motivation
-

 

 


Powers Tactics
The Tremor does not partake in much combat himself, instead he utilizes his minions to handle such things for him. When he is forced to get his hands dirty, his fear aura will typically break the will of any who approach him. On touch this effect is amplified to even greater degrees, eventually sapping the very will from his victims. When facing particularly heroic obstacles, he partakes in monologues to break apart team work and strike where he can see weakness.


Complications

Truly Secret
The Tremor does not engage heroes directly. He has no desire to, and when forced to he will often move to make his retreat. Keeping his true identity hidden is paramount above all else.

Unfeeling
Despite his own ability to invoke fear, the Tremor does not understand people all that well. His sway in the underworld is extremely impressive, but he is far too apathetic to connect with any but the most dedicated.

Parental Protectiveness
With his child being a fledgling hero, the Tremor has no desire for her to get herself killed before he can make her into an asset.

 

Abilities:: 10 + 10 + 10 + 10 + 10 + 10 = 60pp
STR 20 (+5)
DEX 20 (+5)
CON 20 (+5)
INT 20 (+5)
WIS 20 (+5)
CHA 20 (+5)

 

Initiative: +5 (+5 Dex)

 

Combat; 12 + 8 = 20pp
Attack: +6 (+6 Base Attack)
-Ranged: +6
-Melee: +16 (+10 Attack Focus: Melee)


Defense: +12 (+4 Base Defense, +8 Dodge Focus)
-Flat footed: +2
Grapple: +17 (+5 Strength +12 Melee Attack)

 

Saves: 4 + 4 + 7 = 15pp

Tough: +12 (+5 Con, +7 Protection)
Fortitude: +10 (+5 Con, +4)
Reflex: +10 (+5 Dex, +4)
Will: +12 (+5 Wis +7)

 

Skills: 12pp = 48 Ranks
Acrobatics 4 (+9),

Bluff 4 (+9),
Diplomacy 4 (+9),,
Gather Information 4 (+9),

Intimidate 8 (+13),
Notice 4 (+9),

Search 4 (+9),
Sense Motive 8 (+12),

Stealth 8 (+13),

 

Feats: 36pp
Attack Focus (Melee) 10

Dodge Focus 8
Benefit 3 (Filthy Rich)

Connected

Contacts

Master Plan

Minions 12 (Five PL10 Minions)

 

Equipment: 11pp = 55ep 

Unspent EP: 0

Sword (+3 Melee | Crit: 19-20) [5ep]

Headquarters

Spoiler

Name: Ash Estate / Grand Hall of Metus

Toughness: 15 [2ep]

Size: Colossal [5ep]

 

Features [16ep]

Spoiler

 

- Communications

- Computer

- Concealed (Appears to be a mansion of luxury, rather than a syndicate's meeting grounds.)

- Defense System

- Dock

- Fire Prevention System

- Garage

- Gym

- Holding Cells 2

- Laboratory

- Library

- Living Space

- Pool (Separate from ocean)

- Power System

- Security System

 

 

 

Vehicles [27]

Spoiler

- Limousine [8ep]

Strength: 35

Speed: 5

Defense: 8

Toughness: 9

Size: Huge

 

- Yacht [7]

Strength: 50

Speed: 4

Defense: 6

Toughness: 11

Size: Gargantuan

 

- Helicopter [12]

Strength: 30

Speed: 5

Defense: 6

Toughness: 9

Size: Huge

 

Geigercrash (90 PP)

Spoiler

Character Name:  Carlz "Geigercrash" Maxwell
Power Level: 10 (150PP)
Trade-Offs: N/A
Unspent Power Points: 6pp
In Brief: Metus Underboss
Affiliations: Metus

 

Abilities:: 8 + 8 + 8 + 0 + 0 + 0 = 24pp
STR 18 (+4)
DEX 18 (+4)
CON 18 (+4)
INT 10 (+0)
WIS 10 (+0)
CHA 10 (+0)

 

Initiative: +4 (+4 Dex)

 

Combat; 20 + 12 = 40pp
Attack: +10 (+10 Base Attack)
-Ranged: +10
-Melee: +10


Defense: +10 (+10 Base Defense)
-Flat footed: +10
Grapple: +14 (+4 Strength +10 Melee Attack)  |  +18 w/ Metus Combat Suit

 

Saves: 6 + 6 + 7 = 19pp

Tough: +9 (+4 Con, +5 Protection)
Fortitude: +10 (+4 Con, +6)
Reflex: +10 (+4 Dex, +6)
Will: +7 (+0 Wis +7)

 

Skills: 6pp = 24 Ranks
Gather Information 4 (+4),

Intimidate 4 (+4),
Notice 4 (+4),

Search 4 (+4),
Sense Motive 4 (+4),

Stealth 4 (+8),

 

Feats: 3pp
Benefit 1 (Wealthy)

Connected

Contacts

 

Equipment: 0pp = 0ep 

Unspent EP: 0

 

Powers: 8 + 44 = 52pp
Metus Combat Suit 2 [Device, Hard to Lose; Technology]  [8 pp]
Protection 6 [6 pp]

Super Strength 2 [4pp] 

 

Damage 10 (Atom Smasher [4/rank], Touch Range, Secondary Effect, No Saving Throw, Alternate Power 4) [44pp] (Radiation)

Damage 10 (Gamma Ray [4/rank], Ranged, Secondary Effect, Poison)(Radiation)

Damage 10 (Siphon Energy [4/rank], Touch Range, Vampiric)(Radiation)

Damage 10 (Reaction Burst [4/rank], Touch Range, Area: Burst, Insidious) (Radiation)

Drain 10 (Degenerate [4/rank], Touch Range, All Ability Scores, Poison) (Radiation)


Totals: Abilities 24 + Skills 6 (24 ranks) + Feats 3 + Equipment 11 + Powers =52 + Combat 40+ Saves 19 + Drawbacks 0 = 144

 

DC Block
Name                          Range                                                                    Effect                 Save
Unarmed                    Touch                                                                   Damage          DC 19 Toughness (Staged)
Atom Smasher           Touch                                                                   Damage         DC 25 Toughness (Staged)
Gamma Ray              Ranged                                                                   Damage        DC 25 Toughness (Staged)

Siphon Energy           Touch                                                                   Damage          DC 25 Toughness (Staged)

Reaction Burst           Self (50' Radius)                                                 Damage         DC 25 Toughness (Staged)

Degenerate                Touch                                                                   Drain                DC 20 Fortitude (Staged)

 

Miss Veil (90 PP)

Spoiler

Character Name:  Sarah "Miss Veil" Carpenter
Power Level: 10 (150PP)
Trade-Offs: -N/A
Unspent Power Points: 0pp
In Brief: Metus Underboss
Affiliations: Metus

 

Abilities:: 0 + 0 + 0 + 0 + 10 + 10 = 20pp
STR 10 (+4)
DEX 10 (+4)
CON 10 (+4)
INT 10 (+0)
WIS 20 (+0)
CHA 20 (+0)

 

Initiative: +4 (+0 Dex)

 

Combat; 4 + 12 = 16pp
Attack: +2 (+2 Base Attack)
-Ranged: +6 (+4 Attack Focus: Ranged)
-Melee: +2


Defense: +6 (+6 Base Defense)
-Flat footed: +3
Grapple: +2 (+0 Strength +2 Melee Attack)  |  +4 w/ Metus Combat Suit

 

Saves: 2 + 2 + 5 = 9pp

Tough: +5 (+0 Con, +5 Protection)
Fortitude: +6 (+0 Con, +3)
Reflex: +6 (+0 Dex, +3)
Will: +5 (+5 Wis +3)

 

Skills: 6pp = 24 Ranks
Gather Information 4 (+4),

Intimidate 4 (+4),
Notice 4 (+4),

Search 4 (+4),
Sense Motive 4 (+4),

Stealth 4 (+8),

 

Feats: 7pp

Attack Focus (Ranged) 4

Benefit 1 (Wealthy)

Connected

Contacts

 

Equipment: 0pp = 0ep 

Unspent EP: 0

 

Powers: 8 + 24 = 32pp
Metus Combat Suit [Device, Hard to Lose; Technology]  [8 pp]
Protection 6 [6 pp]

Super Strength 2 [4pp] 

 

Duplication 6 ([2/rank], ) [12pp] (Radiation)

Damage 10 (Gamma Ray [2/rank], Ranged)(Radiation)

Damage 10 (Siphon Energy [2/rank], Touch Range, Vampiric)(Radiation)

Damage 10 (Reaction Burst [2/rank], Touch Range, Area: Burst) (Radiation)

Drain 10 (Degenerate [2/rank], Touch Range, Constitution Score, Poison) (Radiation)


Totals: Abilities 24 + Skills 6 (24 ranks) + Feats 3 + Equipment 11 + Powers 32 + Combat 16 + Saves 9 + Drawbacks 0 = 90

 

DC Block
Name                          Range                                                                    Effect                 Save
Unarmed                    Touch                                                                   Damage          DC 19 Toughness (Staged)
Atom Smasher           Touch                                                                   Damage         DC 25 Toughness (Staged)
Gamma Ray              Ranged                                                                   Damage        DC 25 Toughness (Staged)

Siphon Energy           Touch                                                                   Damage          DC 25 Toughness (Staged)

Reaction Burst           Self (50' Radius)                                                 Damage         DC 25 Toughness (Staged)

Degenerate                Touch                                                                   Drain                DC 20 Fortitude (Staged)

 

Powers: 8 + 5 + 13 = 26pp

Security Suit 2 [Device, Hard to Lose; Technology]  [8 pp]

Protection 7 (Impervious 3) [10 pp]

 

Immunity to Emotion [5pp]

 

Emotion Control 12 (Aura of Fear [1/rank], Area: Burst, Touch Range, Fear Only; Continuous, Subtle) [13pp] (Mutation, Emotion)

 

 

Totals: Abilities 60 + Skills 12 (48 ranks) + Feats 36 + Equipment 11 + Powers 26 + Combat 15 + Saves 20 + Drawbacks 0 = 180

 

DC Block
Name                          Range                                                                    Effect                 Save
Unarmed                    Touch                                                                   Damage          DC 20 Toughness (Staged)

Sword                         Touch                                                                   Damage          DC 23 Toughness (Staged)

Aura of Fear              60' Radius                                                      Emotion Control          DC 22 Will (Staged)

 

Edited by Bestia
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