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Zatvair

Sir Knight PL 10- Member

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Sir Knight

 

Player Name: Zatvair

Character Name: Sir Knight
Power Level: 10 150/150PP
Trade-Offs: None
Unspent Power Points: 0
In Brief: Mystical Knight with magical Armaments

Residence: Claremont Academy

 

Base of Operations: Freedom City


Catchphrase: "By Merlins Beard"

 

Alternate Identity: Kingsly Dragon
Identity: Public
Birthplace: Camelot
Occupation: Knight of the round table
Affiliations:  None
Family: None

Description:
Age: 48 
Apparent Age: 30
Gender: Male
Ethnicity: Caucasian,
Height: 6'2
Weight: 220
Eyes: Green
Hair:  Gray

 

In his Super Hero Guise he has the Look of an ancient knight wearing armor that looks like ancient relics, On his shield is the Sigil of the round table

 

 

Power Descriptions:
His Sword looks like a long Sword but instead of a Hilt there is a Gem stone at its base before the handle

The Shield Is a large U shaped shield but beside on ether side of the Shield looks to be Gem Stones and next to them looks like angelic Wings

The Helmet of the armor looks the most immaculate a true piece of craftsmanship. Should it be removed the Armor would disappear with it allowing a quick change from Knight in armor to clothing

The Shield and Sword have minds of there own preferring to fly Kingsly Dragon makeing comments about his life and choices like an old bickering couple watching Television. 

 

History:
"I know not how I arrived at this jungle of hardened stone and metal dragons but you shall return to me to my home, AT ONCE!!!" Said the  Armored Knight as he raised his Sword above his head to strike  down the life of a public transit Bus. As  traffic slowed to crawl around Him,  He'd move to Cut the Door off the bus in one smooth motion. "I have Freed you deni- cut short by the screaming people making there way out of the bus. Looking around he'd see more cars with people supposedly trapped inside them. "Looks as if my work is not done" Says the Knight grimly as he yells "HAVE AT THEEE!!!!!" AS he leaps to attack a Sports Car.

Personality & Motivation:
Kingsly is an older gentleman that while slow to many of these new concepts of the modern world is beginning to get the hang of it, He never rides in cars as he thinks they are dragons in disguise and the trust given to them by there operators is one that may we'll be the world's downfall.  While Kingsly may be new to the modern world the idea of being a hero is not new to him. KIngsly Continues to uphold the code he swore to King Arthur. As he continues to try to learn more about his past, how he ended up here and what has happend to Camelot
 

Powers & Tactics:
Kingsly prefers Close Combat as fighting from a distance is how cowards fight.

His Mighty Steed Spamala is his erstwhile companion.

Kingsly will never use a ranged Weapon. 

 

 

Complications:

Delusional- Kingsly in many ways thinks people have to listen to him since he is a knight of Camelot and will often put his own achievements before those of others. Some of his titles may be made up on the spot to make him sound more impressive

Lawful Good- Kingsly will always try to commit Lawful good acts as his weapons are watching him if he should turn evil or commit acts unfitting to such mighty Relics they will leave him.

Obeys King Arthur Pen-dragon or whoever holds Excalibur without question


Abilities: 10 + 4 + 2 + 4 + 10 = 30PP
Strength: 20 (+5)
Dexterity: 14 (+2)
Constitution: 10 (+0)
Intelligence: 12 (+1)
Wisdom: 14 (+2)
Charisma: 20 (+5)


Combat: 14 Defence = 14PP
Initiative: +6 (Dex+2, +4 Improved Initiative)
Attack: +10 Melee, [Attack Focus Melee, 10]

+0 Ranged
Grapple: +15 (+10 Attack, +5 Strength)
Defense: +10 (+7 Base, +3 Shield), +0 Flat-Footed
Knockback: -5


Saving Throws: 4+ 6+ 8 = 18PP
Toughness: +10 (+7 Armor, +3 [Shield])
Fortitude: +8 (+0 Con, +8PP)
Reflex: + 6(+2 Dex, +4PP)
Will: +8 (+2 Wis, +6PP)


Skills: 36R = 9PP
Bluff 4 (+9)

Concentration 8 (+10)

Diplomacy 4 (+9)

Escape Artist 4 (+6)

Gather Information 1 (+6)

Handle Animal 1 (+6)

Intimidate 1 (+6)

Language 1 ( Old English)

Notice 4 (+6)

Ride 8 (+10)

 

 

 

 

 

 

 

 

 


Feats: 18PP
[Attack Focus Melee] 10
[Inspire] 5
[Fearless]

[Move by Action]

[Die Hard]

 

Well Informed

Fighting Style: Sword Fighting

(Accurate Atk

Defensive Attack

Improved Block

Improved Disarm

Improved Initiative

Power Attack)

Taunt

 

 

Interpose

 



Powers: 14 + 15 + 12+12+8 = 61PP

Device 3 (Knightly Armor; 15PP Container; Only Usable by you 2PP) [14PP]

  • Immunity 2 (Critical Hits) [2PP]
  • Protection 6 (Extras Impervious 6) [12PP]
  • Regeneration 1 (Resurrection)[1PP]

 

Device 5 (My Blade Clamorer; 25PP Container ; Flaws: Easy-To-Lose;) [15PP]

  • Flight 1 (10mph) [2PP]
  • Strike 5 (Extras:Mighty 1,Penetrating 5,  Feats: Fighting Style Sword Fighting 7, Well Informed 1)([20PP]
  • Magic 3 (Light of Truth ( Removes 30ft Concealment) Flaws; Distracting)[3PP]

 

Device 3 (Defenders Veil; 15PP Container ; :, Flaws: Easy-To-Lose; Feats:) [12PP]

  • Flight 1 (10mph Feats: Interpose) [3PP]
  • Protection 3 (Feats: Affects Others ) [4PP]
  • Shield 3 (Feats: Affects Others )  [4PP]
  • Deflect 3  (Feats: Affects Others ) [4PP] (All Ranged Attacks)

 

Summon 2 (flying horse;Extras; Continuous, Fanatical, Heroic) [12PP]

  • Flying Horse ShadowFax: As horse (M&M, page 231) with Str 15 and Flight 3 (Power Loss, wings, –1 point)

 

Dimensional Pocket 4  (Bag of Holding) (1000 Ib.) [8PP]






DC Block

ATTACK              RANGE      SAVE                           EFFECT
Unarmed
             Touch      DC 20 Toughness                Damage (Physical)
Clamor er             Touch     DC 25 Toughness        Damage (Damage Physical) Penetrating 5

 

Totals: Abilities (30) + Combat (14) + Saving Throws (18) + Skills (9) + Feats (18) + Powers (61) - Drawbacks (0) =150/150

 

 

Edited by Zatvair

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