Jump to content

Search the Community

Showing results for tags 'stormcrow'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to Freedom City
    • Campaign Discussion
    • Character Building
    • Character Bank
    • Freedom City News
  • The City of Freedom
    • Downtown Freedom
    • North Freedom
    • South Freedom
    • West Freedom
    • Other Areas Around Freedom
  • The World of Freedom
    • The Lands Beyond
    • The Worlds Beyond
    • The Realms Beyond
    • Non-Canon Tales
  • Out of Character Discussion
    • Off-Panel
    • Archives

Categories

  • Getting Started
    • Templates
    • About the Site
  • People of Freedom
    • Player Characters
    • Non-Player Characters
    • Super-Teams and Organizations
    • Reputations in Freedom
  • Places of Freedom
    • Freedom City Places
    • Earth Prime Places
    • Interstellar Places
    • Multiversal Places
  • History of Freedom
    • Events
    • Timelines
    • People
  • Objects of Freedom
    • Items
    • Ideas

Categories

  • Player Guide
  • House Rules
  • Sample Characters

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 16 results

  1. Bayview Freedom City, New Jersey Sunday February 18, 2024, 10:28 PM Bernadette was riding in the back of an Uber as it passed through one of the nicer neighborhoods of Bayview, with large, old houses that were separated from each other by large lots that afford considerable privacy. The redheaded teen was hardly paying attention as she looked out the window. Now that she was alone in the shadows of the Tesla Model 3, tears were running down her cheeks, as she finally began to allow herself to feel the pain she had not that long ago experienced in the timeline she and several other Claremont students had found themselves trapped in during the 1993 Terminus Invasion. She had spent much of the past hour providing an account of what had occurred in that timeline to a member of the Freedom League, and then some time with a Claremont counselor. The Irish teen had been able to keep herself collected and the emotions in check. She did not want to talk with the counselor about them, at least not yet. She was almost too where she hoped to find the person she really wanted to talk to right now, assuming he had not gone out on patrol. The Tesla pulled up in front of the mansion that served as the headquarters for the Young Guardians and the redhead quickly climbed out of the back, completing the transaction on her phone she made her way to the front door. The teen was still dressed in the clothes she had been wearing on the return trip from Fiji, save for the grey hoodie, black jeans and a black tank top. Her already torn black jeans had more tears, and there were a few cuts and bruises on her bare arms, and both her arms and her clothes were covered in soot and dust, in addition to several patches of dried blood on her clothes, though not all of it was her own. Bernadette was already through the front door when the Uber pulled away, making her way through the main entrance, she headed towards the concealed door that would lead her down the secret portions of the mansion. At this time of night, if Charlie was not out patrolling, there was a good chance he would be down at the supercomputer, engaged in some research or another for things he was looking into for the team to possibly get involved in. Soon the redhead had reached the room, the door sliding open to reveal the wall of monitors that filled the otherwise dim room with a bright glow. Sure enough, Charlie was seated in front of them, his back to the door. "Charlie." Bernadette said, her voice lacked its normal cheerful tone (or even a more seductive one she might use in private), instead, it was laced with emotional pain, as fresh tears started running down her face….
  2. Bayview Freedom City, New Jersey February 14, 2024 4:00 PM A few blocks away from Bayview Mall was an old, converted warehouse that now housed a laser tag arena known as Crossfire. It offered its customers an opportunity to experience laser tag in a more realistic, tactical environment than the run-of-the-mill laser tag experience. The majority of the old warehouse space had been converted into a large area, filled with all sorts of realistic obstacles, from old vehicles to sandbag walls, stacked tires and more. It was here that Charlie had told the rest of the Guardians to meet up this afternoon for a chance to have a bit of fun and practice teamwork at the same time. After finishing classes for the day at Claremont, Bernadette had quickly headed back to her dorm room to drop of her books and change before catching a shuttle from the campus down to Bayview Mall. The redheaded teen was wearing a pair of black jeans and dark grey long-sleeve T-shirt. Over that she had put on the laser tag tactical vest (which included the sensors to record hits) as she and the others finished getting ready for their time slot in the arena. Looking at some of the rather realistic looking laser tag guns, Bernadette finally settled on one, a small gun that was modeled to look like a compact sub-machine gun. Lifting it up in one hand, she glanced over at some of her teammates. "I think this is tha one fer me." She said with a grin.
  3. ooc for this. @Thevshi @Spacefurry @Avenger Assembled let's get some Notice rolls while we get another round of posts in.
  4. GM Evening, March 22nd, 2024 A local, somewhat small, but still with plenty of room, show stage Tokyo The music is loud, and so are the fans, as Multiplicity has taken the stage. Normally, they would be playing back home in Freedom City, but ever since Neko had started helping build their social media presence, the band had started to gain a massive following in Japan. More than enough to get an invitation to go there to play, taking the stage together with Neko. Both Neko and Bernadette and Neko has both brought their boyfriends along, and despite their somewhat strained relationship, both Charlie and Leon had come along. Despite Charlie's offer of taking the Young Guardians' jet, they had traveled commercial, which had been quite an experience, but now they were here. The lightshow that illuminated the hall turns off, and the crowd goes quiet, waiting for Multiplicity and Neko to start the show.
  5. A Saturday in the middle of January, 2024 A nice and cold day with a clear sky, in one of the nicer neighborhoods in Bayview Charlie had promised to be in touch after the Young Guardians had dealt with the Conqueror Worm. That had not gone entirely as planned, but then again, he hadn't really planned on revealing he was back until he found out what was happening to Muirne. And hey, they had found Ghule like that, so... win/win, right? So, Charlie had kept in touch. Texting, letting the others know something was coming up, and then, a few days ago, he asked everyone else to come meet up here. Shift of course already knew. She had been helping him set all this up, after all... and it was finally ready. He is standing in front of the door of the stately mansion, wearing a thick winter jacket, though he keeps it open. He honestly can't wait to see what the others have to say about all this. Sure, they might not all have forgiven him for just disappearing like he did, but this will hopefully help. "Soooo... I know the others aren't here yet, but what do you think of the place?" he asks Bernie, turning to look at her with a grin. He hadn't told her exactly what it was for yet. He wants to surprise her too.
  6. GM Freedom City December 1st 2023, Evening The first day of December is a cold and dark Friday evening in Freedom City. Snow is slowly falling, giving the city an almost ethereal sense of beauty, calm and peace. A good and peaceful start to the time of christmas. But this is Freedom City, and that obviously won't last. As Bernadette O'Connell returns to her dorm, she finds a folded piece of paper in the shape of an rectangle on her bed. Once it is unfolded, the paper shows machine written text that reads "Want to do some good? Come find me." and a set of coordinates. When Leon Moore comes home, he finds a piece of paper likewise folded as a rectangle on his table. The machine written text on his paper reads "Wonder what Casanova and his goons are up to? Come find out." and a set of coordinates. Luke Landers likewise finds a folded piece of paper, with a message for him. "Do you know where you girlfriend is? Come save her." and a set of coordinates. The coordinates on each piece of paper point to the same abandoned warehouse in Bayview.
  7. OOC for this. @Thevshi @Nerdzul @Spacefurry @Kaede Kimura @Lone_Star Gonna start with Multi-Girl, Paper and Nightscale and bring the rest in when we get to them.
  8. Absolute Zero Waterfront, Freedom City, New Jersey October 2023, 9:45 PM Absolute Zero was a popular nightspot located along the Waterfront in downtown Freedom City, a few blocks north of the Pier Two Shopping Center. The club actually consisted of two distinctly different venues located on different floors. The First floor was The Lounge, a more relaxed, casual venue that was mainly candlelit with comfortable chairs and couches. Downstairs, was the Hollow, which was a much more lively venue, with high-tech lighting and sound systems, with musical offering varying each night. Luke Landers and Leon Moore found themselves in the Hollow on a Wednesday night after getting an invitation from their semi-teammate, Bernadette O'Connell to see her perform that evening. From what Luke and Leon understood, that after entering a competition in Boston over the Summer, Bernadette and another Claremont alumni Summer Sands (who had been a year ahead of Luke and Leon) had put together a band and begun performing at various venues in Freedom City or other nearby cities. The Hollow was pretty full for a Wednesday night, filled with what seemed to be something of a mix of patrons. There several groups who appeared to be young, white-collar employees from any number of such business in the city. Then there were a number of people of varying ages who seemed like they worked at some of the nearby restaurants or shops, that wanted to take in some live music and some drinks after their shifts. And then there were a large number of young adults that appeared to be students from one of the many colleges or universities in or near Freedom City. Another local band was just finishing up their time on stage. The performance had been good, but not one that had particularly excited the crowd overall. Bernadette was currently backstage, standing with Summer and the drummer and base player they had found over the last few months. The Irish teen was currently dressed as if she were heading off to classes at Claremont, with a grey and black plaid skirt, white socks and black shoes, a white dress shirt (which she had left unbuttoned several buttons lower than would be the norm) over which she had on a navy blue blazer. Not that it was particularly common for the students to have to wear such a uniform at Claremont. She looked over to Summer, who was dressed as she often was, baggy pants, a T-shirt and hoodie. The older girl was making a few last adjustments to her guitar's tunning before looking back out to watch as the current band was finishing up its last song. Bernadette looked back out on stage as well, waiting for their turn to head out.
  9. Early January, 2024, Location: Sampson's Sodas, Riverside district of Freedom City, Early Evening Sampson's Sodas was a store operating out of what had once been some sort of warehouse. The warehouse portion was old, charming red brick, giving it a rustic atmosphere that nicely complemented the remodeled and added on front end, an open frame wood and brick affair with woooden decour. The entire building's front was set with windows for patrons to look out of while sitting at raised tables lining it, with the counter and the series of soda taps nestled in the back of the room. The walls were pictures of current trending bands with tour dates, or signed photos from them. Some popular teen heroes had pictures and autographs on the walls as well; this was a place for teens to immerse themselves in their culture. This late at night, it was getting close to closing, and only a single person was inside; Michael, wearing dark slacks and a lime green polo that announced him as an employee. The polo almost strained against the hero's sportsman frame, but he was leaning on the countertop and flipping through math homework while he waited for the store to close. Or more correctly, he was waiting for his visitor. After the party, or during it, Michael had only had a few moments to catch up with Charlie, as busy as they both were, but they had managed to exchange numbers for a chance to meet up later. Or maybe he'd asked Bernadette for the number and she'd gotten permission to share it, but it wasn't at all surprising, one way or the other, that Michael had sent Charlie a text a few days later and asked him to come to his work so they could talk. Michael had, after all, been very clear he had as much hero worship for the former Nevermore, now Stormcrow, as he did for the members of the Freedom League or Dead Head. That he was doing this at his work- even on a slow day when no one was in the store and he was about to close up-, in his civilian identity, indicated that alongside that Hero worship was a person who had a reasonable understanding of what he could and could not manage; a statement that he knew that it wouldn't be any work at all for Stormcrow to figure out who he was, if he somehow didn't already, and he had no intention to try and hide it from him anyway.
  10. The Young Guardians will save you! Concept A team of young heroes in the style of the Wolfman/Perez era New Teen Titans, out to make their mark on the world. History The genesis for the Young Guardians team started with the formation of the New Young Freedom team, which was formed by Sebastian Shields (Casanova) at Claremont Academy in 2020, which included Bluebird, Stinger, Chump and Toxin. Raven III's sidekick Nevermore II, had joined the Academy during that year, and, upon realizing that something was off about New Young Freedom, he started organizing a number of students to oppose them, initially gathering Shift, Nightscale, Arrow IV and Howl around him. They quickly learned that New Young Freedom engineered the crimes that they solved through Casanova's mind control abilities and were, at least initially, able to stop them, defeating them in a fight. An attempt by Casanova to force Nightscale's girlfriend Shadowborne to join New Young Freedom let him to join her boyfriend's team instead, and, as the years continued and the two groups continued to clash, the team's lineup continued to change, eventually settling on Nevermore II, Nightscale, Shadowborne, Paper and Multi-Girl, who settled on the team name the Young Guardians. When Sportsmaster I, Princess Poison and Sportsmaster II attacked Nightscale in retaliation for having hurt Stinger, it was revealed that Stinger was really Ms. Scorpion, who had infiltrated Claremont on behalf of the Shadow Academy. The Young Guardians managed to defeat the super villain family, and Ms. Scorpion ran away from Claremont Academy. While most members of New Young Freedom would graduate soon after, the members of the Young Guardians stayed at the school, except for Nevermore II, who disappeared just before the end of the school year in 2022. While the remaining Young Guardians continued to get into trouble, the team lost it's momentum with the disappearance of its leader. In late November 2023, Nevermore II, now calling himself Stormcrow, returned and gathered the team together for one final fight against New Young Freedom. As it turned out, Casanova had been manipulated by both Ms. Scorpion and more sinister forces. Though the Young Guardians, joined by the zombie hero Ghule and a returning Shift, fought against New Young Freedom, Casanova and Ms. Scorpion managed to summon the Conqueror Worm... [this section will be expanded following the end of the thread The Young Guardians Returns!] Following the defeat of the Conqueror Worm, Stormcrow invited the team to their new headquarters in early January 2024, which he had spent sometime constructing with Shift after he returned to Freedom City, following an extended international adventure with Raven III. Their mission would be simple: To be there for each other and everyone that would need them. To be heroes. And, if everything happens as he wants, then one day, they would be the heroes that would cast the shadows that others would stand in. Base of Operations The Young Guardians are based out of the informally named Guardians HQ, a fancy modern mansion that was rapidly built over the course of about six months. The mansion overlooks Freedom City, giving a scenic view of the city, and while it is some distance away from most neighbors, it is still very much part of the city. Each of the members of the Young Guardians has their own room, with plenty to spare for future members. The mansion has it own power system, library, training facilities, infirmary, a garage and much more, including a hangar that houses the Guardian Jet, which launches through the secret water fall overlooking the outdoor pool. All of the mansion's features as well as the Guardian Jet can be found on Stormcrow's character sheet. Membership Ghule - Viktorya “Vik” Steinman Multi-Girl - Bernadette O’Connell Nightscale - Luke Landers Paper - Leon Moore Shadowborne - Muirne Sceadusangere Shift - Pol Rothstein-Frasier Stormcrow - Charles 'Charlie' Arthur Pratten Various Trivia The team was originally conceived as a new iteration of Young Freedom. When it was decided that it would be best for PCs to not be members of a new iteration of Young Freedom, a new iteration of Young Freedom was instead made their initial adversaries. Before the team formally formed in late 2023/early 2024, it's early iterations while the majority of the students attended Claremont went through a number of potential members at times, including, but not limited to, Arrow IV, Howl and Outrider. Three team members have red hair, two of those with origins outside of the United States. Various iterations of the team has, if you squint, had many similarities to various Teen Titans members, whether in origins or power sets, including a Robin expy, a robot, exiled warrior, a shapeshifter and dark, shadow related powers. The team is funded by the Summers Estate and various investments that Charlie has made, both of his own and their suggestions. The line about who owns what is kind of blurred, but Charlie has been promised autonomy. Both Stormcrow (then as Nevermore II) and Shadowborne have spent a short time in a future where the Young Guardians had become a massive succesful super hero team. These short visits to the future was the first appearance of the Stormcrow identity Stormcrow would like to remind all his teammates to remember to use codenames in the field.
  11. The STORMCROW Power Level: 12 Effective Power Level: 12 Power Points: 235/235PP Unspent Power Points: 0PP Trade-Offs: -3 TOU/ +3 DEF, +2 ATK/-2 DC In Brief: The Nightwing to the Raven's Batman. Theme: Shine - Matt Beilis / Spotlight - Saliva Alternate Identity: Charles 'Charlie' Arthur Pratten (Secret) Birthplace: Freedom City, United States of America Residence: Guardians HQ, Bayview, Freedom City Base of Operations: Guardians HQ, Bayview, Freedom City; The Rookery Occupation: Adventurer, Crime Fighter Affiliations: Claremont Academy, Raven III, Raven Family, Young Guardians Family: Martin Pratten (Father, Born 1980, Accountant), Lily Pratten (Mother, Born 1979, Lawyer), Thomas Pratten (Paternal Grandfather, Born 1940, Retired Software Developer) DESCRIPTION Age: DoB: 2004 [January 19th] Gender: Male Ethnicity: Caucasian Height: 5’10’’ Weight: 150 lbs. Eyes: Blue Hair: Dark red Charlie is an athletic young man, standing at 5'10'''. He has short red hair and blue eyes. He prefers to dress in darker colors, most often wearing black dress pants and dress shirts. He often wears loose ties in lighter colors, contrasting the dark colors he usually wear. Since his time at Claremont, Charlie has also to taken to dressing more casually with jeans, t-shirts and sneakers of varying colors and designs. As the Stormcrow, Charlie's costume is as finely engineered as his mentor's, with a multitude of hidden features that one would not suspect from first glance. While the costume has multiple layers underneath, the outer layer appears a seamless dark grey full-body suit. Over the suit, he wears a black cowl connected directly to a black cape. The edges of the cape is very light, somewhat shiny blue, and connects to a logo with a bird with outstretched wings on Charlie's chest. The inside of the cape is a slightly lighter grey than the full-body suit. The cowl is outfitted with light blue one way lenses in a vaguely bird beak shape, which covers and hides his eyes. The lens acts as a heads-up display for Charlie. The dark grey full-body suit is broken up with a pair of shiny light blue bracers with shiny black edges that end in triangles at each end, and boots in similar design and color scheme, which ends in triangles pointing to his knees. He wears a silvery and light blue utility belt with another light blue bird logo on a black background as the buckle. HISTORY Charles Arthur Pratten had a normal childhood. Loving parents, friends, school life. Sure, Charlie was a bright kid. Maybe a bit too interested in the super hero known as the Raven, but aside from that, his childhood really was what one would consider normal. He went on vacations. He spent time playing games with his friends. He went to the movies. Something of a prodigy, Charlie was a popular kid at school. He was athletic and a gymnast, he got good grades, his grandfather instilled a keen interest in computers. His room tended to be filled by posters of the Raven and her predecessor. He had databases full of observations and notes on the Ravens. When Nevermore debuted, Charlie was overjoyed. If the Raven had a sidekick, then maybe he could become the Raven's sidekick too? It was a possibility, at least! He would have to find out how to contact her, how to reach the Raven and present himself, but until then, he continued his training, honing his acrobatics and athletism, continuing to compile all the information that he could. Any notes, anything he could find. Charlie kept the project a secret. After all, how could anyone understand the drive that he felt? He could become the Raven's partner, too. He just knew it. Still, life happened. Charlie's interest slowly waned as other things, like friends, sports and girls became more important to him. Shortly after the third Raven's debut, Charlie saw him in action. The way he moved, the way he acted. It all came rushing back, all that he had dreamed of just a few years before. Everything he saw, all the articles, everything, Charlie just knew that the new Raven was Nevermore. There was no question. And if he had become the Raven, then that meant no one was Nevermore. It took a long time. Compiling all of Charlie's old data, discovering new information, comparing it all. Socially, he began to distance himself from his friends again. He was obsessed. It took hard work, it took time, it took luck, but bit by bit, Charlie began to see a pattern, he began to see the truth. Finally, he was sure. The Raven was Aleksander Garen Nakani, a college student from Georgia, who lived with his adoptive parents at the Summers Estate. The 15 years old Charlie went to the estate by himself. He managed to get inside and confronted Aleksander with the truth. To Aleksander, history repeated itself. Much like how he had figured out the previous Raven's identity, Charlie now stood before him. Unlike Aleksander's plans when he had confronted Duncan Summers, Charlie was not looking to replace Aleksander as the Raven. Charlie had plans of succession, sure, but he wanted to succeed Aleksander as the Raven's partner, not as the Raven. Aleksander did not quite agree with the plan, but he agreed that making it this far meant Charlie had at least some skill. For a time, Charlie helped out at the Summers Estate and the Rookery, eventually graduating into becoming the Raven's main in the chair. Not that it helped for long. With or without Aleksander's blessing, Charlie got into trouble. With a makeshift costume and whatever equipment he could "borrow" from the Rookery, Charlie went out to fight crime on his own, to mixed result. Aleksander finally relented and agreed to take him in as his sidekick, but it would be his his terms. If nothing else, it meant that he could make sure Charlie didn't do anything stupid. Charlie spent 9 months training with Aleksander before he was first allowed out on patrol, during the Spring of 2020. Now 16, the new Nevermore followed much of the same pattern as Aleksander had. A few patrols per month to get used to actual crime fighting, primarily watching the Raven's back, slowly being allowed to do more and more, eventually culminating in being allowed to patrol on his own. And, as Aleksander insisted, Charlie would follow his path in another way, starting at Claremont in the fall of 2020 as Charles Gordon Pym, an orphan from the streets of Freedom City, recently taken in by the Summers Estate. Alek and Charlie worked extensively on creating a false electronic trail, creating a cover to keep Nevermore II's actual identity secret. While at Claremont, Charlie quickly struck up friendships with several other students, and when Sebastian Shields, otherwise known as Casanova, assembled a team of students with less than heroic intentions as New Young Freedom, Charlie started organizing his friends into their own team in response. Charlie led a shifting roster of Young Guardians to thwart not just Casanova's New Young Freedom, but through a few other adventures as well. Casanova would, in particular, grow to hate Charlie for his effort. At the same time, he worked with the Raven to combat the rising crime brought on by the Doomforge, with the House of Usher having returned and set up shop in it's shadow, spreading their influence throughout Freedom City. Charlie would eventually leave Claremont near the end of his second year, disappearing rather suddenly from the school when he and the Raven focused their efforts on fighting the House of Usher, eventually dismantling their operations in Freedom City and driving them away from the city. Not content to let the Usher family escape justice, the Raven and Nevermore gave chase, hunting them across the world. The duo had a number of adventures along the way. Charlie grew from these experiences, and began to realize that he wanted to be more than just the Raven's sidekick. He had plans and ideas for what he wanted to do on his own. Alek agreed that it was time for Charlie to go out on his own. Returning to Freedom City, Charlie began to prepare. He wanted to do it right, so he took his time, and, with funding from the Summers family, he designed a new headquarters that he could use with his friends, as well as a new identity. And soon, the Stormcrow would soar, and, with some luck, he would be joined by the Young Guardians once again. PERSONALITY & MOTIVATION Charlie is intelligent and a natural detective, and he knows it. He is good at what he does, with plenty of experience both alone and working together with others, particularly the Raven, though he has not grown out of his cockiness yet. He's a joker, which can at times belittle his intelligence and skills, not that he minds. If someone underestimates him, then all the better. During his time in Claremont and abroad, Charlie has grown into an accomplished detective, hero and leader. His ego and bravado remain as strong as ever, but they are now rooted in genuine experience and knowledge of his own capabilities and skills. Charlie remains as driven as ever, and still tends to fixate on finding solutions to any mystery or problem that catches his interest, almost to the point of obsession. POWERS & TACTICS The majority of Charlie's tactics relies on analysis, distraction and misdirectio. Observe an enemy, figure out how to best stop them, and then execute his plan. His personal fighting style emphasizes the use of his various gadgets, both for scouting and disabling his enemies. Generally speaking, he prefers to stay outside close combat, but will pull out his collapsible staff if forced into a close quarters situation. Stay out of trouble, stick to the shadows and put his brains to good use. Charlie tends to take on a leadership, or at least planning, role when working with others, whether they like it or not. He has studied and worked towards this, and he generally dislikes being ordered around by people that he doesn't think what it takes to lead. He will, for instance, not have any issues with the Raven giving him commands, or other more experienced heroes, while someone that had just joined Claremont would be a stretch. His tactics tends to involve teamwork, and he will try to weaken enemies or set them up for attacks from his more powerful teammates if possible. POWER DESCRIPTIONS Charlie posses no powers of any kind, instead relying on the training he has received from the Raven III and at Claremont Academy, as well as suit and gadgets he has developed together with Raven III. Charlie's Stormcrow costume is an ultra modern piece of crime fighting technology. Nano-weaved from a number of high resistance materials, it effectively protects him from any type sharp objects, while the armor plating handles most general types of damage a foe could wish to inflict. The thermal underlayer helps support him in heat or cold, while the night vision lenses lets him see in the dark. A heads up display aids Charlie with information such as the time and GPS, while his built in headset allows him to communicate at a distance of 5 miles. For traversal, the suit boast a grappling gun built into the gauntlets and grapple claws, as well as an electro-reactive glider cape, which lets Charlie soar across the sky. Charlie's utility belt contain a large number of tools, useful for both combat and infiltration. While he tends to keep his distance from most foes, the belt contains a collapsible staff for use in melee combat, which also contain a charged shock charge. He uses a modified version of the Raven's ravenrangs, smaller and lighter, which he call's Crow's Claws. He utilizes a great number of different types of tools to snare or trip his opponent, as well as multiple types of gadgets to blind his foes, whether it is with flashbangs, darkness, gunk in the eyes, light shows, concentrated zones of darkness or something else, all to allow him to effectively immobilize and distract his foes. The playback device, one of his favorite tools, let's him play any recorded sounded through remote control, be it movement or voices, letting him draw attention away from himself. Charlie has even figured out how to use the playback devices offensively, by throwing them at a target and playing extremely loud noises. These noisemakers are even powerful enough to deafen a target. The last piece of Charlie's standard equipment are small remote controlled drones, which transmits images of their recordings directly to Charlie's HUD, aiding him in infiltration and information gathering. The drones are shaped like small dark crows, small enough to fit in the palm of a hand. COMPLICATIONS A Legacy of Ravens: Charlie is secure in himself, he knows what he can and cannot do, and that he is only just getting started. As the Stormcrow, he is the newest part of the Raven legacy, and while he had good times as Nevermore II, it was high time that he stepped into his own role. Still, he is not without issues, and a mix of this legacy and working with his hero means that Charlie can seem arrogant and flippant to some, and not without reason. While he is a team player, he naturally falls into the leadership roll and can have issues stepping out of it. If Charlie's seeming arrogance or inability to let others take the lead makes a situation worse, the GM can award him a Hero Point. Gadgets: While an enemy would need to somehow get rid of Charlie's utility belt to get rid of all his gadgets, he could be deprived of individual gadgets, either by having them taken away or by simply running out of them. If the GM determines that Charlie somehow loses access to a gadget, they can award him a Hero Point, in turn making one of the powers in his Utility Belt array unusable. Secret Identity: One of the Raven's conditions for training Charlie was that he keep his identity secret, even from his family. Whenever Charlie ends up in a situation where his secret identity causes issues, such as not being able to act outside of costume without revealing himself, the GM can award him a Hero Point. Tell-Tale Heart: Charlie tends to grow obsessed. Mysteries, enemies, anything that give him trouble, anything that is a challenge that can't be solved. This can lead to him becoming narrowminded, focusing on the subject of his obsession over other important things at hand. Whether it be by Charlie focusing on a particular enemy to the detriment of any tactics in combat to taking unnecessary risks by trying to solve a particular mystery, the GM can award Charlie a Hero Point when his obsession makes a situation worse. Ushers, Masques and Conqueror Worms: The legacy of 3 generations of Ravens have led to a great number of enemies that might target one of the newer members of the extended Raven family, just for the sake of taking revenge. Aside from legacy villains, Charlie has made a few enemies of his own, including several former Claremont students with less than heroic intentions, such as Sebastian Shields, otherwise known as Casanova, and he has personally interfered with the House of Usher who has thrived in the shadow of the Doomforge, aiding the Raven in driving them from Freedom City and chasing them across the world. Traveling across the world with the Raven only earned Charlie more enemies as they continued their heroics abroad. If any of Charlie's enemies interfere in a situation to attack Stormcrow and make the situation worse, the GM can award Charlie a Hero Point. ABILITIES 8 + 10 + 8 + 14 + 6 + 10 = 56PP Strength: 18 (+4) Dexterity: 20 (+5) Constitution: 18 (+4) Intelligence: 24 (+7) Wisdom: 16 (+3) Charisma: 20 (+5) COMBAT 12 + 10 = 22PP Initiative: +15 (+15 Knowledge [Tactics]) Attack: +6 Base, +6 Melee, +14 Ranged, see Power attack bonuses in DC Block Defense: +15 (+5 Base, +10 Dodge Focus), +3 Flat-Footed Grapple: +10 (+6 Base Attack, +4 Strength) Knockback: -2 / -4 (w. Costume) SAVING THROWS 6 + 9 + 7 = 22PP Toughness: +9 (+4 Con, +5 Protection) Fortitude: +10 (+4 Con, +6) Reflex: +14 (+5 Dex, +9)Evasion 2 Will: +10 (+3 Wis, +7) SKILLS 148R = 37PP Acrobatics 15 (+20)Acrobatic Bluff, Skill Mastery Bluff 10 (+15) Computers 13 (+20)Online Research, Skill Mastery Diplomacy 2 (+7) Drive 5 (+10) Escape Artist 5 (+10) Gather Information 7 (+12)Well-Informed, Skill Mastery Investigate 13 (+20)Skill Mastery Knowledge [Tactics] 8 (+15) Language 4 (American Sign Language, Chinese [Mandarin], English [native], Japanese, Russian) Notice 17 (+20)Skill Mastery Pilot 5 (+10) Search 8 (+15)Skill Mastery Sense Motive 16 (+19)Skill Mastery Sleight of Hand 5 (+10) Stealth 15 (+20)Hide in Plain Sight, Skill Mastery FEATS 49PP Acrobatic Bluff Attack Focus [Ranged] 8 Beginner's Luck Benefit 1 (Raven Family) Benefit 1 [Use Knowledge [Tactics] For Initiative Rolls] Challenge (Fast Acrobatic Bluff) Dodge Focus 10 Evasion 2 Hide In Plain Sight Inspire 5 Jack of All Trades Leadership Luck 4 Master Plan 2 [Use Knowledge [Tactics] for rolls] Online Research Set Up Skill Mastery 2 (Acrobatics, Computers, Gather Information, Investigate, Notice, Search, Sense Motive, Stealth) Teamwork 3 Track Well-Informed Uncanny Dodge [Auditory] Enhanced Feats Luck 4 -> Luck 6 Second Chance 2 [Toughness Save vs. Ballistics and Conventional Blades] Takedown Attack 2 Veteran Awards Equipment 16 (80 EP) Equipment Communicator [7EP] Communication Array 3 (6DP Array; Feats: Alternate Power 1) [7EP] BP: Communication 5 (Radio; 5 miles; Feats: Subtle) [6EP] AP: Datalink 3 (Radio; 1000 feet; Feats: Rapid 2 (x100), Subtle) [6EP] Guardians HQ (Headquarters; Mansion in Bayview) [21EP] The Stormchaser (Vehicle; Motorcycle) [20EP] Guardians Jet (Vehicle; Jet) [32EP] POWERS 20 + 20 + 9 = 49 Device 5 (25DP Container, Flaws: Hard-To-Lose) [20PP] (Descriptors: Stormcrow Costume, Costume, Technology) City Movement Array 4 (8DP Array; Feats: Alternate Power 1) [9DP] BP: {2 + 4 + 2 = 8/8DP} (Descriptors: Gauntlet Mounted Grappling Gun) Super-Movement 1 (Swinging; Extras: Linked to Speed (+0)) [2DP] Super-Movement 2 (Wall-Crawling 2) [4DP] (Descriptors: Grapple Claws) Speed 2 (Extras: Linked to Super-Movement (+0)) (25 mph, 250 ft. per round) [2DP] AP: Flight 3 (Flaws: Gliding; Feats: Subtle) (50 mph, 500 ft. per round) {4/8DP} (Descriptors: Electro-reactive Glider Cape) Concealment 2 (All auditory senses; Flaws: Blending) [2DP] (Descriptors: Noise Dampening Materials) Enhanced Feats 2 (Second Chance 2 [Toughness Save vs. Ballistics and Conventional Blades) [2DP] (Descriptors: Nano-weaved Material) Immunity 1 (Environmental Cold and Heat; Flaws: Limited [Half Effect]) [1DP] (Descriptors: Protective Thermal Under-Layer) Protection 5 [5DP] (Descriptors: Armor Plating) Super-Senses 3 (Infravision; Vision Counters Obscure (Darkness) [Darkvision]) [3DP] (Descriptors: Night Vision Lenses) Super Senses 3 (Direction Sense; Distance Sense; Time Sense) [3DP] (Descriptors: Head-Up Display) Device 5 (25DP Container, Flaws: Hard-To-Lose) [20PP] (Descriptors: Utility Belt, Belt, Technology) Gadgets Array 8.5 (17DP Array; Feats: Alternate Power 8 ) [25DP] (Descriptors: Gadgets) BP: Damage 6 (Extras: Ranged; Feats: Improved Range, Mighty 4) {17/17DP} (Descriptors: Crow's Claws, Piercing Damage Type, Thrown Weapon) AP: Damage 6 (Feats: Accurate 4, Extended Reach 1 [5 ft.], Improved Critical 2, Mighty, Subtle, Takedown Attack 2) {17/17DP} (Descriptors: Collapsible Staff, Bludgeoning Damage Type) AP: Dazzle 10 (Visual Dazzle; Flaws: Action [Full]; Feats: Improved Critical 2, Subtle, Triggered 2, Variable Descriptor 2 [Any Technological]) {17/17DP} (Descriptors: See No Evil, Flash, Darkness, Optic Disruption, Etc.) AP: ESP 5 (Auditory and Visual ESP; Extras: Duration [Sustained]; Flaws: Medium [Small Flying Drone]; Feats: Subtle 2) (Range: 1 mile) {17/17DP} (Descriptors: Crow Drone, Remote Control, Spy Device) AP: Illusion 12 (Auditory; Extras: Independent (+0); Feats: Progression [Area] 3, Triggered 2) (600 ft. area) {17/17DP} (Descriptors: Noisemaker, Playback Device, Sound, Remote Activated) AP: Obscure 6 (Visual Obscure; Extras: Independent (+0); Feats: Progression [Area] 1, Triggered 2, Variable Descriptor 2 [Any Technological]) (Range: 60 ft., Area: 250-500 ft. radius) {17/17DP} (Descriptors: Visual Distortion, Grenade, Smoke, Darkness, Flashbang, Illusionary Confusion, etc.) AP: Snare 10 (Flaws: Action [Full]; Feats: Improved Critical 1, Reversible, Tether, Triggered 2, Variable Descriptor 2 [Any Technological]) {17/17DP} (Descriptors: Crow's Traps, Nets, Cuffs, Rapidly Expanding Foam, Shock Field, etc.) AP: Stun 10 (Flaws: Action [Full]; Feats: Accurate 4, Extended Reach 1 [5 ft.], Improved Critical 2) {17/17DP} (Descriptors: Stun Staff, Electricity) AP: Trip 10 (Feats: Improved Critical 1, Improved Trip, Subtle 1, Triggered 2, Variable Descriptor 2 [Any Technological]) {17/17DP} (Descriptors: Crow's Prey, Various Tripwires, Bolas, Lines, etc.) Luck Control 2 (Force Rerolls, Spend HP For Others; Feats: Innate, Luck 2) [9PP] (Descriptors: Master Tactician, Training) DRAWBACKS -0PP DC BLOCK NAME ACTION RANGE SAVE EFFECT ATTACK BONUS Unarmed Standard Touch DC19 Tou (staged) Damage +6 Crow’s Claws Standard 150 feet DC25 Tou (staged) Damage +14 Collapsible Staff Standard Touch: 5 ft. DC25 Tou (staged) Damage +14, Crit 18-20, Subtle, Takedown Attack 2 Crow’s Prey Standard 225 ft. DC20 Trip Resist (Worse bonus) Tripped +14, Crit 19-20, Improved Trip, Subtle 1, Triggered 2, Variable Descriptor 2 [Any Technological] Crow’s Traps Full 100 ft. DC20 Ref (staged) Fail: Entangled >5: Bound and Helpless +14, Crit 19-20, Reversible, Tether, Triggered 2, Variable Descriptor 2 [Any Technological] Noisemaker Standard Perception, 600 ft. area DC22 Will Fail: Believe audio illusion Independent, Triggered 2 See No Evil Standard 90 ft. DC20 Ref DC20 Fort to recover Blinded +14, Crit 18-20, Subtle, Triggered 2, Variable Descriptor 2 [Any Technological] Stun Staff Full Touch: 5 ft. DC20 Fort (staged Fail: Dazed >5: Stunned >10: Unconscious +14, Crit 18-20 Totals: Abilities (56) + Combat (22) + Saving Throws (22) + Skills (37) + Feats (49) + Powers (49) - Drawbacks (0) = 235/235 Power Points
  12. 20Q HellQ Guidebook Reputation Theme Music Vignettes Origin Vignette: Quoth The Raven A Conspiracy of Ravens Halloween Vignette Nevermore never more?
  13. Okay, go ahead and give me whatever Well-Informed/Online Research checks you're using here.
  14. July 1, 2015 Barton's Antique Store Comrade Frost pushed open the swinging glass doors of the antique store and walked inside, the bell jingling as he entered. He stood out in his blue parka, especially when you saw his pale white flesh and felt the chill in the air as he walked by. Over his shoulder was swung an axe, its handle an exotic dark wood and its head an unfamiliar red-grey metal. He was careful how he held it, keeping his gloved hands on the handle as he walked up to the front counter. "You!" he declared. "Antique dealer! What do you mean by selling cursed objects to civilians? STOLEN cursed objects no less!" His Russian accent was especially thick today; his red eyes flashing especially bright. "What? How dare you!" declared the antique dealer, shooting a nervous glance over at his customer. Throwing a rag down on the counter, he pointed at Frost, his bald head flushing red between a greying tonsure of receding hair. "I run a reputable shop, and I would never sell stolen goods! I got that from a very reputable supplier, you frost-faced goon!" "Oh-hoh!" declared Frost, dropping the ax on the counter significantly. "You just happen to have reputable supplier who sells you Ax of One Thousand Murders! What a country!" Meanwhile, the axe was audibly whispering, "Murder! Murder! Cut off his head, boss! Cut cut cut cut!"
  15. For rolls and suchlike when looking for a good deal.
  16. Noontime August 1st, 2015 Bayview, Freedom City House of the late Leland Comtois Leland Comtois had lived a full life, as evidenced by the photographs on his wall. As a child he was standing in waders next to a goat in the mud; as a young man he was smiling broadly, one arm around a woman and the holding a smoking cigarette. Then he was in uniform, marching under a French flag. There was a gap in the photographs, the next one being labeled 1951 and Leland standing in a group of severe young men, none of them smiling, all of them facing the camera like it was an execution. More photos from the 1950s showed him either in art galleries or walking out of police stations. Then the 70s and he was in New York City, and later decades saw him move to Freedom City. He was seen wearing doctoral robes and standing authoritatively at the front of a FreeSA classroom. Books lining his shelves bore his name, biographies of people like Andre Breton, Salvador Dali, and Jacques Vache. Most of the art had already been tagged with red banners marking it as SOLD, but it was still displayed and it showed the clear influence of Surrealists. Of course, all of this was a backdrop to the estate sale. The sale of the art was being handled by an auction house in the city; on display for the crowd to peruse were the numerous pieces of furniture, books, crockery, upholsteries, gewgaws, wines and bourbons, knick-knacks, old clothes, and a thousand other pieces of detritus collected over the antiquarian’s long life. They were all for sale in his rambling Bayview mansion, all discreetly tagged and priced according to how impressive the estate handling agency considered each piece.
×
×
  • Create New...