Jump to content

Search the Community

Showing results for tags 'polarity'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to Freedom City
    • Campaign Discussion
    • Character Building
    • Character Bank
    • Freedom City News
  • The City of Freedom
    • Downtown Freedom
    • North Freedom
    • South Freedom
    • West Freedom
    • Other Areas Around Freedom
  • The World of Freedom
    • The Lands Beyond
    • The Worlds Beyond
    • The Realms Beyond
    • Non-Canon Tales
  • Out of Character Discussion
    • Off-Panel
    • Archives

Categories

  • Getting Started
    • Templates
    • About the Site
  • People of Freedom
    • Player Characters
    • Non-Player Characters
    • Super-Teams and Organizations
    • Reputations in Freedom
  • Places of Freedom
    • Freedom City Places
    • Earth Prime Places
    • Interstellar Places
    • Multiversal Places
  • History of Freedom
    • Events
    • Timelines
    • People
  • Objects of Freedom
    • Items
    • Ideas

Categories

  • Player Guide
  • House Rules
  • Sample Characters

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 11 results

  1. Player Name: GooseInduced Character Name: Polarity Power Level: 10[11] [150/161 pp] Trade-Offs: +2 Defense / -2 Toughness Unspent Power Points: 11 Progress To Bronze Status: 11/30 In Brief: Female gymnast with electricity based teleportation, blasts and enhanced dexterity. Alternate Identity: Juno Dempsey Identity: Secret Birthplace: Tampa Florida Occupation: Gymnast/Student Affiliations: (People and/or groups you work with) Family: Mother: Annabelle (Deceased), Father: Brian (living), Brother: Davis (living), Grandmother: Juno/June (Living) Description: Age: 16 November 12th 1997 Gender: Female Ethnicity: Caucasian Height: 5â€7 Weight: 125 Eyes: Normally a pale blue Hair: Dark Brown Juno tends to keep her hair rather short, stopping right near her chin with long strands in the front that tend to fall in her eyes. Sometimes she clips them back, other times she could care less. She has fair skin and prefers to stay out of the sun so she doesn’t fry. Her eyes are narrow and sometimes get lost beneath her hair or smile. A small nose and a rounded jaw make her somewhat of a plain Jane but when she really smiles it’s the kind that can light up a room. Makeup isn’t a priority but she isn’t adverse to it, normally just something simple like mascara and eyeliner. Her clothes aren’t the best brands but they are clean and don’t have holes. She tends to layer a lot of dark with splashes of color. For example dark jeans and a dark gray military style jacket with a bright blue shirt underneath. Most of what she wears isn’t very girly either and she never wears skirts. It’s hard to tumble around with your underwear hanging out. Shoes are normally flat like converse so she can feel the ground beneath her and stick better to surfaces. She holds herself like the gymnast she is, back straight and chest out. It's more a force of habit than anything but it gives her an air of perpetual attitude that she doesnt necessarily mean to put out. In costume she wears a special outfit her grandmother gave her. It’s a two piece body suite made of a thin but sturdy material. It hugs her form, allowing her to flip and tumble without worry that she will get caught in her clothing. It affords her a level of protection against physical attacks that she otherwise would not have. A belt fits snug around her waist that houses the components for a communicator that fits in her ear, attached to a pair of curved polycarbonate goggles that help obscure her face and hide her identity. Most of the suite is white aside from the thin knee high boots, the belts, a band around each thigh and at the shoulders where the outfit is a cobalt blue. The sleeves are white and end in fingerless gloves allowing her better conductivity for channeling electricity Power Descriptions: The electricity she produces is usually hued blue to some degree, ranging from almost white to nearly bright blue depending on the intensity of the charge. Her eyes glow and spark to match but only when she is actively using her powers. Also might be noted that the static charge from using her powers can make her hair stand on end. History: Growing up Juno was just like any other kid. Her family was unassuming. Her parents were the type who everyone else thought was the perfect couple. Two beautiful people with two cute children. Her brother Davis is three years older and ever the thorn in her side like a proper sibling should be. Her father owned a restaurant in Tampa Florida, a place that became popular with both the locals and with tourists. The tacky tropical theme wasn’t what he had first envisioned doing after he graduated from culinary school, but in the end it did well. Well enough for her mother to only work part time at a local office and go back to school. She’d always wanted to be a journalist, interact with the world and see excitement first hand. One day at school her gym class had a special guest, a woman from a local gymnastics studio. She was there to teach them a little about what gymnastics was. There was even a balance beam that they could try and do a few basic turns on, something Juno was proud to accomplish on her first try. She went home, raved to her parents like any excited ten year old would and practically shoved a pamphlet in their face. She talked and talked for weeks until eventually her parents took her seriously. So, while her mother was in school and her brother at football, Juno started gymnastics. No one could call her a prodigy, or say she was destined for the Olympics, but Juno didn’t care. She loved it and for the next year she was the happiest girl in the world. When Juno was eleven everything changed. Not all at once and not in a way she noticed at first. The first time she noticed it was while helping her mother cook dinner.. They wanted to have it ready for her dad when he got home since he’d been cooking all day at work. Simple stir-fry, nothing complicated. Juno washed the veggies, set them on the cutting board for her mom to finish. Yet, as she watched her mother pick up the knife, she couldn’t help but notice the way her hands shook, the concerned expression on her mother’s face. It scared her for a moment, but her mother adjusted her grip on the knife and when the shaking stopped, started to cut. Juno didn’t think of it again for almost three months. She was waiting for her mom to pick her up from gymnastics, looking out the front door and watching her mother climbs the few steps up to the landing. She needed to be signed out or she would have met her half way. Only her mother never made it. She went down out of nowhere and Juno bolted out the door. It would take months of testing and poking and prodding only for the doctors to say they didn’t know what was causing it. Juno’s grandmother, the woman she was named after, a woman she usually only saw on holidays and the occasional trip to Disney, flew down from Freedom City. Juno didn’t know much about her, just that they had the same name and that she was a scientist. That she worked at a lab or a hospital or something to do with medicine. She only stayed a few weeks, trying desperately to convince them to all come back with her, where the doctors might be able to help. At first her parents resisted, not wanting to uproot the family and convinced the doctors might find a way to help. By the time Juno was in eighth grade they had relocated to Freedom City, her mother’s condition only getting worse and worse. Juno didn’t sleep much anymore, always worried, always wanting to be by her mother’s side. She started doing poorly in school, started having trouble focusing. The work she did turn in was sloppy and scribbled. Everyone, Juno included, just attributed it to what she was going through with her mom. The only thing that could hold her focus was gymnastics. When she wasn’t at school or the hospital, she was there, working her frustration out in tumbles and tricks. The worse her mother got the more time Juno spent there. Until a fall that she should have been able to shake off, had her grounded. Dizzy, disoriented. Her grandmother ran a few simple tests, compared Juno’s results to her mother’s and found probably the worse news she could have gotten. Whatever Juno’s mother had was genetic and she passed it to her daughter. Only Juno was already showing symptoms, the lack of focus, sloppy handwriting, problems focusing, insomnia…. Everything they attributed to stress were the early symptoms of the condition. It was only a matter of weeks before her mother finally passed and the family was nearly torn apart with grief. The restaurant her father had tried to open in Freedom City was failing because he just couldn’t devote the energy to get it going. Her brother starting hanging out with some punks and ended up spending the night in a cell after spraying graffiti all over the school. Juno was bedridden, stealing first her balance and robbing her of the only thing that still made her happy. The condition was progressing remarkably fast and at the rate it was going she only had months to live. Her grandmother though was the only one with more energy instead of less. In the months leading to the death of her daughter, Grandma June had found the cause of the condition, isolating it in her daughter and hoping to find a way to reverse it or cure it. It was something she had been working tirelessly at but unfortunately, even with all her intelligence she couldn’t save her daughter. Maybe though, with a bit of luck, she could still save Juno. It was nearly six weeks after the death of her daughter that she finished it. A machine, much like a hyperbaric chamber that was designed to counteract the decay the condition was causing, to fix the genetic marker and override it. Remarkably enough after six hours in the machine and two days of a drug induced coma, Juno came out of it cured. Any decay the condition caused to her nervous system was reversed. The victory was bittersweet, coming too late to save her mom but in time for Juno to come out the other side alive. After that Juno’s father decided they should stay in Freedom City, stay close to Grandma June. He started putting everything he had into the new restaurant, a place he named after his wife, Annabell’s. Over the next year he made it the restaurant he always wanted to own and he did it for his wife. Juno’s brother got back into football and got a scholarship to college for sports. While Juno’s life got much more complicated. It started small at first, almost like an over abundance of static electricity, shocking other people if they were both touching something metallic and wall sockets sparking electricity whenever she plugged something in. When she got back to gymnastics everything felt easier. Back flips and bends, flips, floor routines, she even felt like she had better grip on the balance beam. Like her feet and hands were rooted to the spot. It wasn’t until one night when she was on the trampoline just messing around. She wanted to see if she could jump high enough to touch the beam that ran the length of the ceiling in the studio. It was high, but she saw people do it before. Higher and higher she jumped until finally she managed to touch it. The moment her hand touched the metal beam sparks arched between them and made the light flicker. She did it again on the next jump and again on the next and on the last jump she grabbed onto the beam and her hands stuck and when she swung her legs up so did her feet. She wasn’t even holding on, just clinging to the metal as if she were a giant magnet. The next six months were full of discoveries and finally when her brother pulled a prank that resulted in him getting jolted back ten feet and Juno somehow on the roof of their house, her family found out. It was a shock at first to all but Grandma June. She knew why, she even knew how. The changes were not temporary and were not going away. It wasn’t something they could ignore. Her father was angry at first, confused. He didn’t understand how the machine could do this to her. With time he came to accept it, to understand that Juno was still his Juno and nothing would change that. Eventually Grandma June came to find out about Claremont and what it offers to young people like Juno. With a little convincing, she talked pall into letting Juno enroll. She needed to finish school and since many of her powers are still new to her the risk of a normal school is too great. Personality & Motivation: It’s been about a year since her mother died and it’s only time that has made her not the emotional wreck she was. Juno is still guarded because of it, almost wary to let people in. She hides her insecurities under a veneer of snark and attitude, not wanting people see just how scared she is. She never imagined herself as a superhero, as having powers. Now that she has them, they scare her. Not necessarily for herself but those around her. She fears losing control, of hurting the people she cares about. It’s what drove her to go to Claremonte, to learn how to live her life now. Powers & Tactics: Because of the way the ‘cure’ altered her nervous system, all of Juno’s abilities revolve around electricity and electrical impulses in her body. These impulses are magnified and made more efficient, enhancing her reflexes and overall dexterity. As well as having a latent charge capable of sticking her to most any surface with static electricity. She is also capable of producing a charge high enough to damage, paralyze or stun an enemy. Perhaps the most drastic of abilities is her capacity to teleport, able to use electrical pulses to send her instantaneously from place to place. Juno is relatively new to her abilities and combat in general. Her hand to hand skill are rudimentary but her enhanced Dexterity helps compensate. Complications: Can’t…. Stop…. Snarking: Normally Juno’s snarking is just playful and harmless. Little jabs meant to tease and it’s a way for her to deflect attention. When she’s agitated though, she can’t make herself stop. She always has to have the last word no matter the repercussions. This means that sometimes she gets into fights that could have been avoided if only she shut up. Secret Identity: Not a secret from her family. They know about what she can do and why she is at Clarmonte. Fighting crime isn’t what her father wants for his little girl but at this point he knows he can’t stop her. Ordinary Family: Juno is the only super powered one in her family. Her father, brother and grandmother are just average people. So if her identity ever becomes compromised they are all but helpless without her. Family Secret: The genetic disorder that claimed the life of Juno’s mother and ultimately resulted in her powers started somewhere familiar, with her grandmother. The woman harbors a vast intellect that is much higher than she allows anyone to believe. The subject of early genetic experimentation, she passed on a flawed version of her altered genes to her daughter and ultimately Juno. She had hoped to pass on her intellect or for the gene to remain dormant. Instead it turned destructive, starting to shut down their nervous system. Grandma June blames herself and fears anyone in the family finding out. She already blames herself for her daughter’s death and she doesn’t want her family hating her as well. Abilities: 0 + 10 + 4 + 4 + 2 + 2 = 22PP Strength: 10 (+0) Dexterity: 20/30 (+5/+10) Constitution: 14 (+2) Intelligence: 14(+2) Wisdom: 12 (+1) Charisma: 12 (+1) Combat: 8 + 8 = 16PP Initiative: +9/+14 Attack: +4 Base, +10 Array Grapple: +10 Defense: +12 (+4 Base, +8 Dodge Focus), +2 Flat-Footed Knockback: -4 Saving Throws: 6 + 0 + 6 = 12PP Toughness: +2/+8 (+2 Con, +6 [suit]) Fortitude: +8 (+2 Con, +6 base) Reflex: +5/+10 (+5/+10 Dex, +0) Will: +7 (+1 Wis, +6 base) Skills: 64R = 16PP Acrobatics 14(+19/+24) Computers 5 (+7) Escape Artist 10 (+15/+20) Knowledge: Biological Science 5 (+7) Knowledge: Pop Culture 5(+7) Knowledge: Technology 5 (+7) Notice 10 (+11) Stealth 10 (+15/+20) Feats: 18PP Acrobatic Bluff Challenge: Fast Acrobatic Bluff Dodge focus 8 Evasion Improved Initiative Luck Power Attack Quick Change Set-Up Skill Mastery: Acrobatics, Escape Artist, Notice, Stealth Uncanny Dodge (sight) Powers: 26 + 12 + 10 +1 + 1 + 4 + 12 = 66PP Electrical Control 10 (Electricity, Mutant; 20PP Array; Feats: Alternate Power 3, Accurate 3) [26PP] Base Power: Blast 10 [20/20] Alternate Power: Strike 10 (Extras: Penetrating 4; Improved Critical 2, Incurable, Takedown Strike 1) [18/20] Alternate Power: Paralyze 10 [20/20] Alternate Power: Stun 10 [20/20] Device 3 (15PP Container, Protective suite; Flaws: Hard-To-Lose) [12PP] Communication 4 (Sense type: radio – 1 mile) [4pp] Super-Senses (Darkvision, Infravision, Accurate Hearing) [5PP] Protection 6 [6pp] Enhanced Dexterity 10 [10PP] Leaping 1 (Jumping distance: x2) [1PP] Speed 1 (10mph) [1PP] Super-Movement 2 (Wall-Crawling 2 full speed) [4PP] Teleport 5 (500ft move action, 5 miles full action; Extra: Accurate; Power Feats: Change Velocity, Progression; Flaws: Short Range) [12PP] DC Block ATTACK RANGE SAVE EFFECT Blast 100 ft DC 25 Toughness (Staged) Damage Strike Touch DC 25 Toughness (Staged) Damage Stun Touch DC 20 Fortitude (Staged) Stun Paralyze Touch DC 20 Will (Staged) Paralyze Totals: Abilities (22) + Combat (16) + Saving Throws (12) + Skills (16) + Feats (18) + Powers (66) - Drawbacks (0) = (150/161) Power Points
  2. Dakana International Airport, Dakana 16th February 2015, 13:00 EAT (GMT +3) It wasn’t often that Claremont asked it’s students to travel halfway around the world, even if it was school holidays, but it wasn’t often that the request came on behalf of an actual King. The request was rather enigmatic but seemed to come from an official source of the Kings household. After rather lengthy discussion it was decided that one of the schools semi-official teams, Next-Gen, would have the honor to travel to Dakana. Flight BP66 one of the very modern Airbuses lands almost on schedule at the airport in a long but comfortable flight, whilst you were travelling economy the flight had very generous legroom. With the correct paperwork in hand you breezed through immigration to pick up your luggage that had travelled as diplomatic bags. Everything had been carefully prepared to make thing runs smoothly. Soon you were in the ultra modern clean airport lounge looking for whoever was here to greet you to this small African country.
  3. A Plateau in South America Friday, February 7, 2014 Giang Trang stood near the edge of a rocky plateau, looking out over a vast stretch of jungle down below. A few exotic birds could be seen flying up over the jungle canopy, and similar bird calls could be heard from the jungle trees up on the plateau as well. It was just over a year ago that the Asian teen had first stood here, waiting for Zandar, the jungle lord of the Lost World. The attractive Asian teen was dressed almost exactly as she had been during that last trip, in a dark blue cami top, over which she had a dark khaki long-sleeved shirt, which was currently unbuttoned and had the sleeves rolled up to just below her elbows in the humid jungle heat. She had on a pair of olive cargo shorts, and a pair of hiking boots, which had been brand new a year ago, but were now well worn, having gone through the Lost World once, as well as a trip to Africa. A backpack sat on the ground near one of her feet, filled with some changes of clothing and some other survival gear. Giang turned back to look at the others gathered on the plateau with her, her expression calm and serene. During the last trip, she had been the newcomer, having not even been at Claremont Academy a week. Now, the eighteen year old was the senior student for the trip, at least in terms of age and grade level. Samantha Vance was the next oldest of the group, and had actually been at Claremont longer than Giang. She was also the member of the group Giang knew best, but even then it was mainly through their mutual friendships with Mali, Cerys and Tona. The other three gathered students were some of the newest to Claremont, Cho Paige Lee, Juno Dempsey and Eugene King. While Giang had seen Juno and Gene around campus, Cho was the only one she really had had much in the way of interaction with before now. Of course, trips such as this made a good opportunity to learn more about her fellow students. "It should not be long before our guide arrives." She stated to break the silence.
  4. Since you've been approached, in secret, only a few months ago you’ve all been training to become the newest version of Claremont’s own super team the Next-Gen. The seven of you have been training to operate as both a full team and as two smaller teams imaginatively called Team-A and Team-B. And now both teams have been assigned their own mission. Team-B Moffat Morphology Headquarters, Hanover 10:00 Wednesday 2nd July 2014 Moffat Morphology is one of those companies that seems to exist mostly in Freedom City. Using a combination of advanced polymers and nanotechnology they have developed technology that allow creation almost any tool imaginary with only simple computer control. Recently however there have been several baffling breakins of other hi-tech companies where the only evidence left on the scene was a polymer similar to that developed by Moffat’s. Helpfully the company is proud to offer tours of it’s facilities for budding young students so you’ve been assigned to investigate to find out if the company is in anyway involved in these robberies. Next-Gen isn’t the only one investigating this company for possible criminal activity. In one of those strange coincidences Alexandria Watson, aka Somnium, is also investigating the company after a half remembered mention of possible dubious activities connected to her families collapsed criminal empire. Detail are hazy beyond the simple mention of there name, it could be nothing... A small group of students, including yourselves, are gathered in the lobby of the company where you are met by a rather keen young woman in a sharp business suit, her red hair done up in severe bun. “Hello there and welcome to Moffat Morphology. I’m Gillian and I’ll be your guide to today’s trip. If you’d just like to follow me...â€
  5. GM 8.25 PM, March 4, Tuesday, 2014. Waterside Bayview, corner of McCulloh & Grant Freedom City's three-hundred and eighty-third year had slid into its third month without much incident. The few rumbles in January and February had been largely relegated to within the super-set, the first anniversary of 2013's tragic event had come and gone with somber remembrances, and the world's far-off turmoils seemed especially distant as snow blasted through New Jersey, few things seeming as important as the by now much-loathed storm. But there were always those looking to exploit the misfortune of the innocent, and the icy march of winter did little to deter them. Luckily, there were also those willing to step forward and defend the guiltless, and a little snow didn't stop them either. Polarity, Solvrytter and Nevermore had found a good waiting place on their roof, between two mighty fans whose housing blocked the howling north wind and stood tall enough to catch most of the snow that didn't blow over it, leaving a more or less bare and windless spot. The rooftop business wasn't particularly necessary, most Freedonians and foreigners huddling by without the customary glances up, but tonight was their first one out as a group. That and the area along the river had become a bit of a trouble-spot. Rumors had spread about a gang with unusually advanced technology on the edge of Bayview. There weren't many of them, but their mark, a sleek stylized silver dragon, was spreading quickly, and the scorches on walls and loss of power on streets during their most recent fights with the encroaching Los Diabolos Rojos were making them an increasingly dangerous nuisance. That would have been reason enough for the new generation of supers to be there, but it wasn't the only reason. Headmaster Summers had mentioned at his and Aleksander's last meeting that while self-sufficiency was important, every crime-fighter needed allies. He'd dropped a casual hint about two students Nevermore might want to get to know, and while he didn't openly condone them testing themselves in the real world he did say it would be a shame if evil went unchallenged... They had been waiting almost an hour, and there was still no sign of the Dragons.
  6. OOC thread for A dark avenger of the night, a knight from another world, and a lightning-flinger deal with some chivalric shenanigans.
  7. Hi everyone. Goose here! Not sure where to put this exactly. Tomorrow I'm going out of town for about ten days. I know I haven't been very on top of my posting but we've been busy getting ready to leave. I don't think I'll be taking my laptop (very full car) so any posting I do will be from my phone and difficult to format. As such I won't be able to do much until we get back. I will have down time though so posts should happen they just might not be the longest or the best creations. Hope everyone understands. I plan to jump back in when I get back though. Have a good week everyone! :-)
  8. Friday, February 7th 11:00 PM Sleep did not come easily to Gunnar. He generally stayed up as late as he dared, reading or studying, then slept fitfully. This night, however, he found no reason to continue trying. So, he headed out of the dorm, downstairs, and prepared himself to go out patrolling. To see the city at night, and hopefully test his mettle against some unsavory folks. So he stood, breath hanging in the air, staring out into the city under cover of darkness. Steeling himself against whatever horrors a late night patrol could inflict upon him on this strange, alien world.
  9. OOC thread for this; '?do=embed' frameborder='0' data-embedContent>>
  10. January 31st, 2014 12:30 PM Gunnar stepped onto the Claremont Academy campus and glanced around. He had a bag slung over his shoulder. He wore a warm coat, with a black t-shirt, dark blue jeans, a braided leather belt and a pair of work boots. He had already had a full tour of the facilities. Already signed up for classes, already done the legwork. He even had stuff moved into his new room. He'd even heard he'd have a roommate. All he had to do yet was actually move in. It was evident to anyone who saw him that the cold didn't bother him very much. One of the roughest winters they'd had in a while, and the young man seemed barely fazed. He wasn't planning on introducing himself around, but Gunnar was always taught to be polite.
×
×
  • Create New...