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  1. Salvage Power Level: 10 (150/150PP) Unspent Power Points: 0 All PP must be spent at character creation but unspent points may accrue during play. Trade-Offs: None In Brief: DIY gadgeteer hero and master of repurposed and improvised technology. Catchphrase: N/A Theme: "Weird Science" by Oingo Boingo Alternate Identity: Matthew Moss (Secret) Birthplace: Kingston Residence: Clairemont dorms Base of Operations: (Optional) Where in the city the character primarily operates or their headquarters' location, if anywhere. Occupation: Affiliations: People and/or groups you work with. Family: Daniel (Father, age 45), Alice (mother, age 42), Elizabeth (sister, age 11) Description: Age: 16 (DoB: July 10th, 2001) Apparent Age: 16 Gender: Male Ethnicity: Caucasian Height: 5'10" Weight: 117 lbs Eyes: Green Hair: Dark brown, shoulder length, wavy. Matt looks like your stereotypical skinny nerd- somewhat taller than average, lean, has a very guarded stance when not in costume, and wears glasses. However, ever since he took up the superhero life style, his physique is actually getting a slight amount of muscle built up. Matt doesn't really fuss over how he looks- as long as he's clean, wearing clothes appropriate for the season, and comfortable, he's fine. His wardrobe consists mainly of band t-shirts, jeans, and a pair of sneakers in desperate need of replacement. As Salvage, Matt wears a white labcoat, goggles with circular lenses, black rubber gloves, black trousers, and a white face mask scarf with an intricate pattern designed to throw off facial recognition software. Speaking of throwing off facial recognition, the labcoat material was made with thousands of glass nanospheres and infrared lights woven into the material that interferes with both flash photography and video cameras. History: Matt was born and raised in the Kingston neighborhood, the son of Daniel and Alice Moss. Daniel worked at one of the big companies in Freedom City as a systems analyst, while Alice worked from home as a graphic designer. They both loved Matt, but they realized very early on in his life that he wasn't like most children. He wasn't very expressive as a baby, he didn't seem to react to his name, and when he got to the age of 6, Matt was noticably different from other children. He'd struggle with understanding how others felt, he'd make rapid hand movements that looked like flailing when he was bored, and he hated being touched. Matt's parents grew concerned, wondering if there was something wrong with Matt- and this began a long process of taking him to various child behavior experts, trying to deduce what Matt's problem was. At the age of 7, Matt was diagnosed with Asperger's Syndrome, ADHD, and ADD. For a few days, Matt's parents were in denial, but came to accept Matt's condition. As a child, Matt was very quiet, preferring books and TV to socializing with other kids. It was about age 9 when he discovered his love of science- a teacher demonstrated to the class how things flew with a model rocket, and the sight of the rocket taking off and disappearing into the blue sky resonated with something in Matt. He ran from school to the library and checked out every book about science he could get his hands on- even the ones that would be above the reading level for most kids his age. Matt even began to open up more, talking excitedly with his family about whatever interesting scientific factoid he'd learned that day. Personality & Motivation: Matt's struggled with being on the Autism spectrum, having a hard time relating to people until he got into his teens- and even now, he's still socially awkward. However, he doesn't suppress his emotions like he used to- if anything, he hides nothing. Matt's easily excitable- especially about anything that has to do with science- and when he talks about something he's really passionate about he'll talk so fast it's nigh impossible to understand what he's actually saying. Matt really loves making gadgets, learning how to make gadgets, and using his gadgets to fight crime. Originally, if you'd asked him why he became a superhero, he would have told you it was something he did for fun, but he's starting to take it more seriously. Powers & Tactics: (In-character descriptions of how they do what they do.) Power Descriptions: Salvage's trademark tool for fighting crime is his laser rifle, dubbed 'The Troubleshooter'. Built from scrap metal, DLP projector parts, focusing lenses, and LiPo batteries, The Troubleshooter concentrates several high-intensity lasers into one powerful violet-blue laser beam that can deliver a brutal burn to his opponents. When a more delicate approach must be taken, Salvage can adjust the lenses in the Troubleshooter, splitting the beams to momentarily blind onlookers. Salvage also employs an EMP jammer that looks like a small remote made of black plastic with a switch on the side and a copper wire coiled around an antenna coming out the top of the box. The EMP jammer interferes with electronic devices and communications, allowing Salvage to rush in and neutralize a group of criminals without them signalling for backup via conventional methods. After getting injured during a patrol, Salvage began to employ a chemical compound he based off of research papers from superscientists that helps the body heal from injuries. The delivery mechanism is a small, pistol-like injector filled with a bright-red fluid. Complications: Name: Accident: Matt's gear is essentially made of parts not intended to work together, so malfunctions are bound to happen. Abilities: 0 + 3 + 0 + 20 + 10 + 0 = 33PP Strength: 10 (+0) Dexterity: 13 (+1) Constitution: 10 (+0) Intelligence: 30 (+10) Wisdom: 20 (+5) Charisma: 10 (+0) Combat: 0 (2PP / Base Attack) + 8 (2PP / Base Defense) = 32PP Initiative: +1 Attack: +8 Base, +12 Laser Rifle Defense: +9 (+9 Base, +0 Dodge Focus), + Flat-Footed Grapple: +0 Knockback: -0 Saving Throws: 4 (1PP / Fortitude) + 5 (1PP / Reflex) + 0 (1PP / Will) = 9PP Toughness: +11 (+0 Con, +11 [Protection], +0) Fortitude: +4 (+0 Con, +4) Reflex: +6 (+1 Dex, +5) Will: +5 (+5 Wis, +0) Skills: 84R = 21PP (1PP = 4 Skill ranks) Computers 8 (+18) Craft (chemical) 8 (+18) Craft (electronics) 8 (+18) Craft (mechanical) 8 (+18) Disable Device 8 (+18) Investigate 4 (+14) Knowledge (earth sciences) 5 (+15) Knowledge (life sciences) 6 (+16) Knowledge (physical sciences) 6 (+16) Knowledge (technology) 10 (+20) Medicine 8 (+13) Notice 5 (+10) Feats: 9 PP Beginner's Luck Eidetic Memory Equipment Improvised Tools Inventor Luck Master Plan Skill Mastery (Computers, Craft (Electronic), Craft (Mechanical), Disable Device) Equipment: 1PP = 5EP (1 rank of the Equipment Feat = 5 'Equipment Points') Modified Smartphone (Can be used to hack computers) [5EP] Powers: 15 + 8 + 3 + 2 + 12 + 3 = 43PP Device 5 (laser rifle): Blast 12 (easy to lose; Power Feats: Alternate Power — Dazzle (visual) 12) (15 PP) Device 2 (goggles): Super-Senses 10 (hard to lose, Extended, Danger Sense, Infravision, Darkvision, Distance Sense, Microscopic Vision 3, Tracking) (8 PP) Quickness 3 (X10; Flaws: Limited to mental tasks) (2 PP) Device 1 (EMP Jammer): Easy to Lose, Dazzle (Radio), Nullify 2 (Electronics), Damage (Subtle, Fort Save, Duration, Effects objects only, limited to electronics) (3 PP) Device 3 (Salvage Costume): Hard to Lose, Concealment (Visual, Only works against cameras), Protection 11, Leaping 3 (12 PP) Device 1 (Stimpack): Easy to Lose, Healing 1, Persistent) (3 PP)
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