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Found 2 results

  1. Cry for Justice

    A DC 20 Notice check will reveal to the heroes on the surface that this stuff on the side of the prison  
  2. Cry for Justice

    Posted Today, 12:09 AM March 15, 2014 Blackstone Prison 8 PM "Congratulations, Number 01337, you're going out 24 hours early!" The thump of the Blackguard's truncheon against his glassed cell door caught Breaker's attention. A trio of guards, flanking a convict Flynt hadn't seen before, were standing outside his cell with keys and transfer equipment in hand. "Number 03314 here managed to get herself out of the psych ward overnight, so we're putting here in here and moving you upstairs a day early. You'll like it up there, Number 1, just make sure you don't go outside till your parole clears. It's colder than Hell out there." The new prisoner, a woman with a close-cropped prison haircut, met Flynt's eyes with a truly murderous glare (the kind he'd gotten a lot in and out of prison); the swollen-up bruises on one side of her face a testament to whatever brawl had gotten her back in gen-pop overnight. She couldn't talk, not with the bite guard in place, but she did not look happy to be taking his spot - their power nullification gloves about all they had in common. --- "Fascinating, simply fascinating." Down in the reactor room, Richard Pasaphan, architect of Thailand's planned Royal Prison for Extraordinary Crime, was taking furious notes as Warden Drummer spoke. He'd been friendly enough upon his introduction to Crimson Tiger, the legacy heroine who was the most prominent Thai hero active in Freedom City, but for the most part had spent all his time soaking in the tour of the most famous super-prison in the world. "All right, I think we're ready to go upstairs," said Drummer as he led them out towards the elevator, he and Pasaphan talking a mile a minute about the logistics of super-prisoner containment. Crimson Tiger had gotten the full tour as well, but it was obvious she was just part of the local color here. --- Precognition was a funny thing, as were psychic powers in general - what else could have led both Foreshadow and Mindsteel to the same windswept island on the same cold, gloomy evening? Of course, for heroes like Arrowhawk, it wasn't psychic powers that steered you along but pure instinct...
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