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Exaccus

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  • Birthday 09/17/1991

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  1. Setting his eyes on the mech that remained standing and unbound by the terran hero gaian knight's geomancy, moth traced a circles in the air with his long slender forefingers, coalesscing rings of blazing prismatic light that were sent soaring one after another through the launch bay towards the back of the mechanical assault vehicle, a veritable torrent of high energy projectiles that buzzed like saws as they went, even as many bounced harmlessly off their target and shattered, vanishing into sparkling particles like thin sheets of ice
  2. Go go Moth! lets blast the heck outta that thar mech 1d20+10=24 DC27 toughness save if that hits. Assuming its not a minion we shall surge and go again, spending the HP 1d20+10=12 Less good! we'll leave it at that for now.
  3. Moon-moth Written in the stars 3 posts
  4. Still Coming up with a name for this one! A centennial Carp that gained self awareness and leapt the dragon gate! Due to the pact and semi-divine nature of dragons he didn't get the lion's share of the power the jade emperor promised his ancestors and has attained a strange more humanoid form, he'll Come into his powers even more as time passes, but not for a Long while (Cheers if you got the pun); for now he's happy to explore the world outside the pond and attempt to blend into human society whilst he sorts through the strange new thoughts and memories the process has endowed him with. Something of a martial artist and paragon, i see him being largely a member of the god squad, albeit much less experienced and wordly than thor, wonder woman or Herakles/Hercules; Mayhaps a bit of post lamp-genie mixed in; Ponds make for itty bitty living spaces after all. Trying out some new formatting stuff too, lemme know how it feels on the eyes. Inspired by this Sentai Character I love how flamboyantly he dresses. Unnamed Hero Power Level: 12; Power Points Spent: 180/180 Longmen Power Level: 12 (180pp) Unspent Power Points: 0 Trade-Offs: -5/+5 All In Brief: A centennial carp that leapt the dragon gate Catchphrase: Theme: (Optional) A theme song for the character. Alternate Identity: Public Birthplace: Mount Penglai Residence: Base of Operations: Occupation: Affiliations: Family: Description: Age: 102 (DoB: 1924) Apparent Age: If applicable. Gender: Ethnicity: Caucasian, Asian, Atlantean, Etc. Height: Weight: Eyes: Hair: (Describe what they look like! Cover their physical appearance, typical clothing and of course their costume if they have one.) History: (Remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, you'll need to rethink it. When in doubt, ask a Staff Member.) Personality & Motivation: (Describe why they do what they do here.) Powers & Tactics: (In-character descriptions of how they do what they do.) Power Descriptions: (Describe the appearance of their powers as applicable: the colour of energy blasts, the shape of portals, the design of a battlesuit. Also give an idea of the Descriptors those powers use: fire, technological, cosmic energy, etc.) Complications: Name: Description Example: Everyone Deserves A Second Chance: The character believes in everyone's better nature, even if it would be more prudent to be wary. Abilities: 14+4+10+0+4+4 =36pp STR: 24/44 (+7/+17) DEX:14 (+2) CON:20/30 (+5/+10) INT: 10 (+0) WIS:+ 14 (+2) CHA: 14 (+2) Combat Attack: +3 -Melee: +7 -Ranged: +3 Grapple: +14/+17/+24/+29/+32 (+3 Attack +4 Attack focus (melee) +3 (Active meridians SS) +7/+17 Strength +5 (draconic fury SS) Defense: +7 (Base +3 +4 (Dodge focus) -Flatfooted: +2 Saves: 0+8+8 = 16pp Toughness: +17/+12 (+5/+10 Con, +7 protection) -Impervious: 12 Fortitude: +10 (+5/+10 Con) Reflex: +10 (+2 Dex +8) Will: +10 (+2 Wis +8) Skills: 11pp (44 ranks) Intimidate 12 (+14) Knowledge (history) 8 (+8) Knowledge (theology & philosophy) 8 (+8) Language 4 (Native: Celestial, Korean, Chinese (mandarin), Japanese) Notice 6 (+8) Sense Motive 6 (+8) Feats: 19pp Accurate Attack All-Out Attack Attack Focus (melee) 4 Challenge - Fast Task (Startle) Dodge Focus 4 Fearless Improved Grab Improved Grapple Improved Throw Improved Trip Power Attack Startle Stunning Attack Powers: 6+3+12+10+7+10+6+32 = 86pp Activated Meridians (Super-Strength 3; Chi) (+15 STR carry capacity, heavy load: 3 tons; +3 STR to some checks) [6pp] Claws, Fangs, Antlers, Tail ((Strength Bonus) Strike 17; Biological) (Feats: Improved Critical 2 (Unarmed Attack); PFs: Variable Descriptor (Narrow group - Bludgeoning/Piercing/Slashing)) [3pp] Dragon scale (Impervious Toughness 12; Biological) [12pp] Font of Vitality (Enhanced Constitution 10; Divine) (+10 CON) [10pp] Qigong (Protection 7; Chi) (+7 Toughness) [7pp] Quasi-Divinity (Immunity 10; Divine) (aging, disease, environmental conditions (all), poison, suffocation (all)) [10pp] Sky Dancing (Flight 3; Chi) (Speed: 50 mph, 500 ft./rnd) [6pp] Yinglong (Array 15; Divine; 30pp pool, PFs: Alternate Power 2 ) [32pp] BE:Draconic Might (Linked) Enhanced Strength 20 (Linked; +20 STR) Super-Strength 5 (Linked; +25 STR carry capacity, heavy load: 60 tons (1.4k tons maximum output); +5 STR to some checks) {30/30pp} AE:Wuxing Breath (Damage 12) (Array; DC 27; Cone Area (120 ft. cone - General); Affects Insubstantial 2 (full power), Incurable, Precise, Variable Descriptor 2 (Broad group - Divine)) {30/30pp} AE:Churn the heavens (Environmental Control 10; Divine) (Array; mix-and-match 3, Radius: 5000 ft.; Duration (continuous); Range (touch)){30/30pp} DC Block Unarmed Attack: +7 to hit; Touch Ranged; DC:22/32 Toughness save (Staged) -Stunning Attack: +7 to hit; Touch Ranged; DC:17/27 Fortitude save --Additional Effects: Improved Grab, Improved Critical 2 (18-20), Variable Descriptor 1 (bludgeoning, Slashing, Piercing) Wuxing Breath: DC22 Reflex for half; 120ft cone Ranged, DC: 21/DC27 Toughness save. -Additional Effects: Variable Descriptor 2 (Divine) Totals: Abilities 36 + Skills 11 (44 ranks) + Feats 19 + Powers 86 + Combat 12 + Saves 16 + Drawbacks 0 = 180
  5. Toughness saves! First 1d20+13 (15-2 from bruises) = 20 Second 1d20+13 (15-2 from bruises) = 21
  6. So my latest obsession is ludonarrative Layers. the idea behind this character is something akin to what gwenpool has going on, they wake up finding themselves in a universe that is fictional in their own, through not exactly the same. the characters traits represent that whilst they're "more real" than the universe they're currently in, they're not beyond the reach of its rules, he is a human so he needs to eat, sleep and breath as humans in his native reality do, he can be affected by poisons and damage but as the sources of these are less real in this world they're less effective against him, his words are accordingly more true, akin to zatanna's backwards speak he can alter reality by talking, but the universe already has its own narratives and story going on and resists or outright refuses his attempts to change it. (the latter will be a complication to just nix anything he tries due to the nature of variables) Other than that, i see them as just being a nice person with all the normal hang ups around messing with reality and normal human intelligence and awareness, he's not got the fine control of a surgeon with a scalpel. Logos Power Level: 12; Power Points Spent: 180/180 Abillities: 4+4+8+0+4+14= 34pp STR: +2 (14), DEX: +2 (14) CON: +10 (18/30) INT: +0 (10) WIS: +2 (14) CHA: +7 (24) Saves 0+8+6 = 14pp Toughness: |+4/+10 (Con: +4/+10) Fortitude: +10 (Con +4/+10 +0 Base) Reflex: +10 (Dex: +2 +8 Base Will: +10 Skills 15pp = 60 Ranks Bluff 8 (+15) Diplomacy 8 (+15) Handle Animal 8 (+15) Knowledge (popular culture) 8 (+8) Language (Native: English) Notice 4 (+6) Perform (comedy) 8 (+15) Perform (oratory) 8 (+15) Sense Motive 4 (+6) Stealth 4 (+6) Feats 7pp Animal Empathy Benefit (Genre Savvy) Dodge Focus 4 Fearless Powers 4+12+60 = 76pp Fictional Obstructions (Super-Senses 4) (penetrates concealment: Vision)) [4pp] High Narrative Corporeal Being (Enhanced Constitution 12) (+12 CON)) [12pp] Narrative Manipulation (Variable 10) (acquire: any one of (type) - power, limited to: extradimensional; 50pp pool, Extra: Action 2 (free))[60pp] Totals: Abilities 34 + Skills 15 (60 ranks) + Feats 7 + Powers 76 + Combat 32 + Saves 16 + Drawbacks 0 = 180
  7. Moon-moth grumbled as a painful fragment of a energy blast refracted through his barrier singed his fluffy shoulder, he drew himself aloft into the air, angling his wiry frame above the chaos below, whilst this made him easy pickings, his sightlines were vastly improved. he unleashed terrible power from his eyes, carving a glyph into the sky with lines of prismatic light a great eye that sprung to animated life, casting its blazing gaze upon the hanger, filling their minds with an overload of guilt and regret to flood their neurons with decades of misdeeds and pinning them in place, much like butterflies in a display case.
  8. gonna stunt up a megamove to goonsweep like its going out of style gonna fly up to give me the best view of the battlefield and then Paralysis 10 ("Unlidded Eyes of Judgement"; Magic, law; Extras: Area: Perception, Selective Attack) [40pp] I believe that's a DC20 Will save (staged) for anyone who can see me(?) except friends of moth of course who are excluded from the effect.
  9. DC20 Will save for moon-moth 1d20+10=21 woohoo DC23 toughness save 1d20+15=21 -1 for injury for a total of 20
  10. moon moth toughness saves! Energy blast #1 1d20+15=33 Energy blast #2 1d20+15=19 oof owwie
  11. So here goes nothing once more! Concept is for a brain in the jar type character (his jar doesn't come off, nor is is possible to open it to get at his delicious neural taffy so no worries there) Whom thanks to advanced stupidity managed to hook himself up to a nanite printing factory and build himself and it into a life model decoy esque body for him but can also use it as a foundation for various other forms via shapeshift limited to machines. Name comes from his first experiments with this that turned him into a combination satellite/butterfly amalgamation and became his favorite form. still working out the finer details but what i got so far is here for peering and prodding at. Mechamorpho Power Level: Unspent Power Points: 0 Trade-Offs: Varies In Brief: 1-2 sentences which sum up the whole character. Catchphrase: (Optional) Example: "Its Clobberin' Time!", "By the Power Cosmic!", "Hulk Smash!" etc. Theme: (Optional) A theme song for the character. Alternate Identity: ??? (Public) or (Secret) Birthplace: Residence: (Optional) Where the character normally resides / lives. Base of Operations: (Optional) Where in the city the character primarily operates or their headquarters' location, if anywhere. Occupation: Affiliations: People and/or groups you work with. Family: Close or otherwise significant relatives. Description: Age: ??? (DoB: Year [Optionally, Day & Month]) Apparent Age: If applicable. Gender: Ethnicity: Caucasian, Asian, Atlantean, Etc. Height: Weight: Eyes: Hair: (Describe what they look like! Cover their physical appearance, typical clothing and of course their costume if they have one.) History: (Remember we are a relatively family friendly site. Your story should be PG-13 at most. If your character wouldn't fit in an episode of Justice League Unlimited, The Dresden Files, or Buffy the Vampire Slayer, you'll need to rethink it. When in doubt, ask a Staff Member.) Personality & Motivation: (Describe why they do what they do here.) Powers & Tactics: (In-character descriptions of how they do what they do.) Power Descriptions: (Describe the appearance of their powers as applicable: the colour of energy blasts, the shape of portals, the design of a battlesuit. Also give an idea of the Descriptors those powers use: fire, technological, cosmic energy, etc.) Complications: Name: Description Example: Everyone Deserves A Second Chance: The character believes in everyone's better nature, even if it would be more prudent to be wary. Abillities 8+0+8+10+4+0= 30pp STR: 18 (+4) DEX: 10 (+0) CON: 18 (+4) INT: 20 (+5) WIS: 14 (+2) CHA: 10 (+0) Combat 12pp+12pp = 24pp Initiative: +0 Attack Bonus: +6 -Ranged: +6 -Melee: +10 (Base attack: +6 Attack focus (melee) +4) -Grapple: +14 (base attack: +6, +4 Attack focus melee, +4 Strength mod) Defense: +10 (base Defense: +6, Dodge focus: +4) -Flat-footed: +3 -Knockback: -2 Saves 6+8+8= 22pp Tough: +4 (+4 Con) Fort: +10 (+4 Con +6 Base) Ref: +8 (+0 Dex, +8 Base) Will: +10 (+2 Wis, +8 Base) Skills 12pp (48 ranks) Computers 8 (+13) Concentration 12 (+14) Craft (electronic) 5 (+10]) Craft (mechanical) 5 (+10]) Knowledge (physical sciences) 5 (+10) Knowledge (technology) 5 (+10) Notice 4 (+6) Sense Motive 4 (+6) Feats 12pp Attack Focus (melee) 4 Dodge Focus 4 Luck 2 Move-by Action Seize Initiative Powers 80pp Self-mechanization (Shapeshift 10) (Technology; Extra: Action (free); Flaw: Limited (Machines Only) 50pp Forms)[80pp] Example: Mechamorpho OR Self-Mechanization (Shapeshift 16) (Technology; Flaw: Limited (Machines Only) Action 2 (Full Round action) 80pp Forms) [80pp] Example: Mechamorpho Totals: Abilities 30 + Skills 12 (48 ranks) + Feats 12 + Powers 80 + Combat 24 + Saves 22 + Drawbacks 0 = 180
  12. Moon-moth eyes watched the battle unfold in their eerie unblinking nature, his vastly intelligent and utterly alien mind turning the situation over in his head. he was barely aware of the telepathic assault launched against him, it had blunted on his hardened will, shattering like glass thrown against stone. "Poor choice of opponent." he said calmly to the telepath that had picked him out as with a flick of his wrist he sent one of the assault craft parked in the hanger careening over towards his partner telepath that had attacked the swift terran. rather than wasting his energies on this one it would be more gainful to support velocipede so they could work unhindered at thinning the herd. "Moth is the Fluffiest Praetorian!" he bellowed, his boastful battlecry filled with unyielding willpower "you are as sand before me! Coarse! Rough! Everywhere!"
  13. Oki! first things first will save vs mental blast! 1d20+10=20 Right on the money I think Moth will use his Move object 18 to throw one of the small craft in the hanger towards the telepath and any backup dancers close enough that pinged Velocity and manuver away from the main group to avoid being exquisite AOE bait Assuming the craft is big enough to be an AOE but if you need an attack roll i can make one! Moth is in a weird PL10.5/11 place so ill leave the DC to your discretion
  14. "Portal calculations complete." moth announced, holding the spinning construct of twisted space between his hands. "Myothizar is familiar with most modern standardized ship layouts, starboard hanger is optimal point for both blunting the offense and penetrating the defenses of this vessel, though it is also the best place for the enemy to bring their numbers to bear against a boarding action most effectively." he reasoned Nodding to travelers request "Lanternians is slow and clumsy fliers, moth will be more effective in the belly of the beast." with that he looses his spell causing space to fold back like a kaleidoscopic iris, layers of time and distance fishtailing and folding along vectors of relativity and waves of gravity. "let us be swift as the stellar winds of lantern and sweep them away."
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