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Xaositect

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About Xaositect

  • Birthday 10/01/1981

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  1. Hi:) My name is Chris. I'm the new guy. I was born and raised in Minnesota, I've lived here my entire life. I started playing Dungeons & Dragons when I was 12 and I've been playing RPGs ever since. I've been looking for a really good Superhero RPG for a while and I kind of stumbled across Mutants & Masterminds. Being the massive nerd that I am, I already own 3 book although I've never played the game. I was hoping to cut my teeth with a group of experienced players, but I can't find any in my area so I'm trying Play-by-Post for the first time. I look forward to gaming with you.
  2. Thanks to AvengerAssembled for the build. [floatr] Xaositect Character Name: Hyperion Power Level: 10 (150/150PP) Trade-Offs: None Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: An Ultiman Exile masquerading as an escaped Titan. Alternate Identity: Tor-Zal Identity: Secret Birthplace: Ultima Thule Occupation: Adventurer/Explorer Affiliations: Various professors and archaeologists around the world Family: Orn-Zal (father), Ara-Zal (mother) Description: Age: 1,218 (DoB: June 8, 793) Apparent Age: 25 Gender: Male Ethnicity: Ultiman (Apparently Caucasian) Height: 6’3†Weight: 213 lbs. Eyes: Blue Hair: Blonde Hyperion is tall and handsome with an athletic build. He wears his hair a little past his ears. His expression is almost always contemplative. He rarely smiles or laughs but when he does it’s with almost child-like glee. Power Descriptions: As an Ultima, Hyperion has the innate ability to harness cosmic energy to fire energy beams, fly, regenerate, and increase his strength. Additionally his natural strength and constitution are far superior to that of normal humans. He also has low-level telepathy allowing him to understand any spoke language. When using his cosmic powers, Hyperion is surrounded with an aura of yellow light. He can fire cosmic energy beams from any part of his body but prefers to use his hands. When taking aim he fires the beam from an extended index finger to ensure precision. Hyperion claims his powers come directly from the sun. This is merely a ruse to maintain his false identity. He occasionally feigns weakness at night or when he is completely cut off from sunlight to put his enemies off guard. History: Eons ago, the Earth was ruled by deities known as Titans. The Titans had absolute power within their domains and Hyperion’s domain was the sun. It brightened and dimmed at his whim alone. Even Cronus, ruler of the Titans, feared Hyperion’s power. Then the Olympians, Cronus’ children, rebelled against the Titans. Hyperion fought valiantly in a war that lasted millennia, but the Olympians emerged triumphant. Still fearful of the Titans’ power the Olympians imprisoned their forefathers in Tarterus, a pit deeper even then the underworld. In their despair the Titans turned on each other. Within the pit of Tarterus they fought an endless, pointless war. But Hyperion did not despair. With the patience of an immortal he waited for an opportunity to escape. That opportunity came during the Terminus Invasion. The dimensional barriers of the Earth were weakened. Within the perfect prison of Tarterus a tiny, almost imperceptible crack appeared. Hyperion sent a portion of his divine essence through the crack. On the other side, the essence coalesced into an avatar. Hyperion was free! Hyperion now seeks to clear his name. History is written by the victors, and Olympians have defamed the Titans for long enough. His brethren are now insane due to their long imprisonment and can never be released. So, Hyperion will earn the only justice he can by proving the Olympians wrong. At least this is what Hyperion tells people. The truth is that the man now known as Hyperion was born Tor-Zal, one of the inhabitants of the hidden city of Ultima Thule. He’s not nearly as old as he claims, only a mere 1,200 years old. Raised in the isolationist culture of the Hyperboreans, Tor-Zal never thought about the world beyond Ultima Thule. His education ensured that he knew about it but it just didn’t seem important. Tor-Zal was content to live a life of eternal contemplation just like the other members of his race. All that changed when a group of outsiders entered Ultima Thule. They were an expeditionary force from Nazi Germany, sent to find the mythical Aryans from which they claimed descent. The Ultima were alternately amused and appalled by the Nazis’ beliefs. The explorers’ memories were erased and they were sent away. One Ultima, Kal-Zed, was inspired by the Nazi doctrine of racial superiority. He left Ultima Thule in pursuit of the Nazis and eventually became the supervillain known as Superior. His exile and subsequent imprisonment in the Zero Zone had a profound effect on the Ultima. They became even more isolationist and xenophobic. Tor-Zal meanwhile had also been affected by the Nazi visitors. Unlike Kal-Zed he had not been inspired by their doctrine but their audacity. Based on nothing but legend, the explorers had found one of the most carefully hidden cities on Earth. That spirit of adventure struck a chord with Tor-Zal. For the first time he looked to the horizon and wondered what was beyond it. The telepathic nature of the Ultima ensured that Tor-Zal’s musings soon became public knowledge. His parents begged him to find contentment in life among the Ultima. Out of love for his family and dedication to his race he stayed. But his curiosity about the outside world remained. Then the Terminus Invasion happened. When Omega tore a rift through dimensions so his army could invade, the repercussions were felt even in Ultima Thule. In the face of such a threat Tor-Zal finally decided to speak out and demand that the elders end their isolation. The elders refused and informed Tor-Zal that if he persisted in his aberrant thinking he would be exiled. Tor-Zal refused to be silenced. He appealed to all the Ultima but found he was alone. They had spent too many millennia in isolation to imagine anything else. With a heavy heart, Tor-Zal accepted exile from Ultima Thule. Before leaving he spoke before the assembled populace. He extoled the virtues of Ultiman culture but condemned their xenophobia: “We have become stagnant in our isolation. As long as we refuse to have contact with the rest of the world, we will learn nothing new. You condemn me out of fear, not wisdom. I will bring the wisdom of Ultima Thule to the outsiders, and perhaps one day, I will bring the outsiders’ wisdom to the Ultima.†Since that day Tor-Zal has travelled the world seeking knowledge and insight. In order to protect the Ultima (and hide his disgrace) he took on the name Hyperion and invented a back story to justify his powers. In a world filled with strange super-beings no one questioned it. Tor-Zal still hopes that one day the Ultima will accept him back and applaud his courage. Until then he will remain Hyperion. Personality & Motivation: Hyperion is supremely confident and enthusiastic about anything he does. He truly enjoys new experiences and discovering new things. He is guarded about the subject of his past, but otherwise enjoys conversing with others; especially intellectuals and scientists. He can be a bit condescending at times because he still thinks of normal humans as “childrenâ€. Hyperion wants to protect the world from any who wish to conquer or destroy it. He also wants to prevent cultures from dying out or being assimilated into larger cultures. He feels that their uniqueness needs to be preserved and cherished. Powers & Tactics: Hyperion keeps his distance when first engaging an opponent. He stays airborne and blasts away with Cosmic Energy while assessing the enemy’s response. If possible he will draw his opponent away from people and/or buildings to a more secluded location. If his opponent proves resistant to his blasts or is adept at avoiding them, Hyperion will engage in melee. He will try to stay in the air while hitting his opponent with slam attacks until he goes down. If that doesn’t work, he will Power Stunt a Snare or Dazzle effect from is Cosmic Energy Control. If Hyperion is injured he will put some distance between himself and his enemy before healing himself. Complications: Impoverished: Hyperion has no possessions other than his clothes. He is also homeless. Fortunately he does not require food or sleep, but being a permanent nomad does take its toll emotionally. No Nationality: Hyperion has no alternate identity and does not hold citizenship in any nation. Secret Identity: No one knows Hyperion is really Tor-Zal. Superior (Kal-Zed): Although not technically enemies, Kal-Zed has been banished to the Zero Zone by consent of the Ultima. If Superior ever escapes, Hyperion will make it his personal mission to return him to his dimensional prison. Abilities: 20 + 4 + 20 + 4 + 4 + 0 = 52PP Strength: 30 (+10) Dexterity: 14 (+2) Constitution: 30 (+10) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 10 (+0) Combat: 8 + 8 = 16PP Initiative: +2 Attack: +4 (+10 Unarmed/Cosmic Array Powers) Grapple: +15 (+25 with DAP Super-Strength 11) Defense: +10 (+4 Base, +6 Dodge Focus), +2 Flat-Footed Knockback: -5 Saving Throws: 0 + 4 + 6 = 10PP Toughness: +10 (+10 Con) Fortitude: +10 (+10 Con) Reflex: +6 (+2 Dex, +4) Will: +8 (+2 Wis, +6) Skills: 32R = 8PP Concentration 8 (+10) Knowledge (History) 8 (+10) Notice 8 (+10) Sense Motive 8 (+10) Feats: 11PP Attack Specialization (Unarmed) 3 Dodge Focus 6 Eidetic Memory Jack-of-All-Trades Powers: 4 + 30 + 2 + 12 + 3 + 2 = 53PP Comprehend 2 (speak and understand all languages) [4PP] (Telepathy) Cosmic Array 10 (20 points; Power Feats: Accurate 3, Alternate Power 3, Dynamic Power 4) [30PP] DBP: Cosmic Energy Control 10 (Ranged Damage) {20PP} DAP: Flight 10 (total of Flight 11 [25,000 MPH]) {20PP} DAP: Healing 10 (Extras: Action [standard]; Flaws: Personal) {20PP} DAP: Super-Strength 10 (total of Super-Strength 11 [Heavy Load: 1,440 tons]) {20PP} Flight 1 (10 MPH) [2PP] Immunity 12 (aging, life support, starvation, sleep) [12PP] Regeneration 1 (Resurrection 1/week; Power Feats: Persistent, Regrowth) [3PP] Super-Strength 1 (Heavy Load: 1.5 tons) [2PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC25 Toughness (Staged) Damage (Physical) Blast 1000 ft. DC25 Toughness (Staged) Damage (Energy) Totals: Abilities (52) + Combat (16) + Saving Throws (10) + Skills (8) + Feats (11) + Powers (53) - Drawbacks (0) = 150/150 Power Points
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