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Jimb011

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  1. ah ok, sorry I haven't posted. Work is draining me. Ill try to get this continued.
  2. well I meant explain what your doing IC. But anyway im off to bed. Ill post more tommorow.
  3. The laser misses. Describe how it misses you then Wander makes her move.
  4. The man coughs at some of the smoke as he answers "No...but it feels....wrong....feels like..." There suddenly lights up with several blinking red lights on it's silver texture. The lights suddenly all match up in a circumference and a beam fills a section of the room then sweeps around scanning every inch of the room including the two heroines, "trouble" the man says as the red lights stop and then a beam of energy shoots out at Psyche "Pewwwwww!" (Blast DC 13) (Init, after resolve) (OOC: this is my first time GMing a 2.0 Game)
  5. The Figure pauses and catches his breath, the searing pain over his skin keeps him from talking for a second. He then speaks "N-No I don't remember...anything" He opened his eyes wide "I've never heard of this place...or for any place for that matter. I...don't remember my name" Suddenly a few feet away from the first crater a flash of lightning occurs soon it becomes more visible has a second sphere of energy appears surrounded by lightning. Then a loud Thundering boom sends more chairs scattering as a second crater appears. however this one is devoid of life. Instead a silver object appears, it is perfectly spherical with no creases or indents. It sits their with smoke wafting off of it as if it were cooling down.
  6. *cough* What? who...who are you? where am I? The man said clutching his briefcase. His body ached all over. Evidence of first and second degree burns cover his skin in several areas. He vision barely clear enough to see the two heroines. To them he seems disoriented.
  7. The Year 20101 Earth ???? "We don't have much time, get it working!" The sounds of explosions and energy pulses were getting nearer. However, Dr, Greenwald they seemed far away as he was in and out of consciousness due to the drugs. "Doom-Bringer squads have breached the perimeter" a second voice, he could barely see it was a masked man wielding facing a huge door wielding some sort of yellow energy from his hands. "Two minutes until Transfer..." a third voice came from a man wearing a lab coat and bi-focal glasses said. there were more explosions and soon cries of anguish and battle, though muffled, were herd from the behind the reinforced door. Thoom! the door had a dent in it "you've got one" the first voice said with came from another masked man wielding a transparent shield and glowing sword who took position at the steel door. Dr. Greenwald could feel him self continue in and out of consciousness, each time awoken by a loud ground-shaking noise followed by another dent in the door. "20 seconds!" the Bi-focal-ed man yelled. a few seconds later a humming noise began to drown out the sounds of battle, but not the continued banging noises against the door. Soon a bright light ignited around the room. THOOM! At that moment the door flew of it's hinges followed by a wall of fire as an explosion filled the room. Before Dr. Greenwald disappeared from his realm he had just enough time to see a dark figure standing among the flames before he lost consciousness completely The Year 2015 Earth Prime Ashton Mall 10:30Pm The dark silence of the food court lot of the Ashton mall accentuated its lack of life. The sea of chairs and tables had long since been abandoned by patrons heading home for the night. The stillness was suddenly and violently obliterated as electricity crackled through through the air. It soon was followed by a blast of force created a wave of chairs and tables flying everywhere shattering windows overlooking the outside. In the center was a small crater; occupied with a single figure clutching a large metallic briefcase. His clothing was nowhere to be seen and his skln had smoke coming off it as if it had been singed. He opened his eyes wide and let out a deafening yell that ricocheted down the corridors of the mall and into the darkness of this new world.
  8. The character is Edited. So you can take another look.
  9. Player Name: Jimb011 Character Name: Interventor Power Level: 10 150/150pp Trade-Offs:None Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: A Mind Wiped Tech-Ninja Scientist from another dimension sent to protect His time line. Residence: (Optional) Where the character normally resides / lives (if anywhere). Base of Operations: Junk Yard Base Catchphrase: Alternate Identity: Identity: Birthplace: Occupation: Affiliations: People and/or groups you work with. Family: Description: Age: ??? (DoB: 2089 Earth #2133 time.) Apparent Age: If applicable. Gender: Male Ethnicity: Caucasian Height: 6'1” Weight: 187 Eyes: Brown Hair: Bald (Out of suit: A young, war-torn 30 year old. Scars in various places some visible on his face and arms. Wears Bi-Focal glasses. Not very muscular but always a curious look in his eyes) Power Descriptions: His power suit glows with a blue energy when in combat mode, Concealed in a blur of shadow when in stealth mode. History: In the Year 2077 The Eradicator finally overwhelmed the nuances of Law and Order and waged a war across the world. The devastation was immense and millions innocents and heroes lost their lives. Freedom city, at ground zero, was turned to ash. Soon other nations fell to the Eradicator's War until each country was either a war-zone or enslaved. In the year 2089 Earths remaining defenders formed a resistance: an alliance of nationalities that still fought against the Eradicator's iron fist. With constant warfare of attrition the resistance soon became desperate for a tipping point. They began sending Time-Travelers called Chrononauts to the year parallel to the present in Freedom city. However it was unknown that Time-Travel was flawed and instead of sending these brave warriors back to their past they ended up in an alternate dimension. An alternate earth. Once more, the Chrononaut's were voluntarily mind-wiped before they traveled through time. This was to insure only minimal damage to the past. However, Chrononauts were given psych evaluations to make sure they were suited to be heroes and implanted with mental instincts towards the completion of their mission. In the year 20101; at the brink of the resistance's collapse, Dr Greenwald.became the last Chrononaut to be sent through before the time traveling machine was destroyed. Given only minimal technology so as to further the protection of the time-line Dr. Greenwald, with no memory, became a citizen of Freedom city. Fighting for justice against an unknown inner demon and the scum and villainy of an alternate dimension's Ground Zero. His mission; whether he knows it or not, is to ensure the safety of a Miss Patriot: earths final defense against The Eradicator. Whether She exists in this dimension or not remains to be seen. Personality & Motivation: Greenwald is an intellectual always scientific about the tasks at hand. He is Motivated by finding out who he is and where he comes from. By merging his scientific prowess into crime-fighting created a public identity as Lance Isley: Private eye. But In reality he is a crime-fighting superhero known as: The interventor. Powers & Tactics: Being a warrior scientist from the past; Interventor strikes with the fury and calculation of a soldier. Most of the time he sneaks up on his enemy through cloaking technology and then strikes from above. His technology Gives him super strength, Protection, Power senses and Super Leaping: All of this is built into a battle-suit. Complications: Name: He doesn't know his real name due to his mind-wipe Identity: Detective Isley is his public name he gave himself, Interventor is his secret identity. Abilities: 0 + 0 + 4 + 10 + 4 + 0 = 18 PP Strength: 10/20 (+5) Dexterity: 10/16 (+3) Constitution: 14 (+2) 4pp Intelligence: 20 (+5) 10pp Wisdom: 14 (+2)4pp Charisma: 10 (+0) Combat: 21 + 18 = 39PP Initiative: +2 Attack: +14 Melee, +7 Ranged (21pp) Grapple: +14/+19 Defense: +12 (+6 Base, +6 Dodge Focus), +6 Flat-Footed (18pp) Knockback: -4 Saving Throws: 5 + 3 + 4 = 11PP Toughness: 8 (+2 Con, +6 [Other]) Fortitude: +5 (+3 Con, +2) (5pp) Reflex: +3/6 (+3 Dex, +0/3) (3pp) Will: 5 (+2Wis, + 3) (4pp) Skills: 0R =56PP Acrobatics 12 (+12/15) Bluff 12 (+12) Computers 12(+17) Concentration 4(+6) Craft (mechanical) 12(+17) Craft (Electronic) 12(+17) Craft (Chemical) 12(+17) Disable Device 9(+14) Escape Artist 4(+4/7) Gather information 9(+9) Intimidate 12(+12) Investigate 12(+17) Knowledge (Technology) 12(+17) Knowledge (Streetwise) 12(+17) Knowledge (Physical Sciences) 12(+17) Medicine 8(+10) Notice 12(+14) Pilot 8(+8/11) Profession (detective) 4(+6) Search 9(+14) Sense motive 12(+14) Stealth 12(+12/15) Survival 4 (+6) Feats: 13 PP Eidetic Memory Elusive Target Equipment 3 Evasion Fearless Improved Trip Inventor Move By Action Power Attack Skill Mastery: Computers, Disable device, Medicine, Gather information Take down 1 Equipment (15EP = 3PP) Junkyard (HQ) Size: Medium [1 ep], Toughness: 8 [0 ep], Features: Living Space, Computer, Power System, Defense System, Workshop (Mechanical, Electronic), Laboratory, Concealed, Garage, Fire Prevention System [ ep 10] - Total EP: 11 Quarterstaff strike 3 (PF Mighty) (4EP) Powers: 16PP Device 4 (Armor, 20PP, Flaw: Hard to Lose) [16PP] Super-Senses 1 (Low-Light Vision) [1PP] Leaping 2 [2PP] Array 8 (Power feats, Alternate power 1) (17PP) BE: Enhanced STR 10 + Force Field 6 [10+6=16/16} AP: Concealment 2 (normal vision, Flaw: Passive) [2PP] + Enhanced Dexterity 6 [6PP] + Force Field 6 [6PP] Super-Senses 2 (Infravision, Tracking [Infravision) [2PP] + Drawback (EMP Vulnerable; Frequency: [rare]; Intensity: [ Major]) [-3PP] DC Block ATTACK 14 Melee Quarterstaff 2dmg RANGE 7 SAVE DC 22 EFFECT Bludg. Unarmed 14 Touch 6 DC 15 Toughness 7 Damage (Physical) Totals: Abilities (18) + Combat (39) + Saving Throws (8) + Skills (59) + Feats (13) + Powers (16) - Drawbacks (3) = (150/150) Power Points
  10. The staff does normal damage 2 according to the book. I thought I could boost it with Equipment Power Points...perhaps I'm thinking 3rd edition by mistake Should I just make it a damage attack device? or just make it a regular staff? as for the sneak attack. I was planning on only using it when in stealth mode because I have full concealment from sight. If the cap is over then Ill take it off.
  11. Ok here is the upgraded version 2nd draft Player Name: Jimb011 Character Name: Interventor Power Level: 10 150/150pp Trade-Offs: +/0 Attack / +/-0 Damage, +/-0 Defense / +/-0 Toughness (or "None") Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: A Mind Wiped Tech-Ninja Scientist from another dimension sent to protect his time line. Residence: Base of Operations: Junk Yard Base Catchphrase: Alternate Identity: Identity: Birthplace: Occupation: Affiliations: People and/or groups you work with. Family: Description: Age: ??? (DoB: 2089 Earth #2133 time.) Apparent Age: If applicable. Gender: Male Ethnicity: Caucasian Height: 6'1” Weight: 187 Eyes: Brown Hair: Bald (Out of suit: A young, war-torn 30 year old. Scars in various places some visible on his face and arms. Wears Bi-Focal glasses. Not very muscular but always a curious look in his eyes) Power Descriptions: His power suit glows with a blue energy when in combat along with his tech-quarter staff that sparks with electricity. When his telekinesis is activated fore-arms have a glowing blue aura, small pebbles and loose debris raise up into the air if hes not in precise mode. History: In the Year 2077 The Eradicator finally overwhelmed the forces of Law and Order and waged a war across the world. The devastation was immense and millions innocents and heroes lost their lives. Freedom city, at ground zero, was turned to ash. Soon other nations fell to The Eradicator's War until each part of the entire world was either a war-zone or enslaved. In the year 2089 Earths remaining defenders formed a resistance: and alliance of nationalities that still fought against the Eradicator's iron fist. With constant warfare of attrition the resistance soon became desperate for a tipping point. They began sending Time-Travelers called Chrononauts to the year parallel to the present in Freedom city. However it was unknown that Time-Travel was flawed and instead of sending these brave warriors back to their past they ended up in an alternate dimension. An alternate earth. Once more was that Chrononaut's were voluntarily mind-wiped before they traveled through time. This was to insure only minimal damage to the past. However, Chrononauts were given psych evaluations to make sure they were suited to be heroes and implanted mental feelings towards the completion of their mission were also brought upon them. Dr. Green-wald in the year 20101; at the brink of the resistance's collapse, was the last Chrononaut to be sent through before the time traveling machine was destroyed. Given only minimal technology so as to further the protection of the time-line Dr. Greenwald, with no memory, became a citizen of Freedom city. Fighting for justice against an unknown inner demon and the scum and villainy of an alternate dimension's Ground Zero. His mission; whether he knows it or not, is to ensure the safety of a Miss Patriot: earths final defense against The Eradicator. Whether She exists in this dimension or not remains to be seen. Personality & Motivation: Greenwald is an intellectual always scientific about the tasks at hand. He is Motivated by finding out who he is and where he comes from. By merging his scientific prowess into crime-fighting created a public identity as Lance Isley: Private eye. But In reality he is a crime-fighting superhero known as: The interventor. Powers & Tactics: Being a warrior scientist from the past; Interventor strikes with the fury and calculation of a soldier. Most of the time he sneaks up on his enemy through cloaking technology and then strikes from above. His technology Gives him super strength, Wall-crawling and Leaping All of this is built into a battle-suit. Complications: Name: He doesn't know his real name due to his mind-wipe Identity: Detective Isley is his public name he gave himself, Interventor is his secret identity. Abilities: 0 + 0 + 0 + 0 + 0 + 0 = 18 PP Strength: 10/20 (+5) Dexterity: 10/20 (+5) Constitution: 14 (+2) Intelligence: 20 (+5) Wisdom: 14 (+2) Charisma: 10 (+0) Combat: 0 + 0 = 44PP Initiative: +2 Attack: +13 Melee, +7 Ranged Grapple: +0 Defense: +12 (+6 Base, +6 Dodge Focus), +6 Flat-Footed Knockback: -0 Saving Throws: 0 + 4 + 4 = 8PP Toughness: +2/8 (+2 Con, +0/6 [Other]) Fortitude: +4 (+2 Con, +2) Reflex: +0/3 (+0 Dex, +0/3) Will: +4 (+2Wis, +2) Skills: 0R =59PP [Acrobatics] [12 +0/3 of Ranks] (+[Total Bonus]) [Bluff] 12+2 of Ranks] (+[Total Bonus]) [Climb] [0] (+[0/5]) Computers 12+5 Concentration 4 + 2 Craft (mechanical) 12 + 5 Craft (Electronic) 12+5 Craft (Chemical) 12+5 Diplomacy 0+2 Disable Device 12+5 Disguise 0+2 Drive 0+0/5 Escape Artist 4 + 0/3 Gather information 12 + 2 Handle Animal 0+2 Intimidate 12+5 Investigate 12+5 Knowledge (Technology) 12 +5 Knowledge (Streetwise) 12 + 5 Knowledge (Physical Sciences) 12 + 5 Language Medicine 8 + 2 Notice 12 + 2 Perform 0 + 2 Pilot 8 + 2/5 Profession (detective) 4 + 2 Ride 0+ 0/3 Search 12 + 5 Sense motive 12 + 2 Sleight of hand 0 + 0/5 Stealth 12 + 0/3 Survival 2 + 4 Swim 0+ 0/5 Feats: 14 PP Equipment 3 Evasion Fearless Inventor Move By Action Take down 2 Sneak Attack 2 Improved Disarm Eidetic Memory Elusive Target Power Attack Equipment: XPP = 5*XEP Junkyard Size 2 Living Space Computer Power System Defense System Workshop (Mechanical, Electronic) Labratory Concealed 2 Garage Fire Prevention System Quarterstaff 2 dmg + Str Electric Damage 1 Powers: 0 + 0 + 0 = 0PP Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors) Array Name Rank 15 Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors) Base Power: Offense Mode (Device Power Armor 3/12) Array 11 enhanced Strength 10 Leaping Rank 3 Communication Link • Low-Light Vision Armor: 7 (6 toughness 1 impervious) Name; Extras: ???, ???; Flaws: ???, ???; Feats: ???, ???; Drawbacks: ???, ???) {power cost/array cost} (descriptors) Alternate Power 4: Stealth Mode Concealment Sight Rank 1 (2), Enhanced agility 6 Direction Sense (1 rank): Leaping Rank 3 • Distance Sense (1 rank): Communication Link • Infra-vision (1 rank): • Low-Light Vision • Tracking (2 rank) Drawbacks: (-0) + (-0) = -0PP Drawback (EMP Vulnerable; Frequency: [rare]; Intensity: [ Major]) [-4PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness Damage (Physical) Chain Lightning Ranged DC 25 Toughness (Autofire) Damage (Energy) Taser Blast Ranged DC 16 Fortitude Stun (Staged) Totals: Abilities (18) + Combat (44) + Saving Throws (8) + Skills (59) + Feats (14) + Powers (11) - Drawbacks (4) = (150/150) Power Points
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