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About Ecalsneerg

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    That Scottish Guy
  • Birthday 09/07/1991
  1. Greasy Gear (PL10) - Kolohehonu

  2. Interceptors: Echo vs Gecko

    Chris took a step back and rubbed at his forehead. "Look, c'mon, this is a training thing, so really, if you win, doesn't it really mean I won at training you?" He shrugged and went to turn, making as if to concede and pick up a towel he'd slung nearby for afterwards. But in one quick springing step, he bounded backwards, crossing behind Buffy and throwing a loose looping punch, which was predictably easy to dodge. Chris stumbled forwards, tripping on the mat as he appeared to lose his balance, shoulders and head tilting to the ground. Before he suddenly executed an elaborate twisting maneuver, bringing his knee in to bounce off Buffy's left shoulder blade, all in a sudden blur of movement.
  3. Interceptors: Echo vs Gecko [OOC]

    Sorry it took too long to respond, new job has me all in a loop. Move Action: Fast Feint, with a +21 bonus. She can't resist, so. Standard Action: Face punch! In the face: 1d20+16 24
  4. Greasy Gear (PL10) - Kolohehonu

    OK, I like the backstory, but there's a couple of things I'd like to see addressed. Mainly based on time travel, because while this is a kitchen sink setting, some stuff needs more... plumbing? I dunno. I think there needs more fleshing out on how he came across a wounded time master, how none else came after him (or if they did, maybe that's a Complication!). Also just to be aware, we work on X-Men rules where you can only go back and split off a new timeline, yours just stays the same. The maths adds up, although some of the formatting is wrong. You don't have any Dodge Focus, that's a feat which gives you dodge bonus to Defence. Half of your base Defence is dodge bonus, sure, but it's not Dodge Focus. Ergo (also, you accidentally deleted a line break): Defense: +5, +3 Flat-Footed Grapple: +8 Also, you don't need to include the costs of base Attack/Defence, and below, of Saving Throws and Skills. They're just in the template as reminders, not to be kept in the final product. The maths adds up, however, there's a few formatting errors. You should include Skill Mastery in the skills section too as (+x, Skill Mastery), your Toughness is (+4 Con, +11 Protection) [Impervious 5], couple of dropped line breaks and missing + signs. Any particular reason he's got such a speedster-level Reflex save despite having low (by superpowered standards) Dex and low Defence? Also, generally, we don't enforce off-hand rules, so there's nothing saying don't take Ambidexterity, but it won't come up hugely often if you want an extra PP. Maybe take a look at how some other sheets at formatted here. I don't know what the double dots are for, you need to bold the Totals section at the bottom of the sheet, and your Container has a rank (7 in this case) and you should specify it's a Permanent, not Sustained Container. Your Immunity, I'm not sure what it is. All environmental conditions is rank 5 Immunity. Aging is 1. The other 4, I'm assuming is because you meant life support, not environmental conditions. Life support is rank 9, and includes all environmental conditions, suffocation, and disease and poison. So if you meant life support, the maths adds up but the power is wrong. If you just meant environmental conditions, it's only rank 6, not 10. I think you need to move the Multiweapon feat up onto the Device container itself instead of on a power within it, as the grenades and hammer are a different weapon to the pistols and presumably can be disarmed separately. Additionally, without buying Multiweapon on the Device itself, you can disarm the entire thing with a Disarm check because it's Easy to Lose. In your Blaster, I'd note that Power Loss is a Complication, not a Drawback, since it's a perfectly fine way of doing it, but the maths confused me at first. I don't know what the partial Burst means on the Plasma Grenade, or how the maths is working out. Area - Burst isn't a ranked extra, Area effects cap at PL, and I'm not sure if you've bought a partial Extra or really what's going on there. Same with the hammer. Strike is 1pp/rank, Autofire is 1pp/rank and Penetrating is 1pp/rank. So at rank 12, that's a 36pp power. Also you don't need to denote Extra costs. You'd need to clarify what the grenades and hammer do, because as-is the constructions don't make a lot of sense so I can't even tell if they're right or wrong because I'm unsure how a lot of your maths has been worked out so I can help you fix it.
  5. Out of/In to (IC)

    Arrowhawk lowered her bow slowly, watching the magma and flame spill from the portal as the helicopter plunged into it, a feeling of relief washing over her despite the collateral damage to the street. She allowed herself a brief moment of triumph, exhaling a long, slow breath. But the familiar voice behind her ruined her small victory. Osla turned slowly, reluctantly, eyes sliding up to fix Loki with a hard, even stare. She had no idea if he spoke truth or lies. For all she knew, the Hammer was indeed here, but she couldn't sense him, hadn't seen him. Even if he was, it didn't matter. Stowing Orheidr, she pulled back her hood, revealing much of her face but that hidden beneath the domino mask. And she gave Loki a wide, sweet, utterly insincere smile. ""Destroy everything in it. How hardly matters to me"," Osla recited in a snide tone, before raising one hand, fingers spread wide, and closing it sharply into a fist. The portal snapped shut, once more sealing off the realm of the Fire Giants from the realm of Man. "If I've instigated him into doing it himself... I believe I upheld my end of the request, Liesmith."
  6. Out of/In to (OOC)

    Notice the Hammer: 1d20+9 16
  7. From Beneath You It Devours: Are You My Mummy?

    Arrowhawk pressed herself against the wall in the front hallway, arms folded and hood tilted downwards, hiding her face. Or rather, it would were she not already invisible under the enchantment of her magical belt. She was blissfully unaware of the podcast containing the man's assault. And indeed, rather unaware of the very concept of a podcast. Instead, she was here under the assumption that, amidst strange dreams of the people of the Heliopolitans, a museum with an exhibit and researchers on the subject would be as good a place to start as any. But people had begun to arrive. A taxi had pulled up outside, at this late hour. And there'd been something. A flicker, of something briefly appearing in the hallway. So she'd withdrawn to the wall, so she could observe whoever came in, and indeed, whoever may already be here. She kept a hand lightly on her bow and on her axe in case violence was needed.
  8. Arrowhawk II

    The HellQ Introduction Who are you? I am Osla, and I am the incumbent Arrowhawk. Sum yourself up in one sentence. I am the daughter of Arrowhawk I and Valkyrie, and defend this city of Midgard from the destructive elements within and without. Do you have any nicknames, street names, titles, or nom de plume? I am known as Arrowhawk, or Orheidr to those in the other eight of the Realms. What is your full birth name? My birth name is Osla Jónsdóttir, but on Midgard I take the name Osla Jonsson as a concession to their naming conventions. Where do you live? I reside in an abandoned and refitted subway station in Stark Hill of Bedlam, in the United States of America upon Midgard. How old are you? What year were you born (if applicable)? This is complex, as time does not move the same in every realm. I am in my late teens or early twenties by your reckoning, but was only born in 2011. Physical Traits What is your gender? If not applicable, please explain. I am a woman. How would you describe your heritage? Again, this is complex. My father is Scottish, my mother an American of Nordic descent. Additionally, I am culturally from Asgard and Valhalla. How tall are you? I am an even six feet in height. What is your body type? I have the build of any Valkyrie, tall, muscular and well-trained in physical combat. Do you have any particular weaknesses, such as allergies or physical disabilities? All mortals have weaknesses. We are comparatively easily injured, and will eventually die one day. I am as vulnerable as any. How do you carry yourself? Are you graceful, or heavy on your feet? Can you be stealthy, do you walk with confidence? Clumsiness is a death sentence. As can be deference. I hold myself proudly, but if need be, can walk as quietly as necessary. Describe your skin, eye, and hair color. I fit in well on Asgard, I am fair skinned, with blue eyes and blonde hair. How do you wear your hair, if applicable? Do you have facial hair? I like to wear my hair long, so for it not to be impractical, I usually braid it. I do not, however, have facial hair. Do you consider yourself attractive? Do others? I would say I am attractive, and many others agree. It may be conceited, but statuesque and blonde is very much the vogue where I hail from and on Midgard. Do you have any scars, tattoos, piercings, or birthmarks? I have largely lost track of my scars. I have many on my hands and forearms from combat and from practice for combat. There are also several on my torso and shoulders from more severe wounds. Do you resemble anyone famous? I bear a strong resemblance to my mother, who was the superhero Valkyrie on Midgard. I am also told that I have much of my father's demeanour. Do you have a dominant hand? My dominant hand is my right. What kind of clothing do you wear? Do you wear makeup? What is your vocal range? Is your voice distinctive in some way? Do you have any distinctive habits, nervous tics, or mannerisms? Where did they come from, and what causes them? Do other people notice and remark on these habits? Do they annoy you or other people? History Where do you come from? Have you made any major moves, or do you live in your hometown? Do you feel loyal to your country of citizenship? Do you consider yourself patriotic? How do you feel about the government of your country? How do you feel about the place you come from? Where is your home town? What was/is it like? Growing up, were most of the people you knew similar to you, or were you somehow a minority? How did that affect you? Is there something you've always been really good at or really bad at? How has that affected your life? Were there any traumatic experiences in your early years (death of a family member, abandonment, orphaned at an early age)? Briefly describe a defining moment in your childhood and how it influenced your life. What stupid things did you do when you were younger? Where did you go to school? How much school did you have, and did you enjoy it? Do you have any mementos of your childhood? What are they, and why did you keep them? If you have none, why not? When did you decide to become a hero? Why? Did anyone influence you one way or another in the decision? Is the reason you give people for becoming a hero different than your real reason? If so, why? Do you have any deep, dark secrets in the past that may come back to haunt you? Do you represent yourself as being different from who you really are? Why? If you do have these secrets, what do you fear would happen if the truth became known? How far would you go to protect those secrets? Do you have any sort of criminal record? If so, is it public knowledge? Family What are your biological parents' names? Were you raised by them? If not, please explain and describe who raised you. What was their standing in the community? What did/do they do for a living? Where are your parents now? Did your family stay in one area or move around a lot? How did you get along with their parents? How do you get along with them now (if applicable). How do your parents view you now, or how would they? Do you have any siblings? If so how many and what are their names? Describe your relationship with them. What was your birth order in the family? Where are your siblings now (if applicable)? Do they have families of their own? What do they do? Do you stay in touch with them or have you become estranged? Do you love or hate one member of the family in particular? Is any member of the family special to you in any way (perhaps, as a confidant, mentor, or arch-rival)? Are there any black (or white) sheep in the family (including you)? If so, please explain. Do you have a notorious or celebrated ancestor? If so, please explain, including how it has affected your life. Do you have a partner and children currently? If so, please describe them. If you do not have a partner or children, do you want them someday? How firm are you in your opinion on this, and what might change your mind? What type of person would be your ideal mate? Relationships Do you have any close friends? If so, please describe them, and how you came to be close to them. Do you have a best friend? If so, how did they become your best friend? How close are you to your best friend? If you were to go missing, who would worry about you? Have you lost any loves? If so, how did it happen, and what did you do? Do you have any bitter enemies? If so, please describe them and their history with you. If you have enemies, how do you think they might attempt to work against you in the future? What is the worst thing someone has done to you? Where do your loyalties lie? In what order? Who or what do you trust the most? Why? Who or what do you despise? Why? What qualities do you admire most in other people? Are these qualities you possess? What qualities do you hate most in other people? Do you have any of those qualities? Do you have a secret identity? If so, who knows it? Do you hide it from people who are close to you? Why? Do you work well on teams and in groups? Are you a leader or a follower? Are you on a super team? If so, how do you get along with your comrades? Do you trust them, or do you have secrets from them? Are you a member of any church, fraternal organization, club, committee, political party, or other group? How much time do you spend on that? Personality & Beliefs Who are your heroes? Did you ever become disillusioned with former heroes or idols? If so, why and what were the circumstances? Do you like being a hero? If so, what is the most rewarding part? If not, what makes you keep doing it? Is there anything that would make you give up hero work, or even switch sides? What are your short term goals (what would you like to be doing within a year)? What are your long term goals (what would you like to be doing twenty years from now)? What is your greatest fear? Why? What do you do when something triggers this fear? Is there anything you would give you life for? How do you feel about money and material wealth? Do you desire it or disdain it? Are you miserly with what you have, or do you like to share? Is it a mark of success, or a means to an end? How do you generally treat others? Are you a trusting person? Has your trust ever been abused? Are you introverted (shy and withdrawn) or extroverted (outgoing)? Do you have a lot of self-confidence? How do you act around attractive, available members of your preferred sex? What are your most annoying habits? Do you feel contempt for any general category of people? Who are they, and why? What is your favorite food? Do you prefer any particular type of food? Do you take the time to enjoy your food, or do you eat as fast as you can? What is your favorite drink (alcoholic or otherwise)? What is your favorite treat (dessert)? Are there any specific foodstuffs that you find disgusting or refuse to eat? What is your favorite color? Are there any colors you dislike? What sort of music do you like? Is there any that you hate? If you have a favorite scent, what is it? Do you have a favorite animal? What is your most treasured possession? Why? Do you enjoy "roughing it", or do you prefer your creature comforts? Is there a job or a task you would absolutely refuse to do? Do you consider yourself a spiritual person? If so, how do your beliefs affect your life?How important is it to you? Was your faith influenced or molded by anyone special? If you belong to a religious organization, how often do you attend? Do you have a specific place of worship, or friends within the organization? How much do you agree with the beliefs of your organization? Could you kill? Have you killed? What circumstances led to you forming that conviction, or taking that action? Are there circumstances under which you believe it is permissible to kill? What are they? How would you react to watching someone kill another person? Would your reaction be different if the killer was a friend or an enemy of yours? How would you react if something important was stolen from you? How would you react to public humiliation? How would you react if a good friend or relative were purposely or accidentally killed? Has it happened to you? What do you consider to be the worst crime someone could commit and why? If your life were to end in 24 hours, what five things would you do in those remaining hours? Career & Training Do you have any special training in your hero skills? If so, where and how did you get it? Who taught you the most about your heroing abilities? What was your relationship with that person? Do you have any particularly unusual skills? How did you acquire them? Do you do something besides hero work for a living? Have you ever done anything else, or do you plan to? What is your preferred combat style? Have you ever received any awards or honours? What skill areas would you like most to improve in? Is there anything you can't do that you wish desperately you could? How do you act around people who are more skilled than you in areas you'd like to improve? Are you jealous, or do you try and learn? Lifestyle & Hobbies What is a normal day for you? How do you feel when something interrupts this routine? Do you have any hobbies, or interests outside hero work? What are they, and where did you pick them up? What do you do for fun? Do you have a costume? What does it look like? How do you normally dress when not in costume? What do you wear to bed most nights? Do you wear any special jewelry? What is it, and what does it look like? Do you have a special place where you keep your valuables? What's your preferred means of local travel? How about long distance? Miscellaneous Have you ever made a will, or tried to make arrangements for your death? What provisions did you make? If your features were to be destroyed beyond recognition, is there any other way of identifying your body? What would you like to be remembered for after your death? Do you believe you pose a threat to the public? Why or why not? What do you perceive as your greatest strength? What do you perceive as your greatest weakness? As a player, if you could, what advice would you give your character? Speak as if he/she were sitting right here in front of you. Use proper tone so they might heed your advice...
  9. Active Threads for January 2017

    Arrowhawk II Give her my Ref PP and Gecks's rollover Galvanic Revanche: At The Point Of A Sword (1) Geckoman Interceptors: Echo v Gecko (1)
  10. Out of/In to (OOC)

    OK, another stunt, bring her down to only 2 HP, bah. Dimensional Travel, opening up in the realm of the fire giants, with the Portal extra, plus enough Progression to make it helicopter sized. Away from book, but it's a fairly cheap power.
  11. Out of/In to (IC)

    Arrowhawk took a few quick steps forward, lips curling into a snarl. "The Hammer sent you? Why would he send you after me? What would he gain?" Something was wrong. Something was really wrong. The Hammer of Justice was working closely enough with the mobs to be able to call in enforcers in an attempt to kill off people like her. So Bedlam's greatest hero was... Osla's reverie was interrupted by the more and more urgent sounds of the helicopter overhead, and she looked up, seeing how out of control it was. Seeing the pilot bail. "<Odin's Blood!>" she snarled, dropping her axe to the floor as she hefted her bow once more. "Do not move an inch!" commanded Osla, pulling a strange gold and silver-embossed arrow from her quiver, aiming it at a point slightly to the front of the falling machine. Drawing back the bow, she felt the painful tug on the edges of her consciousness as she willed the arrow to work, before letting it fly. It abruptly stopped at a point in mid-air, cracks seemingly appearing out of nowhere, a rainbow light sparking from the holes forming as a jagged rift in space opened up, the other side of it showing a craggy, volcanic landscape, running with lava and random spurts of flame.
  12. Arrowhawk II

    Reserved for index
  13. Out of/In to (IC)

    Arrowhawk slowly walked out from behind the car, footsteps silent on the pavement. She reached behind her, pulling out her axe from beneath her cape, sliding her hand up until her grip was just below the axe head. Not breathing, she slipped among the group as they hunted for her. For a moment, she closed her eyes, feeling the cold night air on her face. Then she spun and slammed the handle of her axe hard into a man's jaw, sending him crumpling to the ground. "I reiterate what I said. Mere men." She turned quickly, delivering a sharp side kick to one of the men even as she scythed another's legs from beneath him. Cloak fluttering behind her, she pivoted fast, bringing her raised foot down on the fallen thug's knee even as she drove her palm upwards into the nose of a third opponent. Even as she gripped and lifted him up, Arrowhawk contemptuously flung her axe at the man she'd just kicked, the head of the axe colliding with his stomach and hurling him down. With a final yell of effort, she swung the man down one-handed onto a fourth mercenary, leaving them entwined in a heap. "You've been spared. Repay the favour with information," threatened Arrowhawk, calmly stepping over the four men she'd dispatched and walking towards the fifth and final assailant.
  14. Out of/In to (OOC)

    Move Action: Cross the distance. Free Action: Pull out her axe. Standard Action: SLAM YOUR BODY DOWN AND WIND IT ALL AROUND. She's Fatigued, so is at -1 to hit and -1 DC from lack of Strength, but she's also striking from Concealment, even if it does immediately drop when she attacks. She All-Out Power Attacks for 2, so has +9 to hit, and a DC of 24. Taking 10 to hit is 19.
  15. Tempest

    Overview A small planet located in the vicinity of the Syl'n system, Tempest's name is drawn from the constant weather conditions wracking the planet. The very atmosphere of the planet is a permanent lightning storm. Great clouds blanket the sky, making it very rare to be able to see celestial bodies, even stars, from the planet's surface. Communications technology is disrupted by the level of electromagnetic radiation in the air, and most electronic devices function only sporadically even if EMP-shielded. Cheap electronics have been known to break merely by being in planetary orbit. But most threatening of all, the surface is wracked by lightning. The very sky sears the planet's surface, leaving much of it a blasted desert. The planet's four continents have very little diversity of ecology, being a mess of canyons, crags and dryland. The only real respite is at the poles, where the storms are thinnest. Despite this, the planet has indigenous life, most of it incredibly specialised in its adaptation to the conditions. A Lor sub-race inhabit this planet, the Tempestians. These unusual people are living lightning rods, drawing in lightning strikes, and able to expel the built-up electricity at will. The inability to build up much of a technological base without dwelling underground has led to them mainly being an agrarian society, and largely peaceful due to their isolation from galactic affairs. Very few of their people go off-world, and despite being members of the Lor Republic, the Republic leaves them alone by and large. Their delegation only very rarely goes off-world to the Senate and runs a nominal planetary government while leaving regions to largely self-rule. So far, this arrangement has worked out fine, although extremists exist on both sides, those that want to leave the Republic formally, and those angered by a perceived neglect of their world and its affairs. Planetary Characteristics Tempest is a relatively small planet, about three quarters of the size of Earth. Its years are 553 Earth days long, and a day lasts for 17 hours. The atmosphere keeps the temperature in, meaning the planet averages temperatures of around 300-350K. There are four continents; two of them equatorial, one supercontinent covering the northern pole and much of the northern hemisphere, and a small continental shelf in the south supporting an island chain. Rules traits: Much of Tempest is very warm, and often weather is hot enough for it to be uncomfortably warm, provoking a Constitution check every hour against environmental heat (p167 of Core Rulebook). In especially arid areas in summer, this interval can increase to every ten minutes. Tempest's atmosphere and gravity are within survivable norms for a Lor or Human, although the gravity is negligibly lower than Earth's at 0.88g. At the GM's discretion, storms plague the planet surface. These will have a variety of Area effects at a variety of ranks, from Nullifying Electronics, to straight-up Blasts, Dazzle effects from blinding lightning, and large scale Obscure effects from dust storms. Fauna & Flora Tempestian wildlife generally falls into one of two categories: somehow able to avoid or live in symbiosis with the electrical storms, or subterranean. However, even with these species existing on the planet, there is not a lot of biodiversity, and many arid desert areas devoid of any life. The heat of the planet means that reptiles are somewhat more dominant and aggressive than on many worlds, and mammalian or sea life is much rarer. Dust Diver: A curious omnivorous species, Dust Divers are opportunistic. Lacking any resistance to the storms, they get their name by their habit of rapidly burrowing underground whenever a lightning strike is imminent. Tempestian scientists still do not know how they know in advance. Dust divers look very much like flying squirrels, if a flying squirrel had three eyes and four arms. Their tails are large and flat, acting both as a steering mechanism when gliding, or as a shovel when burrowing. Gahar'kaha tree: An important part of the Tempestian ecosystem, these trees are spindly looking, with long, thin networks of branches pointing upwards, and a similar root structure. They conduct electricity through them and into the soil, and thus Tempest's nitrogen cycle is very dependent upon them. The tree also produces an orange fruit on its trunk with a bitter taste and thick, chewy texture. Slitherslide: A subterranean creature, the slitherslide resembles a blind snake with two disproportionately muscled arms, each with spade-like hands. They sense their surroundings through a combination of vibrations and sonar, and subsist off a diet of insects and tree roots. They rarely come to the surface, but are considered a Tempestian delicacy when cooked and left to cool. Wrackbeast: One of the most terrible and dangerous creatures on the surface of Tempest, a wrackbeast is a ten foot long reptile, armoured with jagged orange scales and with an unusual mouth; it possesses external jaws with curved, sword-like teeth for pinning its foes, and an internal jaw of much smaller spiked fangs for ripping and tearing. It's surprisingly fast for its size, some specimens having been clocked at 30MPH at a sprint. The creature gets its name from its defence mechanism against the storms. Wrackbeasts project an ionised radiation cloud which opposes the charge of incoming lightning bolts, deflecting them outwards in a destructive mini-storm. The highly radioactive cloud is also very toxic to those who breathe it in, causing a cancer-like illness. Zwin'kaha: The name literally translating to "milk food", the zwin'kaha is a herbivorous mammalian creature around the size of a cow. Grazing on what plant life does exist on the planet, the creatures possess a long prehensile neck allowing them to reach plant life at different heights. Their most unusual feature is they ingest their food cooked. They possess an electrically powered inner furnace which allows them to heat food in their mouth as they chew it, or in the females, to heat the milk they produce in one of their three udders. Tempestian Society Tempestians are largely a peaceful, decentralised people. Almost every town, village or the handful of larger cities has its own government, ranging from theocracies to democratic republics to councils of elders. Theoretically every Tempestian has the right to vote but most don't care. When a planet-wide government is needed, the Senate delegation acts as one, but its purview is very limited and it largely restricts itself to education and foreign affairs. The inability to develop or use mass-scale technology has led most Tempestian society to be agrarian, based around farmers, hunters and merchants. Buildings shielded enough to use more advanced technology are restricted to a handful of government or academic buildings largely concentrated on the northern continent. It is here that those few Tempestians who are scientists and engineers work, often on methods to overcome the barriers to mass technological development. Some of Tempestian society's portrayal as backwater and primitive comes from the fact they do not speak Lor or Galstandard well. Their language uses very few articles and is separated in staccato segment fragments. Additionally, many nouns and adjectives are hybrid words, the first being the 'root' word, and the second being a qualifier clarifying the context. So zwin'kaha means "milk food", whereas "gahar'kaha" means "fruit food". The act of milking a zwin'kaha is zwin'sqzzuk, roughly translating as "milk, to take milk from". Tempestians speaking Lor or Galstandard often instinctively apply this to adjectives and nouns in those languages and have problems with the sentence structure of those languages. Notable Places Diplomat's Point: Not actually on Tempest, but orbiting around the planet, Diplomat's Point is a waystation between Tempest and the Lor Republic. It's very difficult, and requires very specific weather conditions, to land on Tempest with any form of planetary craft, so travellers wait here for those few small windows of opportunity to move on and off the planet. In any case, very few do so, except Senators, specialized merchants or visiting scientists, and those few Tempestians who feel compelled to go off-world and join the Lor military. The Polar Research Tower: A noble effort to improve Tempestian society by dispersing large swathes of the electrical cloud, the Polar Research Tower was largely a research station, staffed by climatologists, chemists and engineers. Even by the Lo Republic standards, it was a place of extreme academic prestige, a rarity in Tempest's society. However, when performing a test of the cloud dispersion equipment, an accident largely destroyed the tower and killed many of its staff.