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Tarrakhash

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About Tarrakhash

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  1. Character Name Power Level: 10 (150/150PP) Unspent Power Points: 0 Trade-Offs: ±X Attack / ±X Damage, ±X Defense / ±X Toughness In Brief: Failed Super Soldier Bounty Hunter who remembered his connection to humanity after experiencing the Terminus Invasion. Catchphrase: Everyone makes mistakes, this is yours. Theme: (Optional) A theme song for the character. Alternate Identity: John Ross (Public) or Rooivalk (Secret) Birthplace: Durban, South Africa Residence: (Optional) Where the character normally resides / lives. Base of Operations: (Optional) Where in the city the character primarily operates or their headquarters' location, if anywhere. Occupation: Bounty Hunter Affiliations: People and/or groups you work with. Family: Close or otherwise significant relatives. Description: Age: 56 (DoB: 12 July 1962 ) Apparent Age: 24 Gender: Male Ethnicity: Caucasian Height: 5ft10 Weight: 195lbs Eyes: Hazel Hair: Brown (Describe what they look like! Cover their physical appearance, typical clothing and of course their costume if they have one.) History: 1962 - 1980 Born in Pietermaritzburg about an hour north of the Durban harbor. As a White English speaking South African he is part of the white elite and gets almost the best schooling he can get. His father is a successful military contractor with Armscor and his mother is a teacher. He is a pretty normal child and teenager, more interested in sport than academics and an avid hunter and because of his fathers pressure takes part in many training camps for one or another of the white supremacist para-military organizations. 1980 - 1982 Present at the Battle of Capetown his exposure to Supers meant that when he did his compulsory military service he decided to enlist in the Apartheid Gorvernment's Super Soldier program. The Super Serum didn't take, or at least they thought it didn't, and he was kicked out and sent to the normal army for the remainder of his training where he worked largely as a scout and sniper on the border of what is now Namibia. 1982 - 1985 Works throughout Africa as a mercenary. Ends up using his skills to track down escaped prisoners of war, political refugees and other unwanted by whoever could pay him and the company he worked for. Was injured several times and seemed to avoid serious injury somehow, indications that his serum hadn't quit on him fully but nothing that actually pointed out what was going to happen. 1986 - 1990 Super Serum actually starts working, he stops aging and starts to show signs of the ability to heal himself and adapt to difficult climates and terrains. The process is slow and grows as he ages but is enough to set him off looking for even more of an edge so he can actually be the Ubermensch he believes he was meant to be. His journey takes him across more of Africa and eventually brings him to Dakana the home of the White Lion. Being what he was, a White South African Super who was intent on bring a Bounty Hunter meant he was something of a sparking point for controversy but there were some, particularly of the Red Hyena Ukoo and just when John thought he was going to have to abandon the idea he met Akhona. Bright, brilliant and very good with technology she was of the Red Hyena and eager to see the world and John offered her the chance to do just that, grow her skill at working with technology. He smuggled her out of Dakana and was right behind her when he met the White Lion of the time....a scuffle ensued and needless to say John lost very badly but the White Lion spoke to him at length, leaving him to leave, and letting him know that he was abusing his power for nothing and that Akhona was a gift of the Dakana and should John hurt her John would be killed. In John's mind she was too valuable, despite her skin color, for him to harm and he would simply use her any way he could. She built him armor and for four years he was a bounty hunter, named Rooivalk, with almost no equal tiring of chasing normal humans he stepped his game up and accepted a bounty against the White Lion himself, obviously Akhona warned him against this but she was just a dark skinned woman what did she know. The White Lion beat him again, tore his armor to pieces and broke his back but, somehow someway, saw goodness in him somewhere and again reminded him that Akhona was a gift from Dakana and that he was better than what he was right now. 1990-1992 It took 2 years for John to heal, during this time despite her people's wishes Akhona looked after the bounty hunter who paid her ensuring he lacked for nothing as his superhuman powers grew with her treatment healing even his broken back with time and a few implants from her but that was not the only thing that grew. John, despite his best efforts, found himself staring into the face of someone he considered inferior in every way and over the months slowly, inevitably and not without his own attempts to stop it fell in love with her. It was the beginning of the blossoming of goodness that the White Lion had seen in him, and it was the true gift of the Dakani that the White Lion had foreseen. Her name meant gift in the Dakani tongue and so it was she was to him. By the time he could walk, and fight again, they had gotten married and left Africa and the past behind them. No more fighting, no more war or so they thought as they moved to Freedom City hoping to start their new lives. 1993 - 1999 Living in Freedom City during the Terminus Invasion dragged John back to his armor, now colored Black and Gold, and his newest incarnation as the Black Mamba into the light. It was not how he planned or how he wanted it to be. He was trying to stay out of the Super Hero scene but the Terminus invasion found him, or more importantly an Omegadrone did. It found him and Akhona and he, as he tends to, jumped into combat and managed, barely, to defeat the Omega drone with the help of the building security but at a cost. His left eye was damaged beyond repair and there were still more drones out there. Akhona, who had been maintaining his armor in case of a situation just like this brought it out and the rest is history. The Battle was hard and costly but the Hero's in Freedom City won, and it gave John his first taste of being a hero instead of what he was before...and it made him think of the White Lion's words. While he didn't sign up for the Freedom League he did pay close attention to what they were doing while 'helping' Akhona put together her medical company and having the first of his children, his son Alexander. 2000-2005 With the release of the prisoners from Blackstone Black Mamba hired out his services to bring back some of the escapees, but didn't do enough to make headlines or stand out he wanted to keep his profile as low as he could all things considered. With her business doing well enough to keep itself going Akhona decides, after finding out she is pregnant again, that it's time to spend some time in 'safer' Dakani. Their extended vaction couldn't go more wrong, it starts with Black Mamba meeting Akhona's intended husband....apparently she was betrothed, something she forgot to share and thought would be resolved at this point since she was nearing 30 years of age. Red Hyena politics was a lot more complicated than John had intended to deal with, particularly with a Dakani Warrior (Name to come) who wanted very much to stick his crystal spear into John's nether regions the only reason the two didn't come to blows was the arrival of John's second child Nkosozana and the Invasion of the Grue which both of them ended up fighting in to defend various parts of Dakana. 2006 - Present With the Tension in Dakana rising between John and his family and the Red Hyena tribe they decided it was time to return to Freedom City and raise their family, it was becoming apparent that John was no longer aging and the last decade has been difficult for him and Akhona as the very obvious physical age gap is starting to wear on them as more and more people mistake him and his son for friends rather than parent and son. They did their best and John all but gave up being the Black Mamba as he tried to make things work more easily but in the last three years there has been at least one attack that John believes is the work of the man Akhona spurned against his children. Realizing that if the Red Hyena were possibly out to get them he would need help protecting his children. He has been considering joining the Freedom Leagues Auxiliary just to try and build some allies, and subconsciously to spend less time fighting with Akhona and more time bringing bad guys to justice at least he knows he can win that fight. As of yet neither of his children have displayed super powers, but who knows what could be just around the corner. Ages as of 2018: John 56 (24) Akhona 52 Alexander 19 Nkosozana 16 Personality & Motivation: (Describe why they do what they do here.) Powers & Tactics: (In-character descriptions of how they do what they do.) Power Descriptions: (Describe the appearance of their powers as applicable: the colour of energy blasts, the shape of portals, the design of a battlesuit. Also give an idea of the Descriptors those powers use: fire, technological, cosmic energy, etc.) Complications: Responsibility (Family): John feels he has to protect Akhona and his two kids from the dangers of the world around them. They come first and he will drop everything to go to their rescue. They can be used as levers against him, blackmail and more importantly as targets to get to him and get him to go where the like. Secret (History): John was part of the Apartheid Super Hero program, was a Bounty Hunter called Rooivalk for a number of years and a general bad guy for a long time till the 1990's. Akhona, the ex-White Lion and people in South Africa and Dakana are aware but it is now something that people are aware of in Freedom City (Might be an idea for this to be a Bad reputation instead?) Injury (Missing Left Eye): An Omegadrone took out his left eye, left him with some rather nasty looking scars, makes him look more like the bad guy he is trying not to be. Means that he misses from time to time as his depth perception is missing. Every now and then, particularly when not in his battlesuit, he gets surprised when people move up on his left side and he tends to get angry when people want to talk about how he was injured reminding him of how helpless he can be without his armor. Enemy(Dakani Warrior - Name tbd): Akhona was betrothed before she left Dakana with John. Her intended holds a grudge and aspires to harm John, Akhona and possibly their children as well. He will do anything to hurt or dishonour John. He still has some feelings for Akhona but wishes to humiliate her if he can, would rather not hurt her. As a member of the Red Hyena he has political power within Dakana as well as acces to technology and equipment that allow him to operate on the superhuman level. Abilities: 4 + 0 + 8 + 4 + 4 + 2 = 22PP Strength: 34/14 (+12/+2) Dexterity: 10 (+0) Constitution: 18 (+4) Intelligence: 14 (+2) Wisdom: 14 (+2) Charisma: 12 (+1) Combat: 16 + 8 = 21PP Initiative: +0 Attack: +8 Base, +10 Weapons Array Defense: +5 (+1 Base, +4 Dodge Focus), +2 Flat-Footed Grapple: +12, +20 Battlesuit, +25 full Super-Strength Knockback: -1, -11 Battlesuit Saving Throws: 5 + 3 + 7 = 15PP Toughness: +15/+4 (+4 Con, +11 Protection) [10 Impervious] Fortitude: +9 (+4 Con, +5) Reflex: +3 (+0 Dex, +3) Will: +9 (+2 Wis, +7) Skills: 80R = 20PP Acrobatics 8 (+10) Computers 8 (+10) Knowledge (Streetwise) 8 (+10) Knowledge (Technology) 8 (+10) Knowledge (Tactics) 8 *(+10) Language 3 (English, Afrikaans, Dakani, Spanish) Profession (Bounty Hunter) 8 (+10) Notice 8 (+10) Sense Motive 8 (+10) Stealth 8 (+8) Survival 8 (+10) Feats: 11PP Attack Specialization (Weapon Systems) Benefit 2 (Wealth 2) Dodge Focus 4 Jack of all Trades Master Plan Power Attack Skill Mastery (Computers, Craft [Electronic], Craft [Mechanical], Knowledge [Technology]) Powers: 65PP = 65PP Immunity 1 (Super Soldier Serum: Immunity Aging) [1PP] Healing 8 (Flaws: Personal, Tiring) [4PP] Device 14 (Battlesuit, 75PP Container, Flaw: Hard to Lose) [60PP] (technology) *1 PP free Immunity 9 (Life Support) [9DP] Might Array 6 (12PP Array, Feats: Alternate Power 1, Dynamic 2) [15DP] DBE: Flight 0-6 (0 - 250 MPH / 2500' per Move Action) {0-10} DAP: Super-Strength 5 (Effective Strength 30-55, Heavy Load: 1600 lbs - ~26 tons, Extra: Groundstrike 1PP) {0-10} Protection 11 (Extra: Impervious [10]) [21DP] Super-Senses 8 (Danger Sense [Radio], Radio [Enhancements: Accurate [+2], Analytical, Extended (100 ft Notice)], Uncanny Dodge [Radio]) [7DP] Weapons Array 10 (20PP, Feats: Alternate Power 2) [22DP] BE: Enhanced Strength 16 (to Strength 30 [+10]) Improved Grab, Improved Grapple, Improved Pin, Stunning Attack {20/20} AP: Snare 10 (Glue Grenades; Extras: Area [General, Shapeable], Flaw: Limited [5 Uses A Day]) {20/20} AP: Dazzle 10 (Flash Bang; Extras: Area [General, Shapeable], Flaw: Limited [5 Uses A Day]) {20/20} 9 + 15 + 21 + 7 + 22 = 72DP Drawbacks: (-4) = -4PP Normal Identity (Full Round Action) [-4pp] DC Block ATTACK RANGE SAVE EFFECT Unarmed w/no Powers Touch DC 17 Toughness Damage [Physical] Armed w/Strength Touch DC 27 Toughness Damage [Physical] Blast Ranged DC 25 Toughness Damage [Energy] Damage Touch DC 25 Toughness Damage [Physical] Abilities (22) + Combat (24) + Saving Throws (15) + Skills (20) + Feats (12) + Powers (61) - Drawbacks (04) = 150/150 Power Points
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