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Bestia

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  1. Do students ever show up early? (OPEN)

    Cheri smiled a bit, as she'd take a small fork from her bag, and rather delicately began to eat the mixture she made herself, smiling as she listened to the comments around her. Looking to Corinne, she'd point her fork and nod her head in a solid affirmation, her ears popping up to bounce a bit showily. "I actually agree to that ideology. I was taught that self reliance is one of the world's most important qualities, so for both my meals and training, I intend to perform properly. I've never really worked out before outside of walking around the grounds for general atmosphere, so I might need to bring more if I'm going to be expected to do a lot of weight lifting." She would pause a moment, before flicking her fork between her fingers and continuing with a bright smile. "And I hope I wasn't being offensive. Not everyone should pursue heroism as an occupation, I just happen to want it. Part of reaching that goal is going to be dealing with this place for a while, I guess. I can't really just wear a mask to any effectiveness, so I get one shot and one reputation. Gotta make sure not to screw up, y'know?"
  2. Do students ever show up early? (OPEN)

    Cheri stared for a moment as she looked at the other girls who were being tagged as firsties. She hadn't yet spoken to them, and that realization stuck her as being somewhat awkward. She had never been quite this nervous before, outside of the once. She fought the urge to physically shake her head, instead walking in as she ran a hand back across the dark ears, rubbing the particularly soft spot at the base where her straight black hair meshed with the dark fur of an ear, and the thin white fur that laced her head, finally feeling calmed down, she peered at the trays and shook her head. "Mm, thank you for the offer, but I don't expect I'll be using too much free food. To stay optimal, one needs to prepare their diet themselves." The girl moved to sit a few seats away from the grouping, as she took one of the food pouches from her bag, simply bending open the rough metal casing it was in, and opening the bag. She needed to keep it cool and not squished in case of a sudden jump, after all. She'd just work at resealing the little box for the next day, as she removed the moist, fresh salad greens, sprinkled with thin lines of carrot, from her bag. Her ears twitched at the talk of the doom room, a slight smirk coming to her face as she thought to herself a bit about it, before speaking. "It makes sense. Just being different doesn't make one a hero, after all. You have to want it. Would there be a point in training someone who didn't want that responsibility?"
  3. Tier: II (Ask before using.) Character Name: Trevor Ash IV Power Level: 12 (180PP) Trade-Offs: +4 Attack, -4 DC Unspent Power Points: 0pp In Brief: Fear Inducing Mob Boss Alternate Identity: The Tremor Identity: Secret Birthplace: Freedom City Occupation: Independently Wealthy Affiliations: Metus Family - Wife (36) "Naome Ash" - Daughter (16) "Cheri Ash" Description Age: 39 Apparent Age: Middle Aged Gender: Male Ethnicity: Caucasian Height: 6'9" Weight: 245 lbs Eyes: Green Hair: Black Appearance - Power Descriptions Invisible, and almost untraceable. The Tremor's fear is often regarded as merely his presence, with very few being aware of his mutation. History - Personality & Motivation - Powers Tactics The Tremor does not partake in much combat himself, instead he utilizes his minions to handle such things for him. When he is forced to get his hands dirty, his fear aura will typically break the will of any who approach him. On touch this effect is amplified to even greater degrees, eventually sapping the very will from his victims. When facing particularly heroic obstacles, he partakes in monologues to break apart team work and strike where he can see weakness. Complications Truly Secret The Tremor does not engage heroes directly. He has no desire to, and when forced to he will often move to make his retreat. Keeping his true identity hidden is paramount above all else. Unfeeling Despite his own ability to invoke fear, the Tremor does not understand people all that well. His sway in the underworld is extremely impressive, but he is far too apathetic to connect with any but the most dedicated. Parental Protectiveness With his child being a fledgling hero, the Tremor has no desire for her to get herself killed before he can make her into an asset. Abilities:: 10 + 10 + 10 + 10 + 10 + 10 = 60pp STR 20 (+5) DEX 20 (+5) CON 20 (+5) INT 20 (+5) WIS 20 (+5) CHA 20 (+5) Initiative: +5 (+5 Dex) Combat; 12 + 8 = 20pp Attack: +6 (+6 Base Attack) -Ranged: +6 -Melee: +16 (+10 Attack Focus: Melee) Defense: +12 (+4 Base Defense, +8 Dodge Focus) -Flat footed: +2 Grapple: +17 (+5 Strength +12 Melee Attack) Saves: 4 + 4 + 7 = 15pp Tough: +12 (+5 Con, +7 Protection) Fortitude: +10 (+5 Con, +4) Reflex: +10 (+5 Dex, +4) Will: +12 (+5 Wis +7) Skills: 12pp = 48 Ranks Acrobatics 4 (+9), Bluff 4 (+9), Diplomacy 4 (+9),, Gather Information 4 (+9), Intimidate 8 (+13), Notice 4 (+9), Search 4 (+9), Sense Motive 8 (+12), Stealth 8 (+13), Feats: 36pp Attack Focus (Melee) 10 Dodge Focus 8 Benefit 3 (Filthy Rich) Connected Contacts Master Plan Minions 12 (Five PL10 Minions) Equipment: 11pp = 55ep Unspent EP: 0 Sword (+3 Melee | Crit: 19-20) [5ep] Headquarters Vehicles [27] Geigercrash (90 PP) Miss Veil (90 PP) Powers: 8 + 5 + 13 = 26pp Security Suit 2 [Device, Hard to Lose; Technology] [8 pp] Protection 7 (Impervious 3) [10 pp] Immunity to Emotion [5pp] Emotion Control 12 (Aura of Fear [1/rank], Area: Burst, Touch Range, Fear Only; Continuous, Subtle) [13pp] (Mutation, Emotion) Totals: Abilities 60 + Skills 12 (48 ranks) + Feats 36 + Equipment 11 + Powers 26 + Combat 15 + Saves 20 + Drawbacks 0 = 180 DC Block Name Range Effect Save Unarmed Touch Damage DC 20 Toughness (Staged) Sword Touch Damage DC 23 Toughness (Staged) Aura of Fear 60' Radius Emotion Control DC 22 Will (Staged)
  4. Do students ever show up early? (OPEN)

    Cheri would find her herself doing some brooding, super heroic brooding. The morning light caused her eyes to widen a bit, the cat-like slit wandering as she walked down the campus. A sweater far too large for her was slung over her body, the hood covering herself up as she walked along. She looked like an idiot, that much she knew, but it was one of three possible measures of getting around without a problem. She was supposed to be behaving, so simply landing on campus and scaring the co-eds was out, and she didn't really like feel of wandering around with a cloak up. Scales were weird. So a hoodie was the easiest measure, though it still felt rather awkward on her. She kept her tail coiled along her upper leg as she walked, and the hood drawn forward as far as she could. Her ears laying fairly flat along the side of her head, even though they quivered here and there to new noises. Arriving at the Academy, she would sigh in relief, pulling the hood back and basking in the cool winds. This was one of the best parts of her transformation. She got cold, sure, but she had such lovely natural insulation. Maybe she could use a Polar Bear or a Penguin for extreme temperatures? Though, if that made her waddle she'd have to retire in disgrace. Her eyes looked over a bit, as she saw the fairly empty campus, still early in the morning, her ears raising a bit as she'd track for the friendliest public venue she might be able to approach. She didn't get much, meaning that nobody was likely outdoors, or at least nobody having much fun. Deciding to take the map she'd got upon accepting the offer to join the student body, the girl continued forward, looking at a nearby place the hang out. The cafeteria seemed like a safe option, even though her bag carried a carefully planned set of three meals in vacuum sealed packaging. Cheri's steps stopped, as she somewhat roughly slapped her cheeks. As she was, this was the only way she was going to even feel it. Her face flushed a bit, as the hesitant thoughts would be suppressed. "Stupid. Time to try an introduction, maybe." Cheri's left leg bent as it stepped forward, and she'd dart off... if she gave herself a chance to think she'd chicken out. Maybe more literally than she liked~ The girl rushed the cafeteria door, skidding a bit to a stop, as she'd almost burst on through, opening it with a lot more force than she was intending, and realizing it immediately, as she stopped, and looked at the others inside. She was meaning to have some kind of cool introduction, relying on her impressive personal magnetism and finer tutelage in ettique and the social arena. Instead she just stood in the door way, looking at the others inside curiously.
  5. Bestia (PL 8)

    An INT of 8 is actually fairly average among high school students, as per the Hero High sourcebook. Given how sheltered she was growing up, she hasn't really been challenged too much in that respect. She doesn't really know a lot of information, though she's a bit better at using what she knows with her somewhat higher Wisdom, and quite skilled at pretending to know things with her fairly high Charisma.
  6. Bestia (PL 8)

    Alright, I did a bit of an overhaul and included the primary variable configurations that Bestia is most comfortable with. My will save is at 5 now, so it is at -3 PL, in addition to adding a few skills and feats that her basic training at Claremont would gift her. I also added another complication for her appearance. It is too well mitigated by her Wealth to become a true drawback, probably.
  7. Bestia (PL 8)

    I fixed up the sheet a good deal, and dropped her down to PL 8, with the capped Combat/DC tradeoffs I have. The Will Save was a bit of a last minute thing when I realized I had spare points. I didn't want to toss them into the variable, as having a fully variable 30 points is already fairly potent, and I couldn't think of feats or skills she should have. Dropping that and the drawback canceled out nicely. The 4 points I returned from combat gives her 13 spare, probably a good idea as with training she'll eventually grow stronger. As far as the Rabbit state, I tried to explain the issue she has with the new complication I substituted for dropping the Involuntary Transformation drawback.
  8. Bestia (PL 8)

    Thank you. ^^ I believe I cleaned up the powers, which I think was your concern, to adhere to that sort of template. I did look at the Mimic, as well as Ultimate Power's Animal Mimicry skill. I just didn't feel that either of them really had the theme that I was personally going for.
  9. Bestia (PL 8)

    Player Name: Bestia Character Name: Cheri Ash Power Level: 8 (150PP) Trade-Offs: -2 Defense / +2 Toughness, -2 Attack / +2 DC Unspent Power Points: 7pp In Brief: Animal Aspected Mutant Alternate Identity: Bestia Identity: Public Birthplace: Freedom City Occupation: Student Affiliations: Claremont Academy Family - Father (39) "Trevor Ash IV, aka The Tremor" - Mother (36) "Naome Ash" Description Age: 16 (May 16th) Apparent Age: Mid-Teens Gender: Female Ethnicity: Caucasian / Asian Height: 4'11" Weight: Varies, typically around 115 lbs Eyes: Red Hair: Black Appearance An extremely short, and rather slender looking teenage girl, Cheri would be a somewhat athletic school-age girl in all respects. Not particularly athletic nor slovenly she spent the vast majority of her life being considered a pretty but otherwise average girl. When her mutation struck, her body warped somewhat, growing thinner and leaner and her formerly brown eyes moving to a pinkish red. The most drastic, of course, is the animal-like characteristics she's become well known for around the Academy. While it is typically those of a rabbit, her body takes on the various attributes of whatever she is channeling sometimes multiple breeds and styles if she requires further power. As such, she's become something of a fluffball. Her body is laced with an extremely thin white fur, almost looking like another layer of flesh to the untrained eye. Power Descriptions While channeling, Cheri typically takes on aspects. Her upper arms might grow bear fur when she needs strength, or a cat's tail when she requires finesse and quiet. While these mutations can come and go, her default state appears to be a lithe and nimble rabbit. This could simply be her comfort zone, or her mutations default state as it appears to have had the most effect on her body in general. History Daughter of a rather well off pair, Cheri's life has been mostly filled with softness and ease. She was brought up with tutors and prep schools and kept far from any danger that she could perceive. It allowed her to be at peace but extremely sheltered to the world around her. It wasn't until she started to become a teenager did she even begin to question anything of her lifestyle. Everything had been provided so easily, and the news was constant flurries of action of superhuman feats that she only wished she could see for herself one day. The guards around the estate had always been cold, but she saw them to be more... dangerous as she grew older, and slowly began to understand that for all the simple pleasures her life was afforded, her actual freedom was the price she had paid. There was no leaving the estate except for her classes, no hanging out with less well off friends, or exploring the grand city without a posse of her caretakers. It was only through the rebellious need to know more that she barged in on her father's office, finding him in a state she couldn't comprehend. Masked and wearing some ensemble she'd never seen, he had just finished a video call with his men. His face was the terrifying visage of the Tremor, secretive underworld boss who was known for literally striking fear into the hearts of his enemies. This strange power was struck into Cheri in a rage, who fled back to the safety of her room. The heightened emotions perfect for adolescent's mutation. Taking on aspects similar to the pet rabbit she cared for, she became something quite bizarre, and upon realizing what had happened, her first test of these capabilities would be escaping the mansion she knew as home, and fleeing into the city itself. Now on her own for the first time, and looking as bizarre as she was, it wasn't any surprise she'd picked up attention. Lucky for her, it was exactly the right kind of attention she needed. After making her first attempted outing 'superheroing' she was quickly detained by the veterans of the city, and held by the authorities. Unwilling to betray her father, despite their last encounter, she kept quiet about any of her recent circumstances. She was held for quite some time, before her parents were eventually contacted. When she was face to face with her father once more, Cheri had summoned enough courage to make her ultimatum. Let her be free to grow, and use these powers, or she would tell the police everything that she knew. While it wasn't a particularly perfect solution, her courage earned her the leeway of attending the Claremont Academy for the time being, in hopes that perhaps she could be a useful asset in time. Personality & Motivation Cheri typically comes off as being fairly reserved. She is the type to stand back, take in information and act, rather than trying to involve herself in the drama of a moment. Most of this is a rather intentional visage she portrays, shielding her eagerness and desire to surpass those around her from bleeding out. In truth, she is determined to not only succeed and protect people but prove she can be the absolute greatest hero Freedom City has ever seen. Taking what some would consider a cosmetic mutation and using it to the fullest extent. She doesn't have laser beams or magic powers, but she'll happily face any of that to grow into a woman who can stand entirely on her own. Powers Tactics A scrapper through and through, Cheri expects a great deal of herself and desires to put what is a freakish and useless mutation to good use. She has a variety of tactics depending on what aspects she calls for. She has a tendency to get in over her head, and is extremely defensive about how delicate she looks despite her actual toughness. All these factors make her a frontliner who tries to perform the most heroically in any situation, no matter how outclassed she is. Complications Inexperienced Cheri has little practical experience, despite her relative strength. This makes her arrogant of her own capabilities and unable to understand when the situation has made subtle shifts. Herbivore Cheri's diet has become that of an herbivore, unable to consume anything else properly. Parental Misguidance Daughter of a notorious gangster, her father wishes to either keep her out of the limelight or have her join the family business. Thick Shell, Thin Skin Cheri puts on a display of being an eager, tough as nails superhero wannabe, but she cares quite deeply about what those around her think of her. She's easily embarrassed by many of the little things her mutation has done to her, and tries to mask any show of weakness with strength. However, this might very well be for little effect, as her body responds to her true emotions, and those who know her can easily see how deeply affected she is. Comfort Zone? While Cheri can rather freely change out her abilities and mutate her body into a variety of different styles, it would seem she has a natural resting state with the appearances of a rabbit. The black ears and tail have become a bit iconic of her, to the point that she naturally takes on the Rabbit Totem when she is overwhelmed or overly stressed. This might be a factor of her mutation, or simply a mental block keeping her from the full flexibility of her newfound abilities. Obvious Oddity Due to the nature of her powers making her look a bit less human than normal, she is pretty much instantly recognizable without a lot of work to hide the presence of large rabbit ears and a bushy tail. While her funding through her family allows for clothes to be tailor made for her, this generally takes some time, and most normal wearable articles need some fine adjustments, making a lot of superheroing gear simply unavailable. Emotionally Vulnerable Cheri's transformations are a mixture of conscious effort to 'channel' a totem and modify her body's capabilities combined with unconscious ideas of how they work. It is the basis for her power's capabilities. This unconscious part is also her Achilles heel, however, as her Totems react extremely poorly to intense emotions and instincts. A great fear shifts her body to that of a Rabbit Totem, where as a great rage would take on the Rhino Totem. Various other emotional states can transform her body in various other ways no matter how much willpower she tries to exert over it. Abilities:: 2 + 2 + 2 - 2 + 0 + 8 = 14pp STR 12 (+1) | 30 (+10) w/ Beastly Body. DEX 12 (+1) | 30 (+10) w/ Beastly Body. CON 12 (+1) | 30 (+10) w/ Beastly Body. INT 8 (-1) WIS 10 (+0) CHA 18 (+4) Initiative: +10 (+10 Dex) Combat; 2 + 8 = 16pp Attack: +2 (+2 Base Attack) -Ranged: +2 -Melee: +6 (+4 Attack Focus: Melee) Defense: +6 (+6 Base Defense) -Flat footed: +3 Grapple: +16 (+10 Strength +6 Melee Attack) Saves: 0 + 0 + 5 = 5pp Tough: +10 (+10 Con) Fortitude: +10 (+10 Con) Reflex: +10 (+10 Dex) Will: +5 (+0 Wis +5) Skills: 8pp = 32 Ranks Acrobatics 8 (+8), Bluff 6 (+8), Diplomacy 6 (+8), Gather Information 4 (+8), Notice 4 (+4), Sense Motive 4 (+4), Feats: 10pp Attack Focus (Melee) 4 Benefit 1 (Wealthy) Luck 2 Improved Grab Improved Grapple Power Attack Equipment: 0PP = 0ep Powers: 54 + 36 = 90pp Beastly Body 10.8 [Container; Mutation] [54 pp] Enhanced Dex 18 [18 pp] Enhanced Con 18 [18 pp Enhanced Str 18 [18 PP] Totem Synergy 6 (Variable [6/rank], Animal Mutation Powers only; Continuous, Full Round Action to alter) [36pp] (Mutation) Totals: Abilities 14 + Skills 8 (32 ranks) + Feats 10 + Equipment 0 + Powers 90 + Combat 20 + Saves 5 + Drawbacks 0 = 143 DC Block Name Range Effect Save Unarmed Touch Damage DC 25 Toughness (Staged)
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