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About Vorik

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    Advanced Member
  • Birthday October 15

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  1. Vorik's Great and Terrible Ideas

    Survivor Power Level: 7 (105/105PP) Unspent Power Points: 0 Trade-Offs: ±X Attack / ±X Damage, ±X Defense / ±X Toughness (or "None") In Brief: A cursed man trying to do right in a world set against him. Catchphrase: Theme: https://www.youtube.com/watch?v=VAC2dFjNuEU (Stronger by Kelly Clarkson, Piano Cover) Alternate Identity: Jeremiah Colt (Public) Survivor(Secret) Birthplace: Georgia Residence: Bedlam Base of Operations: Bedlam Occupation: Affiliations: Family: Alissa Colt (Mother, Deceased) Jesse Colt (Father, Deceased) Jeremiah Colt (Great Grandfather, Alive) Description: Age: 26 (DoB: Year [Optionally, Day & Month]) Apparent Age: Too disfigured to tell Gender: Male Ethnicity: Caucasian Height: 6,0'' Weight: 176 Eyes: Green Hair: Dark Brown While he doesn't wear a costume per say his normal attair could certainly be viewed as one by the public. He wears dark carpenter trousers and black combat boots. Wearing a loose dark long sleeve and coat that extends down to his mid thigh. His hands are covered in thin leather gloves. His face is hidden behind a gilded Volvo mask displaying a bored expression. While the mask hides his face the rest of his head is clothes by a black balaclava and a decorated Tricorne hat. On top of his clothing he wears gilded shin and arm guards along with a gilded ballistic vest. If you were to see his actual body then you would find nothing but scars and burn marks from years of hard living. History: Hailing from a rich southern family Jeremiah Colt was named after his late great grandfather to honor his memory and what he had done for the family. It was because of his great grandfather that the family oil business boomed in the 60s and become a multi-million dollar enterprise. However it was also due to him that the family became cursed. You see when Old Man Jerry was on his deathbed he looked for any way to live and beat father time and luck would have it it found himself a demon. Ferius, the demon, offered Jerry everlasting luck and health only for the small part of his family's legacy. Scared of the unknown after death he jumped at the offer for immortality. With the deal made he faked his death and vanished leaving his family to their fate. From that day on the once large and successful family started to drop like flies as various accidents and misfortunes failed them. Soon it was just Jesse and his son. Driven mad by the loss of his wife, brothers, and sisters he raved on to his young son about the horrors of magic and how it has ruined them. Countless searching for a way to remove the curse netted nothing and knowing he would not be around forever to protect his only family left Jesse used the remainder of his wealth to prepare young Jeremiah. World class martial artists, soldiers, and even a few super heroes, every opportunity to train his son to hopefully save him from the curse. Years went by as the son trained and the father continued his search for a cure until one day their luck ran out. On yet another trip around the world for a chance their plane exploded over the Ural Mountains. The father quickly perished but the son miraculously survived the explosion and crash. Wounded, lost, and for the first time truly alone Colt ventured out into the mountains for several days before finally going unconscious from his wounds. Waking up he found himself in some sort of small settlement home to magical gypsies. Fearing the use of magic he tried to escape but was far to injured and reluctantly stayed with them while his wounds healed. Three years passed and he found himself finding a home among the people. While they did use magic it was only for protective wards against the harsh elements and wildlife and Colt suspected that the wards might also work against his curse due to him not having to fight for his life on a daily basis. Not only did he seem free of the curse but he also found love with a young lady named Milly. His luck was finally starting to change until he found out it was all a lie. Turns out the innocent villagers were secretly a coven of demon worshipers who were planning to sacrifice him to their dark gods! All the love and goodwill was just to lead him into a fall sense of comfort. They needed their sacrifice to be in love and they almost succeeded. Heart broken he defeated the cult and found the came to meet the demon. It was none other than Ferius, the one who started all this. Ferius, joyed with the coincidence of it all happily told Colt the truth. He told him all about how his grandfather sold him and all his family out and just where to find him. He told him because he knew that Colt will go after his grandfather and in the end one if not both of them will end the other. Either way the demon wins. Now with the knowledge of how to finally beat the curse and avenge his family he set off to a city in the United States. A little place called Bedlam. He would stop at nothing to bring justice to a cruel and despicable old man who took everything from him. It didn't matter what the world threw at him. Vampires, manic machines, thugs. He would survive and press on. He remembered what his father constantly told him. "You're a survivor Colt, remember that!" Personality & Motivation: After many hardships Survivor finds it hard to share himself with others. He tries to distance himself and remain out of the way as to not bother anyone around him. When he does interact with people he tries to keep conversation short as to not give people reason to attack him based on what he says. While he doesn't like to open up he will step up and help those he sees have also had a hard life. He despises those who kick people while their down and those who threaten someone's personal lives. While he hates magic with a burning passion he isnt opposed to working with magical people if the goal is to help but he will be suspect of them to try to pull a fast one over him. Powers & Tactics: He can't tank bullets nor can he fly or shoot lazers from his eyes but he does have over a decade of experience in combat. He relies more on his nimbleness and agility to dodge and maneuver the battlefield as he tries to close the distance to his foes. When he is within striking range he executes a a series of rapid jabs aiming for pressure points hoping to numb their nerves thus paralyzing them. If he is against magic users he will then use a specialized strike to the forehead making it near impossible for them to focus enough to use their magic. Power Descriptions: His moves arnt flashy nor do they give off any lights or sounds. They are standard fair when it comes to normal hand to hand combat. Complications: Disfigured: Even though the world has yet to kill him all those years of attempts on his life have added up resulting in him being horribly scared and burned. At first look people would suspect him of being some mutant or monster after them. Fully clothing himself and masking his face is the only way for him to avoid people freaking out at the sight of him. Cursed: While some people may complain about their bad luck they usually have it rather easy compared to Survivor. While the world can't directly just kill him it can make life rather difficult at the best of times. Whether it be to never seem to catch a lucky break or suddenly finding himself in the thick of danger Survivor is always on edge to what the curse throws at him next. Magically Exposed: Having such a great curse placed upon him means that he will always be surrounded by a very powerful magical aura. Anyone able to detect magic will immediately notice him in the area and anyone trying to scry onto him will easily be able to find his whereabouts. Flat Broke: He has just the clothes on his back and a few dollars lining his pockets. Abilities: 0 + 0 + 0 + 0 + 0 + 0 = 0PP Strength: 10 (+0) Dexterity: 10 (+0) Constitution: 10 (+0) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 10 (+0) Combat: 0 (2PP / Base Attack) + 0 (2PP / Base Defense) = 0PP Initiative: +0 Attack: +0 Melee, +0 Ranged Example: +10 Swords, +6 Melee, +4 Base Defense: +0 (+0 Base, +0 Dodge Focus), +0 Flat-Footed Grapple: +0 Knockback: -0 Saving Throws: 0 (1PP / Fortitude) + 0 (1PP / Reflex) + 0 (1PP / Will) = 0PP Toughness: +0 (+0 Con, +0 [Example: Protection, Defensive Roll]) Fortitude: +0 (+0 Con, +0) Reflex: +0 (+0 Dex, +0) Will: +0 (+0 Wis, +0) Skills: 0R = 0PP (1PP = 4 Skill ranks) Skill # of Ranks (+ Total Bonus) Skill # of Ranks (+ Total Bonus) Skill # of Ranks (+ Total Bonus) Examples: Craft [Structural] 5 (+5) Skill Mastery -- 5 ranks in Craft [Structural], a +0 Intelligence modifier and the Skill Mastery Feat for that Skill. Diplomacy 8 (+10) Second Chance -- 8 ranks Diplomacy, a +2 Charisma modifier and the Second Chance feat for that skill. Languages 2 (English, French [Native], German) -- Speaks those three languages, but learned French first. Notice 5 (+4) -- 5 ranks in Notice and a -1 Wisdom modifier. Feats: 0PP Feat Name Feat Name Feat Name Examples: Accurate Attack Attack Focus [Melee] 1 Attack Specialization [Swords] 2 Dodge Focus 2 Equipment 2 (10EP) Luck 3 Power Attack Equipment: 0PP = 0EP (1 rank of the Equipment Feat = 5 'Equipment Points') Name (Power breakdown, if applicable) [XEP] Examples: Gas Mask [1EP] Sword (Damage 3 [Feats: Improved Critical, Mighty]) [5EP] Undercover Vest (Protection 3 [Feats: Subtle]) [4EP] Note: The Equipment block is only applicable if your character has the Equipment feat! Powers: 0 + 0 + 0 = 0PP Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors) Example: Damage 10 (Heat Vision; Extras: Range [Perception, +2], Flaws: Action [Full], Feats: Precise, Subtle) [22PP] (heat, solar radiation, alien physiology) Array Name Rank (2*Rank PP Array; Extras: ???, ???, Flaws: ???, ???, Feats: Alternate Power, ???, Drawbacks: ???, ???)[XPP] (descriptors) Base Power: Power Name (Descriptive Name; Extras: ???, ???; Flaws: ???, ???; Feats: ???, ???; Drawbacks: ???, ???) {power cost/array cost} (descriptors) Alternate Power: Power Name (Descriptive Name; Extras: ???, ???; Flaws: ???, ???; Feats: ???, ???;Drawbacks: ???, ???) {power cost/array cost} (descriptors) Example: Electrical Control Array 10 (20PP Array; Feats: Alternate Power 2) [22PP] (electricity, genetic) Base Power: Blast 10 (Chain Lighting; Extras: Autofire; Flaws: Action [Full]; Feats: Accurate; Drawbacks: Full Power) {20/20} Alternate Power: Blast 10 (Ball Lightning; Extras: Area [50-ft. Burst, General]; Flaws: Distracting) {20/20} Alternate Power: Stun 6 (Taser Blast; Extras: Range [Ranged]) {18/20} Device Rank (Descriptive Name; 5*Rank PP Container; Extras: ???; Flaws: Easy/Hard-To-Lose, ???; Feats: ???; Drawbacks: ???) [XPP] (descriptors) Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors) Power Name Rank (Descriptive Name; Extras: ???, ???, Flaws: ???, ???, Feats: ???, ???, Drawbacks: ???, ???) [XPP] (descriptors) Example: Device 2 (Mighty Shield; 10PP Container; Flaws: Hard-To-Lose; Feats: Indestructible) [9PP] Damage 3 (Feats: Improved Critical, Mighty, Thrown) [6PP] Force Field 2 [2PP] Shield 2 [2PP] Note: If all Powers have the same Descriptor (all genetic, all technological, etc.), you can just write that directly under the Powers header. Drawbacks: (-0) + (-0) = -0PP Drawback (Description; Frequency: [Uncommon, Common, or Very Common]; Intensity: [Minor, Moderate, or Major])[-XPP] Example: Vulnerability (Fire; Frequency: Common; Intensity: Major [x2]) [-4PP] Note: You can only have a number of Drawbacks equal to your PL, not including Power Drawbacks. Also, Power Drawbacks, such as Full Power or Power Loss, should be listed on the Power, not here. DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness Damage Chain Lightning Ranged DC 25 Toughness (Autofire) Damage Taser Blast Ranged DC 16 Fortitude Stun Totals: Abilities (0) + Combat (0) + Saving Throws (0) + Skills (0) + Feats (0) + Powers (0) - Drawbacks (0) = 150/150 (or 105/105) Power Points
  2. The Magic of Reading (IC)

    "As the Valiant Knight jumped and landed on the tower he continued through the roof as if it was plaster and ended up in an awkward pile with the now more Annoyed Princess." Thankfully only the roof collapsed under the weight leaving them on the 6th floor. One would think that the inside of the Spire would be as dark and ominous as the name implied but in reality it looked to be very well maintained and lit giving off the impression more of a noble's house than some sort of dungeon of doom. The floor appeared to be a bedroom for possibly the Sorcerer. Not much was in the room itself save for a plain looking bed and small end table with a small vase of flowers. However before the heroes could further investigate they heard a voice echo through the Spire. "Well, hello there... You could of just used the front door you know. It wasn't locked or anything. Don't worry about the roof either. It can be fixed later. As much as I'd like to talk through my home it would be better to sit down and talk. Come, meet me in the dining room. Just take the stairs on the left and go down two floors." His voice had a soft timber to it with no hint of malice. Besides the echoing of the Spire he didn't sound any different than a normal guy.
  3. Block Head

    Going to try to back up Deoxy by appearing physically imposing. https://orokos.com/roll/602601 16
  4. Block Head

    Filled with the righteous anger that has driven him to what he had become Mannequin ended the lock down and immediately gathered a task force of his highly trained work force. He couldn't afford the luxury of time so he decided to be as straight forward and blunt as possible to his workers. Sure some might think he is a jerk but you didn't have to be nice to be a hero. "As head of R&D I am making it your top priority to assist me with my latest project. Expect to stay overnight. You will all be paid double for the remainder of your shift here. Unless its a family emergency this work is mandatory. If you have any issues take it up with H&R afterwards not me. I can assure you I have far to little time to care at the moment. If you have any questions then ask them as we work." With that Mannequin herded his engineers like cattle into their various stations while quickly drawing out the schematics he had in his mind. He knew she was weak to his electrical shock so he would do everything he could to abuse that. The idea he had in mind was perfect. A Ionized Neutron Pulse Emitter. A device that irradiates the Neutrons around it. It may sound like it causes cancer but its relatively harmless. The Neutrons are far to small to affect anyone normal sized but if you were a very small person well...You'd be in for quite a shock. James didn't know where Deoxy went but he figured the mad doctor was able to find his way around in the workshop. Hopefully Deoxy came up with some genius to help with their efforts. He wished he could of worked together on the same project with one of his idols but time was of the essence. If they were too slow then Block Head would be gone or worse. Block Head may be reckless and easy to anger but he is that of a child, naive and confused. Was there no limit to her vileness? She stole his work, might of killed his dad, and now kidnapped a child who Mannequin had a part in inadvertently creating. Looking at it in a way, Block Head was Mannequin's kid in some regard. Not wanting to delve deeper into that thought he continued shouting and directing his workers. The pace was maddening but the sheer progress was there. This was going to be a long night.
  5. Block Head

    Device 2("Ionized Neutron Pulse Emitter";10 point device; easy to lose) [6PP] Damage 5 (Extras: Permanent Aura [+3), Flaws: Limites to TIny things [-2]) Total Cost 10 PP Here's the planning roll! https://orokos.com/roll/602420 34 Going to use electrical if thats ok for the construction. https://orokos.com/roll/602422 25
  6. The Magic of Reading (OOC)

    You notice that while there are 2 guards that there is only 2 guards there. You also notice that there is no side doors but there are a few open windows starting at the 3rd floor going upwards. The Spire's height is about 6 floors total.
  7. Block Head

    I would say yes for the skip to Brick with the invention in the background. What I want to make is a aura damage field limited to things -3 size only. Not sure what to roll
  8. Block Head

    The cloud that was Mannequin's mind began to clear as Imprint left with Block Head. Slowly he began to realize just what happened to him and everything else in general. Reaching up he cradled his head in his hand hoping it would alleviate the feeling of being drugged. "Ugh, Wha-Why does it feel like I've been drugged!" Looking around the room he saw that Imprint was gone with Blockhead. "Whe-where is that crazed woman? What happened to the art piece? All I remember was grabbing her in the vent and...Now this." Realization dawned on him as he realized he was the victim of mind control! "Oh, she is going to pay. She steals my work, abuses it utterly, may be responsible for killing my father, and now she just stole my mind! She is going to pay. What happened Deoxy? Surely you wouldn't just let her kidnap Block Head?"
  9. Block Head

    Yeah, while Mannequin isnt so keen as to let her go, he knows she is as unstable as a can of soda being shaken like a shake-weight and would rather play it safe then sorry on whether or not she has bombs. He would rather let her go and find her later once he preps for her. It shouldnt be too hard since he can recognize her handywork, that and he knows Mr brick has more information.
  10. The Magic of Reading (OOC)

    Yeah, you can make a search roll. You also managed to make the device despite being rocked back and forth from time to time during the ride.
  11. Block Head

    https://orokos.com/roll/600011 10
  12. The Magic of Reading (IC)

    "Whilst the heroes headed towards The Spire The Princess suffered a bout of madness. She pointed to the sky and threatened seemingly nothing. Clearly this adventure was getting to her. She soon realized the idiocy of the situation and decided to never do it again for fear of being called a witch. The Knight all the while was more or less tired of this place. Valiant he may be, he still had yet to save his brother and was slowly being consumed with worry over his brother's likely demise. Regardless The Knight pressed on, hoping to save his brother just like how he saved The Neurotic Princess from the clutches of the Evil Sorcerer and his Black Guard." "After several hours of travel they were finally upon it, The Spire. Standing several stories stall made up of black Brimstone it had the appearance of being twisted and jagged whilst still remaining straight. Dark clouds surrounded The Spire as the occasional bolt of lighting arced across the sky. Despite looking like an indomitable fortress there were only two guards to be seen guarding the front gate."
  13. Block Head

    "I don't think she's bluffing. Its too risky to think otherwise...Too many people could get harmed. Maybe we should just let them go. At least then they wont be causing a mess in my building." Mannequin didn't like the idea too much but it made some amount of sense to him. He didn't really like Block Head or Imprint...Or Deoxy for that matter. He thought back to when he didn't have all these problems, such a quite time. Yes, the more he thought about it the more it seemed to be the right call. It saved people, saved him stress, and he has a gut feeling for the choice.
  14. Block Head

    https://orokos.com/roll/597300 14
  15. Block Head

    It wouldnt be all of Mannequin. It would just be a detached arm flying after her at the speed of a car. Mannequin should be able to guide it since he relies on radar which is build into all his parts like a sensor. The rest of him will still be with Deoxy.