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Bit-Jockey

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  1. Alright, Grumblefloof, I took your critical eye to heart; I remade the power structure to get rid of the PP bloat in that one single array, and I have ATTEMPTED to format it correctly, so please let me know if I got anything wrong. Time Manipulation 14 (32PP Array, Feats: Alternate Power 3) [32PP](All Time Descriptors) Base Power: [28PP] (Descriptors: Temporal Rip) Blast 12 (Feats: Accurate 2 [+4 Attack], Affects Insubstantial 2)[28PP] Alternate Power: [28PP] (Descriptors: Stasis Field) Paralyze 12 (Extras: Alternate Save [Reflex], Range [Ranged, 120 ft Increments, 1,200ft Max], Feats: Accurate 2 [+4 Attack], Affects Insubstantial 2, Flaws: Action 1 [Full Action] Alternate Power: [27PP] (Descriptors: Inconsistent Internal Clock) Stun 12 (Extras: Range [Ranged, 10 120 ft Increments, 1,200ft Max], Feats: Accurate 2 [+4 Attack], Sedation, Flaws: Action 1 [Full Action] Alternate Power: [28PP] (Descriptors: Age Regression) Transform 12 ([Living Things to Younger] Feats: Accurate 2 [+4 Attack], Precise, Flaws: Action 1 [Full Action], Distracting) Container, Active 5.6 [28PP] (Descriptors: Temporal Movement, Time) Enhance Traits 16 (Reflex 10, Feats: Dodge Focus 4, Evasion 2) Feature 1 (Temporal Inertia) Concealment 4 (All Visual-type senses, Flaws: Limited [Can be targeted directly]) [4PP] (Additional Descriptors: Mirror Images) Teleport 1 (100 ft per Move Action, Extras: Accurate, Feats: Change Direction, Change Velocity, Subtle 2) Super-Senses 8 (Postcognition, Precognition, Flaws: Uncontrollable)(Descriptors: TIme Sense)[8PP] Enhanced Trait 5 (Improved Initiative 5)(Descriptors: Future Glimpse)[5PP] Immunity 6 (Aging, Time/Temporal Powers)[6PP] Forcefield 12 (+12 Protection, Extras: 10 Impervious)(Descriptors: Time Shift Field)[22PP]
  2. Hello! I posted here years ago, but back then, I was busy with.. Life! However, I'm going to give it another shot! Anyways, this is my attempt to make a Temporal/Time Manipulation Hero: The basic idea of her would be paraplegic that has incredible powers, and that most of her points are devoted to that, as you can tell. Her reflex saves and all those extra feats are good (under the Time Control Linked Power), but as soon as she uses anything, she's susceptible to anything that has a reflex save to it, and most of her powers use Duration, which is a decent weakness. Also, the foes that prey on her(under complications) would be immune to her powers, so she would need help from other heroes when they would pop up. Power Level: 10 (150/150PP) Unspent Power Points: 0 Trade-Offs: -2 Attack / ±2 Damage, -2 Defense / ±2 Toughness Abilities: 0 + 0 + 0 + 4 + 4 + 4 = 8PPStrength: 10 (+0)Dexterity: 10 (+0)Constitution: 10 (+2)Intelligence: 14(+2)Wisdom: 14 (+2)Charisma: 14 (+2) Combat: 8 (2PP / Base Attack) + 8 (2PP / Base Defense) = 16PP Initiative: +0/36 Attack: +8 Time Array, +4 Melee, +4 Ranged Defense: +8 (+4 Base, +0/4 Dodge Focus), +2 Flat-Footed Grapple: +4 Knockback: -11 Saving Throws: 5 (1PP / Fortitude) + 0 (1PP / Reflex) + 8 (1PP / Will) = 13PPToughness: +12 (+0 Con, +12 Force field )Fortitude: +5 (+0 Con, +5)Reflex: +10 (+0 Dex, +10 Time Control)Will: +10 (+2 Wis, +8) Skills: 16R = 4PP (1PP = 4 Skill ranks) Bluff 4 (+ 2) Concentration 8 (+ 2 ) Notice 4 (+ 2 ) Feats: 6PPLuck 3 Power Attack Precise shot 1 Taunt Powers: 69 + 22 + 6 + 4= 101PP Time Manipulation Array 31 (62P Array; Feats: Accurate 2 (+4))[69PP] (All Time Descriptors) Base Power: Time Control ( Linked Power Set) {62} ( Teleport 5 (500 ft. as Move Action, 5 Miles as Full action ) Extra: (Accurate, Linked [Enhanced Traits, Quickness, Mirror Image]), Feats: (Change Direction, Change Velocity, Easy, Subtle 2, Turnabout) {21} ( Quickness 10 (Perform Tasks at 2500x Speed); Extra : (Linked [Enhanced Traits, Mirror Image, Teleport]) {10} ( Mirror image; Extra: (Linked [Enhanced Traits, Quickness, Teleport]); Feats: Close Range) {5} ( Enhanced Reflex 10; Extra: (Linked [Quickness, Mirror Image, Teleport] );Feats: (Dodge Focus 4, Evasion 2, Improved Initiative 9, Seize Initiative) {26} Alternate Power: Stasis Field (Paralyze 12; Extras: Alternative Save [Reflex], Duration 2 [Sustain], Range (Ranged, 120 ft.); Feats: Effects Insubstantial 2 [Full Power] {62} Alternate Power: Temporal Rip (Blast 12; Extras: Duration 2 [Sustain], Penetrating 12; Feats: Effects Insubstantial 2 [Full Power] {62} Alternate Power: Age Manipulation (Transform 12: Affects: Broad>Broad [Living Things Into Old/Young], Range 120 ft., 5000 lbs); Extras: Duration 1 [Continuous]; Flaws: Action 1 [Full Action] {62} Alternate Power: Decrepitude (Drain: All Ability Scores); Extras: Range 1 (120 ft.), Affects Objects; Feats: Slow Fade 2 [5 minutes] {62} Alternate Power: Reverse Damage (Healing 8; Extras: Range 2 [Perception], Action 1 [Standard], Affects Objects, Total, Restoration; Feats: Persistent, Stabilize, Regrowth; Flaws: Limited to Others ) {59} Time Shift Field (Force field: +12 Toughness; Impervious [10 ranks only]) {22} Temporal Immunity (Immunity 6: All Temporal/Time Descriptors, Aging) {6} Future And Past Sense(Super Sense 8 Postcognition, Precognition; Flaws: Uncontrolled) {4 } Drawbacks: (-2) = -2PP Disability: Paraplegic; Frequency: Uncommon; Intensity: Moderate {-2} DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness Damage Stasis Field Ranged DC 22 Reflex Slow/Paralyze Temporal Rip Ranged DC 22 Toughness Damage Age Manipulation Ranged DC 22 Fortitude Transform Decrepitude Ranged DC 22 Fortitude Drain Complications are a work in progress, but here are a couple; Aquaphobia: She can take a bath, but anything large and deep like a pool can give her panic attacks; in fact, the first time she used her powers was at the beach during a trip, nearly drowning into the ocean until she teleport from the deep waters, saving her life. She still has nightmares about being engulfed in water, unable to get out and breath. Enemies From Beyond Time: Something wants what she has, although she doesn't know that; nearly mindless creatures that lurk behind layers of time seem to attack her, almost at random, the worst part being that they are immune to her powers! This could happen at battle, at a date, anytime and anywhere! Fear of the Dark: The first encounter with the 'Time Parasites' happened at night, while she was coming home from school; a shambling, gold covered humanoid with no head attempting to attack her from the side of home, covered in the darkness, seeming to come from it. She was lucky it was weak enough for a neighbor to bash it into pieces with a bat, but that night does haunt her, and shadowy corners give her pause
  3. Young P7 Color Controller (Hero Name: Ink) (Updated!) Abilities 2 - 4 + 0 + 0 + 4 + 4 = 10PP Strength: 8 (-1) Dexterity: 14 (+2) Constitution: 10 (+0) Intelligence: 10 (+0) Wisdom: 14 (+2) Charisma: 14 (+2) Combat: 6 + 10 = 16PP Initiative: +6 Attack: +3 Melee, +3 Ranged Grapple: +0 Defense: +7 (+0 Base, +2 Dodge Focus), +3 Flat-Footed Saving Throws: 3 + 3 + 4 = 10 PP Toughness: +0/7 (+0 Con, +7 Force Field) Fortitude: +3 (+0 Con, +3) Reflex: +5 (+2 Dex, +3) Will: +6 (+2 Wis, +4) Skills: 32R = 8PP Acrobatics +4 Ranks (+6) Bluff +6 Ranks (+8) Concentration +6 Ranks (+8) Craft (Artistic) +4 Ranks (+4) Diplomacy +6 Ranks (+8) Language +2 Ranks (+2) Chinese (Mandarin), Chinese (Cantonese), English (Native) Notice +4 Ranks (+6) Feats: 5PP Dodge Focus [2 Ranks] Improved Initiative [1 Rank] Precise Shot [1 Rank] Quick Change [1 Rank] Powers: 14 + 35 + 1 + 7= 56PP Defensive/Vain Color Array 6.5 Ranks ( Defensive and Artistic uses of Colors ) P14 (Colors) Base Power: Color Control 4 (Constant Colors!; Extras : Duration (continuous), Feats: Precise) 13P (Colors) Alternate Power: Concealment (Sneak Mode; All Visual Senses, Extras : Duration (continuous) Feats: Close Range) 13P (Colors) Color Array 15 Ranks (Color/Ink Manipulation, Mostly Offensive; Feats: Accurate +2 (1 Rank) ) P34 (Colors) Base Power: Color Control 9 (Color Control! Extras: Duration (continuous) Feats: Affects Insubstantial 2 (full power), Precise) 30 P (Colors) Alternate Power: Blast 9 (Ink Blasts! Extras: Autofire (interval 2, max +5), Feats: Affects Insubstantial 2 (full power), Variable Descriptor (Narrow group - Bludgeoning / Piercing / Slashing )) 30 P (Colors) (Variable Descriptor) Alternate Power: Dazzle 9 (Visual senses) (Dazzling Colors!; Extras: Autofire (interval 2, max +5) 27 P (Colors) Alternate Power: Stun 7 (Color Spray! Extras: Cone Area (70 ft. cone - General)) 21P (Colors) Immunity 1 (Immunity to Own Powers (Damage)) 1P Force Field 7 (Color Shield) 7P (Colors) Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 14 Toughness Damage (Physical) Constant Colors! Ranged DC 14 Reflex Transform, Limited (Alteration)(Colors) Color Control! Ranged DC 19 Reflex Transform, Limited (Alteration)(Colors) Ink Blasts! Ranged DC 24 Toughness (Autofire) Damage (Colors, Viable Descriptor) Dazzling Colors! Ranged Dc 19 Fort/Reflex (Autofire) Sensory (Visual)(Colors) Color Spray! Ranged DC 17 Fortitude (Cone, General) Stun (Colors) Totals: Abilities (10) + Skills 8 (32 ranks) + Feats (5) + Powers (56) + Combat (16) + Saves (10) + Drawbacks (0) = 105/105 Power Points I am back, with a huge re-hauling on my P7 Color Controller; she's very different now, showing off that inexperience with her low combat points and reliance on dodge focus, yet having tons of powers and tricks to use. She also has some more natural talent, plus more skills she can use. I decided to even give her craft (artistic); it seemed kinda strange she didn't have that in the first place!
  4. Young P7 Color Controller Abilities 0 + 2 + 0 + 0 + 0 + 2 = 4PP Strength: 10 (+0) Dexterity: 12 (+1) Constitution: 10 (+0) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 12 (+1) Combat: 14 + 20 = 34PP Initiative: +5 Attack: +7 Melee, +7 Ranged Grapple: +7 Defense: +10 (+10 Base, +0 Dodge Focus), +5 Flat-Footed Saving Throws: 2+ 4 + 6 = 12 PP Toughness: +0/4 (+0 Con, +4 Defensive Roll) Fortitude: +2(+0 Con, +2) Reflex: +5 (+1 Dex, +4) Will: +6 (+0 Wis, +6) Skills: 16R = 4PP Bluff +6 Ranks (+7) Diplomacy +5 Ranks (+6) Language 1 Rank (+1) Chinese (Mandarin) Notice +4 Ranks (+4) Feats: 5PP Defensive Roll [2 Ranks] Improved Initiative [1 Rank] Precise Shot [1 Rank] Quick Change [1 Rank] Powers: 6 + 29+ 5 + 6 = 46PP Color Control 1 (Constant Colors!; Extras : Duration (continuous), Feats: Affects Insubstantial 2 (full power), Precise) 6P (Colors) Base Power: Color Control 7 (Color Array! Extras: Duration (continuous) Feats: Affects Insubstantial 2 (full power), Precise) 24 P (Colors) Alternate Power: Blast 7 (Color Blob Blasts! Extras: Autofire (interval 2, max +5), Feats: Affects Insubstantial 2 (full power), Variable Descriptor (Narrow group - Bludgeoning / Piercing / Slashing )) 24 P (Colors) (Variable Descriptor) Alternate Power: Dazzle 7 (Visual senses) 14 P (Colors) Alternate Power: Dazzle 7 (Visual senses; Extras: Cloud Area (35 ft. diameter, lingers - General)) 21P (Colors) Alternate Power: Nauseate 7 (Swirling Colors! Extras: Range (ranged)) 21 P (Colors) Alternate Power: Nauseate 7 (Color Spray! Extras: Cone Area (70 ft. cone - Targeted)) 21 p (Colors) Immunity 5 (Immunity to Visual Effects) 5P Base Power: Mirror Image (Power Feat: Close Range) 6 P (Colors) Alternate Power: Concealment (Power Feat: Close Range) 6 P (Colors) Drawbacks: (-0) + (-0) = -0PP DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch DC 15 Toughness Damage (Physical) Constant Colors! Ranged DC 11 Reflex Transform, Limited (Alteration)(Colors) Color Array! Ranged DC 17 Reflex Transform, Limited (Alteration)(Colors) Color Blob Blasts! Ranged Dc 22 Toughness (Autofire) Damage (Colors, Viable Descriptor) Dazzle 7 Ranged Dc 17 Fort/Reflex Sensory (Visual)(Colors) Dazzle 7 Ranged Dc 17 Fort/Reflex (Cloud) Sensory (Visual)(Colors) Nauseate 7 Ranged DC 17 Fortitude Nauseate (Colors) Nauseate 7 Touch DC 17 Fortitude (Cone, Targeted) Nauseate (Colors) Totals: Abilities 4 + Skills 4 (16 ranks) + Feats 5 + Powers 46 + Combat 34 + Saves 12 + Drawbacks 0 = 105
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