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Hero Lad

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  1. Thanks for all the assistance. My apologies that this build has become so laborsome. I brought the array down to 20PP and adjusted the powers accordingly. I used 5pp to add the feats: Benefit 1-Wealthy, Inspire, Leadership, Master Plan, and Teamwork. I exchanged the remaining 5PP for 25 equipment points and built an HQ.
  2. Ok, tightened things up thanks to guidance. Traded third Damage power for Illusion. Touched up the fluff and clarified motivations. Added a nice complication. Ready for approval.
  3. Ok PP spent. Saves boosted. And thanks. I usually go for the smart techie inventor but saw that might fall into bad overlap. So this was a variation on an earlier theme. Looks like it might turn out fun. If not, he can change his name to Myth-Spoken.
  4. Player Name: Hero Lad Character Name: Myth Power Level: 10 (150/150PP) Trade-Offs: None Unspent Power Points: 0 Progress To Bronze Status: 0/30 In Brief: A low profile hero working to help others but possibly leaving behind the question: Real or Myth? Residence: Lantern Hill Base of Operations: Freedom City Catchphrase: Wazzat? Alternate Identity: Ian CantnorIdentity: SecretBirthplace: Rosemont, VAOccupation: Program Director, Piedmont Cultural SocietyAffiliations: None.Family: Ross Cantnor (Father), Lily Cantnor (Mother), Asia Cantnor (Sister) Description: Age: 25 (DoB: April 1, 1990) Apparent Age: 25 Gender: Male Ethnicity: Caucasian Height: 5'10" Weight: 190 lbs. Eyes: Brown Hair: Black Ian prefers to dress in line with his nostalgia. This usually means suit and tie, often of the gray double-breasted and pinstripe variety, but often more colorfully too. He is rarely without his Fedora or his rather elegant walking stick. He carries himself with a certain sense of grace and presence. Power Descriptions: Magic/Dimensional Energy known as MythFire (Hellfire Control variant). It is often subtle (invisible) to keep the “fog of war” element going. Although sometimes, it is allowed to be seen in glimpses. When this is done, it appears as a purple energy. History: Ian is a Golden Age nostalgist, but not just for heroes or that time period, but for all of yesteryear. Because of elements he sees as important. Being a gentleman. Having a sense of honor and duty. Chivalry. Good worth ethic. Opposing tyranny. All the "good" elements man has displayed through history. Even to the point of legends or myth. King Arthur and the Knights of the Round Table? Perfect example for him. But know that he is more akin to Percival than the king. An errant knight who seeks results over recognition, for the good of all. He became a frequent member and sometime co-moderator of many internet sites relating to his hobby. He even tailored his college degree to work in a field that gave him more opportunities to explore heroes, and history, and culture, and myth. So when he was offered a position as Program Director for the Piedmont Cultural Society, a private club for nostalgia enthusiasts, he jumped at the chance. Especially when he discovered he’d be moving to Freedom City, home of heroes. His life would be forever changed the night he was walking home late after helping authenticate and value a member’s collection of items about to be placed on auction. His attention was drawn to strange sounds and elusive lights that seemed to flicker, vanish, and re-appear somewhere else. The sounds were muffled, but he thought he heard music and laughter. A strong wind came up suddenly and he felt a pain in his head and then things went black. A police officer found him lying against the curb and a large tree branch nearby. The officer put the pieces together and determined Ian must have been struck by the branch when the wind picked up and was delivered a blow to his noggin that knocked him out. A quick trip to the hospital found no major injuries and Ian returned home. Only to be overcome with a memory of a strange dream he had that was something like A Connecticut Yankee in King Arthur’s Court mixed with Celtic Fae Legends and Alice in Wonderland. There were more elements of legend and myth that seemed to swirl in the back of his mind. Ian would later discover that his strange dream and the others to follow were actually experiences in another dimension. One where myth and legend abounded in truth. He had been chosen to carry the torch of heroics in this realm, and given the power to do just that, a magical interdimensional energy that he calls “MythFire.” Ian wishes for others to experience the powers of legend and myth for themselves and to strengthen the bond in our world. To do this, he has taken on a persona that might help him act as a myth himself. Working as much from the shadows as possible, almost more dream than reality. Personality & Motivation: Ian Cantnor feels as if he has the world on a string. He has the perfect job in a nearly-perfect city, and a perfect gift, his powers. So he’s always smiling at those he meets or offering a friendly wave as he strolls along. He likes to think of himself as a “man-about-town” as he takes regular walks through the different parts of Freedom City. He’s also willing to make a friend where he can, whether it is other fans of nostalgia, the market keeper who always has the freshest produce, or the older gents who gather at the park to swap stories. As Myth, he likes to keep himself as secretive as possible, but he can’t let that keep him from the real objective. He gets to be a hero and help out others and helping comes first, whether it is another hero or a citizen. Myth likes to lend his support when and where he can. Powers & Tactics: Myth prefers to work as invisibly and silently as possible, only allowing glimpses of himself and his power when needed and attempting to use it as a “fog of war” tactic against his foes. When he can’t be completely hidden, he acts as a trickster character, keeping opponents off-guard with taunts and tweaks. His illusion powers are used both to keep his foes off-kilter and to mask himself, leaving them unsure of what exactly happened. His nauseate and teleport powers aid in this as well. Alongside other heroes, he happily falls in line with their powers and strategies and acts as a utility team member to help as best he can. Complications: Identity: Secret Responsibility: Job 'This Was A Mythtake' : Ian sometimes gets caught up in the moment. When he does so, he attempts to add extra difficulty to certain things involving his costumed identity in a challenge to himself and an attempt to rival the best heroes of myth and medium. Abilities: 4 + 4 + 8 + 6 + 4 + 4 = 30PP Strength 14 (+2) Dexterity 14 (+2) Constitution 18 (+4) Intelligence 16 (+3) Wisdom 14 (+2) Charisma 14 (+2) Combat: 8 + 10 = 18PPInitiative: +2Attack: +4 Base, +10 MythFire ArrayGrapple: +6Defense: +10 (+5 Base, +5 Dodge Focus), +3 Flat-FootedKnockback: -5 Saving Throws: 5 + 6 + 6 = 17PPToughness: +10 (+4 Con, +6 Protection)Fortitude: +9 (+4 Con, +5)Reflex: +8 (+2 Dex, +6)Will: +8 (+2 Wis, +6) Skills: 36R = 9PP Computers 4 (+7) Diplomacy 4 (+6) Disable Device 4 (+7) Gather Information 4 (+6) Knowledge (Streetwise) 4 (+7) Notice 4 (+6) Search 4 (+7) Sense Motive 4 (+6) Stealth 4 (+6) Feats: 18PP Benefit 1 (Wealthy) Dodge Focus 5 Equipment 5 (25EP) Hide in Plain Sight Inspire Jack of All Trades Leadership Master Plan Teamwork Well Informed Equipment: 5PP = 25EP The Underground (PL10 HQ) [25EP] Size: Huge [3EP] Toughness: +25 [5EP] Features: [17EP] CommunicationsComputer ConcealedDefense System Fire Prevention SystemGarage GymHangarHolding CellsInfirmaryLaboratory Library Living SpacePool Power System Security System [DC 20] Workshop [Electronic] Powers: 10 + 7 + 35 + 6 = 58PP Concealment 5 (All Visual, Normal Hearing) [10PP] Flight 3 (50 MPH/500' per Move; Feats: Subtle) [7PP] "MythFire" Array (20PP; Feats: Accurate 3, Affects Insubstantial 1, Alternate Powers 10, Subtle) [35PP] BE: Create Object 10 [20PP]AP: Damage 10 (Extras: Ranged) [20PP]AP: Damage 10 (Extras: Alternate Save [Will]) [20PP]AP: Dazzle 5 (All Senses) [20PP] AP: Emotion Control 10 [20PP] AP: Environmental Control 10 (Visibility, 1 mile radius; Extra: Selective Attack) [20PP]AP: Healing 9 (Feats: Persistent, Regrowth) [20PP]AP: Illusion 4 (All Sense Types, Extra: Selective Attack) [20PP]AP: Nauseate 10 [20PP] AP: Obscure 5 (All Sense Types, 25' radius) [20PP] AP: Teleport 10 (1000' per Move) [20PP]Protection 6 [6PP] DC Block:ATTACK RANGE SAVE EFFECTUnarmed Touch DC17 Toughness (Staged) Damage (Physical)MythFire (Blast) 100' DC25 Toughness Damage (Energy)Overload (Dazzle) 25' DC16 Reflex/Fortitude Damage (Energy)Emotion Control Perception DC20 Will Damage (Energy)Healing Touch DC19 Fortitude HarmlessIllusion Perception DC16 Will SensoryTopsy Turvy (Nauseate) Touch DC20 Fortitude (Staged) Damage Soul Blast 100' DC20 Will Drain Will Totals: Abilities (30) + Combat (18) + Saving Throws (17) + Skills (9) + Feats (18) + Powers (58) - Drawbacks (0) = 150/150 Power Points
  5. I think it may be ready to be reviewed and judged at the Moderators' convenience. Thanks.
  6. I think it all falls into place organically. For me, at least. Yet I do think concept is king. A man who dresses like a bat. A young teen with spider powers. A super man who fell from the sky. America's perfect soldier. Then we begin to ask. Who is this person? How does he have such power? What is his normal life like? What is the downside of having such powers or acting like a hero? I haven't figured out a regular name for this guy, but I do know some of the fluff. He's a Golden Age nostalgist. And not just for heroes or that time period, but for all of yesteryear. As a concept. Because of elements he sees as important. Being a gentleman. Having a sense of honor and duty. Chivalry. Good worth ethic. Opposing tyrrany. All the "good" elements man has displayed through history. Even to the point of legends or myth. King Arthur and the Knights of the Round Table? Perfect example for him. And he is so into it that it's his job. He's Program Director for the Piedmont Cultural Society, a private club for nostalgia enthusiasts. And he's not the type to be connected to "Hell and Perdition." He's the type to be connected to another dimension. One where myths are real. Or at least manifest. And the (magical) interdimensional energy that gives him is powers, he calls "MythFire" (a hellfire variant.) But, yeah. The fluff needs work as well as the mechanics. But for me, the fluff is easy. So I'm trying to fix the hard parts first. And thanks for taking an interest and trying to help me along.
  7. Thanks for the help, as I clearly need it. I do intend to fill out the sheet in full, but want to get the mechanics down before investing a background in a character that is unworkable or too highly flawed to continue. As for the mythic aspect, Batman was described as an urban legend for years. No one managed to take his photo. He didn't have such an accomodating power set. So that began my HOPES of such a character. In action, it may fall apart quickly. Invisibilty is from Ultimate Power page 164 and Silence from page 190. Unless I have a bad edition. It's from 2E and I didn't see any prohibitions on the House Rules section. Soul Blast is listed as an AP for the Hellfire Control power in Ultimate Power. It is described as: Your hellfire can "burn" a target's mind or spirit rather than just the body; this is a Ranged Will Damage effect at two- thirds of your Hellfire Control rank. Thanks. I'll add in the info to the APs and array and try to clear up any issues. The combat aspect is what is giving me the most trouble. I'm not sure what counts as good minimums and how to set that up accordingly. I think I DID get Attack Specialization confused with Attack Focus. So I'll have to go back and crunch some numbers and change some stuff. The Accurate 3 (and Defensive Roll) suggestion might do the trick. Yep, looks like I lumped Toughness in with the other saving throw purchases, but a quick re-read only showed the other three.
  8. Player Name: Hero Lad Character Name: Myth Power Level: 10 (148/150PP) Trade-Offs: None Unspent Power Points: 2 Progress To Bronze Status: 0/30 In Brief: A low profile hero working to help others but possibly leaving behind the question: Real or Myth? Residence: Lantern Hill Base of Operations: Freedom City Catchphrase: Wazzat? Alternate Identity: Ian CantnorIdentity: SecretBirthplace: Rosemont, VAOccupation: Program Director, Piedmont Cultural SocietyAffiliations: None.Family: Ross Cantnor (Father), Lily Cantnor (Mother), Asia Cantnor (Sister) Description: Age: 25 (DoB: April 1, 1990) Apparent Age: 25 Gender: Male Ethnicity: Caucasian Height: 5'10" Weight: 190 lbs. Eyes: Brown Hair: Black Ian prefers to dress in line with his nostalgia. This usually means suit and tie, often of the gray double-breasted and pinstripe variety, but often more colorfully too. He is rarely without his Fedora or his rather elegant walking stick. He carries himself with a certain sense of grace and presence. Power Descriptions: Magic/Dimensional Energy known as MythFire (Hellfire Control variant). It is often subtle (invisible) to keep the “fog of war” element going. Although sometimes, it is allowed to be seen in glimpses. When this is done, it appears as a purple energy. History: Ian is a Golden Age nostalgist, but not just for heroes or that time period, but for all of yesteryear. Because of elements he sees as important. Being a gentleman. Having a sense of honor and duty. Chivalry. Good worth ethic. Opposing tyrrany. All the "good" elements man has displayed through history. Even to the point of legends or myth. King Arthur and the Knights of the Round Table? Perfect example for him. He became a frequent member and sometime co-moderator of many internet sites relating to his hobby. He evern tailored his college degree to work in a field that gave him more opportunities to explore heroes, and history, and culture, and myth. So when he was offered a position as Program Director for the Piedmont Cultural Society, a private club for nostalgia enthusiasts, he jumped at the chance. Especially when he discoveredhe’d be moving to Freedom City, home of heroes. His life would be forever changed the night he was walking home late after helping authenticate and value a member’s collection of items about to be placed on auction. His attention was drawn to strange sounds and elusive lights that seemed to flicker, vanish, and re-appear somewhere else. The sounds were muffled, but he thought he heard music and laughter. A strong wind came up suddenly and he felt a pain in his head and then things went black. A police officer found him lying against the curb and a large tree branch nearby. The officer but the pieces together and determined Ian must have been struck by the branch when the wind picked up and was delivered a blow to his noggin that knocked him out. A quick trip to the hospital found no major injuries and Ian returned home. Only to be overcome with a memory of a strange dream he had that was something like A Connecticut Yankee in King Arthur’s Court mixed with Celtic Fae Legends and Alice in Wonderland. Ian would later discover that his stange dream and the others to follow were actually experiences in another dimension. One where myth and legend abounded in truth. He had been chosen to carry the torch of heroics in this realm, and given the power to do just that, a magical interdimensional energy that he calls “MythFire.” Personality & Motivation: Ian Cantnor feels as if he has the world on a string. He has the perfect job in a nearly-perfect city, and a perfect gift, his powers. So he’s always smiling at those he meets or offering a friendly wave as he strolls along. He likes to think of himself as a “man-about-town” as he takes regular walks through the different parts of Freedom City. He’s also willing to make a friend where he can, whether it is other fans of nostalgia, the market keeper who always has the freshest produce, or the older gents who gather at the park to swap stories. As Myth, he likes to keep himself as secretive as possible, but he can’t let that keep him from the real objective. He gets to be a hero and help out others and helping comes first, whether it is another hero or a citizen. Myth likes to lend his support when and where he can. Powers & Tactics: Myth prefers to work as invisibly and silently as possible, only allowing glimpses of himself and his power when needed and attempting to use it as a “fog of war” tactic against his foes. When he can’t be completely hidden, he acts as a trickster character, keeping opponents off-guard with taunts and tweaks. Alongside other heroes, he happily falls in line with their powers and strategies and acts as a utility team member to help as best he can. Complications:Identity: Secret Responsibility: Job Abilities: 4+4+8+6+4+4 = 30PP STR 14 (+2) DEX 14 (+2) CON 18 (+4) INT 16 (+3) WIS 14 (+2) CHA 14 (+2) Combat: 8 + 10 = 18PPInitiative: +3Attack: +10 Melee (+4 Base, +6 PF: Accurate 3), +10 Ranged(+4 Base, +6 PF: Accurate 3)Grapple: +12Defense: +10 (+5 Base, +10 Dodge Focus), +3 Flat-FootedKnockback: 8 Saving Throws: 5 + 5 + 5 = 15PPToughness: +10 (+4 Con, +6 Protection)Fortitude: +9 (+4 Con, +5)Reflex: +7 (+2 Dex, +5)Will: +7 (+2 Wis, +5) Skills: 36R = 9PP Computers 4 (+6) Diplomacy 4 (+6) Disable Device 4 (+7) Gather Info 4 (+6) Knowledge (Streetwise) 4 (+7) Notice 4 (+6) Search 4 (+7) Sense Motive 4 (+6) Stealth 4 (+6) Feats: 8PP Dodge Focus 5 Hide in Plain Sight 1 Jack of All Trades 1 Well Informed 1 Powers: 7 + 8 + 45 + 6 + 2 = 68PP Flight 3 (50 MPH/500 feet per Move[active], Personal, Sustained, PF:Subtle) [7PP] Invisibility 2 (Concealment Visual [all]) (Free [Active], Personal, Sustained) [8PP] "MythFire" Array (30 PP, PF: Alternate Powers 10 [10pp],PF: Affects Insubstantial [1pp], PF: Subtle [1pp] PF: Accurate 3 [3pp] ) [45PP] BE: Obscure 6 (4ppr=all sense types) (Standard, Ranged, Sustained) (PF:Affects Insubstantial ,PF: Subtle, PF: Accurate 3 ) [28PP] AP: (Damage) Blast 10 (Standard, Ranged, Instant, Saving Throw: Toughness) (PF:Affects Insubstantial , PF: Subtle, PF: Accurate 3 ) [25PP] AP: Create Object 10 (Standard, Ranged, Sustained) (PF:Affects Insubstantial , PF: Subtle, PF: Accurate 3 ) [28PP] AP: Dazzle 6 (4ppr=all senses) (Standard, Ranged, Instant/Lasting ST:Reflex/Fortitude) (PF:Affects Insubstantial , PF: Subtle, PF: Accurate 3) [28PP] AP: Emotion Control 10 (Standard, Perception, Sustained/Lasting ST: Will [staged] ) (PF:Affects Insubstantial , PF: Subtle, PF: Accurate 3 ) [28PP] AP: Environmental Control 10 [visibility] (Standard, Perception, Sustained ST: Will [staged], Extra: Selective Attack) (PF:Affects Insubstantial , PF: Subtle, PF: Accurate 3 )[25PP] (100 foot range) AP: Healing 9 (Alteration, Touch, Full, Instant, ST: Fortitude [harmless])( PF:Persitent, PF:Regrowth, PF: Subtle)[22PP] AP: Nauseate 10 (Standard, Touch, Instant/Lasting ST: Fortitude [satged])(PF:Affects Insubstantial , PF: Subtle, PF: Accurate 3 ) [29PP] AP: Soul Blast 8 (Standard, Ranged Will Damage, Instant, Saving Throw: Will) (PF:Affects Insubstantial , PF: Subtle, PF: Accurate 3 ) [17PP rank.) AP: Strike 10 (Standard, Touch, Instant, Saving Throw: Toughness) (PF:Affects Insubstantial , PF: Subtle, PF: Accurate 3 ) [15PP] AP: Teleport 10 (Move: Active, Personal, Instant, Saving Throw: Reflex [harmless]) (PF:Affects Insubstantial , PF: Subtle, PF: Accurate 3 ) [25PP] ---carry up to 100 lbs. of additional mass a distance of (power rank x 100) feet as a move action.--- Protection 6 (Passive (none), Personal, Permanent, ) [6PP] Silence 2 (Concealment Auditory[all]) (Free [Active], Personal, Sustained) [2PP] DC Block:ATTACK RANGE SAVE EFFECT Unarmed Touch DC17 Toughness (Staged) Damage (Physical)Mythfire (Blast) 100' DC25 Toughness Damage (Energy)Overload (Dazzle) 100' DC16 Reflex/Fortitude Stun/Blind Emotion Control Perception DC20 Will Emotion Healing Touch DC19 Fortitude HarmlessBelly Buster (Nauseate) Touch DC20 Fortitude (Staged) Damage Soul Blast 100' DC20 Will Drain Will Sudden Strike Touch DC25 Toughness Damage Totals: Abilities (30) + Combat (18) + Saving Throws (15) + Skills (9) + Feats (8) + Powers (68) - Drawbacks (0) = 148/150 Power Points
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