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Sailor

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About Sailor

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    Flyin' but mostly treadin' water
  • Birthday 01/08/1977

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  1. Levity PL10(7 Caps) - Sailor

    My apologies on that... my one outstanding mistake... Thanks for being patient.
  2. Levity PL10(7 Caps) - Sailor

    Disregard that, made changes.
  3. Levity PL10(7 Caps) - Sailor

    Ugh... missed something then. I'll adjust accordingly. Although I did include the cost of the container...
  4. Levity PL10(7 Caps) - Sailor

    Good catch! I'm sold. Changing now.
  5. Levity PL10(7 Caps) - Sailor

    Levity Power Level: PL 10 @ PL 7 Caps (150/150) Unspent Power Points: 0 Tradeoffs: None In Brief: Test Pilot hit by mysterious radiation beam gains the ability to show criminals the gravity of their situation. Catchphrases: "Never fear, rescue's near!", "Tally-ho!", "You really don't know the gravity of your situation, don't you?" Theme: "Sogno di Volare (Dream of Flight)" by Christopher Tin Alternate Identity: Anne "Silk" Mistral (Public) Birthplace: Oceanside, Emerald City, Oregon Residence: Oceanside, Emerald City, Oregon Base of Operations: Nolan Aeronautics Airfield Occupation: Test Pilot, Nolan Emergency Aid and Response Member Affiliations: Nolan Aeronautics, Nolan Emergency Aid and Response Family: David "Gale" Mistral (55, Father, Now the Ghostworks Supervillain "Heatseeker"), Jane "Sunshine" Mistral (56, Mother, Declared Deceased), Jaime "Puffy" Williams (25, Significant Other, Junior Testpilot) Description Age: 28 (August 12, 1991) Apparent Age: 28 Gender: Female Ethnicity: Human Caucasian Height: 5'7" Weight: 158 Lbs Eyes: Green Hair: Black Levity has a physique like she works out regularly with a defined form, her skin a pale peach. When in "costume" she wears an advanced version of the flightsuits Nolan Aeronautics pilots wear, that is blue in color, with the vest kit and backpack and flight harness a yellow color that is high visibility, with reflective tape on the life preserver collar. The flightsuit has a hood that she pulls up over her head before putting her helmet on, which has a couple reflective tape stripes. Her flight helmet is the same shade of blue, which connects to the suit's private life support. The helmet's faceplate is mostly transparent, in a greenish color with a slight glow from the HUD system built into it that displays the current oxygen level, current flight speed, any data from flying an aircraft, status of any survival equipment built into the suit, it's integrity, and the status of the communication system. When "out of costume", Anne wears a comfortable T-shirt, denim jeans, and well worn sneakers. When at work she either wears a Nolan Aeronautics blue business suit that has white trim, or a pair of coveralls (with break-away snaps so she can easily strip down and put on her flightsuit). History: Anne always wanted to be a pilot since she ever knew about the subject, like her parents - both of whom were her idols. Both were employed as Test Pilots as Nolan Aviation. Her father, David "Gale" Mistral suffered an Ejection-related back injury that put him on pain medications and in a desk job training new pilots, while her mother Jane "Sunshine" Mistral a couple years later was declared dead when she bailed out over the ocean and wasn't found due to her rescue beacon malfunctioning. These two events didn't really sway Anne at all from becoming a pilot at 18, showing great promise in the process. Later getting in under her Father's sponsorship as a test pilot trainee, moving through the competetive environment until getting into the coveted military development division. About a year ago, while on a "routine" test flight testing out Nolan Aeronautics' G11 VTOL engine, she was engulfed by a strange green light that knocked out her plane's flight systems and caused it to shut down losing control of it's dlight stabilization. She couldn't get it started again, and she was losing conciousness from G-forces as the plane started to lose enough flight speed to start to stall. She barely managed to eject over the Pacific miles off shore. When she was rescued she was floating in the water, under her chute, barely responsive. Blood trickling from her nose. While she was recovering at the hospital, strange things started happening... hovering over her bed, or causing objects to move erratically. Some of the brains at Nolan knew what was what... whatever zapped her plane, also caused subtle mutations, particularly ones that activated a dormant metahuman gene in her body. After getting out of the hospital, and showing off her flight powers to her friends at the airfield, Nolan Aeronautics gave her a proposition. Being a Superhero wasn't something Anne thought she would be doing, but with the training she would recieve and the patronage of NA, it would provide an interesting change of pace, between her test flights of course. It still puzzles her about her Father's recent disappearance, no one in the company would say what really happened to protect her father's pride: the gang at the airfield tried to give an intervention to him to try to help him with his addiction to painkillers, but he quit and stormed out... he hasn't been seen for the past 6 months. Personality & Motivation: Anne is your classic test pilot personality, a hair-thread balance of reckless abandon kept in check with a by the numbers discipline. She'll toss out a heat-seeker of a joke or pun when the mood could use it, and seems to always face a challenge with a smile. As Levity, she tones down the more Alpha-nature of the pilot in her, showing a youthful exuberance combined with a kind heart. Powers & Tactics: She generally prefers to engage the bandit at range, throwing out gravity pulses at her quarry, but if the dogfight closes to where she can clearly see the whites of their eyes, she is not above tripping them up with a wave of gravity or just kicking or punching them right in the face with a gravity chaser. If needed she can louse them up keeping them in spot as the gravity around them strengthens like they're the one pulling 9Gs. Power Descriptions: Levity's Gravity attacks have a visual warping effect, like looking into a funhouse mirror, this effect is also apparent behind her when she flies forward, but hovering not so much. Her flightsuit costume looks like it's made of a waterproof and rugged material, with smooth lines. Her flight harness and vest have a yellow color, with red beaded toggles for the life preserver and a hose in the middle of the vest that's connected to the life support unit on the vest on the side and a toggle for her parachute near her right shoulder next to the right breast of the life preserver unit. The parachute itself is flush against the back of her suit's vest section, allowing her to have it even in the cockpit of her plane as a spare chute, or use it on her own if necessary, made of a breakthrough memory film polymer. Her personal jet, the "Peregrine" is an advanced tactical fighter, sporting a blue airframe with flourescent yellow leading edges making it look very much like a prototype test plane. It uses a swept-wing design, with forward canards to assist in tight and agile turns, allowing the plane to get to where she needs to go. Complications: 9 to 5'er: Anne/Levity is an employee of Nolan Aeronautics. While Anne as Levity recieves patronage from NA, not to mention is part of Nolan Aeronautics' personal rescue unit, she has to be careful as her employment also as a test pilot could jeopardize lucrative contracts, grounding her, and potentially leaving her in the dog house or out on her face if she gets out of line. Household Name: Levity/Anne are now well known thanks to NA's PR division, and she's becoming a popular sight in Emerald City. Of course as a public figure, this can create it's own drama. "Lost engines! Bailing!": Levity/Anne takes a risk going at double movement or all-out movement as her flight power could quit on her. She's not quite gotten the hang of focussing her ability to control gravity to fly at greater speeds... or perhaps there is a limit... who knows, this is flying without a plane stuff still new to her. It can take quite a while (at least a day) for her to re-focus and get flying again. "Here I am savin' you again, Jaime.": Jaime "Puffy" Williams is Anne's wingman, a younger pilot, who is also a significant other. Her line of work as a Test Pilot can put her into danger, as well as get entangled with any intrigues in EC. Particularly to bait out Levity/Anne. "D... Dad? What did they do to you?": Anne's father David was dependent on pain medications which were addictive in nature, causing his mental state to degrade. That was when Ghostworks seeing his debts mount to shady dealers came to make a deal. They would cybernetically enhance him and repair his damage and cover his debts, as long as he'd work for them. Her father was more than willing... as now he also gets to fly their craft... he was so bitter at the world that he accepted working for Ghostworks and became a loyal member. He hunts Anne, and tries to disrupt Nolan activities whenever ordered under the callsign of "Heatseeker". Abilities: 2 + 10 + 4 + 6 + 10 + 6 = 38PP STR: 12 (+1) DEX: 20 (+5) CON: 14 (+2) INT: 16 (+3) WIS: 20 (+5) CHA: 16 (+3) Combat: 10 + 6 = 16PP Initiative: +21 (+5 Dex, +16 (Improved Initiative 4)) Attack: +5 Base +7 Gravity Bind, +7 Gravity Pulse, +7 Gravity Strike, +7 Gravity Wave, +5 Unarmed Defense: +7 (+3 Base, +4 Dodge Focus), +2 Flat-Footed Grapple: +6 Knockback: -3 Saving Throws: 5 + 4 + 0 = 9PP Toughness: +7 (+2 Con, +5 (Protection 5)) Fortitude: +7 (+2 Con, +5) Reflex: +9 (+5 Dex, +4) Will: +5 (+5 Wis, +0) Skills: 56 R = 14 PP Acrobatics 1 (+6) Climb 4 (+5) Diplomacy 7 (+10) Drive 1 (+6) Escape Artist 1 (+6) Gather Information 4 (+7) Intimidate 2 (+5) Language 1 (+1) Medicine 1 (+6) Skill Mastery Notice 5 (+10) Pilot 10 (+15) Skill Mastery Search 7 (+10) Sense Motive 5 (+10) Sleight of Hand 1 (+6) Stealth 1 (+6) Skill Mastery Survival 1 (+6) Skill Mastery Swim 4 (+5) Feats: 29 PP Benefit: Nolan Aeronautics Test Pilot (Milspec Clearance) Benefit: Holan Aeronautics Employee (N.E.A.R Teammember) Connected Contacts Dodge Focus 4 Elusive Target Equipment 7 Evasion 2 Fearless Improved Initiative 4 Luck 2 Move-by Action Skill Mastery (Medicine, Pilot, Stealth, Survival) Uncanny Dodge 2 (Auditory, Visual) Equipment: 7PP = 35EP Flight Harness (5EP, everything is considered mastercraft where appropriate) Distress Beacon Flashlight GPS Receiver Medkit (Basic) Multi-Tool XFA-41 Peregrine Jet (30EP) Power Level: 7 Equipment Points Spent: 30 Abilities: 2EP STR: 50 (+20) Saves: 1EP Toughness: +12 Combat: 3EP Size: Gargantuan Defense: -4 Features: 8EP 2 Ejection Seats Hidden Compartments Navigation System 2 (+10 to Navigation Checks) Remote Control Smokescreen Universal Rescue Pod Powers: 16EP Flight 8 (NA-G11 VTOL Engine System; Speed: 2500 mph, 22000 ft./rnd) (Mechanical, Technology) [16 EP] Totals: Abilities 2 + Features 6 + Powers 18 + Combat 3 + Saves 1 + Drawbacks 0 = 30 Powers: 9 + 19 + 16 = 44PP Flight 5 (Gravitic Flight; 250 mph, 2200 ft./rnd; Power Loss (When immersed in water)) (gravity, mutant)[9PP] Gravity Manipulation Array 8 (16 PP Array, Feats: 3 Alternate Powers) (gravity, mutant) [19PP] Base Power: Blast 7 (Gravity Pulse; Feats: Accurate, Precise) {16PP} Alternate Power: Snare 7 (Gravity Bind; Feats: Accurate, Precise) {16PP} Alternate Power: Strike 7 (Gravity Strike; Extras: Penetrating; Accurate, Precise) {16PP} Alternate Power: Trip 7 (Gravity Wave; Extras: Knockback; Feats: Accurate, Improved Throw) {16PP} Device 4 (NA-FS5 Flight Suit; 20PP Container; Hard to lose) (Technology, Mechanical) [16PP] Communication 5 (NA-C5 Personal Radio; sense type: radio; Omni-Directional Area; Power Loss (Doesn't work in storms); Selective) (Technological) {10PP} Immunity 3 (NA-G6A Personal Flight Support Suite; environmental condition: Cold, suffocation (all)) (technology){3PP} Super-Movement 1 (NA-LPU10 Life Preserver Unit; water walking; Power Loss (Air Bladders can be punctured/slashed)) (Mechanical, Technology) {1PP} Protection 5 (NA-PP Pilot Protection System; +5 Toughness) (Technology) {5PP} Super-Movement 1 (NA-RS1 Micropolymer Reserve Parachute; slow fall; Unreliable [1-3 uses]) (Technology, Mechanical) {1PP} Drawbacks: None DC Block Attack Range Save Effect Blast 7 (Gravity Blast) Ranged DC 22 Toughness Damage (Gravity) Strike 7 (Gravity Strike) Touch DC 22 Toughness Damage (Gravity) Snare 7 (Gravity Bind) Ranged DC 17 Reflex Snare (Gravity) Unarmed Touch DC 16 Toughness Damage (Bludgeoning) Totals: Abilities (38) + Combat (16) + Saving Throws (9) + Skills (14) + Feats (29) + Powers (44) + Drawbacks (0) = 150/150 Power Points
  6. Edison vs Tesla 2k17(OOC)

    Okay, Considering that I have SM on Notice (A sailor that doesn't have good eyes is a poor sailor to have on deck on watch) I'll just take 10... Which gives me a 20. (I made a mistake on the last one I did where I said I had a 18 on that check, it was indeed a 20.) So, I got a 20. Ship in a bottle, eh? I'd hate to ruin it...
  7. Gonna Need A Bigger Boat! -ic

    Torpedo Lass Torpedo Lass was breathing a sigh of relief when the sound of automatic fire hitting the water was heard, followed by two grazing shots slicing through the material of her drysuit on her arm. She then looked back and saw this reckless gunman was now a murderer as a couple of the criminals she tied up... will not be needing a medic. "Son of a..." Torpedo Lass said, after one look at the rest of her quarry to see if anyone else was injured... which wasn't thankfully the case. Her eyes started to glow a bluish phosphorescent green as she suddenly dipped into the water and a shockwave of a white trail formed a line between where she was heading for the retreating gunman... Thankfully as she can't speak in water, her mouthed obscenities were not heard by anyone but Davy Jones... Then Torpedo lass shot out of the water like a submarine launched anti-ship missile, arcing well overhead of the gunman before she came down with her fist, which seemed to vibrate so fast there were more than one. "HULL BREAKING..." She hits the man in one smooth motion... "...STRIKE!" Her punch lands in a glow of bluish-green energy and the Gunman is sent flying into a pile of half-inflated racing buoys that were brought in from a racing regatta last week... Out cold with the ersatz airbags hissing out air... When she straightens up standing, her body cracks slightly like a well tuned martial artist of lore... She pulls out her waterproofed smartphone to a certain number she got once she started operating as a superhero. "Yes, this is Torpedo Lass, I need emergency services at the pier on my GPS coordinates, running gunfight suppressed, two dead, no civilian injuries, will need the medical examiner and a salvage team for two capsized speedboats." "Understood, will secure the area and clear bystanders." She hangs up, assessing the scene looking for injured bystanders, then looking at the tear in the upper right arm of her drysuit. "Well looks like another trip to the dive shop for repairs..."
  8. Levity PL10(PL7 Caps) - Sailor

    Levity Power Level: PL 10 @ PL 7 Caps (150/150) Unspent Power Points: 0 Tradeoffs: None In Brief: Test Pilot hit by mysterious radiation beam gains the ability to show criminals the gravity of their situation. Catchphrases: "Never fear, rescue's near!", "Tally-ho!", "You really don't know the gravity of your situation, don't you?" Theme: "Sogno di Volare (Dream of Flight)" by Christopher Tin Alternate Identity: Anne "Silk" Mistral (Public) Birthplace: Oceanside, Emerald City, Oregon Residence: Oceanside, Emerald City, Oregon Base of Operations: Nolan Aeronautics Airfield Occupation: Test Pilot, Nolan Emergency Aid and Response Member Affiliations: Nolan Aeronautics, Nolan Emergency Aid and Response Family: David "Gale" Mistral (55, Father, Now the Ghostworks Supervillain "Heatseeker"), Jane "Sunshine" Mistral (56, Mother, Declared Deceased), Jaime "Puffy" Williams (25, Significant Other, Junior Testpilot) Description Age: 28 (August 12, 1991) Apparent Age: 28 Gender: Female Ethnicity: Human Caucasian Height: 5'7" Weight: 158 Lbs Eyes: Green Hair: Black Levity has a physique like she works out regularly with a defined form, her skin a pale peach. When in "costume" she wears an advanced version of the flightsuits Nolan Aeronautics pilots wear, that is blue in color, with the vest kit and backpack and flight harness a yellow color that is high visibility, with reflective tape on the life preserver collar. The flightsuit has a hood that she pulls up over her head before putting her helmet on, which has a couple reflective tape stripes. Her flight helmet is the same shade of blue, which connects to the suit's private life support. The helmet's faceplate is mostly transparent, in a greenish color with a slight glow from the HUD system built into it that displays the current oxygen level, current flight speed, any data from flying an aircraft, status of any survival equipment built into the suit, it's integrity, and the status of the communication system. When "out of costume", Anne wears a comfortable T-shirt, denim jeans, and well worn sneakers. When at work she either wears a Nolan Aeronautics blue business suit that has white trim, or a pair of coveralls (with break-away snaps so she can easily strip down and put on her flightsuit). History: Anne always wanted to be a pilot since she ever knew about the subject, like her parents - both of whom were her idols. Both were employed as Test Pilots as Nolan Aviation. Her father, David "Gale" Mistral suffered an Ejection-related back injury that put him on pain medications and in a desk job training new pilots, while her mother Jane "Sunshine" Mistral a couple years later was declared dead when she bailed out over the ocean and wasn't found due to her rescue beacon malfunctioning. These two events didn't really sway Anne at all from becoming a pilot at 18, showing great promise in the process. Later getting in under her Father's sponsorship as a test pilot trainee, moving through the competetive environment until getting into the coveted military development division. About a year ago, while on a "routine" test flight testing out Nolan Aeronautics' G11 VTOL engine, she was engulfed by a strange green light that knocked out her plane's flight systems and caused it to shut down losing control of it's dlight stabilization. She couldn't get it started again, and she was losing conciousness from G-forces as the plane started to lose enough flight speed to start to stall. She barely managed to eject over the Pacific miles off shore. When she was rescued she was floating in the water, under her chute, barely responsive. Blood trickling from her nose. While she was recovering at the hospital, strange things started happening... hovering over her bed, or causing objects to move erratically. Some of the brains at Nolan knew what was what... whatever zapped her plane, also caused subtle mutations, particularly ones that activated a dormant metahuman gene in her body. After getting out of the hospital, and showing off her flight powers to her friends at the airfield, Nolan Aeronautics gave her a proposition. Being a Superhero wasn't something Anne thought she would be doing, but with the training she would recieve and the patronage of NA, it would provide an interesting change of pace, between her test flights of course. It still puzzles her about her Father's recent disappearance, no one in the company would say what really happened to protect her father's pride: the gang at the airfield tried to give an intervention to him to try to help him with his addiction to painkillers, but he quit and stormed out... he hasn't been seen for the past 6 months. Personality & Motivation: Anne is your classic test pilot personality, a hair-thread balance of reckless abandon kept in check with a by the numbers discipline. She'll toss out a heat-seeker of a joke or pun when the mood could use it, and seems to always face a challenge with a smile. As Levity, she tones down the more Alpha-nature of the pilot in her, showing a youthful exuberance combined with a kind heart. Powers & Tactics: She generally prefers to engage the bandit at range, throwing out gravity pulses at her quarry, but if the dogfight closes to where she can clearly see the whites of their eyes, she is not above tripping them up with a wave of gravity or just kicking or punching them right in the face with a gravity chaser. If needed she can louse them up keeping them in spot as the gravity around them strengthens like they're the one pulling 9Gs. Power Descriptions: Levity's Gravity attacks have a visual warping effect, like looking into a funhouse mirror, this effect is also apparent behind her when she flies forward, but hovering not so much. Her flightsuit costume looks like it's made of a waterproof and rugged material, with smooth lines. Her flight harness and vest have a yellow color, with red beaded toggles for the life preserver and a hose in the middle of the vest that's connected to the life support unit on the vest on the side and a toggle for her parachute near her right shoulder next to the right breast of the life preserver unit. The parachute itself is flush against the back of her suit's vest section, allowing her to have it even in the cockpit of her plane as a spare chute, or use it on her own if necessary, made of a breakthrough memory film polymer. Her personal jet, the "Peregrine" is an advanced tactical fighter, sporting a blue airframe with flourescent yellow leading edges making it look very much like a prototype test plane. It uses a swept-wing design, with forward canards to assist in tight and agile turns, allowing the plane to get to where she needs to go. Complications: 9 to 5'er: Anne/Levity is an employee of Nolan Aeronautics. While Anne as Levity recieves patronage from NA, not to mention is part of Nolan Aeronautics' personal rescue unit, she has to be careful as her employment also as a test pilot could jeopardize lucrative contracts, grounding her, and potentially leaving her in the dog house or out on her face if she gets out of line. Household Name: Levity/Anne are now well known thanks to NA's PR division, and she's becoming a popular sight in Emerald City. Of course as a public figure, this can create it's own drama. "Lost engines! Bailing!": Levity/Anne takes a risk going at double movement or all-out movement as her flight power could quit on her. She's not quite gotten the hang of focussing her ability to control gravity to fly at greater speeds... or perhaps there is a limit... who knows, this is flying without a plane stuff still new to her. It can take quite a while (at least a day) for her to re-focus and get flying again. "Here I am savin' you again, Jaime.": Jaime "Puffy" Williams is Anne's wingman, a younger pilot, who is also a significant other. Her line of work as a Test Pilot can put her into danger, as well as get entangled with any intrigues in EC. Particularly to bait out Levity/Anne. "D... Dad? What did they do to you?": Anne's father David was dependent on pain medications which were addictive in nature, causing his mental state to degrade. That was when Ghostworks seeing his debts mount to shady dealers came to make a deal. They would cybernetically enhance him and repair his damage and cover his debts, as long as he'd work for them. Her father was more than willing... as now he also gets to fly their craft... he was so bitter at the world that he accepted working for Ghostworks and became a loyal member. He hunts Anne, and tries to disrupt Nolan activities whenever ordered under the callsign of "Heatseeker". Abilities: 2 + 10 + 4 + 6 + 10 + 6 = 38PP STR: 12 (+1) DEX: 20 (+5) CON: 14 (+2) INT: 16 (+3) WIS: 20 (+5) CHA: 16 (+3) Combat: 10 + 6 = 16PP Initiative: +21 (+5 Dex, +16 (Improved Initiative 4)) Attack: +5 Base +7 Gravity Bind, +7 Gravity Pulse, +7 Gravity Strike, +7 Gravity Wave, +5 Unarmed Defense: +7 (+3 Base, +4 Dodge Focus), +2 Flat-Footed Grapple: +6 Knockback: -3 Saving Throws: 5 + 4 + 0 = 9PP Toughness: +7 (+2 Con, +5 (Protection 5)) Fortitude: +7 (+2 Con, +5) Reflex: +9 (+5 Dex, +4) Will: +5 (+5 Wis, +0) Skills: 56 R = 14 PP Acrobatics 1 (+6) Climb 4 (+5) Diplomacy 7 (+10) Drive 1 (+6) Escape Artist 1 (+6) Gather Information 4 (+7) Intimidate 2 (+5) Language 1 (+1) Medicine 1 (+6) Skill Mastery Notice 5 (+10) Pilot 10 (+15) Skill Mastery Search 7 (+10) Sense Motive 5 (+10) Sleight of Hand 1 (+6) Stealth 1 (+6) Skill Mastery Survival 1 (+6) Skill Mastery Swim 4 (+5) Feats: 29 PP Benefit: Nolan Aeronautics Test Pilot (Milspec Clearance) Benefit: Holan Aeronautics Employee (N.E.A.R Teammember) Connected Contacts Dodge Focus 4 Elusive Target Equipment 7 Evasion 2 Fearless Improved Initiative 4 Luck 2 Move-by Action Skill Mastery (Medicine, Pilot, Stealth, Survival) Uncanny Dodge 2 (Auditory, Visual) Equipment: 7PP = 35EP Flight Harness (5EP, everything is considered mastercraft where appropriate) Distress Beacon Flashlight GPS Receiver Medkit (Basic) Multi-Tool XFA-41 Peregrine Jet (30EP) Power Level: 7 Equipment Points Spent: 30 Abilities: 2EP STR: 50 (+20) Saves: 1EP Toughness: +12 Combat: 3EP Size: Gargantuan Defense: -4 Features: 8EP 2 Ejection Seats Hidden Compartments Navigation System 2 (+10 to Navigation Checks) Remote Control Smokescreen Universal Rescue Pod Powers: 16EP Flight 8 (NA-G11 VTOL Engine System; Speed: 2500 mph, 22000 ft./rnd) (Mechanical, Technology) [16 EP] Totals: Abilities 2 + Features 6 + Powers 18 + Combat 3 + Saves 1 + Drawbacks 0 = 30 Powers: 9 + 19 + 16 = 44PP Flight 5 (Gravitic Flight; Power Loss (When immersed in water)) (gravity, mutant, Speed: 250 mph, 2200 ft./rnd)[9PP] Blast 7 (Gravity Pulse; Accurate (+2), Precise) (gravity, mutant) [19PP] Snare 7 (Gravity Bind; Alternate; Accurate (+2), Precise) (gravity, mutant) {16PP} Strike 7 (Gravity Strike; Alternate; Penetrating; Accurate (+2), Precise) (gravity, mutant) {16PP} Trip 7 (Gravity Wave; Alternate; gravity, mutant; Knockback; Accurate (+2), Improved Throw) (gravity, mutant) {16PP} Device 4 (NA-FS5 Flight Suit; Hard to lose) (Technology, Mechanical) [16PP] Communication 5 (NA-C5 Personal Radio; sense type: radio; Omni-Directional Area; Power Loss (Doesn't work in storms); Selective) (Technological) {10PP} Immunity 3 (NA-G6A Personal Flight Support Suite; environmental condition: Cold, suffocation (all)) (technology){3PP} Super-Movement 1 (NA-LPU10 Life Preserver Unit; water walking; Power Loss (Air Bladders can be punctured/slashed)) (Mechanical, Technology) {1PP} Protection 5 (NA-PP Pilot Protection System; +5 Toughness) (Technology) {5PP} Super-Movement 1 (NA-RS1 Micropolymer Reserve Parachute; slow fall; Power Loss (Chute can be fouled)) (Technology, Mechanical) {1PP} Drawbacks: None DC Block Attack Range Save Effect Blast 7 (Gravity Blast) Ranged DC 22 Toughness Damage (Gravity) Strike 7 (Gravity Strike) Touch DC 22 Toughness Damage (Gravity) Snare 7 (Gravity Bind) Ranged DC 17 Reflex Snare (Gravity) Unarmed Touch DC 16 Toughness Damage (Bludgeoning) Totals: Abilities (38) + Combat (16) + Saving Throws (9) + Skills (14) + Feats (29) + Powers (44) + Drawbacks (0) = 150/150 Power Points
  9. Edison vs Tesla 2k17(IC)

    "No need for that, girl..." Torpedo Lass said, jumping right at the re-animated wreck of the Oklahoma with one of her prodigious leaps... the honored fallen ship that was devastated during Pearl Harbor... the ship her brother died on... the ship that many other sailors died on... "I'M COMING RIGHT FOR YA!!! RAMMING SPEED!" She said, her eyes glowing brighter than usual in pure rage. She knew those drones would be looking for her, and that was what she wanted. She was gonna get them right into where she could see them on the deck of that desecration of a once great ship. Then she would break all of these little Brat's toys. She was going to enjoy every moment of finding that woman... Needless to say those "orders" were long since disregarded and abandoned.
  10. Active Threads for July 2017

    Endeavor Dueling Storms (1) Lines & Lining (2) Torpedo Lass Edison vs Tesla 2k17 (1) Gonna Need a Bigger Boat (2)
  11. Edison vs Tesla 2k17(IC)

    Torpedo lass finds a spot that seemed well hidden, some downed trees and other things. She takes cover, observing her surroundings more closely. "Okay... that was a bit of a desperate escape... that moss almost was too slippery... I'll have to consider a more ground-based escape next time." She thought, picking out some slimy moss from between the built-in treads of the "shoes" on the feet of her suit using the edge of one of the swim-flippers she puts on before swimming a spell. "So... what is this place's game..."
  12. A Most Unusual Opportunity

    How about a nautically themed villain... that isn't a super-fast swimmer... in fact, she can't swim!
  13. Gonna Need A Bigger Boat! -ic

    Torpedo Lass Now that the pirates were thoroughly in the drink they seemed a bit disorganized... but things were looking up for the human torpedo. She dived under and pushed her swimming harder, her super-cavitation field she generates warping the water around her more and more creating a bright sea-green glow around her as she starts circling around the pirates, creating a tighter and tighter circle spinning them around and grouping them into one place. Soon the whole pack was disoriented and in a convenient grouping. Long enough for her to grab a rope with connected bumpers for ships that are sitting near the dock to tie around the pirates. Once she made sure the pirates were secure and afloat she looked towards the docks. She could have swore she heard someone intervene over there. "More sharks in the water..." She muttered as she pulled her quarry to a place at a pier where she could secure them and prepare to assist. "Now you boys stay here until the cops show up... or since you guys were shootin' up the place, the Coast Guard." She said with a wink as she tied their restraining rope to the pier. She was starting to feel she was trying a bit too hard... something in the back of her mind was telling her she was wasting her best on some common thugs in her opinion... hopefully the obvious second person in the water with her was friendly. She might have played her best cards too quick... again... she didn't want another repeat of the Tundra fiasco.
  14. Gonna Need a Bigger Boat -ooc!

    I forgot... this is a shipyard/dock... I wager there's ropes with floats usually used for bumpers for boats near the pier... I'll knock a post out after this emergency nap.
  15. Gonna Need a Bigger Boat -ooc!

    Torpedo Lass has Swimming 10, so I'd wager the effect would be 15+10 for a DC of 25. I just have to ask if there is a beach nearby where I can deposit the day's catch... And practice my knot tying skills.
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