EternalPhoenix

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About EternalPhoenix

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    Doesn't Always Know What He's Doing
  • Birthday 07/08/1986

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    Curtis Bay, MD
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  1. Telepathic Barrier Warrior Power Level: 10; Power Points Spent: 150/150 STR: +0 (10), DEX: +1 (12), CON: +0 (10), INT: +0 (10), WIS: +2 (14), CHA: +5 (20) Tough: +0/+15, Fort: +5, Ref: +5, Will: +8 Skills: Bluff 10 (+15), Gather Information 7 (+12), Intimidate 10 (+15), Knowledge (civics) 5 (+5), Knowledge (current events) 5 (+5), Knowledge (streetwise) 10 (+10), Language 1 (+1), Notice 8 (+10), Sense Motive 8 (+10) Feats: Accurate Attack, All-Out Attack, Power Attack, Skill Mastery (Bluff, Gather Info, Intimidate, KN (streetwise)), Taunt Powers: Infinitely Sharp Barrier Knives (Array 15) (default power: blast) Armor Bypass (Blast 10) (Array; DC 25; Alternate Save (Fortitude)) Armor Flay (Drain 10) (Array; drains: single trait - toughness, DC 20; Affects Objects, Range (ranged)) Barrier Knife Throw (Blast 10) (Default; DC 25; Penetrating) Throwing Barrage (Strike 10) (Array; DC 25; Cone Area (100 ft. cone - General), Penetrating) Mind Reading 10 (DC 20; Limited to Surface Thoughts) Mind Sensing (Super-Senses 5) (accurate: Mental, radius: Mental, ranged: Mental, uncanny dodge: Mental) Protective Barrier (Force Field 15) (+15 Toughness; Impervious [10 ranks only]) Attack Bonus: +10 (Ranged: +10, Melee: +10, Grapple: +10) Attacks: Armor Bypass (Blast 10), +10 (DC Fort 25), Armor Flay (Drain 10), +10 (DC Fort/Staged 20), Barrier Knife Throw (Blast 10), +10 (DC 25), Mind Reading 10 (DC Will 20), Throwing Barrage (Strike 10) (DC 25), Unarmed Attack, +10 (DC 15) Defense: +5 (Flat-footed: +3), Knockback: -12 Initiative: +1 Languages: Japanese, Native Language Totals: Abilities 16 + Skills 16 (64 ranks) + Feats 5 + Powers 68 + Combat 30 + Saves 15 + Drawbacks 0 = 150 The last one of this part (and the end of the requests for now) is from Ari. Jake Martinez, from Tiger and Bunny. He's telepathic and really, really good at manipulating his personal barrier. To the point where he can use parts of it as infinitely sharp knives. I focused the array on making the opponent's Toughness almost not matter. He can hurt just about anyone. It's not a complicated build on the powers front. He is, however, a capable social guy, with a slight specialty in Demoralizing. And some basic "leader of crminal org" skills, even though turns out that wasn't true. Simple enough, I think. Ari, I hope you like it. This is the last of the requests for a while, and the end of Part 9. It's been real fun, taking other people's ideas and making them reality. Thanks for your help, everyone. We'll meet again, in Part 10.
  2. Octopus Totem Mystic Power Level: 10; Power Points Spent: 150/150 STR: +3 (10/16), DEX: +1 (12), CON: +5 (14/20), INT: +5 (20), WIS: +5 (20), CHA: +3 (16) Tough: +5/+15, Fort: +8, Ref: +5, Will: +10 Skills: Bluff 12 (+15), Craft (chemical) 5 (+10), Diplomacy 6 (+9), Gather Information 12 (+15), Knowledge (arcane Lore) 10 (+15), Knowledge (theology & philosophy) 5 (+10), Notice 5 (+10), Sense Motive 5 (+10) Feats: Accurate Attack, Artificer, Attack Focus (ranged) 4, Attack Specialization 2 (Sea Witch Magic (Array 12)), Attack Specialization 2 (Unarmed Attack), Dodge Focus 3, Improved Grapple, Power Attack, Ritualist, Skill Mastery (Bluff, KN (arcane & theo/philo), Swim), Uncanny Dodge (Auditory) Powers: Force Field 10 (+10 Toughness) Octopus Traits (Container, Passive 5) Enhanced Constitution 6 (+6 CON) Enhanced Strength 6 (+6 STR) Immunity 3 (environmental condition: Cold, environmental condition: Pressure, suffocation: Drowning) Octopus Tentacles (Additional Limbs 4) (10 extra limbs; +4 to Grapple when not using Imp. Grapple, Feats: Improved Grapple) Super-Senses 2 (radius (type): Visual) Swimming 4 (Speed: 25 mph, 220 ft./rnd) Sea Witch Magic (Array 12) (default power: blast) Magic Blast (Blast 8) (Default; DC 23; Autofire (interval 2, max +5)) Mistress of the Sea (Linked) Enhanced Strength 18 (Linked; +18 STR) Super-Strength 3 (Linked; +15 STR carry capacity, heavy load: 1.8k lbs; +3 STR to some checks) Poisonous Ink Cloud (Strike 8) (Array; DC 23; Alternate Save (Fortitude), Cloud Area (40 ft. diameter, lingers - General)) Transform 8 (Array; affects: 1 thing > broad - people into animals, Transforms: 250 lbs., DC 18; Action (full)) Attack Bonus: +4 (Ranged: +8, Melee: +4, Grapple: +7) Attacks: Magic Blast (Blast 8), +12 (DC 23), Poisonous Ink Cloud (Strike 8) (DC Fort 23), Transform 8, +12 (DC Fort 18), Unarmed Attack, +8 (DC 18) Defense: +5 (Flat-footed: +1), Knockback: -7 Initiative: +1 Languages: Native Language Totals: Abilities 32 + Skills 15 (60 ranks) + Feats 17 + Powers 62 + Combat 12 + Saves 12 + Drawbacks 0 = 150 This request comes from AvengerAssembled, our illustrious leader. It's supposed to be a playable PL 10 version of the Disney villain Ursula, from the film The Little Mermaid. Film version's probably a few PLs higher than this. Or maybe not. Dunno, really. But this can do a pretty passable imitation of most of her feats. Both Wikia articles mentioned a poison mist and a pair of transform effects. I threw in a basic blast just because. And the strength boost is supposed to represent growing to be huge. Because Growth messes with caps too much for me to keep it around. You, however, may feel free to stunt in and get HUGE. Also, Octopus traits. Did you know they could feel light on their skin? Now you do. Their swim speed tops out at about 25 MPH, which is exactly swimming 4. That's probably sprinting, but a totem can do better, right? AA, I hope you like it. More than that, I hope you put it to use. Or somebody. Over 200 builds and nobody's stolen one yet. Ay.
  3. Skylar Storm Power Level: 10; Power Points Spent: 150/150 STR: +12 (20/34), DEX: +5 (20), CON: +12 (20/34), INT: +0 (10), WIS: +2 (14), CHA: +2 (14) Tough: +12, Fort: +12, Ref: +5, Will: +8 Skills: Diplomacy 6 (+8), Gather Information 6 (+8), Knowledge (tactics) 8 (+8), Notice 8 (+10), Sense Motive 8 (+10) Feats: Accurate Attack, Attack Focus (ranged) 4, Attack Specialization 2 (Unarmed Attack), Beginner's Luck, Dodge Focus 5, Jack-of-All-Trades, Power Attack, Takedown Attack, Uncanny Dodge (Auditory) Powers: Array 12 (default power: - linked powers -) Concealment 4 (Alternate; all visual senses) Super-Movement 3 (Alternate; permeate 3 (full speed)) Blast 12 (Array; DC 27) Move Object 12 (Array; Strength: 60, Carry: 17 tons / 34 tons / 51.2 tons / 102.4 tons) Shrinking 20 (Array; -20 STR, -5 Toughness, -5 size categories, 1/16 movement speed) Stun 12 (Array; DC 22; Range (ranged); Action (full)) Super Strength (Linked) Enhanced Strength 14 (Linked; +14 STR) Super-Strength 5 (Linked; +25 STR carry capacity, heavy load: 44.8 tons; +5 STR to some checks) Enhanced Constitution 14 (+14 CON) Flight 5 (Speed: 250 mph, 2200 ft./rnd) Speed 10 (Alternate; Speed: 10000 mph, 88000 ft./rnd) Immunity 9 (life support) Regeneration 3 (recovery rate (bruised) 3 (recover 1 / round without rest); Regrowth) Super-Senses 8 (extended: Normal Vision 2 (-1 per 1k ft), extended: Normal Auditory 2 (-1 per 1k ft), penetrates concealment: Vision) Attack Bonus: +4 (Ranged: +8, Melee: +4, Grapple: +16/+21) Attacks: Blast 12, +8 (DC 27), Stun 12, +8 (DC Fort/Staged 22), Unarmed Attack, +8 (DC 27) Defense: +8 (Flat-footed: +2), Knockback: -6 Initiative: +5 Drawbacks: Disability, uncommon, minor, Blinded in low light conditions, Weakness, uncommon, major, Coal, -1 to ability scores each round, can kill +5 Languages: Native Language Totals: Abilities 38 + Skills 9 (36 ranks) + Feats 17 + Powers 75 + Combat 14 + Saves 6 - Drawbacks 9 = 150 http://mightymed.wikia.com/wiki/Skylar_Storm Tiffany Korta requested this one, and it's a doozy. Powers out the wazoo. But with that said, most of them were capable of being safely arrayed. The result is basically a paragon with a few exotic powers. Skylar can do a dizzying array of things, but for the most part she flies, blasts, and hits things very hard. Move object may seem redundant when you have superstrength, but don't knock the ability to reach out and grab things at range. Tiff, I hope you like it. I managed to incorporate everything but the petrify attack. Because yea gods, Transform is expensive.
  4. Vampire Hunter Power Level: 10; Power Points Spent: 150/150 STR: +2 (14), DEX: +5 (20), CON: +2 (14), INT: +0 (10), WIS: +5 (20), CHA: +2 (14) Tough: +2/+7, Fort: +8, Ref: +10, Will: +10 Skills: Acrobatics 10 (+15), Diplomacy 8 (+10), Gather Information 8 (+10), Knowledge (arcane Lore) 5 (+5), Knowledge (theology & philosophy) 10 (+10), Medicine 3 (+8), Notice 5 (+10), Sense Motive 5 (+10), Stealth 10 (+15) Feats: Attack Focus (ranged) 6, Attack Specialization 2 (Vampire Hunter's Crossbow (Device 3)), Defensive Roll, Dodge Focus 6, Evasion, Fearless, Improved Aim, Improved Initiative, Move-by Action, Power Attack, Precise Shot, Quick Draw, Skill Mastery (Acrobatics, Gather Info, Notice, Stealth), Ultimate Effort (Will saves), Uncanny Dodge (Auditory) Powers: Holy Relic (Device 2) (Hard to lose, Restricted use (Vampire Hunters Guild)) The Power Of the Relic (Mind Control 10) (DC 20; Burst Area (50 ft. radius - General), Duration (sustained), Effortless; Limited (to Vampires), One Command (Can't get close to/harm user), Range 2 (touch)) Vampire Hunter's Cloak (Device 3) (Hard to lose) Concealment 10 (all senses; Blending; Close Range) Protection 4 (+4 Toughness) Vampire Hunter's Crossbow (Device 3) (Easy to lose) Crossbow Shot (Blast 5) (DC 20; Penetrating) Vampire Hunting Goggles (Device 2) (Hard to lose) True Sight (Super-Senses 10) (counters concealment: Visual, counters illusion: Visual, counters obscure (all): Visual, low-light vision) Attack Bonus: +5 (Ranged: +11, Melee: +5, Grapple: +7) Attacks: Crossbow Shot (Blast 5), +15 (DC 20), The Power Of the Relic (Mind Control 10) (DC Will 20), Unarmed Attack, +5 (DC 17) Defense: +12 (Flat-footed: +3), Knockback: -3 Initiative: +9 Languages: Native Language Totals: Abilities 32 + Skills 16 (64 ranks) + Feats 26 + Powers 38 + Combat 22 + Saves 16 + Drawbacks 0 = 150 This one is for Kolohehonu. He wanted to do some kind of divine gadgeteer. Only in my head that's a bit of a contradiction in terms. But we talked it out a bit and here we are. A crossbow master with a few Devices to make him really, really good at fighting vampires. Vampires will find it hard to hide from him/her because ot True Sight. Will have trouble finding him/her because ot the cloak's Concealment. And even if those two things fail, there's always the Holy Relic. It's supposed to do the thing crosses and/or religious symbols traditionally do the vampires. Special note: Ultimate Will save, for when you really need not to be mind controlled right now. I hope you like it, Kolo. Even better, I hope you give it a try. Or a redesign and a try. Whichever.
  5. Time Controlling Gadgeteer Power Level: 10; Power Points Spent: 150/150 STR: +0 (10), DEX: +1 (12), CON: +0 (10), INT: +15 (24/40), WIS: +0 (10), CHA: +0 (10) Tough: +0/+15, Fort: +5, Ref: +5, Will: +10 Skills: Craft (electronic) 5 (+20), Craft (mechanical) 5 (+20), Knowledge (physical sciences) 5 (+20), Knowledge (technology) 5 (+20), Notice 10 (+10), Sense Motive 10 (+10) Feats: Attack Focus (ranged) 4, Dodge Focus 3, Eidetic Memory, Improvised Tools, Inventor, Jack-of-All-Trades, Luck, Online Research, Skill Mastery (Craft (elec & mech), KN (phys sci & tech)), Speed of Thought, Uncanny Dodge (Auditory) Powers: Chronal Stasis Suit (Device 7) (Hard to lose, Only you can use) Chronal Stasis Field (Force Field 15) (+15 Toughness; Impervious [10 ranks only]) Immunity 3 (aging, uncommon descriptor: Temporal/Time) Super-Movement 3 (temporal move 3 (any time)) Super-Senses 1 (time sense) Enhanced Intelligence 16 (+16 INT) Quickness 10 (Perform routine tasks at 2500x speed; One Type (Mental)) Time Gun (Device 8) (Easy to lose, Only you can use) Chronal Control (Array 18) (default power: paralyze) Accelerate Object's Timestream (Disintegration 12) (Array; DC 27; Affects Objects (Only); Action (full)) Chronal Energy Blast (Blast 12) (Array; DC 27; Autofire (interval 2, max +5)) Rapid Aging Ray (Drain 12) (Array; drains: all traits of type - ability scores, DC 22; Custom (Can't reduce Scores to zero)) Rapid Deaging Ray (Transform 12) (Array; affects: 1 thing > 1 thing - adult creatures into young creatures, Transforms: 5000 lbs., DC 22) Time Freeze (Paralyze 12) (Default; DC 22; Alternate Save (Reflex), Range (ranged)) Attack Bonus: +4 (Ranged: +8, Melee: +4, Grapple: +4) Attacks: Accelerate Object's Timestream (Disintegration 12), +8 (DC Fort/Tou ), Chronal Energy Blast (Blast 12), +8 (DC 27), Rapid Aging Ray (Drain 12), +4 (DC Fort/Staged 22), Rapid Deaging Ray (Transform 12), +8 (DC Fort 22), Time Freeze (Paralyze 12), +8 (DC Ref/Staged 22), Unarmed Attack, +4 (DC 15) Defense: +5 (Flat-footed: +1), Knockback: -12 Initiative: +1 Languages: Native Language Totals: Abilities 16 + Skills 10 (40 ranks) + Feats 16 + Powers 77 + Combat 12 + Saves 19 + Drawbacks 0 = 150 As promised, here's Sandman XI's other request. His other archived PC, Muse. He started pretty much as Brainiac 5, but with a note from Sand about him ending up a time travelling hero, well...ain't nothing wrong with accelerating things a bit. Temporal Movement is something to be watched closely, especially at rank 3, but it fits thematically. You can drop it at any time. Otherwise he's a solid time controller, immune to his own powers, and an incredible genius, on par with my own Terrifica. Not that he has any skills literally anywhere else, but you know...sometimes that's okay. Not every PC has to be able (if not any good at) to do everything.
  6. Goddess of Art Power Level: 10; Power Points Spent: 150/150 STR: +0 (10), DEX: +1 (12), CON: +15 (24/40), INT: +0 (10), WIS: +5 (20), CHA: +10 (20/30) Tough: +15, Fort: +15, Ref: +5, Will: +10 Skills: Craft (artistic) 15 (+15), Knowledge (arcane Lore) 5 (+5), Knowledge (art) 15 (+15), Knowledge (theology & philosophy) 5 (+5), Notice 5 (+10), Perform (dance) 5 (+15), Perform (singing) 5 (+15), Sense Motive 5 (+10) Feats: Accurate Attack, All-Out Attack, Attack Focus (ranged) 2, Dodge Focus 3, Power Attack, Skill Mastery (Craft (art), KN (art), Perform (dance & sing)), Uncanny Dodge (Auditory) Powers: A True Muse (Array 20) (default power: illusion) Essense of Tragedy (Blast 13) (Array; DC 28; Alternate Save (Will); Accurate (+2)) Inspiration (Emotion Control 10) (Array; DC 20; Limited to Emotion (Hope)) Master Sculptor (Shape Matter 10) (Array; Transforms: 1000 lbs.) Musicial Attack (Blast 15) (Array; DC 30, Notes: Bonus points for singing during.) World Is My Canvas (Illusion 10) (Default; affects: 1 type + visual, DC 20; Duration (sustained)) Enhanced Charisma 10 (+10 CHA) Enhanced Constitution 16 (+16 CON) Attack Bonus: +3 (Ranged: +5, Melee: +3, Grapple: +3) Attacks: Essense of Tragedy (Blast 13), +7 (DC Will 28), Inspiration (Emotion Control 10) (DC Staged/Will 20), Musicial Attack (Blast 15), +5 (DC 30), Unarmed Attack, +3 (DC 15) Defense: +5 (Flat-footed: +1), Knockback: -7 Initiative: +1 Languages: Native Language Totals: Abilities 36 + Skills 15 (60 ranks) + Feats 10 + Powers 70 + Combat 10 + Saves 9 + Drawbacks 0 = 150 This and the next were requested by Sandman XI. This is a completely rebuild of his archived PC Muse. Tore her all the way down to the conceptual level and started over. As a nice aside, she's also the newest member of the Goddess series. Illusion to "paint" the world around her. Shape Matter for scupture skills. Sings so well she can cause damage. Acts so well it can damage someone's mind. And a true inspiration when someone's feeling down. I hope you like it, Sand. Now, for Quark.
  7. Insect Mimic Power Level: 10; Power Points Spent: 150/150 STR: +5 (20), DEX: +5 (20), CON: +5 (20), INT: +0 (10), WIS: +2 (14), CHA: +2 (14) Tough: +10, Fort: +8, Ref: +8, Will: +8 Skills: Acrobatics 5 (+10), Bluff 8 (+10), Concentration 8 (+10), Diplomacy 8 (+10), Gather Information 8 (+10), Notice 8 (+10), Sense Motive 8 (+10) Feats: All-Out Attack, Attack Focus (melee) 10, Dodge Focus 5, Luck 3, Move-by Action, Power Attack, Uncanny Dodge (Tactile) Powers: Insect Attacks (Array 5) (default power: - linked powers -) Sticky Goo (Snare 5) (Array; DC 15; Contagious; Range (touch)) Stinkbug Spray (Nauseate 5) (Array; DC 15; Cone Area (50 ft. cone - General); Action (full)) Wasp Sting (Linked) Poison (Drain 5) (Linked; drains: single trait - con, DC 15) Sting (Strike 5) (Linked; DC 20) Insect Mobility (Array 5) (default power: flight) Burrower Beetle (Linked) Burrowing 8 (Linked; Speed: 250 mph, 2200 ft./rnd) Immunity 2 (Linked; suffocation (all); Limited - Half Effect) Diver Beetle (Linked) Enhanced Trait 2 (Linked; Traits: Swim +8 (+13)) Swimming 7 (Linked; Speed: 250 mph, 2200 ft./rnd) Fly's Wings (Flight 5) (Default; Speed: 250 mph, 2200 ft./rnd) Swimming 7 (Array; Speed: 250 mph, 2200 ft./rnd) Wall Climber (Linked) Speed 5 (Linked; Speed: 250 mph, 2200 ft./rnd) Super-Movement 2 (Linked; wall-crawling 2 (full speed)) Protection 5 (+5 Toughness) Utility Insect Powers (Array 5) (default power: super-strength) Ant Strength (Super-Strength 5) (Default; +25 STR carry capacity, heavy load: 6.4 tons; +5 STR to some checks) Cockroach's Toughness (Linked) Rad Resistance (Immunity 10) (Linked; common descriptor: Radiation; Limited - Half Effect) Roach Armor (Impervious Toughness 10) (Linked; Duration (continuous); Duration (sustained), Limited (to Physical)) Insect Camo (Concealment 6) (Array; all aural senses, all visual senses; Blending; Close Range) Insect Senses (Super-Senses 7) (Array; accurate: Tactile, infravision, ranged: Tactile, scent, ultra-hearing, ultravision) Attack Bonus: +5 (Ranged: +5, Melee: +15, Grapple: +20/+25) Attacks: Poison (Drain 5), +15 (DC Fort/Staged 15), Sticky Goo (Snare 5), +15 (DC Ref/Staged 15), Sting (Strike 5), +15 (DC 20), Stinkbug Spray (Nauseate 5) (DC Fort/Staged 15), Unarmed Attack, +15 (DC 20) Defense: +10 (Flat-footed: +3), Knockback: -5 Initiative: +5 Languages: Native Language Totals: Abilities 38 + Skills 14 (53 ranks) + Feats 22 + Powers 44 + Combat 20 + Saves 12 + Drawbacks 0 = 150 This one was requested by Thunder King. He asked for a Animal Man/Vixen style character, only with just insects. Which honestly only changes the names on most of the poers they'd get. The insect kingdom is a wide and varied place. I've crammed in most of it in one way or another in the three arrays. I could have just gone with Flawed Animal Mimcry, but...I don't like to use Variable and it's many child powers if I don't absolutely have to. And here, I kind of don't. The Arrays cover a wide variety of powers and scenarios, and if there's an insect power that fits under one of the array categories and isn't there, this build has 3 ranks of Luck to stunt that power with. There you go, TK. Insect Mimic without Flawed Animal Mimicry. Don't know if that's what you were looking for, but it's what you've got.
  8. Avian Speedster Power Level: 10; Power Points Spent: 150/150 STR: +5 (14/20), DEX: +5 (12/20), CON: +5 (14/20), INT: +0 (10), WIS: +5 (20), CHA: +0 (10) Tough: +6/+7, Fort: +8, Ref: +10, Will: +8 Skills: Acrobatics 5 (+10), Bluff 10 (+10), Diplomacy 10 (+10), Gather Information 10 (+10), Language 1 (+1), Notice 10 (+15), Sense Motive 5 (+10), Stealth 5 (+10) Feats: Accurate Attack, Attack Focus (melee) 4, Defensive Roll, Dodge Focus 4, Evasion 2, Improved Initiative 5, Luck, Move-by Action, Power Attack, Takedown Attack, Uncanny Dodge (Auditory) Powers: Enhanced Constitution 6 (+6 CON) Enhanced Dexterity 8 (+8 DEX) Enhanced Strength 6 (+6 STR) Enhanced Trait 5 (Feats: Improved Initiative 5) Flight 5+7 ([Stacking ranks: +7], Speed: 50000 mph, 440000 ft./rnd; Power Loss (Restrainable, not in water)) Quickness 10 (Perform routine tasks at 2500x speed) Speedy Bird (Array 7) (default power: flight) Claw Barrage (Strike 3) (Array; DC 23; Autofire (interval 2, max +5) [5 extra ranks]; Accurate 2 (+4), Mighty) Flight Speed Boost (Flight 7) (Default; Speed: 1000 mph, 8800 ft./rnd; Stacks with (Flight 5+7)) Hypersonic Claw (Strike 3) (Array; DC 23; Penetrating [5 extra ranks]; Accurate 2 (+4), Mighty) Vibrational Form (Insubstantial 4) (Array; Incorporeal; Action 2 (standard)) Super-Senses 2 (extended: Normal Vision 1 (-1 per 100 ft), low-light vision) Toughness (Protection 1) (+1 Toughness) Attack Bonus: +4 (Ranged: +4, Melee: +8, Grapple: +13) Attacks: Claw Barrage (Strike 3), +12 (DC 23), Hypersonic Claw (Strike 3), +12 (DC 23), Unarmed Attack, +8 (DC 20) Defense: +12 (Flat-footed: +4), Knockback: -3 Initiative: +25 Languages: Avian, English Totals: Abilities 20 + Skills 14 (56 ranks) + Feats 17 + Powers 64 + Combat 24 + Saves 11 + Drawbacks 0 = 150 It's true. The avians haven't recieved a lot of love here at FCPBP. Olopi, he of the Sonic request earlier, requested this one as well. Seems well enough. Not all that complicated, really. Basically a speedster with wings. Though, can call on that speedster part to really fly. He doesn't have speed because it's redundant when you can fly.
  9. Negative Woman Power Level: 10; Power Points Spent: 150/150 STR: +0 (10), DEX: +3 (16), CON: +2 (14), INT: +0 (10), WIS: +3 (16), CHA: +2 (14) Tough: +2/+8, Fort: +7, Ref: +8, Will: +8 Skills: Acrobatics 7 (+10), Bluff 8 (+10), Concentration 7 (+10), Diplomacy 8 (+10), Gather Information 8 (+10), Knowledge (tactics) 5 (+5), Notice 7 (+10), Pilot 7 (+10), Sense Motive 7 (+10), Stealth 7 (+10) Feats: Attack Focus (ranged) 4, Attack Specialization 2 (Radiation Control (Array 8)), Benefit (Rank (AEGIS)), Dodge Focus 6, Equipment 1, Luck, Uncanny Dodge (Auditory) Powers: Immunity 10 (common descriptor: Radiation) Blocks Radioactive Body (Features 1) Protection 2 (+2 Toughness; Subtle (subtle)) Out of Body Experience (Alternate Form 12) (Projection) Going Negative (Alternate Form) (Powers: Flight 4, Force Field 6, Insubstantial 4, Radiation Control (Array 8)) Flight 4 (Speed: 100 mph, 880 ft./rnd) Force Field 6 (+6 Toughness) Insubstantial 4 (Incorporeal) Radiation Control (Array 8) (default power: blast; Affects Corporeal) Irradiation (Drain 8) (Array; drains: all traits of type - ability scores, DC 18; Limited (to Physical Ability Scores)) Radiation Blast (Blast 8) (Default; DC 23) Radiation Purge (Nullify 8) (Array; counters: all powers of (type) - radiation, DC 18) Radioactive Body (Environmental Control 3) (radiation (moderate), Radius: 25 ft.; Aura, Permanent; Range (touch); Power Loss 3 (Lead bandages/clothing)) Power Settings: Going Negative (Alternate Form) (Powers: Flight 4, Force Field 6, Insubstantial 4, Radiation Control (Array 8)) Equipment: Lead Bandages [Blocks Radioactive Body (Features 1); Protection 2, +2 Toughness; Subtle (subtle)] Attack Bonus: +4 (Ranged: +8, Melee: +4, Grapple: +4) Attacks: Irradiation (Drain 8), +8 (DC Fort/Staged 18), Radiation Blast (Blast 8), +12 (DC 23), Radiation Purge (Nullify 8), +12 (DC Will 18), Unarmed Attack, +4 (DC 15) Defense: +12 (Flat-footed: +3), Knockback: -4 Initiative: +3 Languages: Native Language Totals: Abilities 20 + Skills 18 (71 ranks) + Feats 16 + Powers 61 + Combat 20 + Saves 15 + Drawbacks 0 = 150 Ari asked for this one, and here it is. The Doom Patrol's Negative Woman. She's a capable spy and pilot and can leap out of her body to become an Incorporeal Radiation controller. I...don't have much else to say about it. A bunch of work went into this one. She's reasonably capable before abandoning her body, even being PL 8 defensively. But having that out of body experience is when she shines. There you go, Ari. You enjoy it.
  10. Sonic the Hedgehog Power Level: 10; Power Points Spent: 150/150 STR: +2 (14), DEX: +5 (20), CON: +5 (20), INT: +0 (10), WIS: +2 (14), CHA: +5 (20) Tough: +5/+6, Fort: +8, Ref: +10, Will: +8 Skills: Acrobatics 10 (+15), Bluff 10 (+15), Diplomacy 5 (+10), Gather Information 5 (+10), Knowledge (streetwise) 10 (+10), Notice 8 (+10), Sense Motive 8 (+10) Feats: Accurate Attack, Acrobatic Bluff, Attack Focus (melee) 5, Defensive Roll, Dodge Focus 6, Elusive Target, Evasion, Fearless, Improved Initiative, Improved Trick, Move-by Action, Power Attack, Skill Mastery (Acrobatics, Bluff, Gather Info, KN (streetwise)), Takedown Attack, Taunt, Uncanny Dodge (Auditory) Powers: Immunity 5 (damage type: Self Inflicted Slam) Leap Attack (Strike 10) (DC 25; Limited (to after jumping)) Leaping 2 (Jumping distance: x5) Quickness 10 (Perform routine tasks at 2500x speed) Speed 10 (Speed: 10000 mph, 88000 ft./rnd) Super-Movement 3 (wall-crawling 2 (full speed), water walking; Limited (While moving)) Attack Bonus: +5 (Ranged: +5, Melee: +10, Grapple: +12) Attacks: Leap Attack (Strike 10), +10 (DC 25), Unarmed Attack, +10 (DC 17) Defense: +13 (Flat-footed: +4), Knockback: -3 Initiative: +9 Languages: Native Language Totals: Abilities 38 + Skills 14 (56 ranks) + Feats 25 + Powers 35 + Combat 24 + Saves 14 + Drawbacks 0 = 150 Doing a new thing here. Request builds to fill out the last 10 slots. The first request, from olopi, is Sonic the Hedgehog. Genesis era, no Super Sonic. He's fast, dodgy, and charismatic. The leap attack is here. I've flavored Slam attack as his spin dash. Can taunt enemies into making unwise choices, and his acrobatics are second to few. Going after the Genesis era, Sonic's feats start getting ridiculous and a little erratic. So this'll have to do. If I were to describe him, it would be basically a Speedster, with a trick or two to keep him from being vanilla.
  11. Heart of the Earth Power Level: 10; Power Points Spent: 150/150 STR: +0 (10), DEX: +1 (12), CON: +2 (14), INT: +3 (16), WIS: +3 (16), CHA: +3 (16) Tough: +2/+12, Fort: +8, Ref: +5, Will: +8 Skills: Bluff 7 (+10), Concentration 12 (+15), Diplomacy 7 (+10), Gather Information 7 (+10), Knowledge (earth sciences) 12 (+15), Knowledge (physical sciences) 5 (+8), Notice 7 (+10), Sense Motive 7 (+10) Feats: Accurate Attack, All-Out Attack, Attack Focus (ranged) 3, Dodge Focus 5, Power Attack, Precise Shot, Uncanny Dodge (Tactile) Powers: Earth Control (Array 15) (default power: earth control) Earth Control 15 (Default; Strength: 75, Carry: 136.2 tons / 272.9 tons / 409.6 tons / 819.2 tons) Encasement (Snare 15) (Array; DC 25) Localized Earthquake (Trip 10) (Array; Burst Area (50 ft. radius - General), Secondary Effect; Range (touch); Improved Throw) Rock Blast (Blast 15) (Array; DC 30) Flight 5 (Speed: 250 mph, 2200 ft./rnd; Platform) Burrowing 5 (Alternate; Speed: 25 mph, 220 ft./rnd) Immunity 10 (common descriptor: Earth/Rock) Rock Armor (Force Field 10) (+10 Toughness; Impervious) Tremorsense (Super-Senses 3) (accurate: Tactile, ranged: Tactile) Attack Bonus: +2 (Ranged: +5, Melee: +2, Grapple: +2) Attacks: Encasement (Snare 15), +5 (DC Ref/Staged 25), Localized Earthquake (Trip 10) (DC 20), Rock Blast (Blast 15), +5 (DC 30), Unarmed Attack, +2 (DC 15) Defense: +8 (Flat-footed: +2), Knockback: -11 Initiative: +1 Languages: Native Language Totals: Abilities 24 + Skills 16 (64 ranks) + Feats 13 + Powers 72 + Combat 10 + Saves 15 + Drawbacks 0 = 150 You know, I was sitting and thinking of what I could possibly to do next, when I thought of Gaian Knight and realized I'd never done an earth controller. I've done the other three primary elements (fire, water, and air) in one form or another. I've even done an elementalist or two. But never an earth controller. I can't say that anymore, now can I? It's...not that complicated, actually. Element controllers rarely are. Control of the element, Blast, a couple of other powers, and a movement power or two. Threw Tremorsense in there for fun. At least I can say I did one now. And that GK isn't the only build of one on our site. Unless AA or troll did one, I guess. I don't think so, but memory is ever fickle.
  12. Intrepid Pilot Power Level: 10; Power Points Spent: 150/150 STR: +2 (14), DEX: +5 (20), CON: +2 (14), INT: +0 (10), WIS: +3 (16), CHA: +0 (10) Tough: +2/+7, Fort: +7, Ref: +10, Will: +8 Skills: Bluff 8 (+8), Craft (electronic) 15 (+15), Craft (mechanical) 15 (+15), Diplomacy 8 (+8), Gather Information 8 (+8), Medicine 2 (+5), Notice 7 (+10), Pilot 15 (+20), Sense Motive 7 (+10), Survival 7 (+10) Feats: Accurate Attack, Attack Focus (ranged) 4, Attack Specialization 2 (Blaster Rifle (Device 5)), Defensive Roll, Dodge Focus 5, Equipment 9, Fearless, Improved Aim, Minions 7, Fanatical, Power Attack, Precise Shot 2, Skill Mastery (Craft (elec & mech), Medicine, Pilot), Uncanny Dodge (Auditory) Powers: Blaster Rifle (Device 5) (Easy to lose) Blaster Rifle Shot (Blast 8) (DC 23; Penetrating) Stun Shot (Stun 8) (Alternate; DC 18; Range (ranged)) Flight Suit (Device 2) (Hard to lose) Armored Fabric (Protection 4) (+4 Toughness) Link with Vanguard One (Super-Senses 1) (communication link: Radio) Self Contained (Immunity 3) (environmental condition: Cold, suffocation (all)) Super-chute (Super-Movement 1) (slow fall) Equipment: Jet Plane, The Hangar Attack Bonus: +4 (Ranged: +8, Melee: +4, Grapple: +6) Attacks: Blaster Rifle Shot (Blast 8), +12 (DC 23), Stun Shot (Stun 8), +12 (DC Fort/Staged 18), Unarmed Attack, +4 (DC 17) Defense: +12 (Flat-footed: +4), Knockback: -3 Initiative: +5 Languages: Native Language Totals: Abilities 24 + Skills 23 (92 ranks) + Feats 43 + Powers 23 + Combat 22 + Saves 15 + Drawbacks 0 = 150 Vanguard One Power Level: 10; Power Points Spent: 104/105 STR: -2 (6), DEX: +1 (12), CON: +0 (-), INT: +0 (10), WIS: +5 (20), CHA: +0 (10) Tough: +5, Fort: Immune, Ref: +1, Will: +5 Skills: Notice 10 (+15) Powers: Armament (Blast 5) (DC 20) Flight 3 (Speed: 50 mph, 440 ft./rnd) Immunity 40 (fortitude saves, mental effects) Link with Pilot (Super-Senses 1) (communication link: Radio) Protection 6 (+6 Toughness) Sensor Package (Super-Senses 15) (accurate: Radio, extended: Radio 3 (-1 per 2 mi), extended (type): Visual 2 (-1 per 1k ft), infravision, radio, radius: Radio, ranged: Radio, ultravision) Shrinking 4 (-4 STR, -1 Toughness, -1 size category, 3/4 movement speed; Permanent; Innate) Attack Bonus: +5 (Ranged: +5, Melee: +5, Grapple: -2) Attacks: Armament (Blast 5), +5 (DC 20), Unarmed Attack, +5 (DC 13) Defense: +5 (Flat-footed: +3), Size: Small, Knockback: -1 Initiative: +1 Languages: Native Language Totals: Abilities 2 + Skills 3 (10 ranks) + Feats 0 + Powers 83 + Combat 16 + Saves 0 + Drawbacks 0 = 104 Jet Plane Power Level: 10; Equipment Points Spent: 25 STR: +20 (50) Toughness: +12 Features: Remote Control Powers: Flight 9 (Speed: 5000 mph, 44000 ft./rnd) Defense: -4, Size: Gargantuan Totals: Abilities 2 + Skills 0 (0 ranks) + Feats 0 + Features 1 + Powers 18 + Combat 3 + Saves 1 + Drawbacks 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 25 The Hangar Power Level: 10; Equipment Points Spent: 16 Toughness: +15 Features: Communications, Computer, Concealed 1, Defense System, Gym, Hangar, Infirmary, Library, Living Space, Power System, Workshop Size: Huge Totals: Abilities 0 + Skills 0 (0 ranks) + Feats 0 + Features 11 + Powers 0 + Combat 3 + Saves 2 + Drawbacks 0 + Equipment 0 (0 ep) + Weapons & Armor 0 (0 ep) = 16 As the saying goes, and now for something completely different. This one was made more or less for Sailor, who is a big fan of characters with an aerospace or nautical bent. Basically, this one's nothing more than a fantastic pilot with a blaster rifle. Though...it does have a few tricks up it's sleeve. Like' its own HQ, travel plane, and scouting drone Minion. I've named the drone Vanguard One for...reasons...but you can name it whatever you like. Pretty great with the rifle, too. Fearless, so the Intrepid part is no lie.
  13. Frog Totem Power Level: 10; Power Points Spent: 150/150 STR: +5 (14/20), DEX: +5 (12/20), CON: +5 (14/20), INT: +0 (10), WIS: +2 (14), CHA: +2 (14) Tough: +5/+6, Fort: +8, Ref: +10, Will: +8 Skills: Acrobatics 15 (+20), Diplomacy 8 (+10), Gather Information 8 (+10), Knowledge (streetwise) 10 (+10), Medicine 3 (+5), Notice 8 (+10), Sense Motive 8 (+10), Stealth 15 (+20), Swim 5 (+10) Feats: Acrobatic Bluff, Attack Focus (melee) 6, Attack Specialization 2 (Unarmed Attack), Defensive Roll, Dodge Focus 6, Evasion, Hide in Plain Sight, Improved Grapple, Improved Initiative, Improved Trick, Power Attack, Skill Mastery (Acrobatics, Medicine, Stealth, Swim), Takedown Attack, Uncanny Dodge (Auditory) Powers: Frog Powers (Container, Passive 10) Enhanced Constitution 6 (+6 CON) Enhanced Dexterity 8 (+8 DEX) Enhanced Strength 6 (+6 STR) Leaping 5 (Jumping distance: x50) Poison Skin (Confuse 5) (DC 15; Alternate Save (Fortitude), Aura, Duration 2 (sustained), Secondary Effect; Range (touch)) Prehensile Tongue (Additional Limbs 1) (1 extra limb; +1 to Grapple when not using Imp. Grapple, Feats: Improved Grapple) Stretchy Tongue (Elongation 4) (Elongation: 50 ft., range incr 40 ft., +4 Escape & Grapple; Limited (to Prehensile Tongue)) Swimming 2 (Speed: 5 mph, 44 ft./rnd) Attack Bonus: +5 (Ranged: +5, Melee: +11, Grapple: +16/+20) Attacks: Poison Skin (Confuse 5), +11 (DC Fort 15), Unarmed Attack, +15 (DC 20) Defense: +13 (Flat-footed: +4), Knockback: -3 Initiative: +9 Languages: Native Language Totals: Abilities 18 + Skills 20 (80 ranks) + Feats 24 + Powers 50 + Combat 24 + Saves 14 + Drawbacks 0 = 150 You know...I may have said something like this before, but most totems are of predatory animals and mammals or birds at that. There are some kinds of animals that, despite having some interesting and useful abilities, just never get any of the totemic love. Like the frog. Good leaper, fairly agile, and some of them are literally poisonous. This one's got all of that. I don't think attacks that affect exotic saves stack as Auras, but don't quote me. As built, opponents have to make two saves every time this guy frog kicks them. And Confuse is a nasty thing to get stuck with. If they dare to strike back, they have to save again. Pretty effective, eh?
  14. Valkyrie Power Level: 10; Power Points Spent: 150/150 STR: +5 (20), DEX: +5 (20), CON: +5 (20), INT: +0 (10), WIS: +5 (20), CHA: +0 (10) Tough: +5/+10, Fort: +8, Ref: +10, Will: +8 Skills: Acrobatics 5 (+10), Intimidate 15 (+15), Knowledge (arcane Lore) 15 (+15), Knowledge (theology & philosophy) 10 (+10), Notice 5 (+10), Sense Motive 5 (+10) Feats: Accurate Attack, All-Out Attack, Attack Focus (melee) 8, Defensive Attack, Dodge Focus 4, Improved Critical (Valkyrie Sword Strike (Strike 3)), Improved Initiative, Move-by Action, Power Attack, Stunning Attack, Takedown Attack, Uncanny Dodge (Auditory) Powers: Chooser of the Slain (Super-Senses 2) (awareness: Near Death (visual), awareness: Worthy Warrior (visual)) Rune Bag (Device 5) (Hard to lose, Restricted use (Valkyries)) Runes (Array 10) (default power: teleport) Bifrost Rune (Super-Movement 2) (Array; dimensional: Divine Dimensions 2 (group); Custom 2 (Portal)) Communication Rune (Communication 10) (Array; sense type: magic; Omni-Directional Area) Explosive Rune (Blast 8) (Array; DC 23; Explosion Area (80 ft. explosion - General); Unreliable (5 Uses); Triggered 2 (any trigger), Variable Descriptor 2 (Broad group - Any Divine)) Helping Hand Rune (Move Object 10) (Array; Strength: 50, Carry: 4.3 tons / 8.5 tons / 12.8 tons / 25.6 tons; Burst Area (50 ft. radius - General); Unreliable (5 Uses)) Portal Rune (Teleport 5) (Default; 500 ft. as move action, 5 miles as full action; Accurate, Portal; Unreliable (5 Uses)) Scouting Rune (ESP 5) (Array; affects: 2 types, inc. visual - auditory; Simultaneous) Valkyrie Armor (Device 1) (Hard to lose, Restricted use (Valkyries)) Protection 5 (+5 Toughness) Valkyrie Sword (Device 2) (Easy to lose, Restricted use (Valkyries)) Valkyrie Sword Strike (Strike 3) (DC 23, Feats: Improved Critical (Valkyrie Sword Strike (Strike 3)); Penetrating [2 extra ranks]; Mighty) Valkyrie's Wings (Flight 5) (Speed: 250 mph, 2200 ft./rnd; Power Loss (Restrainable)) Attack Bonus: +4 (Ranged: +4, Melee: +12, Grapple: +17) Attacks: Explosive Rune (Blast 8) (DC 23), Unarmed Attack, +12 (DC 20), Valkyrie Sword Strike (Strike 3), +12 (DC 23) Defense: +10 (Flat-footed: +3), Knockback: -5 Initiative: +9 Languages: Native Language Totals: Abilities 40 + Skills 14 (55 ranks) + Feats 21 + Powers 44 + Combat 20 + Saves 11 + Drawbacks 0 = 150 Valkyries. Choosers of the Slain. Beautiful women who wander battlefields in search of worthy warrior to carry away to Valhalla. This is basically one of those, from the bit I know about Norse mythology. Which comes from the two Valkyrie Profile games, the Dresden Files, and a few short stories I've read, in addition to the myths themselves. So, runes. Sword. Armor. Wings. Scary, and can see why people are about to kick the bucket, along with who's worthy of becoming an Einherijar. Good enough in a fight to convince people of her Asgardian nature. A note. CHA isn't a measure of physical attractiveness, necessarily. So, my valkyrie can have unearthly beauty but be cold and unapproachable in compensation. There you have it.
  15. Physical Biokinetic Power Level: 10; Power Points Spent: 150/150 STR: +7 (14/24), DEX: +7 (14/24), CON: +7 (14/24), INT: +0 (10), WIS: +2 (14), CHA: +2 (14) Tough: +7/+8, Fort: +10, Ref: +10, Will: +8 Skills: Acrobatics 8 (+15), Bluff 8 (+10), Craft (chemical) 10 (+10), Diplomacy 8 (+10), Gather Information 8 (+10), Intimidate 8 (+10), Knowledge (life sciences) 10 (+10), Knowledge (physical sciences) 10 (+10), Medicine 3 (+5), Notice 8 (+10), Sense Motive 8 (+10), Stealth 3 (+10) Feats: Accurate Attack, Attack Focus (melee) 4, Dodge Focus 4, Endurance (+4), Improved Initiative, Move-by Action, Power Attack, Takedown Attack, Uncanny Dodge (Auditory) Powers: Bioboost (Container, Passive 7) Enhanced Constitution 10 (+10 CON) Enhanced Strength 10 (+10 STR) Hardened Flesh/Fingernail Claws (Strike 1) (DC 23; Mighty, Variable Descriptor 2 (Broad group - Any Physical)) Leaping 2 (Jumping distance: x5) Protection 1 (+1 Toughness; Impervious [5 extra ranks]) Speed 2 (Speed: 25 mph, 220 ft./rnd) Biokinesis (Array 5) (default power: enhanced ability) Enhanced Dexterity 10 (Default; +10 DEX) Morph 5 (Array; morph: broad group - humans of same biological gender, +25 Disguise) Super-Senses 10 (Array; darkvision, extended (type): Visual 1 (-1 per 100 ft), extended (type): Auditory 1 (-1 per 100 ft), infravision, scent, ultra-hearing, ultravision) Super-Strength 5 (Array; +25 STR carry capacity, heavy load: 11.2 tons; +5 STR to some checks) Attack Bonus: +8 (Ranged: +8, Melee: +12, Grapple: +19) Attacks: Hardened Flesh/Fingernail Claws (Strike 1), +12 (DC 23), Unarmed Attack, +12 (DC 22) Defense: +12 (Flat-footed: +4), Knockback: -7 Initiative: +11 Languages: Native Language Totals: Abilities 20 + Skills 23 (92 ranks) + Feats 15 + Powers 48 + Combat 32 + Saves 12 + Drawbacks 0 = 150 This one...i dunno. It just doesn't feel special enough to me. I mean, it'll be effective in a good variety of situations, the Biokinesis array is broad enough to stunt interesting things off of, but it just feels kind of...generic. You know what I mean? By the numbers. Simple is nice, complex is all right, but generic? Eh, not my style. But who knows? Maybe someone disagrees with me and can show this build some love.