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  2. Room of Danger (second edition) OOC

    Facs will go in swinging All-Out for -5/+5 1d20+15 = 26 So DC 25 toughness save if that hits. Then he'll surge (using a Hp to recover) and do it again! 1d20+15 = 31
  3. 10th Anniversary Vignette: 10 Years

    Consequences (Grimalkin) The Beaudrie Opera House. Friday, October 26, 2007. 8:00 pm Jeez, this is guy is an idiot! Since her transformation in February, Lynn Epstein had worked her scam down to a science. She'd created numerous profiles on several dating websites, each with a different name, face and backstory. Well, the names were typically some variation on either 'Sheri' or 'Lynn', and to make things easy on herself she was always from Jersey, but otherwise, each profile was a little work of art. Caucasian, Latina, African-American, Asian, blue eyes, brown eyes, green eyes, blonde, brunette, straight, frizzy; you had to spread your net wide to catch all the fishies. Tonight's little fishy was named 'Todd', and despite his MBA from FCU, the man practically had to take off his shoes and socks to count to twenty. "So with the football scholarship, it was Northwestern all the way; Coach said I could have gone pro if I hadn't torn my ACL." "Wow, that is so amazing! So when did you move to Freedom?" Tonight she was Linda "call me 'Lin'" Facinelli, a stacked blonde with dark roots modeled on a few of her cousins on her dad's side. It took so little work to keep losers like this engaged; tell them how good they look, ooh and ahh at their stories, and let a flash of skin show now and then, and you got yourself dinner at a five star restaurant, main floor seats for a touring Broadway show (tonight was Phantom of The Opera at the Beaudrie) and if you were really lucky, you got asked up for a 'nightcap' at a swank Parkside apartment where you could grab a few shinies to pawn the next day. And if the guy was cute, well, that was pure bonus. Todd was cute and loaded but boring, so Lin decided to go for the nightcap and see what she could make off with; she had a look around his office after he fell asleep; she gleefully liberated his top-of-the-line laptop, slipped out the service entrance, and proceeded to blow through the money she hocked it for in a matter of days. AMC Ashton 16 Theater. Saturday, October 28, 2017. 6:45 pm Lynn and Gretchen hadn't taken in a show for a while, so the happy couple was excited for the chance to see IT on a proper IMAX screen. While they were standing in the ticket line, the changeling happened to notice the ticket taker in the black and red T-shirt. Where have I seen this guy before? It was a long time ago, but where- "Tickets, please?" Oh my God. It's Todd. Gretchen noticed her girlfriend stiffen, and sent a curious sending her way. -What's wrong? You look like you've seen a ghost.- -I have; a ghost of my own creation.- The movie now forgotten, the changeling and former con artist approached Todd to get his story, pretending to be a forgotten classmate from FCU. Turns out the laptop Lynn had so thoughtlessly stolen was filled with confidential information about a major client, and someone accessed his hard drive and sold the information on the black market. The client lost millions of dollars, and Todd took the fall; he lost his job, his girlfriend and his professional reputation. Since then, he'd struggled with money and employment problems, bouncing from one low-paying job to the next as he struggled to pay off his student loans with his meager paychecks. In short, Lynn had completely derailed his career and ruined his life through one selfish action; it made her so sick with self-loathing she had to run into the ladies room and dry heave in the stall. How many other lives had she ruined? She had to fix this. Could she fix this? She had to least try. She wasn't exactly rich, but she was far from poor, and she new a lot of influential people. Surely somehow they could put their heads together and try to figure out a way to repair the damage a young runaway wrought ten years ago. The Beaudrie Opera House. Sunday, October 24, 2027. 6:00 pm Todd had insisted on the location, and at this point Lynn Epstein was in no position to argue with the executive director of the Louis Silberman Foundation; if he wanted to rub her face in the irony of the situation, he had every right to do so. Now in its tenth year of operation, the Silberman Foundation was a large non-profit organization dedicated to helping victims of non-violent crimes, which are so often overlooked in modern society. Of course, its unspoken mission was equally important: tracking down the men and women who were harmed by the changeling's short-lived criminal career, and wherever possible, making things right. Todd was the Foundation's first success, his career revitalized and his reputation rebuilt as his talent for organization and management was finally given a chance to shine. This fundraising gala was just the latest triumph orchestrated by the once-disgraced financial analyst. She'd finally told him the truth, that night in the movie theater, and the hurt and rage in his eyes were almost unbearable, but at the same time, a great wright had lifted from her shoulders, a weight she had no idea she's been carrying for so many years. The feeling that her early success as a crimefighter was built on a foundation of lies and manipulation, that she honed her skills by abusing her powers for her own benefit. It might not be enough, but it was a good start.
  4. Industrial Strength

    Black knight for once wasn't all that upset with crane and his rambling, he knew what it was like to have a magic sword clawing at ones brain with seductive promises of greatness and prosperity, he'd felt them too, whatever he wanted the whispering rocks promised him, power, fame, wealth arnasaqs love and wellbeing, all laid out in his mind by the twisted swords silver tongue. "Look around you crane, look what this gem of yours has wrought! Invite such venom into the heart of your homeland would you?" he'd never held a gun in his life but the theory was sound enough and perhaps most fortunately these were magical guns, essentially twin aldonites made for his alternate self across the dimensional divide and by luck or skill he managed to aim clearly at the sailors most in need of his aid, perhaps it was simply affinity with the weapons that guided his strikes as magical bullets errupted from the barrels of the weapons like screaming bolts of hellfire blowing bowling ball sized chunks out of the frenzied wolves. "Its all in the wrist Mr Powder, though if you're so inclined head on over and ill swap you back."
  5. Industrial Strength

    Oops wrong place.
  6. Industrial Strength

    Both will hit. Tough Saves: 2#1d20+4 10 11 And both are down! (HOwever bloody you want that. Bullets might be bloody!)
  7. Industrial Strength

    Ill open fire on one of the wolves thats attacking a sailor. Since its a minion ill take 10 on the attack roll for 16 if thats enough to hit it ill blow one HP to surge and shoot the other wolf on the other sailor if not Ill Swing a clumsy hand at the wolves that are chewing BK's armour again taking 10, DC20 Toughness save aaand Takedown attacking into the other for the same.
  8. Today
  9. (IC) Beloved Monster

    Leviathan saw the blow strike home - and felt aquatic-adapted flesh bruise beneath his fists. But his blow caused a flare of eldritch energy along Ikatere's body, a miniature version of the golden sign on which they fought acting like a force field to deflect the blow. "Foolish Surface-Man," hissed Ikatere in what Leviathan recognized as heavily accented English. "Do you think your blows can hurt a champion of the Gods Below? I have been marked with their sign!" Naia and Sea Devil squared off again, a fight that for the moment (despite the latter's armor) appeared to be evenly matched - as Leviathan watched, the former's metal trident scraped against the latter's electrical one as their blades locked together; a shower of steam and bubbles coming from where the two were locked in combat but nothing more dramatic than that. Their Lemurian was coming a little too fast for Leviathan's translator but what he could make out sounded like scatological curses from both Deep One females - there was far more profanity in the ancient tongues of the deep than anyone on the Surface might have guessed. Of course, there were other profanities. "You've hurt me, but not bled me yet," hissed Ikatere. "When this is done," hissed the Keeper, "we will see who bleeds! We will not cower before the light of the Surface. Let the Light you love so well be your undoing!" And then came another blast from his trident - this one that struck Leviathan full in the face.
  10. Relay(OOC)

    Hope I got everything you said
  11. Relay(IC)

    Usually, Moira - Scion as she was known to her employers - was one of the types that would get in, get to know the person, get them to trust her and then have that trust betrayed as she procured whatever she needed. This was not one of those times. Sneak in to one of the technical owners of the world and take his stuff. Which was made possible by her spirit conduit. Right now the spirits she had to work with were Carnal, Anger, Madness, and Light. These were not their actual names but the names she gave them based on the boons they provided. Light made her invisible. Anger gave her the power to knock Suvou around like a rag doll. Madness gave her the idea... to jump out of a window. The bots were coming. She may have got a few of them but there were too many. She was glad she got those shock upgrades. This jump would kill a mundane. Not as graceful as she thought it would be - she could hear Madness cackling - but she was out and alive. Landing right where she needed to be. No one was around, so she had time for one little last goodbye. Putting Carnal through the security system jammed their footage, replacing it with some holo-smut. For the next few hours they'd be seeing the literal ass-end of someone's business. After Carnal came back, Scion pulled the key she nabbed from Suvou out of her pocket. Who used keys anymore? Or watches? Suvou, that's who. At least she had an untraceable vehicle.
  12. Beloved Monster (OOC)

    That does hit (the DC to hit him is 27) - and I'd already decided to make him a Glass Cannon. D'oh! Tou vs. 27: http://orokos.com/roll/571100 25! He is also bruised! Sea Devil: Attack vs. Naia: http://orokos.com/roll/571101 = 15! A miss. New round: Naia Attacks Sea Devil - 15! Another miss! http://orokos.com/roll/571107 Ikatare: Blasts Leviathan again - this one is a Dazzle effect http://orokos.com/roll/571105 = DC 22 Reflex save this round vs. a visual Dazzle, then a DC 22 Fort save next round
  13. Room of Danger (second edition) OOC

    http://orokos.com/roll/571095 24, so saved. So it'd be Quarrel's turn. She'll take a free action to adjust her dynamic array. Her move will be flying into and then up through the building Woodsman is on, emerging through the roof. She probably can't mechanically do that, but rule of cool. Also there won't be any different of an effect had she flown through the air instead. Just a cool visual. Her standard will be an All Out Attack for 4. http://orokos.com/roll/571106 20, which I believe is a miss. Reposting Init order, in case anyone was getting forgetful. Woodsman Quarrel Facsimile Dawnfire
  14. Room of Danger (second edition)

    Dawnfire slid to the side and watched the big metal fist go by. “Ooh, somebody can shapeshift. I’m starting to get fired up.” She flipped her greatsword of flame upside down, planting it firmly in the ground. She then used it as a fulcrum to flip over Facsimile. She landed with her back to his. “Blade of blazing light, cut me a path through the darkness. Sword of Dawn!” She spun on her heel and once again did her level best to bisect the object mimicking hero.
  15. Relay(OOC)

    Take a Bruised condition, Moira. Scion gets some nasty bruises and cuts while escaping. She does, however, pick a perfect route to deposit her safely near a selection of powerful escape vehicles, recalling the powerful all-terrain speedster favoured by the now-unconscious magnate, whose keys mysteriously ended up in her pocket. Nobody saw her, so she has precious time to do one small sabotage to slow down or evade pursuit: destroying security footage, dispatching several vehicles on random treks, etc.
  16. Relay(OOC)

    Reflex DC 15: 1d20+7 9 Wisdom DC 15: 1d20+7 23 Dexterity DC 10: 1d20+2 13
  17. Raiment

    Wanted to make a sorceress! Here she is! Player Name: Curious Key Character Name: Raiment Power Level: 10 (150/50) Trade-Offs: N/A Unspent Power Points: 0 In Brief: A scarf-slinging sorceress, imprisoned in the Netherworld for an eon newly free, trying to understand what it means to be a individual. Alternate Identity: Sanna Identity: Secret Birthplace: Dead, Forgotten World/Netherworld Occupation: Student Affiliations: Claremont Academy Family: Unknown Apparent Age: Late Teens Age: No One Kept Track. Adolescent. Height: 6'3" Weight: 220 lbs Eyes: Yellow Hair: Black/White In her human form, Sanna resembles an impressively tall and broad-shouldered human girl. She appears fair-skinned with dark hair that hangs about her ears. Her face is rounded, with wide, piercing eyes and a resting expression that can be best described as 'calm.' Sanna's outfits can vary widely, though he favorites tend to reoccur. She doesn't really know what to do with the attention that she tends to get in crowds, so she tends to pick wardrobes that come with jackets and coats that make her form seem bulkier while her bottoms vary from shorts to skirts to jeans to leggings depending on her wishes that day. The inner layers of her tops tend to have a second pair of holes which people only familiar with her human form may find puzzling. Her true form is more much more striking. There are several major deviances from the human form which must be noted. Instead of two eyes, Sanna has three; two in the usual places and a third in the center of her forehead. A pair of dark horns that spiral up and backward from her top of her head. A second pair of arms that emerge from her back, just below her shoulders. And she has a long black tail, with a point in the shape of an arrowhead. Aside from that, symmetrical purple 'birthmarks appear as slashes around her normal eyes, her hair is stark white and her three eyes glow with a yellow light. This can lead people to consider Sanna monstrous or even demonic. As Raiment, she wears a purple cloak to hide and keep from restraining her four arms, with a hood that she can pull up over her horns. Below that, she wears black and gray, tailored to fit her body, spun in a fashion meant to be sturdy and functional rather than pretty. Her hands end in fingerless gloves that overlap with her sleeves while her feet end in brown combat boots. The biggest break to the theme of purple and black is some sort of deep orange scarf around her neck. In costume Raiment cuts quite a striking figure. Power Descriptions: Some aspects of Sanna's powers spring from her inhuman physique. Her extra limbs and disconnection with this reality serve as reminders of her otherworldly origin as a fiend of the Netherworld and her third eye allows her to see magic, which helps to give her an edge which cannot be denied. However, what most defines her power is her influence as a namer. She can 'speak' in any language, to any creature, object or spirit, allowing her to communicate almost anyone or anything on amiable terms, including humans. The most obvious expression of this is how she Names most of her possessions. Her Named possessions shapeshift according to Sanna's will, allowing her to turn he coat into wings to carry her, unfold her sleeves into great fists, sharpened blades in her hands and much, much more. History: Once upon a time, there was a world that bravely resisted Una, who rules the Netherworlds. Whose heroes were many and brave. Again and again they cast her forces down and forced her back, creating a bulwark she could not surpass. Until she did surpass it, like she always does. Eventually. Una chained their souls into many-eyed towers that forever witness their ultimate failure and in spite seized every person that they had ever known. And before the towers she ripped these people from their bodies, burning their memories, names and selves until all that remained was a writhing, spiritual core, barely aware enough to feel the pain. And these souls she shaped into feral creatures, imps who would fight and die, living as vermin in the world their heroes' had sought to protect them from. Satisfied, Una moved on to her next prize and forgot these remnants of her vengeance. One such remnant, clinging to the aching echo of memory fought amongst the creatures of the Netherworld to preserve the bitter flame of its life, surviving. The creature that she became was scarcely capable of personhood and had no name. But her shell belied the soul inside her, which burned with a brightness that her body could not quite cage. Though true language was beyond her, she could 'speak' to the world, and the world spoke back. In time, the little fiend learned to befriend her surroundings. With a gentle variant of Naming, she set herself above her peers, building herself allies into the walls of her warren and the tattered scraps of cloth across her body. After some time, during a purge of magical vermin, the fiend proved herself to be a particularly resilient creature. Her nascent magery intrigued one of Una's agents, Dankava the Antiquarian, who obtained her, bound her and enthralled her. Intrigued by the fiend's curious magic and bright soul, Dakava carried her with him across the worlds that Una would collapse into the Netherworld. The fiend had no concept of time, but as universe after universe collapsed, her magic matured. Eventually, she grew powerful and self-aware enough to Name herself. She called herself 'Sanna,' and the shell that had imprisoned her soul blossomed into a vessel which suited her. Dankava was delighted by her evolution. He did not understand how much her Naming had weakened his enchantment. She worked under her for more campaigns, but her self-awareness tugged constantly at his spell, chafing under the weight of a heavy-handed compulsion designed for a far weaker-willed creature. In the name of Una's conquest, Sanna worked at Dankava's side on rituals--always thwarted--meant to undermine Prime and deepen Una's foothold there. The last one should have worked; Dankava had done everything as he should have. He made his speech, threw open his arms and welcomed the armies of the Netherworld to storm Prime . . . And nothing happened. Eventually, the heroes found out why. Miles away, by the sea, where the sun had begun to set, Sanna had dropped her pieces of the ritual into the sand, stood by the water, feeling the tide wash over her feet and staring longingly toward the horizon. She was taken into custody, where there was some debate over how exactly she should be punished for her crimes against Prime. Ultimately, a mind control clause spared her heavy incarceration, but all the same, it wouldn't do to let an ancient, adolescent netherworlder out onto the world no strings attached. Ultimately, she was deemed an orphan child, which allowed her to be legally established as an orphan child. Claremont Academy was quick to offer a place for her to stay, and the establishment at Freedom found that in a matter of hours she was already being escorted, confused, out the door and into a car. In Claremont, she could have space to learn to be her own person. And in Claremont . . . She could be carefully watched, in case everything was not as it seemed. Personality & Motivation: The work Sanna does with her magic has done a lot to shape her personality. At the heart of it, her magic comes from empathy, from negotiation, from compromise and mutual respect. While she's generally more used to talking to objects and animals than peers, these skills translate well into Sanna's interactions with her peers. She listens intently and with absolute earnestness, which can make her easy to talk to . . . If her predisposition toward quiet doesn't put you off. Ultimately, her worldview revolves deeply around names. She has spent a long time listening to the worlds. Its stones. Its beasts. Its spirits. Each of them with a unique voice, something thorough, vivid, deeply and thoroughly their own. Their own personalities, boiled into the essence of who and what they were. A unique and precious thing, worth respecting. But, as Una conquered worlds, she seized these unique things, paved over their unique names, their unique selves and burned her own into its place. Just as she had once burned Sanna. That is the one thing that raises Sanna's ire. The theft of agency, the erasing of a name. Much crime can be boiled down to that, and she feels it is her obligation to stop it wherever she finds it. Powers & Tactics: Ultimately, it is Raiment's first instinct to negotiate. To talk before a fight breaks out. She will often move into confrontations with an intent to deescalate and hopefully end the combat before it starts and she will leverage every nuance of her supernatural charm to make it happen. If that fails, Raiment prefers to proceed in a supporting role. Restricting her targets, pushing to force them to reveal openings. snaring and inhibiting their movements to try to make it a little easier for anyone she is working with to pick them off. On her lonesome, all her clever tactics of support go out the window, and instead she becomes intensely focused on finishing the fight as quickly as possible with as much force as possible as she reverts back to her original mode of fighting; with fierce focus and brutality. Complications: New Cloak Who Dis? — Raiment's magic only works with clothes which she has had time to get acquainted with. It can take a few days for her to become familiar enough with a new garment to properly name and manipulate it. This can cause problems. Verbal Magic — Sanna's magic relies heavily on her ability to speak. If she can't speak, she can't give instructions to her clothes, which greatly inhibits her ability to use active powers. Netherfiend — Sanna's nature as a magical creature of the Netherworlds comes with many downsides. Many barriers designed to repel supernal intrusion will recognize her as a magical beast to keep out and spells which compel magical creatures into service affect her even if they would normally not affect humanoid creatures. As if that weren't enough, her true form is considered by many to be deeply sinister, which often leads to immediate distrust by those who are predisposed to judge her. Illiterate — Sanna cannot read any of earth's languages reliably. In a society like Freedom's which relies on literacy to navigate, this can cause some problems. The Antiquarian — One of Una's lesser lieutenants, Dankava, is a collector of exotic magical creatures and artifacts. Her ongoing independence galls him, as he considers her to be a fascinating specimen that must be enthralled in his service. Given the opportunity, he will try to snare her again Abilities: 8 + 0 + 14 + 0 + 8 + 4 = 26PP Strength: 18 (+4) Dexterity: 10 (+0) Constitution: 24 (+7) Intelligence: 10 (+0) Wisdom: 18 (+4) Charisma: 14/22 (+2/6) Combat: 8 + 10 = 18PP Initiative: +0 Attack: +4 Base, (+10 Ensemble) Grapple: +8 Defense: +10 (+5 Base, +5 Dodge Focus), +3 Flat-Footed Knockback: -5 Saving Throws: 0 + 7 + 4 = 11PP Toughness: +10 (+7 Con, +3 Protection) Fortitude: +7 (+7 Con, +0) Reflex: +7 (+0 Dex, +7) Will: +8 (+4 Wis, +4) Skills: 36R = 9PP Knowledge (Arcane Lore) 10 (+10) Sense Motive 4 (+8) Notice 6 (+10) Diplomacy 10 (+16) Bluff 6 (+12) Disguise 0 (+6/+36 Morph) Feats: 15PP Ambidextrous Fearless Taunt Fascinate (Diplomacy) Distract (Bluff) Power Attack Accurate Attack Dodge Focus 5 Inspire Luck Uncanny Dodge (Auditory) Equipment: 0PP = 0EP N/A Powers: 3 + 28 + 1 + 1 + 18 + 8 + 3 + 3 + 6 = 71 Protection 3 [3PP] Enchanted Garb Ensemble (25PP Array, Alternate Power 3) 28PP (Descriptor: Magic) BP: Move Object 10 (Feats: Affects Insubstantial, Accurate 3, Subtle) 25/25PP (Ensemble Hand) AP: Snare 10 (Feats: Affects Insubstantial, Accurate 3, Tether) [25/25PP] (Ensemble Snare) AP: Damage 6 (Extras: Autofire 10; Feats: Affects Insubstantial 2, Extended Range 2 (10 Feet), Improved Crit, Mighty, Accurate 3) [25/25PP] (Ensemble Lashes) AP: Flight 5 (250 MPH, 25000 ft per round) [10/25PP] (Ensemble Wings) Feature 1 (Ontological Inertia) [1PP] (Dimensional Vagabond) Immunity (Aging) [1PP] (Netherfiend) Comprehend 9 (Understand Languages, Speak One Language at a Time, Speak To Objects, Speak to Spirits, Speak to and Understand Beasts) [18PP] (Universal Speech) Enhanced Charisma 8 [8PP] (Namer's Charm) Additional Limbs 2 (Two Arms; Feat: Innate) [3PP] (Armed And Dangerous) Super Senses 3 (Magic Awareness [Visual]) [3PP] (Third Eye) Morph 6 (“Human Sanna”, +30 Disguise Check) [6PP] (“Sanna”) Drawbacks: 0 + 0 = 0 DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch 18DC Toughness Damage (Physical) Ensemble Lashes Touch 25+ Autofire DC Toughness Damage (Physical) Ensemble Snare Ranged 20 DC Reflex Entangled/Helpless (Physical) Totals: Abilities (26) + Combat (18) + Saving Throws (11) + Skills (9) + Feats (15) + Powers (71) - Drawbacks (0) = 150/150 Power Points
  18. Relay(OOC)

    OOC thread for this thread. A Scion of another Earth steals the Holy Grail. @Moira Morley I apologize for taking so long. If you would, please roll Reflex/Acrobatics(whichever is higher), DC15. Wisdom at the same DC and Stealth/Dexterity(higher takes precedence) at DC10. The idea here is that Scion just leaps out and slides down the side of the skyscraper. Then steals a rando's(Marcel's)car, at which point it becomes more open.
  19. Relay(IC)

    GM Inside the SouTeq headquarters building, Thebes, Egypt, Earth-C-Tech-20970 50 years since big business superceded governments, 1 month since the creation of the Device, 45 minutes since entry, three and one-quarter seconds since things began to go wrong... With a bone-jarring impact Marcel Suvou, one of the richest and most powerful men on Earth, flew headlong into a transparent wall, the creation of exotic polymers and high-stressed metal rippling around him as he slumped awkwardly against one of the obsidian lions inexplicably ringing the office. The archaic-looking wristwatch that would have ended her for good lay peacefully on Marcel's desk. But, despite her lighting-swift kick, Scion was still in trouble. The alarm rattled and screamed through the thick, hot night air and even with the suitcase she had risked so much for mag-locked to her arm it would take a miracle to make it hers. Outside, in the halls she had been sauntering through without a care, she could hear booted feet, the heavy tread of bullbots and the ringing shrieks of hawkbots as the small army she had ghosted past just minutes ago moved to trap her. Outside, beyond the balcony, she could see the complex moving into lockdown. She could also see the relatively gentle slope of the SouTeq Building's pyramidal facade. At the least, it would be faster than walking.
  20. Strange Visitors (IC)

    "Few are interested in my tongue," admitted An-Guis, said forked appendage flicking briefly. "My companions speak the common tongue, which I think rose from Grue and Lor when both had the Communion worrying at their backs, and everyone else in space does the same." He cocked his serpentine head towards the others, then asked, "Frankly, great one, do these others," he gestured to the mammalian hominids all around, "speak to you in your own tongue? Or do they prefer that the outlander adapt? It is the same all over," he pronounced. "My people rarely leave their world." - "We should have," admitted Pharos apologetically, "but some races take such messages as a sign of weakness - or the sign of a coming invasion. We thought it better to appear in your sky as friends, rather than as distant voices on the radio." He kept up his end of the conversation on the way back to Mayberry with Stesha, telling her how he'd come to join the Ochlocracy's expedition when recruited by Sancta, who was busy in an animated conversation about theology with Gabriel. "Truthfully, I saw an opportunity to leave behind my homeworld, and I took it. New Etrigan is a beautiful place, full of beautiful people that treat each other with nothing but compassion and respect, through ancient systems of courtesy and politeness....and one can only guard perfection for so long before it honestly grows rather tiresome," he admitted, a wry smile on his rugged features. "I have not had your luck; to plant such deep roots." - Petra carried on an intensive and fairly technical conversation with Tarrant all the way back to Mayberry, sharing some of her personal experiences with tectonic exploration. She'd visited planets with a wide range of geological systems, ranging from artificial worlds of computronium and plastic, vast enough that sentients lived in the tunnels and holes carved by parasites as large as a city, to unformed masses of debris held together by artificial gravity, so that journeying from 'plate' to 'plate' meant actually crossing empty space heated only by the internal magma at the core of the planetary agglomeration. It was obvious she was a trained scientist and geologist, one who took Tarrant's own expertise as excuse not to hold back.
  21. Gun Run

    GM "Ice? What are you talking about?" replied Flare, spinning around. "Oh...." she started, stumbling over a smorgesbord of profanities. The liquid nitrogen sloshed over her feet, evaporating almost instantly. Flare instinctively put up her hands to protect herself, and in doing so fell flat on her backside, slipping in the ice below her. She turned her head to Spitfire, most agitated. "Icy dead people!" she snarled, pulling her knife from her boot, and throwing it with great skill at Spitfire...
  22. Gun Run

    Ignore last erroneous post! I believe Nox is back now, so reactivating Gun Run! As trip is so awful, and the stunt so cool, and you are spending an HP, I am going to handwave that. Flare is caught by surprise, and falls over, and Max is prepared, and does not. Flare, for her action, will throw a knife at Spitfire. Fires Flare at Spitfire: 1d20+12 29 I think that hits, but it is only a toughness 17 DC save (although it is lethal damage). Let me know if you want a reaction post to that (it would seem appropriate having eaten a knife).
  23. Yesterday
  24. 10th Anniversary Vignette: 10 Years

    October 10th, 2007 Jason Numptham Memorial School, Orange County, Vermont It was the time of the year when class presidency had to be decided. Depending on the classes, that could be anything from only one person volunteering and getting it for themselves automatically, or massive fights where the PTA had to get involved, as Ms. Dunrow knew far too well. And this one was shaping up do be one of the latter. It came down to cliques, as these things usually did. Back a few years ago that had only really started higher up, but she presumed that the amount of new media and their consumption amongst her students started leading to the massive cliques even at their age. There were two that were, for the moment just metaphorically, fighting for the position. Lena Grunman and her friends, and with them most of the girls in the class. On the other side, Trent Holmes. Recess had become quite interesting, with both groups trying to get the few undecided kids to vote for them. In a way it was good, it showed the kids what democracy was like. In a different one, it only ever led to tears and bruises. The few remaining undecided voters were mainly people that didn’t get along well with either of the two leaders. And then there was Cassidy Bauer. He was an interesting kid, to say the least. He was generally popular, even if, according to what Ms. Dunrow heard, he didn’t do much with others outside of school, instead preferring to chase after his own interests. But he’d somehow managed to get into the inner circle of both the cliques. It had gotten to the point where a few teachers started to bet, unofficially of course, on who’d get the position in the end. Her bet was on Bauer. She assumed that somehow, he’d manage to pull it around, even if most the teachers didn’t believe her. October 13th The election happened, and at first, everything seemed to go as expected by most people. Because of how the lead-up had progressed, Bauer had petitioned for a proper secret ballot election. Nobody had any objections, and there had been one unused ballot box owned by the school, so everything was set up. And then, the votes were read. Nobody seemed surprised at first when it turned out that Bauer won. When it turned out he won by getting all but three votes, it got less pleasant. Still, that didn’t discourage the newly-elected class president, who immediately stood in front of the whiteboard, and began to speak. “Thanks Guys. I’ll be sure to….” November 4th, 2017 The Stuart Center, The Theatre District, Freedom City 11:34 PM Tomorrow was Bonfire day. At least, it was, over across the pond. But that was good enough for Cassidy Bauer. It was as good a reason as any to organize an event based around himself. Was that perhaps a bit narcissistic? Yes, yes it was. It also was a good way to interact with the community, the many people he’d met through his work that weren’t colleagues, or lived to far away. Bonfire was standing inside the center’s lobby, going over all the decoration again. A big banner up top, grey with orange writing on it, read out the entire reason he was here: Bonfire Day. A convention of sorts, dedicated to himself. Paid for by the excess money he made operation Beacon LLC, which had turned out to be way more profitable than he’d thought. And also taken up way more of his time. He’d first put out feelers about it a few months ago, and it had quickly shown that the interest was there. People wanted a place they could run into and speak to their favourite online personality, after all. So, he’d gotten to work. It was a bit ridiculous, and there was a clear limit on how many people would be able to attend. For reasons of security, taxes, laws and venue space. Tickets didn’t sell out entirely, but there was a good amount of tickets being sold, and the projected income looked to just about cover the costs, with any potential revenue going to charity as he’d promised. Everything looked fine, and the colleagues he’d hired to make sure nobody hid a bomb somewhere during the night were ready, so he left, homewards. It was a big day tomorrow, he’d have to be fit. Even with the security present at the event – some of his clients who travelled a fair distance to meet him and to market themselves to his audience in person as well as some local ones – he felt like there was a risk of something going wrong. 10:04 AM So far everything was going just well. Things were as expected, and by the predicted starting time, most people had made their way through the line and security check (that much was necessary simply because of the venue). With some delay, Bonfire got up on the (reasonably small) stage, and began to speak. “Whoa. Not gonna lie, when I first started to think of this, I didn’t expect, well, this. A ton of people, some showing up from way too far away. You guys are awesome, and I’m grateful to each and every one of you. Now, instead of just standing up here and forcing you all to listen to me, which is something you can experience by just listening to my audioblog, I should probably get to the actually important stuff. …” 2:26 PM Cass navigated his way through the crowd. Exchanging a few words with people here and there, giving a quick nod to one of his clients, it was all like most other days. Instead that this time, he was Bonfire, and that everybody was here because of him. He didn’t really have anywhere to be just yet, but the signature session started soon, so he had to at least move in its general direction. He’d just finished talking to a group of Canadians as somebody approached him out of nowhere. If there ever was a reason to get somewhat stressed, that was it. The person revealed a flash drive in their hand, and only spoke a single sentence before disappearing into the crowd again. “Take this.” November 5th To Beer or not to Beer, The Theatre District, Freedom City 8:13 PM The convention had, by now moved from the centre towards the bar that had been rented out just for this purpose. It was right across the street, so moving there was no issue. And for the first time since the day had started, Bonfire had a moment of time to just slip away and have some space for himself. The flash drive had unnerved him ever since he’d gotten it. Clearly it had to be something important, unless it was a practical joke. He wasn’t carrying his laptop on him, but since this wasn’t the first time it had happened, he’d commissioned a nice little gadget he’d finally get to use. It attached to his phone and allowed him o read flash drives, while also scanning them directly for anything malicious. It took a while, whatever it was it was large. And then finally, after about a minute of the entire thing freezing, it showed up. Far too large to go through at the moment. But whatever it was, it wasn’t just a tip. It was enough to leak to a journalist of trust. He’d have to check it later on, but for now he had to get back, and outdrink a few people. November 7th A derelict underground railway station, Greenbank, Freedom City 2:22 AM It had proven to be a massive information dump dedicated to a large-scale smuggling operation. Far too detailed to be from somebody on the outside, either it was somebody directly involved, involved second-hand, or a hacker. The latter of those three was, considering the people Bonfire worked with, both the most likely, and most unsettling. Either way, it was a massive operation. The station wasn’t on any recent maps, which meant that even if usually Greenbank did get some patrols, they’d be able to sneak by most of those. There was enough manpower to be a threat to even a small team of heroes, and they’d hired out some mercs of their own. Whatever the payload was, it wasn’t mentioned. But it had to be pretty big, for this level of effort and secrecy. Whatever this was, it was clearly illegal and important enough that it couldn’t fall into the wrong hands. But coincidentally, Bonfire just so happened to have quite a few of his clients close-by, some of them forces to be reckoned with. He’d called in some additional favours too, one of the nice things about having a large amount of evidence. Everything was in position and ready to go. Bonfire let his powers do their work and created an outfit worthy of an old homeless man wandering the tunnels, and began to move in. Perhaps this was just what he needed to get back into the picture. September 17th, 2027 The Mark Lucas Theatre, The Theatre District, Freedom City 7:15 PM The Mark Lucas Theatre had sold out. After all, it was a special edition of “The Week Tonight”. Some people were still taking their seats as the dimming of the lights announced the start of the show, and after the show’s short intro playing on the screen, host Jessie Steele walked out onto the stage to the sound of (somewhat edited) loud cheering. The cameras panned around the room, from the audience onto her, as she took her seat, and finally fixed their position in such a way she was on the left and the big screen still just showing the logo was framed between her and the yet-empty chair to the right. “Hello everybody, and welcome to this week’s episode of “The Week Tonight”, hosted live in The Mark Lucas Theatre in Freedom City, NJ. “ Her tone became more serious as the screen behind her showed the next graphic. “Today is a special episode, as today marks the 3 year mark of the death of Cassidy Bauer, better known to the public as Bonfire. His friends and family have spent the last few years working in his memory, culminating in the upcoming book, “Freedom’s HOTTEST Biography”, which takes a look at his life, his stories, his flaws, and the lead-up to his death. Joining us live here in the studio to talk about the book for the first time is its primary author, and Mr. Bauer’s sister, Charlotte Bauer.” The cameras panned out again, to show a rather muscular woman, wearing a fairly rustic outfit, jeans and a flannel shirt, take the stage. She made her way across the stage to even more applause, setting down the two versions of the book on the table between the two seats, and sitting down. “Thank you for having me, Jesse. It’s a great honour to be here and honour what my brother did.” “In the introduction of the book you mention that you only learned of his identity the day of his death. Was there never any time you got suspicious?” “In hindsight, I should’ve noticed it. Of course, I didn’t see him face-to-face more than once or twice a year since I lived, and still live, back in our hometown. But him suddenly earning enough money without having much to show for his portfolio, him generally being very busy, some more concrete moments, a few of which I go into detail about in one of the chapters, there was a lot. I don’t know if it’d’ve influenced anything, but I should’ve realized it sooner. Maybe I’d’ve been able to do something.” “You mention his portfolio. As is generally known nowadays, Cassidy’s big passion was photography. To the point he actually hired himself as a photographer for his company. Was there ever any notable change in what he photographed?” “We’ve actually been working through his portfolio and all his unreleased pictures, and there’s many good ones in there. The only big change we’ve noticed so far was when he moved to Freedom City for his course. He changed from nature photography to something more artsy and abstract. But from what I can tell, nature photography remained his main discipline. He’d always spend a lot of time outdoors for that perfect picture, as long back as he’d known to use a camera. There’s also a lot of pictures that were part of his blog, where he generally claimed he’d gotten them from somebody else. “ “His blog is, of course, what made him famous in the first place. Many of his pieces are, to this day, seen as a great insight into the daily life of superheroes. Together with his company, Beacon LLC, it is currently owned by the “Bonfire Foundation”, of which you are the most outspoken member. Your foundation has done great work in supporting the victims of superpowered attacks, yet there has been some critique, claiming that what it is doing is not living up to what your brother imagined when he wrote his will. How do you respond to this claim?” “Well, Jessie, of course it is hard to tell what exactly my brother wanted. He was good at being direct when he needed to, but in this case, he wasn’t. Knowing him better than the people who are making these claims, I can tell that he left it open for a reason. He wanted to improve the public, and with our work we feel we are doing what he wrote down that day. I believe he knew he wouldn’t survive, and that he ….. Meanwhile Firuzhok, Chaghcharan District, Afghanistan A dark room, the glimmering of a CRT TV lighting it up. “Oh sis, if only you knew…”
  25. Rev

    So, I have avoided Claremont like the plague due to my discomfort. However, I have a new philosophy which is to expose myself to discomfort rather than avoid it. Hence, I am contemplating (albeit with nerves) trying it out, mainly to try and get in "kid" mindset and write it. Still. Not my comfort zone (yet!). Anyway after posting a few possibilities, this PC came up as the preferred. So posting it here for comments. May be some time before I use it (or don't), so comments. Mainly on fluff, but any mechanical issues you spot would be super. Rev Power Level: 10 (180/180) Unspent Power Points: 0 Trade-Offs: None (+4 Attack/-4 DC for Plasma Jet) In Brief: Street Racer Cyborg Alternate Identity: Lexa Venn Birthplace: Freedom City Residence: Freedom City Base of Operations: Freedom City, Claremont Occupation: Student, Mechanic Affiliations: Claremont Family: Daisy Jenkins (Mother, Nurse) Catchphrase: “Jet, Set, GOOOO!” Description: Age: 17 Apparent Age: 17 Gender: Female Ethnicity: Caucasian Height: 5’6” Weight: 100 Kgs Eyes: Red Hair: White Rev is a young woman who usually wears cheap casual clothes like t shirts, and jeans. Her only oddity is white hair and red eyes (although she often wears sunglasses). She is often barefoot (because her jets will burn through shoes pretty fast), but does wear sneakers she can kick off quickly if need be. With power use, her artificial skin peels / burns off and metal cyborg limbs are revealed. Rev has two ports on the side of her neck, which she can use to pump fuel into her body. History: Lexa Venn grew up a good kid, decent grades, friendly, outgoing. Bit of a tomboy. Her dad was a mechanic, her mother a nurse. That all changed on her 15th Birthday, when her Dad was killed in a shootout between some cops and a pair of cheap thugs. She didn’t go completely off the rails, but she certainly slid half off them. She fell in with a street gang called the “Junkin’ Donuts”, who specialised in joy riding and street racing, and rebuilding or modifying scrap yards cars. They weren’t a totally bad lot, just thrill seeking anarchists (As opposed to violent). Lexa had enough skill driving and repairing cars that she was pretty valued. After leaving high school early (aged 16) with disappointing but not bad grades (“could have done better”) she ended up working in an auto shop part time and hanging around the Junkin’ Donuts full time. And then, she took a race that would change her life, against an alien tourist. The tourist, a racer himself, used a “Mechaphage”, a strange metal based cybernetic bacteria that integrated biological and mechanical components. He used this to literally “become one with his car”. He would have easily won the race, but Lexa would not have that. She called in her Donut friends who spiked the street with an oil slick. Next thing, Lexa and the Alien had an almighty crash. The alien died, whisked away by AEGIS in the aftermath. Lexa suffered horrific injuries, but slowly recovered, her broken, missing, or shattered limbs turning to steel, her hair turning white, her eyes turning red. She had been infected with the Mechaphage! Personality & Motivation: Rev is a thrill seeking, adventure loving woman who “Rev”els in her power. However, despite her need for speed, she really doesn’t have a bad bone in her body (mind you, she doesn’t have that many bones these days). She is generally a kind, loving kind of person, and has plenty of sympathy for others. Her motivation is thus simply to use her power helpfully. However this is not always simple; she can come into conflict with her own desire for power, or she can find herself torn in whom to help. She will tend to help others she knows, or has a personal investment in, rather than abstract helpfulness (on a geo-political or philosophical level, for instance). Her major hobby and interest is pulling apart engines and rebuilding them. And driving cars very very fast… Powers & Tactics: Rev has many machine parts, but mainly they are her legs and arms that are now fully mechanical. Her limbs can extend out and her feet and hands (and to a lesser extent the rest of her limbs) are loaded up with jets she can fire to fly, increase her strength, or use offensively (as a plasma cutting instrument). One limitation of her jets is that they require normal oxygen levels: They will not function at high altitude or underwater (for instance). Rev can “Rev” engines with touch, increasing their power and performance considerably by temporarily infecting them with the Mechaphage. For instance, she can boost a car to travel at 5000mph! Rev is reckless but smart in a fight, meaning she will charge in without planning, and with a love for speed. But once in a fight she is not stupid – over confident, perhaps, but not stupid. She will use her powers in reasonably inventive ways. Power Descriptions: Revs limbs are telescopic (if they do, see “Skin Job” complication), able to do so up to a hundred feet. Her limbs are also extremely strong and heat-resistant and have built in tools. Rev’s limbs can fire jets. These are mainly in her feet and hands, but she has a few lesser jet ports in her elbows and knees. They will fire blue plasma at her mental command. She can focus this fuel to massively increase her functional strength, at which point all her limbs will have a fiery blue glow deep inside them (and her artificial skin will peel off). Rev has some other biomechanical abilities: Her body is very resilient due to sub-dermal armour, and includes heat and energy dispersal systems. Complications: Skin Job: Rev has artificial, plastic derived skin over her limbs, which tends to burn off during strain or damage, showing clearly metal limbs (making her recognisable). In addition, whist her hands have reasonable touch receptors (a little less than a normal humans), the rest of her limbs have very little or no touch sensation (meaning she could be insidiously damaged or affected without her noticing). Tanked up: Her limbs usually operate on electricity which she can spontaneously generate. However, using the Jet array requires fuel. She has to pump fuel into her body (either drinking it, or – more efficiently, by piping into a portal in her neck). Refuelling also means refining (to ultra high grade energy dense variants) which she can do in her body. However, this does mean emitting (from her jets) a rather unpleasant methane smell. Oiled up: In addition, Rev needs to apply lubricating oil to her limbs once a day or they will grind and be very noisy (making stealth impossible, for instance). Being in water or dirty environments will also cause grinding until she applies oil again. Very long periods (weeks) without lubricant will slowly make her limbs seize up altogether. Overcharge Burn: Her “Revving” boost is not reliable. She can break, rather than boost, engines. A typical overnburn problem would have the engine working a few rounds and then failing (or worse, exploding). In any case, protracted use of a fully boosted power (at boosted level) is likely to strain or damage the machine. Other possible amusing problems might be losing breaks (and enforcing full speed), steering, or getting blinded in the vehicle by belching smoke. Full Speed Ahead: Rev loves going at dangerous top speed, either by driving or flying or anything else. This might include inappropriately using extra effort just to go faster (especially if she needs to be the fastest in a race…) Total Jerk: If hit by electricity, she will experience brief violent jerks in her limbs. She could accidentally drop or throw something, fall prone, or just flail about. Magnetic Vibes: Strong magnetic fields, or magnetic powers will also affect her, giving her a lingering fine tremor to her hands for an hour or so. This stops her from any fine manipulation. She could not accurately type, press a button, and cannot be precise with her plasma jet, let alone use craft or disable device skills. Red Eye: Rev has dispersed pigment in her eyes which means she is unable to “see” Red (instead, she picks up infrared). Red thus “appears” black to her. This could potentially cause problems with things like traffic lights or being unable to see in red light (or seeing badly during sunset). Abilities: 20 + 6 + 4 + 4 + 2 + 6 = 38 Strength: 30 (+10) [Effective Lifting Strength: 40] Dexterity: 16 (+3) Constitution: 14 (+2) Intelligence: 14 (+2) Wisdom: 10 Charisma: 14 (+2) Combat: 20 + 20 = 40 Initiative: +7 Attack: +10, +14 Plasma Jet Defense: +10 (+10 Base, +5 Flat Footed) Grapple: +22 (additional +3from elongation) Knockback: -5 Saving Throws: 5 + 7 + 6 = 20 Toughness: +10 (+2 Con, +8 Protection) Fortitude: +7 (+2 Con, +5) Reflex: +11 (+3 Dex, +8) Will: +7 (+0 Wis, +7) Skills: 60R = 15 PP Acrobatics 8 (+11) Skill Mastery Bluff 4 (+6) Craft (Electronic) 4 (+6) Craft (Mechanical) 8 (+10) Skill Mastery Disable Device 8 (+10) Skill Mastery Drive 8 (+11) Skill Mastery Intimidate 4 (+6) Knowledge (Pop Culture) 4 (+6) Knowledge (Streetwise) 4 (+6) Notice 4 (+4) Sense Motive 4 (+4) Feats: 11 PP Acrobatic Bluff Ambidexterity Beginner’s Luck Evasion 2 Grappling Finesse Improved Grapple Improved Initiative 1 Luck 2 Skill Mastery 1 (Acrobatics, Craft Mechanical, Disable Device, Drive) Powers: 8 + 3 + 1 + 6 + 25 + 8 + 1 + 4 = 56 Boost 4 (Any mechanical trait, Extras: Affects Objects only [+0], Feats: Slow Fade 4 [1 Hour], Flaws: Others Only) [8 PP] “Rev Engine!” Example Common Uses Elongation 3 (25’, Range Increment 30’, +3 to Grapple/Escape Artist) [3 PP] “Servo Limbs” Enhanced Trait 1 (Feat: Improvised Tools) [1PP] “Inbuilt finger tools” Immunity 6 (Light based visual dazzles [1], Limb heat damage [2], Cold and Hot Environments [2], Energy based critical hits [1]) [6 PP] Jet Array (24 PP Array, Feats: Alt Power 3 Drawbacks: Power Loss 2 [Low 02]) [25 PP] “Jets!” BP: (Corrosion) Damage 6 (Feats: Accurate 2, Precise) Linked with Drain Toughness 6 (Extras: Affects Objects, Feats: Accurate 2, Precise) [9 + 15 = 24/24 PP] “Plasma Jet” AP: Damage 8 (Extras: Area [Burst], Range) [24/24 PP] “Fiery Jet” AP: Dazzle 8 (Extras: Area [Burst]) [24/24 PP] “Jet Flare” (Light descriptor) AP: Flight 11 (25,000 mph / 200K’ round, Feats: Moving Feint) [23/24 PP] “Turbo Jet” Protection 8 [8 PP] “Sub dermal plating” Super Senses 1 (Infravision) Super Strength 2 (+10 Effective Strength) [4 PP] DC Block ATTACK RANGE SAVE EFFECT Unarmed Touch Toughness 25 Damage Plasma Jet Touch Fort 16, Tough 21 Drain Tough, Damage Fuel Bomb Ranged/Burst Toughness 23 Damage Flaring Jet Ranged/Burst Reflex/Tough 18 Visual Dazzle Totals: Abilities 38 + Combat 40 + Saving Throws 20 + Skills 15 + Feats 11 + Powers 56 = 180/180 Power Points
  26. Just wondering whether the Normal Identity drawback allows you to assume a superpowered form that's unrecognizable from your normal identity, yet doesn't require you get to Disguise or Morph? For example, would Billy Batson need Morph (Single Appearance) or even Growth on his list of powers to show that his Captain Marvel form is different from his normal child body?
  27. Room of Danger (second edition) OOC

    Ah, okay! Woodsman moves thirty feet or so, staying behind cover the whole way. Then he shoots Quarrel with a stinkbomb. http://orokos.com/roll/570539 Ugh, a disappointing roll. Let's try again with an HP. http://orokos.com/roll/570544 = 22 All right, that's a 22 now with the HP, which should hit if she's PL 10. That's a DC 21 Reflex save vs. being dazzled both visual and olfactory.
  28. Room of Danger (second edition) OOC

    She was Dazed by Fascimile's water, so her turn was skipped. Could've IC'd, but eh. Ex accidently saved against an attack that wasn't even in this thread after trying to deck Dawnfire.
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